final commit yay
commented abit then built the game
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@ -1,3 +1,9 @@
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/*
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*Author: Lin Hengrui Ryan
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*Date:19/06/2024
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*Description: for the bullet prefab to allow the bullet to deal damage to the player and enemies and to kill the bullet prefab after a certain duration or when it collides with a collider
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*/
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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@ -5,14 +11,28 @@
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public class BulletCollider : MonoBehaviour
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{
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/// <summary>
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/// the damage that the bullet will deal to the object that it collides with
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/// </summary>
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public int damage;
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/// <summary>
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/// how long the bullet will live for after it gets shot if it does not collide with a collider
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/// </summary>
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public float lifespan;
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/// <summary>
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/// when the bullet colides with annother object
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/// </summary>
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/// <param name="other">the collider of the other objectt</param>
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void OnCollisionEnter(Collision other)
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{
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Debug.Log("nf");
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///<summary>
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///checking if the other object is the player or enemy and then damage the appropriate object
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///</summary>
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if (other.transform.tag == "Player")
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{
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GameManager.instance.damagePlayer(damage);
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}
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else if (other.transform.tag == "enemy")
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@ -25,7 +45,9 @@ void OnCollisionEnter(Collision other)
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}
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killBullet();
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}
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/// <summary>
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/// to calculate the time passed and kill the bullt afer a certain time
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/// </summary>
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void Update()
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{
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lifespan -= Time.deltaTime;
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killBullet();
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}
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}
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/// <summary>
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/// to destroy the bullet
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/// </summary>
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public void killBullet()
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{
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Destroy(gameObject);
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@ -1,3 +1,9 @@
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/*
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*Author: Lin Hengrui Ryan
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*Date:06/06/2024
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*Description: this script is for all player interaction and to allow the player to see using raycast
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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@ -8,24 +14,61 @@
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public class CharacterControl : MonoBehaviour
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{
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/// <summary>
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/// the player camera position for the refrence of the raycast
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/// </summary>
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[SerializeField]
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Transform playerCamera;
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/// <summary>
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/// the distance that the player can see
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/// </summary>
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[SerializeField]
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float seeDistance;
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/// <summary>
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/// for the interact function to access the interactable object that the raycast "sees"
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/// </summary>
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Interactable curretInteractable;
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/// <summary>
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/// for the pickable function to access the specific gun that the player is looking at to pick up the right gun
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/// </summary>
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public GunPickable CurrentGun;
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/// <summary>
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/// for the player to call the shooting and reload functions to access the gun
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/// </summary>
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public GameObject holdingGun;
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/// <summary>
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/// for other scripts to check what the player is looking at
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/// </summary>
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public RaycastHit hitInfo;
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/// <summary>
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/// to allow the pickable objects to check if there is a available hand to equip the player with
