using System.Collections; using System.Collections.Generic; using UnityEngine; public class GiftBox : Interactable { [SerializeField] GameObject collectableToSpawn; [SerializeField] AudioClip GiftBoxAudio; public override void Interact() { AudioSource.PlayClipAtPoint(GiftBoxAudio, transform.position, 1f); Instantiate(collectableToSpawn, transform.position, collectableToSpawn.transform.rotation); base.Interact(); } }