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77e4b75e4f
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1a942d36cf
375 changed files with 955 additions and 66045 deletions
2610
Assets/Fire.vfx
2610
Assets/Fire.vfx
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File diff suppressed because it is too large
Load diff
|
@ -1,91 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Dynamic;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CharacterControl : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
Transform playerCamera;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
float seeDistance;
|
|
||||||
Interactable curretInteractable;
|
|
||||||
Pickable currentPickable;
|
|
||||||
Gun CurrentGun=null;
|
|
||||||
public RaycastHit hitInfo;
|
|
||||||
public static bool handsFull;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject hand;
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
bool Raycast = Physics.Raycast(
|
|
||||||
playerCamera.position,
|
|
||||||
playerCamera.TransformDirection(Vector3.forward),
|
|
||||||
out hitInfo,
|
|
||||||
seeDistance
|
|
||||||
);
|
|
||||||
Debug.DrawRay(
|
|
||||||
playerCamera.position,
|
|
||||||
playerCamera.TransformDirection(Vector3.forward) * seeDistance,
|
|
||||||
Color.green
|
|
||||||
);
|
|
||||||
if (Raycast)
|
|
||||||
{
|
|
||||||
Debug.Log(hitInfo.transform.name);
|
|
||||||
if (hitInfo.transform.TryGetComponent<Interactable>(out curretInteractable)) { }
|
|
||||||
else if (hitInfo.transform.TryGetComponent<Pickable>(out currentPickable))
|
|
||||||
{
|
|
||||||
if (hitInfo.transform.TryGetComponent<Gun>(out CurrentGun)) { }
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
curretInteractable = null;
|
|
||||||
currentPickable = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
curretInteractable = null;
|
|
||||||
currentPickable = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnInteract()
|
|
||||||
{
|
|
||||||
if (curretInteractable != null)
|
|
||||||
{
|
|
||||||
curretInteractable.Interact();
|
|
||||||
}
|
|
||||||
if (currentPickable != null)
|
|
||||||
{
|
|
||||||
currentPickable.PickUp();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnShoot()
|
|
||||||
{
|
|
||||||
Debug.Log("Shoot");
|
|
||||||
if (CurrentGun != null)
|
|
||||||
{
|
|
||||||
|
|
||||||
CurrentGun.Shoot();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnReload()
|
|
||||||
{
|
|
||||||
if (CurrentGun != null)
|
|
||||||
{
|
|
||||||
CurrentGun.Reload();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDrop()
|
|
||||||
{
|
|
||||||
CurrentGun.transform.GetComponent<Pickable>().Drop();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -18,5 +18,4 @@ public class GameManager : MonoBehaviour
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public int playerHealth = 100;
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,112 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Gun : MonoBehaviour
|
|
||||||
{
|
|
||||||
public GameObject bullet;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// gun stats
|
|
||||||
/// </summary>
|
|
||||||
public int magSize;
|
|
||||||
public int damage;
|
|
||||||
public float timeBtwShots;
|
|
||||||
public float range;
|
|
||||||
public float reloadTime;
|
|
||||||
public int bulletsPerFire;
|
|
||||||
public bool automaticFire;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// gun status
|
|
||||||
/// </summary>
|
|
||||||
private bool reloading;
|
|
||||||
private bool shooting;
|
|
||||||
private bool readyToShot;
|
|
||||||
private int bulletsLeft;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Refrencing
|
|
||||||
/// </summary>
|
|
||||||
[SerializeField]
|
|
||||||
Camera fpsCam;
|
|
||||||
public Transform bulletSpawn;
|
|
||||||
public TextMeshProUGUI bulletCounter;
|
|
||||||
public bool allowInvoke = true;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject mag;
|
|
||||||
|
|
||||||
void Awake()
|
|
||||||
{
|
|
||||||
bulletsLeft = magSize;
|
|
||||||
readyToShot = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Shoot()
|
|
||||||
{
|
|
||||||
if (readyToShot && !reloading && bulletsLeft > 0)
|
|
||||||
{
|
|
||||||
Debug.Log("Bang");
|
|
||||||
Ray ray = fpsCam.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
|
|
||||||
RaycastHit hit;
|
|
||||||
Vector3 targetPoint;
|
|
||||||
if (Physics.Raycast(ray, out hit))
|
|
||||||
{targetPoint = hit.point;}
|
|
||||||
else
|
|
||||||
{targetPoint = ray.GetPoint(150);}
|
|
||||||
|
|
||||||
Vector3 direction = targetPoint - bulletSpawn.position;
|
|
||||||
GameObject currentBullet = Instantiate(
|
|
||||||
bullet,
|
|
||||||
bulletSpawn.position,
|
|
||||||
Quaternion.identity
|
|
||||||
);
|
|
||||||
currentBullet.transform.forward = direction.normalized;
|
|
||||||
currentBullet
|
|
||||||
.GetComponent<Rigidbody>()
|
|
||||||
.AddForce(direction.normalized * range, ForceMode.Impulse);
|
|
||||||
bulletsLeft--;
|
|
||||||
if (allowInvoke)
|
|
||||||
{
|
|
||||||
Invoke("ResetShot", timeBtwShots);
|
|
||||||
allowInvoke = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if(bulletsLeft == 0)
|
|
||||||
{
|
|
||||||
Reload();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void ResetShot()
|
|
||||||
{
|
|
||||||
//Allow shooting and invoking again
|
|
||||||
readyToShot = true;
|
|
||||||
allowInvoke = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Reload()
