i3e-asg2/Assets/Scripts/podToTerrain.cs
2024-07-03 20:03:50 +08:00

20 lines
473 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class podToTerrain : Interactable
{
public override void Interact()
{
if (SceneManager.GetActiveScene().name == "Terrain")
{
SceneManager.LoadScene("escapePod");
}
else if (SceneManager.GetActiveScene().name == "escapePod")
{
SceneManager.LoadScene("Terrain");
}
}
}