using UnityEngine; namespace StarterAssets { public class UICanvasControllerInput : MonoBehaviour { [Header("Output")] public StarterAssetsInputs starterAssetsInputs; public void VirtualMoveInput(Vector2 virtualMoveDirection) { starterAssetsInputs.MoveInput(virtualMoveDirection); } public void VirtualLookInput(Vector2 virtualLookDirection) { starterAssetsInputs.LookInput(virtualLookDirection); } public void VirtualJumpInput(bool virtualJumpState) { starterAssetsInputs.JumpInput(virtualJumpState); } public void VirtualSprintInput(bool virtualSprintState) { starterAssetsInputs.SprintInput(virtualSprintState); } } }