|
|
||||||
{
|
|
||||||
if (bulletsLeft < magSize && !reloading)
|
|
||||||
{
|
|
||||||
Debug.Log("reload");
|
|
||||||
reloading = true;
|
|
||||||
readyToShot = false;
|
|
||||||
Invoke("Reloaded", reloadTime);
|
|
||||||
mag.SetActive(false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Reloaded()
|
|
||||||
{
|
|
||||||
reloading = false;
|
|
||||||
readyToShot = true;
|
|
||||||
bulletsLeft = magSize;
|
|
||||||
mag.SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
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guid: 5b79d281ac91f3d43bafd02588f165ab
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
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userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,38 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class GunPickable : Pickable
|
|
||||||
{
|
|
||||||
private bool InHand;
|
|
||||||
|
|
||||||
public override void Start()
|
|
||||||
{
|
|
||||||
base.Start();
|
|
||||||
gameObject.GetComponent<Gun>().enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void PickUp()
|
|
||||||
{
|
|
||||||
base.PickUp();
|
|
||||||
gameObject.GetComponent<Gun>().enabled = true;
|
|
||||||
InHand = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Drop()
|
|
||||||
{
|
|
||||||
base.Drop();
|
|
||||||
gameObject.GetComponent<Gun>().enabled = false;
|
|
||||||
InHand = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update()
|
|
||||||
{
|
|
||||||
if (InHand)
|
|
||||||
{
|
|
||||||
Vector3 currentRotation = transform.eulerAngles;
|
|
||||||
currentRotation.x = Camera.transform.eulerAngles.x;
|
|
||||||
transform.eulerAngles = currentRotation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
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guid: 85d71d4a54240884ea3c623364a66536
|
|
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MonoImporter:
|
|
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externalObjects: {}
|
|
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serializedVersion: 2
|
|
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defaultReferences: []
|
|
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executionOrder: 0
|
|
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icon: {instanceID: 0}
|
|
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userData:
|
|
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assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,49 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Pickable : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private Transform HandPosition;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
protected Transform player;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
protected Transform Camera;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float force;
|
|
||||||
private Rigidbody rb;
|
|
||||||
|
|
||||||
public virtual void Start()
|
|
||||||
{
|
|
||||||
rb = gameObject.GetComponent<Rigidbody>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void PickUp()
|
|
||||||
{
|
|
||||||
CharacterControl.handsFull = true;
|
|
||||||
rb.isKinematic = true;
|
|
||||||
gameObject.GetComponent<BoxCollider>().isTrigger = true;
|
|
||||||
transform.SetParent(HandPosition);
|
|
||||||
transform.localRotation = Quaternion.Euler(Vector3.zero);
|
|
||||||
transform.localPosition = Vector3.zero;
|
|
||||||
transform.localScale = Vector3.one;
|
|
||||||
|
|
||||||
Debug.Log("Picked up");
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void Drop()
|
|
||||||
{
|
|
||||||
CharacterControl.handsFull = false;
|
|
||||||
rb.isKinematic = false;
|
|
||||||
gameObject.GetComponent<BoxCollider>().isTrigger = false;
|
|
||||||
transform.SetParent(null);
|
|
||||||
rb.velocity = player.GetComponent<Rigidbody>().velocity;
|
|
||||||
rb.AddForce(Camera.forward * force, ForceMode.Impulse);
|
|
||||||
float random = Random.Range(-1f, 1f);
|
|
||||||
rb.AddTorque(new Vector3(random, random, random) * 10);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 6fb47712e3152d147a2f1618b3262eea
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
50
Assets/Scripts/Raycasting.cs
Normal file
50
Assets/Scripts/Raycasting.cs
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Raycasting : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Transform playerCamera;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
float seeDistance;
|
||||||
|
Interactable curretInteractable;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
bool Raycast = Physics.Raycast(
|
||||||
|
playerCamera.position,
|
||||||
|
playerCamera.TransformDirection(Vector3.forward),
|
||||||
|
out RaycastHit hitInfo,
|
||||||
|
seeDistance
|
||||||
|
);
|
||||||
|
Debug.DrawRay(
|
||||||
|
playerCamera.position,
|
||||||
|
playerCamera.TransformDirection(Vector3.forward) * seeDistance,
|
||||||
|
Color.green
|
||||||
|
);
|
||||||
|
if (Raycast)
|
||||||
|
{
|
||||||
|
Debug.Log(hitInfo.transform.name);
|
||||||
|
if (hitInfo.transform.TryGetComponent<Interactable>(out curretInteractable)) { }
|
||||||
|
else
|
||||||
|
{
|
||||||
|
curretInteractable = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
curretInteractable = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void OnInteract()
|
||||||
|
{
|
||||||
|
if(curretInteractable!=null)
|
||||||
|
{
|
||||||
|