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/// </summary>
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public static bool handsFull;
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[SerializeField]
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private GameObject hand;
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/// <summary>
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/// to allow the tooltips for ui to help the player
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/// </summary>
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public TextMeshProUGUI tooltips;
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private Pickable newPickable;
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/// <summary>
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/// to be able to disable the raycast to better the experience of the ui
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/// </summary>
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public bool active;
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/// <summary>
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/// to allow pickable object to be picked up
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/// </summary>
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Pickable newPickable;
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/// <summary>
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/// to allow the player to "see" and to display a tooltip ui when the object is interactable
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/// </summary>
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void Update()
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{
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if (active)
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@ -52,10 +95,13 @@ void Update()
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{
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if (curretInteractable.tag == "door")
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{
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if (curretInteractable.name=="doorSlide"&&!GameManager.instance.petrolCollected
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&& !GameManager.instance.gotGenerator)
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if (
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curretInteractable.name == "doorSlide"
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&& !GameManager.instance.petrolCollected
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&& !GameManager.instance.gotGenerator
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)
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{
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tooltips.text = "get the Generator and Petrol to power the ship";
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tooltips.text = "get the Generator and Petrol to power the ship";
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}
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else
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{
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|
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}
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}
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}
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/// <summary>
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/// to allow the player to interact with the raycasted objects
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/// </summary>
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void OnInteract()
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{
|
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if (curretInteractable != null)
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|
@ -122,7 +170,9 @@ void OnInteract()
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}
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}
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}
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/// <summary>
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/// to allow the gun to shoot
|
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/// </summary>
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void OnShoot()
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{
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Debug.Log("Shoot");
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|
@ -131,7 +181,9 @@ void OnShoot()
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holdingGun.GetComponent<Gun>().Shoot();
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}
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}
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|
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/// <summary>
|
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/// to allow the gun to reload
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/// </summary>
|
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void OnReload()
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{
|
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if (holdingGun != null)
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|
@ -139,16 +191,21 @@ void OnReload()
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holdingGun.GetComponent<Gun>().Reload();
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}
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}
|
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|
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/// <summary>
|
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/// to drop the current pickable object
|
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/// </summary>
|
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void OnDrop()
|
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{
|
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holdingGun.transform.GetComponent<Pickable>().Drop();
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holdingGun = null;
|
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handsFull = false;
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}
|
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|
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/// <summary>
|
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/// to allow the gae to pause
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/// </summary>
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void OnPause()
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{
|
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//TODO: fix the pause menu
|
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GameManager.instance.Pause();
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}
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}
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|
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@ -1,14 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Coin : Interactable
