41 lines
860 B
C#
41 lines
860 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GunPickable : Pickable
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{
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private bool InHand;
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public override void Start()
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{
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base.Start();
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gameObject.GetComponent<Gun>().enabled = false;
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}
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public override void Interact()
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{
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base.Interact();
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gameObject.GetComponent<Gun>().enabled = true;
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InHand = true;
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}
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public override void Drop()
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{
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base.Drop();
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gameObject.GetComponent<Gun>().enabled = false;
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InHand = false;
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}
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public override void Update()
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{
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if (InHand)
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{
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Vector3 currentRotation = transform.eulerAngles;
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currentRotation.x = Camera.transform.eulerAngles.x;
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transform.eulerAngles = currentRotation;
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}
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base.Update();
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}
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}
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