curretInteractable.Interact();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,101 +1,33 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.PlasticSCM.Editor.WebApi;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class SlideDoor : Interactable
|
public class SlideDoor : Interactable
|
||||||
{
|
{
|
||||||
bool IsOpen = false;
|
bool IsOpen = false;
|
||||||
bool opening = false;
|
public GameObject rightDoor;
|
||||||
bool closing = false;
|
public GameObject leftDoor;
|
||||||
float currentDuration;
|
|
||||||
|
|
||||||
[SerializeField]
|
void SlideRight()
|
||||||
private GameObject rightDoor;
|
|
||||||
Vector3 rightDoorStart;
|
|
||||||
Vector3 rightDoorEnd;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject leftDoor;
|
|
||||||
Vector3 leftDoorStart;
|
|
||||||
Vector3 leftDoorEnd;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float lerpTime;
|
|
||||||
[SerializeField]
|
|
||||||
private AnimationCurve Curve;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Start()
|
|
||||||
{
|
{
|
||||||
rightDoorStart = rightDoor.transform.position;
|
if (!IsOpen)
|
||||||
Debug.Log(rightDoorStart);
|
|
||||||
rightDoorEnd = rightDoor.transform.position;
|
|
||||||
rightDoorEnd.z += 2;
|
|
||||||
Debug.Log(rightDoorEnd);
|
|
||||||
leftDoorStart = leftDoor.transform.position;
|
|
||||||
Debug.Log(leftDoorStart);
|
|
||||||
leftDoorEnd = leftDoor.transform.position;
|
|
||||||
leftDoorEnd.z -= 2;
|
|
||||||
Debug.Log(leftDoorEnd);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (opening)
|
|
||||||
{
|
{
|
||||||
currentDuration += Time.deltaTime;
|
Vector3 currentPosition = transform.position;
|
||||||
float t = currentDuration / lerpTime;
|
currentPosition.z += 2;
|
||||||
rightDoor.transform.position = Vector3.Lerp(rightDoorStart, rightDoorEnd, Curve.Evaluate(t));
|
transform.position = currentPosition;
|
||||||
leftDoor.transform.position = Vector3.Lerp(leftDoorStart, leftDoorEnd, Curve.Evaluate(t));
|
IsOpen = true;
|
||||||
|
|
||||||
if (currentDuration >= lerpTime)
|
|
||||||
{
|
|
||||||
currentDuration = 0;
|
|
||||||
opening = false;
|
|
||||||
rightDoor.transform.position = rightDoorEnd;
|
|
||||||
leftDoor.transform.position = leftDoorEnd;
|
|
||||||
IsOpen = true;
|
|
||||||
Debug.Log("Door opened");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if (closing)
|
else
|
||||||
{
|
{
|
||||||
currentDuration += Time.deltaTime;
|
Vector3 currentPosition = transform.position;
|
||||||
float t = currentDuration / lerpTime;
|
currentPosition.z -= 2;
|
||||||
rightDoor.transform.position = Vector3.Lerp(rightDoorEnd, rightDoorStart, Curve.Evaluate(t));
|
transform.position = currentPosition;
|
||||||
leftDoor.transform.position = Vector3.Lerp(leftDoorEnd, leftDoorStart, Curve.Evaluate(t));
|
IsOpen = false;
|
||||||
|
|
||||||
if (currentDuration >= lerpTime)
|
|
||||||
{
|
|
||||||
currentDuration = 0;
|
|
||||||
closing = false;
|
|
||||||
rightDoor.transform.position = rightDoorStart;
|
|
||||||
leftDoor.transform.position = leftDoorStart;
|
|
||||||
IsOpen = false;
|
|
||||||
Debug.Log("Door closed");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Interact()
|
public override void Interact()
|
||||||
{
|
{
|
||||||
if (!closing && !opening && !IsOpen)
|
SlideRight();
|
||||||
{
|
|
||||||
opening = true;
|
|
||||||
}
|
|
||||||
else if (!closing && !opening && IsOpen)
|
|
||||||
{
|
|
||||||
closing = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void OnTriggerExit(Collider other)
|
|
||||||
{
|
|
||||||
if(other.tag == "Player"&& IsOpen&& !opening)
|
|
||||||
{
|
|
||||||
closing=true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -49,33 +49,6 @@
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Shoot",
|
|
||||||
"type": "Button",
|
|
||||||
"id": "57289eca-61fe-4ccf-82db-009aa86d3bdb",
|
|
||||||
"expectedControlType": "Button",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Reload",
|
|
||||||
"type": "Button",
|
|
||||||
"id": "098a6518-d8c0-4bfd-8e79-605f226651f4",
|
|
||||||
"expectedControlType": "Button",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Drop",
|
|
||||||
"type": "Button",
|
|
||||||
"id": "cc3794c8-637f-4fb4-aae2-2f3eb9e09308",
|
|
||||||
"expectedControlType": "Button",
|
|
||||||
"processors": "",
|
|
||||||
"interactions": "",
|
|
||||||
"initialStateCheck": false
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
|
@ -265,39 +238,6 @@
|
||||||
"action": "Interact",
|
"action": "Interact",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "0e0bb3ed-93b6-48a6-b98c-db21c0d473cc",
|
|
||||||
"path": "<Mouse>/leftButton",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Shoot",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "fea4f269-66d7-4a44-9814-03127a726991",
|
|
||||||
"path": "<Keyboard>/r",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Reload",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "",
|
|
||||||
"id": "dd5c0487-8312-44e9-8f8a-e13c054f6683",
|
|
||||||
"path": "<Keyboard>/g",
|
|
||||||
"interactions": "",
|
|
||||||
"processors": "",
|
|
||||||
"groups": "",
|
|
||||||
"action": "Drop",
|
|
||||||
"isComposite": false,
|
|
||||||
"isPartOfComposite": false
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
BIN
Assets/TerrainData_780f3142-c38b-4f96-ae16-9cad10334822.asset
Normal file
BIN
Assets/TerrainData_780f3142-c38b-4f96-ae16-9cad10334822.asset
Normal file
Binary file not shown.