|
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{
|
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[SerializeField]
|
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AudioClip CollectedAudio;
|
||||
public override void Interact()
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{
|
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AudioSource.PlayClipAtPoint(CollectedAudio, transform.position, 1f);
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base.Interact();
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}
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||||
}
|
|
@ -1,11 +0,0 @@
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@ -1,3 +1,8 @@
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|||
/*
|
||||
*Author: Lin Hengrui Ryan
|
||||
*Date:21/06/2024
|
||||
*Description: a sript to make enemy move
|
||||
*/
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
@ -5,37 +10,84 @@
|
|||
using UnityEngine.AI;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
public class EnemyAi : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// the navmesh agen to allow the enemy know where it can navigate
|
||||
/// </summary>
|
||||
public NavMeshAgent agent;
|
||||
public Transform player;
|
||||
public LayerMask groundMask;
|
||||
public LayerMask playerMask;
|
||||
public int health = 100;
|
||||
|
||||
/// <summary>
|
||||
/// patrol variables
|
||||
/// to refrence the player to navigate the enemy to the player
|
||||
/// </summary>
|
||||
public Transform player;
|
||||
|
||||
/// <summary>
|
||||
/// the physics layer of the ground so that the enemy knows where he can walk
|
||||
/// </summary>
|
||||
public LayerMask groundMask;
|
||||
|
||||
/// <summary>
|
||||
/// the physic layer of the player to allow the enemy to checksphere
|
||||
/// </summary>
|
||||
public LayerMask playerMask;
|
||||
|
||||
/// <summary>
|
||||
/// the health of the enemy
|
||||
/// </summary>
|
||||
public int health = 100;
|
||||
|
||||
[Header("enemy stats")]
|
||||
/// <summary>
|
||||
/// the point that the enemy will walk to when they are patroling
|
||||
/// </summary>
|
||||
private Vector3 WalkPoint;
|
||||
/// <summary>
|
||||
/// to bool to allow the walkpoint to be reset
|
||||
/// </summary>
|
||||
public Vector3 WalkPoint;
|
||||
private bool walkPointSet = false;
|
||||
/// <summary>
|
||||
/// the maximum range that the enemy will walk while patroling
|
||||
/// </summary>
|
||||
public float walkRange;
|
||||
/// <summary>
|
||||
/// how far the player is from the enemy to start chasing the player
|
||||
/// </summary>
|
||||
public float sightRange;
|
||||
/// <summary>
|
||||
/// how far the player is from the enemy to allow the enemy to start shooting
|
||||
/// </summary>
|
||||
public float attackRange;
|
||||
/// <summary>
|
||||
/// a bool to call the chase function
|
||||
/// </summary>
|
||||
private bool playerInSightRange;
|
||||
/// <summary>
|
||||
/// a bool to call the shoot function
|
||||
/// </summary>
|
||||
private bool playerInAttackRange;
|
||||
/// <summary>
|
||||
/// a variable to allow the enemy to refrence the gun to call its functions
|
||||
/// </summary>
|
||||
public GameObject gun;
|
||||
/// <summary>
|
||||
/// to show the enemy health in the world space ui
|
||||
/// </summary>
|
||||
private Slider healthbar;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
healthbar=GetComponentInChildren<Slider>();
|
||||
healthbar.maxValue=health;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// to calibrate the enemy health on load
|
||||
/// </summary>
|
||||
void Awake()
|
||||
{
|
||||
healthbar = GetComponentInChildren<Slider>();
|
||||
healthbar.maxValue = health;
|
||||
}
|
||||
/// <summary>
|
||||
/// to constantly check for the player in the sphere and do the nessasary action and to destroy the enemy dies after the heath reaches 0 or less
|
||||
/// </summary>
|
||||
void Update()
|
||||
{
|
||||
|
||||
//Check for sight and attack range
|
||||
playerInSightRange = Physics.CheckSphere(transform.position, sightRange, playerMask);
|
||||
playerInAttackRange = Physics.CheckSphere(transform.position, attackRange, playerMask);
|
||||
|
@ -50,13 +102,16 @@ void Update()
|
|||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
if(player == null)
|
||||
if (player == null)
|
||||
{
|
||||
player=GameObject.Find("PlayerCapsule").transform;
|
||||
player = GameObject.Find("PlayerCapsule").transform;
|
||||
}
|
||||
healthbar.value=health;
|
||||
healthbar.value = health;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// to set the enemy to go to a position specified
|
||||
/// </summary>
|
||||
private void Patrol()
|
||||
{
|
||||
Debug.Log("Patroling");
|
||||
|
@ -72,14 +127,19 @@ private void Patrol()
|
|||
Vector3 distaceToWalk = transform.position - WalkPoint;
|
||||
if (distaceToWalk.magnitude < 1f)
|
||||
{
|
||||
Invoke("changePoint",4f);
|
||||
Invoke("changePoint", 4f);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// to allow the walkpoint to change
|
||||
/// </summary>
|
||||
public void changePoint()
|
||||
{
|
||||
walkPointSet = false;
|
||||
|
||||
walkPointSet = false;
|
||||
}
|
||||
/// <summary>
|
||||
/// seach for a new walk point to somewhere that is in the walk radius and is on the ground
|
||||
/// </summary>
|
||||
private void SeachWalkPoint()
|
||||
{
|
||||
float randomZ = Random.Range(-walkRange, walkRange);
|
||||
|
@ -96,14 +156,18 @@ private void SeachWalkPoint()
|
|||
walkPointSet = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// to make the enemy chase the player if it is not in the shooting range
|
||||
/// </summary>
|
||||
private void Chase()
|
||||
{
|
||||
Debug.Log("chasing");
|
||||
|
||||
agent.SetDestination(player.position);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// to make the enemy attack the player
|
||||
/// </summary>
|
||||
private void Attack()
|
||||
{
|
||||
Debug.Log("Attacking");
|
||||
|
@ -114,7 +178,9 @@ private void Attack()
|
|||
|
||||
gun.GetComponent<enemyGun>().Shoot();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// to see the ranges in the scene view
|
||||
/// </summary>
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
Gizmos.color = Color.red;
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.PlasticSCM.Editor.WebApi;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor.SearchService;
|
||||
|
||||
using TMPro;
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
@ -126,4 +124,16 @@ public void setSFX()
|
|||
float volume = sfxSlider.value;
|
||||
mixer.SetFloat("sfx", Mathf.Log10(volume) * 20);
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
if(playerHealth<=0)
|
||||
{
|
||||
die();
|
||||
}
|
||||
}
|
||||
void die()
|
||||
{
|
||||
endGame();
|
||||
endScreen.GetComponentInChildren<TextMeshProUGUI>().text="you died while trying to escape the planet try again next time";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,20 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GiftBox : Interactable
|
||||
{
|
||||
[SerializeField]
|
||||
GameObject collectableToSpawn;
|
||||
|
||||
[SerializeField]
|
||||
AudioClip GiftBoxAudio;
|
||||
|
||||
