using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class terrainToCave : MonoBehaviour { public bool Left = true; void OnTriggerEnter(Collider other) { if (other.tag == "Player" && Left == true) { if (SceneManager.GetActiveScene().name == "Terrain") { SceneManager.LoadScene("cave"); } else if (SceneManager.GetActiveScene().name == "cave") { SceneManager.LoadScene("Terrain"); } Left = false; } } void OnTriggerExit(Collider other) { if (other.tag == "Player") { Left = true; } } }