|
@ -1,8 +1,8 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 92bd7f3ca4f2e4b43b51c23af0bba5ff
|
guid: c50185fdb838a9049a0fe16ba659df2a
|
||||||
NativeFormatImporter:
|
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|
||||||
externalObjects: {}
|
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|
||||||
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|
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||||||
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|
||||||
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|
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|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
BIN
Assets/TerrainData_decc2c10-1893-4d7a-87fd-4873b763e088.asset
Normal file
BIN
Assets/TerrainData_decc2c10-1893-4d7a-87fd-4873b763e088.asset
Normal file
Binary file not shown.
|
@ -1,8 +1,8 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 6522f30e342599e4e9dd4cc2cc03c830
|
guid: 23b62f6b82547e64ba10c297ccd42ed0
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||||||
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|
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||||||
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|
||||||
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|
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||||||
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|
assetBundleVariant:
|
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Assets/TerrainData_f3d97ae6-e3f9-4174-b761-31bb86430826.asset
Normal file
BIN
Assets/TerrainData_f3d97ae6-e3f9-4174-b761-31bb86430826.asset
Normal file
Binary file not shown.
|
@ -1,8 +1,8 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 951aa804207d8f24296d25c12d548a31
|
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|
||||||
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||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: f54d1bd14bd3ca042bd867b519fee8cc
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
|
|
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|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 8e7e8f5a82a3a134e91c54efd2274ea9
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
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|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
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|
BIN
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
(Stored with Git LFS)
BIN
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
(Stored with Git LFS)
Binary file not shown.
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
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|
|
||||||
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||||||
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|
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||||||
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||||||
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|
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||||||
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||||||
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|
|
||||||
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|
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||||||
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||||||
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|
|
||||||
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||||||
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|
|
||||||
assetBundleVariant:
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|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: b63e0053080646b9819789bf3bf9fa17
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
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|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,93 +0,0 @@
|
||||||
Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
|
|
||||||
with Reserved Font Name Anton.
|
|
||||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
|
||||||
This license is copied below, and is also available with a FAQ at:
|
|
||||||
http://scripts.sil.org/OFL
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
PREAMBLE
|
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
open framework in which fonts may be shared and improved in partnership
|
|
||||||
with others.
|
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
|
||||||
redistributed and/or sold with any software provided that any reserved
|
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
|
||||||
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Cube:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _ColorMask: 15
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- _FaceUVSpeedX: 0
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- _GlowInner: 0.05
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- _GlowOuter: 0.05
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m_Colors:
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 749b9069dc4742c5bfa5c74644049926
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timeCreated: 1484173523
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licenseType: Pro
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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|
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Add table
Reference in a new issue