public override void Interact()
|
||||
{
|
||||
AudioSource.PlayClipAtPoint(GiftBoxAudio, transform.position, 1f);
|
||||
|
||||
Instantiate(collectableToSpawn, transform.position, collectableToSpawn.transform.rotation);
|
||||
base.Interact();
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c397cd562646e1d4689010a5c450d809
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,3 +1,9 @@
|
|||
/*
|
||||
*Author: Lin Hengrui Ryan
|
||||
*Date:21/06/2024
|
||||
*Description: to make a gun script for the enemy
|
||||
*/
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
|
@ -6,9 +12,9 @@
|
|||
public class enemyGun : MonoBehaviour
|
||||
{
|
||||
public GameObject bullet;
|
||||
|
||||
[Header("gun stats")]
|
||||
/// <summary>
|
||||
/// gun stats
|
||||
///
|
||||
/// </summary>
|
||||
public int magSize;
|
||||
public int damage;
|
||||
|
@ -25,9 +31,9 @@ public class enemyGun : MonoBehaviour
|
|||
private bool shooting;
|
||||
private bool readyToShot;
|
||||
private int bulletsLeft;
|
||||
|
||||
[Header("Refrencing")]
|
||||
/// <summary>
|
||||
/// Refrencing
|
||||
///
|
||||
/// </summary>
|
||||
[SerializeField]
|
||||
Transform fpsCam;
|
||||
|
|
|
@ -1,7 +1,4 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.PlasticSCM.Editor.WebApi;
|
||||
using Unity.VisualScripting;
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
public class SlideDoor : Interactable
|
||||
|
@ -123,15 +120,7 @@ public override void Interact()
|
|||
|
||||
void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.tag == "Player" && IsOpen && !opening)
|
||||
{
|
||||
closing = true;
|
||||
}
|
||||
if (
|
||||
other.tag == "Player"
|
||||
&& GameManager.instance.petrolCollected
|
||||
&& GameManager.instance.gotGenerator
|
||||
)
|
||||
if (other.tag == "Player")
|
||||
{
|
||||
GameManager.instance.endGame();
|
||||
}
|
||||
|
|
|
@ -82,33 +82,33 @@ MonoBehaviour:
|
|||
m_Textures:
|
||||
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
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||||
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||||
m_PrefilteringModeMainLightShadows: 1
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||||
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|
||||
m_PrefilteringModeAdditionalLightShadows: 1
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||||
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||||
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||||
m_PrefilteringModeDeferredRendering: 1
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
m_PrefilteringModeForwardPlus: 0
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
m_PrefilterDBufferMRT2: 1
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||||
m_PrefilterDBufferMRT3: 1
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||||
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|
||||
m_PrefilterSoftShadowsQualityMedium: 1
|
||||
m_PrefilterSoftShadowsQualityHigh: 1
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 0
|
||||
m_PrefilterNativeRenderPass: 0
|
||||
m_PrefilterScreenCoord: 1
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||||
m_PrefilterNativeRenderPass: 1
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
|
|
|
@ -82,33 +82,33 @@ MonoBehaviour:
|
|||
m_Textures:
|
||||
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
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||||
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||||
m_PrefilteringModeMainLightShadows: 1
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||||
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||||
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||||
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||||
m_PrefilteringModeForwardPlus: 1
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||||
m_PrefilteringModeDeferredRendering: 1
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||||
m_PrefilteringModeScreenSpaceOcclusion: 1
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||||
m_PrefilterDebugKeywords: 0
|
||||
m_PrefilterWriteRenderingLayers: 0
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||||
m_PrefilterHDROutput: 0
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||||
m_PrefilteringModeMainLightShadows: 3
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||||
m_PrefilteringModeAdditionalLight: 3
|
||||
m_PrefilteringModeAdditionalLightShadows: 2
|
||||
m_PrefilterXRKeywords: 1
|
||||
m_PrefilteringModeForwardPlus: 0
|
||||
m_PrefilteringModeDeferredRendering: 0
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 2
|
||||
m_PrefilterDebugKeywords: 1
|
||||
m_PrefilterWriteRenderingLayers: 1
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||||
m_PrefilterHDROutput: 1
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||||
m_PrefilterSSAODepthNormals: 0
|
||||
m_PrefilterSSAOSourceDepthLow: 0
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||||
m_PrefilterSSAOSourceDepthMedium: 0
|
||||
m_PrefilterSSAOSourceDepthHigh: 0
|
||||
m_PrefilterSSAOSourceDepthLow: 1
|
||||
m_PrefilterSSAOSourceDepthMedium: 1
|
||||
m_PrefilterSSAOSourceDepthHigh: 1
|
||||
m_PrefilterSSAOInterleaved: 0
|
||||
m_PrefilterSSAOBlueNoise: 0
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||||
m_PrefilterSSAOSampleCountLow: 0
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||||
m_PrefilterSSAOSampleCountMedium: 0
|
||||
m_PrefilterSSAOBlueNoise: 1
|
||||
m_PrefilterSSAOSampleCountLow: 1
|
||||
m_PrefilterSSAOSampleCountMedium: 1
|
||||
m_PrefilterSSAOSampleCountHigh: 0
|
||||
m_PrefilterDBufferMRT1: 0
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||||
m_PrefilterDBufferMRT2: 0
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||||
m_PrefilterDBufferMRT3: 0
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||||
m_PrefilterSoftShadowsQualityLow: 0
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||||
m_PrefilterSoftShadowsQualityMedium: 0
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||||
m_PrefilterSoftShadowsQualityHigh: 0
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||||
m_PrefilterDBufferMRT1: 1
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||||
m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT3: 1
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||||
m_PrefilterSoftShadowsQualityLow: 1
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||||
m_PrefilterSoftShadowsQualityMedium: 1
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||||
m_PrefilterSoftShadowsQualityHigh: 1
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||||
m_PrefilterSoftShadows: 0
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||||
m_PrefilterScreenCoord: 0
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||||
m_PrefilterNativeRenderPass: 0
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||||
m_PrefilterScreenCoord: 1
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||||
m_PrefilterNativeRenderPass: 1
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||||
m_ShaderVariantLogLevel: 0
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||||
m_ShadowCascades: 1
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||||
|
|
|
@ -82,33 +82,33 @@ MonoBehaviour:
|
|||
m_Textures:
