20 lines
473 B
C#
20 lines
473 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class podToTerrain : Interactable
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{
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public override void Interact()
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{
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if (SceneManager.GetActiveScene().name == "Terrain")
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{
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SceneManager.LoadScene("escapePod");
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}
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else if (SceneManager.GetActiveScene().name == "escapePod")
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{
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SceneManager.LoadScene("Terrain");
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}
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}
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}
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