i3e-asg2/Assets/Scripts/Coin.cs

15 lines
318 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Coin : Interactable
{
[SerializeField]
AudioClip CollectedAudio;
public override void Interact()
{
AudioSource.PlayClipAtPoint(CollectedAudio, transform.position, 1f);
base.Interact();
}
}