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m_PrefilteringModeDeferredRendering: 1
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m_PrefilteringModeScreenSpaceOcclusion: 1
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m_PrefilterDebugKeywords: 0
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m_PrefilterWriteRenderingLayers: 0
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m_PrefilterHDROutput: 0
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m_PrefilterSoftShadowsQualityMedium: 0
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m_PrefilteringModeAdditionalLight: 0
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m_PrefilteringModeForwardPlus: 0
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m_PrefilteringModeDeferredRendering: 0
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m_PrefilterDebugKeywords: 1
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m_PrefilterWriteRenderingLayers: 1
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m_PrefilterHDROutput: 1
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m_PrefilterSSAODepthNormals: 1
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m_PrefilterSSAOSourceDepthLow: 1
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m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSSAOSourceDepthHigh: 1
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m_PrefilterSSAOInterleaved: 1
|
||||
m_PrefilterSSAOBlueNoise: 1
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||||
m_PrefilterSSAOSampleCountLow: 1
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||||
m_PrefilterSSAOSampleCountMedium: 1
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||||
m_PrefilterSSAOSampleCountHigh: 1
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||||
m_PrefilterDBufferMRT1: 1
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||||
m_PrefilterDBufferMRT2: 1
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||||
m_PrefilterDBufferMRT3: 1
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||||
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|
||||
m_PrefilterSoftShadowsQualityMedium: 1
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||||
m_PrefilterSoftShadowsQualityHigh: 1
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||||
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||||
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||||
m_PrefilterNativeRenderPass: 0
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||||
m_PrefilterScreenCoord: 1
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||||
m_PrefilterNativeRenderPass: 1
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||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
|
|
|
@ -311,7 +311,7 @@
|
|||
{
|
||||
"name": "",
|
||||
"id": "c1357725-942d-4887-a19d-751d02f5443e",
|
||||
"path": "<Keyboard>/backquote",
|
||||
"path": "<Keyboard>/escape",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 3,
|
||||
"Version": 4,
|
||||
"EnableBurstCompilation": true,
|
||||
"EnableOptimisations": true,
|
||||
"EnableSafetyChecks": false,
|
||||
"EnableDebugInAllBuilds": false,
|
||||
"UsePlatformSDKLinker": false,
|
||||
"DebugDataKind": 0,
|
||||
"EnableArmv9SecurityFeatures": false,
|
||||
"CpuMinTargetX32": 0,
|
||||
"CpuMaxTargetX32": 0,
|
||||
"CpuMinTargetX64": 0,
|
||||
"CpuMaxTargetX64": 0,
|
||||
"CpuTargetsX32": 6,
|
||||
"CpuTargetsX64": 72
|
||||
"CpuTargetsX64": 72,
|
||||
"OptimizeFor": 0
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 3,
|
||||
"Version": 4,
|
||||
"DisabledWarnings": ""
|
||||
}
|
||||
}
|
||||
|
|
|
@ -121,6 +121,11 @@
|
|||
"key": "smoothing.showHelp",
|
||||
"value": "{\"m_Value\":false}"
|
||||
},
|
||||
{
|
||||
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||
"key": "editor.stripProBuilderScriptsOnBuild",
|
||||
"value": "{\"m_Value\":true}"
|
||||
},
|
||||
{
|
||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||
"key": "editor.selectMode",
|
||||
|
|
BIN
stld docs.pdf
(Stored with Git LFS)
Normal file
BIN
stld docs.pdf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2.exe
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2.exe
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -0,0 +1,338 @@
|
|||
Library: C:\Users\Ryan\Desktop\I3e asg2\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
|
||||
--platform=Windows
|
||||
--backend=burst-llvm-16
|
||||
--target=X64_SSE2
|
||||
--global-safety-checks-setting=Off
|
||||
--disable-safety-checks
|
||||
--meta-data-generation=False
|
||||
--dump=Function
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.LightMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.LightMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--2230a143748f5ecbc3a89a75bf0ad747
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.Rendering.HighDefinition.WaterAmplitudeEvaluator+ReductionStep, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.Rendering.HighDefinition.WaterAmplitudeEvaluator+ReductionStep&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b76d483722f248ee9913b04da206318d
|
||||
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+PhillipsSpectrumInitialization, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+PhillipsSpectrumInitialization&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--bb18db5126ee43f952fa01d21301f8d7
|
||||
--method=Unity.Burst.Intrinsics.X86, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::DoGetCSRTrampoline()--89425a97f3f500fa810ad03f0c382542
|
||||
|
BIN
unityBuild/I3e asg2_Data/Managed/Assembly-CSharp.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Assembly-CSharp.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Autodesk.Fbx.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Autodesk.Fbx.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Cinemachine.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Cinemachine.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/FbxBuildTestAssets.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/FbxBuildTestAssets.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Mono.Security.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Mono.Security.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.ComponentModel.Composition.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.ComponentModel.Composition.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Configuration.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Configuration.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Core.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Core.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Data.DataSetExtensions.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Data.DataSetExtensions.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Data.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Data.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Drawing.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Drawing.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.EnterpriseServices.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.EnterpriseServices.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.IO.Compression.FileSystem.