using UnityEngine; using System.Collections; using System.Collections.Generic; public class SimpleTextureDrawing : MonoBehaviour { public Material aMaterial; public RenderTexture[] aTextures; void OnGUI() { Graphics.DrawTexture(new Rect(Screen.width - 300, -2, 300, 300), aTextures[0], aMaterial); Graphics.DrawTexture(new Rect(Screen.width - 300, 302, 300, 300), aTextures[1], aMaterial); } }