using System.Collections; using System.Collections.Generic; using UnityEngine; public class SlideDoor : Interactable { bool IsOpen = false; public GameObject rightDoor; public GameObject leftDoor; void SlideRight() { if (!IsOpen) { Vector3 currentPosition = transform.position; currentPosition.z += 2; transform.position = currentPosition; IsOpen = true; } else { Vector3 currentPosition = transform.position; currentPosition.z -= 2; transform.position = currentPosition; IsOpen = false; } } public override void Interact() { SlideRight(); } }