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.IO.Compression.FileSystem.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.IO.Compression.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.IO.Compression.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Net.Http.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Net.Http.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Numerics.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Numerics.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Runtime.Serialization.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Runtime.Serialization.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Security.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Security.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.ServiceModel.Internals.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.ServiceModel.Internals.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Transactions.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Transactions.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Xml.Linq.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Xml.Linq.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Xml.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Xml.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.AI.Navigation.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.AI.Navigation.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Burst.Unsafe.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Burst.Unsafe.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Burst.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Burst.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Formats.Fbx.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Formats.Fbx.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.InputSystem.ForUI.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.InputSystem.ForUI.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.InputSystem.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.InputSystem.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Mathematics.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Mathematics.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Postprocessing.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Postprocessing.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Csg.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Csg.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.KdTree.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.KdTree.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Poly2Tri.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Poly2Tri.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Stl.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Stl.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Core.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Core.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Core.ShaderLibrary.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Core.ShaderLibrary.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.HighDefinition.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.HighDefinition.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Config.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Config.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.StarterAssets.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.StarterAssets.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.TerrainTools.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.TerrainTools.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.TextMeshPro.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.TextMeshPro.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Timeline.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Timeline.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualEffectGraph.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualEffectGraph.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Antlr3.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Antlr3.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Core.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Core.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Flow.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Flow.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.State.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.State.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AIModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AIModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ARModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ARModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AccessibilityModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AccessibilityModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AndroidJNIModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AndroidJNIModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AnimationModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AnimationModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AssetBundleModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AssetBundleModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AudioModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AudioModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClothModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClothModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClusterInputModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClusterInputModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClusterRendererModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClusterRendererModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ContentLoadModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ContentLoadModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.CoreModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.CoreModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.CrashReportingModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.CrashReportingModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.DSPGraphModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.DSPGraphModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.DirectorModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.DirectorModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GIModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GIModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GameCenterModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GameCenterModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GridModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GridModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.HotReloadModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.HotReloadModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.IMGUIModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.IMGUIModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ImageConversionModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ImageConversionModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
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