final commit yay
commented abit then built the game
This commit is contained in:
parent
4020452366
commit
b0364a3dbf
|
@ -1,113 +0,0 @@
|
||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!1001 &1758879427888383751
|
|
||||||
PrefabInstance:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Modification:
|
|
||||||
serializedVersion: 3
|
|
||||||
m_TransformParent: {fileID: 0}
|
|
||||||
m_Modifications:
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalScale.x
|
|
||||||
value: 48.132496
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalScale.y
|
|
||||||
value: 2.9672554
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalScale.z
|
|
||||||
value: 48.132496
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalPosition.x
|
|
||||||
value: -0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalPosition.y
|
|
||||||
value: 1.87
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalPosition.z
|
|
||||||
value: -5.89
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalRotation.w
|
|
||||||
value: 0.7071068
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalRotation.x
|
|
||||||
value: 0.7071068
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalRotation.y
|
|
||||||
value: -0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalRotation.z
|
|
||||||
value: -0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -8679921383154817045, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: -7511558181221131132, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_Materials.Array.data[0]
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 2100000, guid: 1e3816aef6fdbf64294a66a9f0b64c69, type: 2}
|
|
||||||
- target: {fileID: 919132149155446097, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
propertyPath: m_Name
|
|
||||||
value: coin
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
|
||||||
m_RemovedGameObjects: []
|
|
||||||
m_AddedGameObjects: []
|
|
||||||
m_AddedComponents:
|
|
||||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
insertIndex: -1
|
|
||||||
addedObject: {fileID: 8183075989729432656}
|
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: bec4fb3eeeec468409c50209607cfe9d, type: 3}
|
|
||||||
--- !u!1 &1488899636336441942 stripped
|
|
||||||
GameObject:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: bec4fb3eeeec468409c50209607cfe9d,
|
|
||||||
type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 1758879427888383751}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!114 &8183075989729432656
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1488899636336441942}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: d78ce6d7efa72244685bb8d5b9b235e6, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
CollectedAudio: {fileID: 8300000, guid: e633ce7e784e3d544a77e954e5ff9ccb, type: 3}
|
|
|
@ -1,7 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: e360661051533804f86786c5c25de5e1
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -989,9 +989,9 @@ AudioSource:
|
||||||
Priority: 128
|
Priority: 128
|
||||||
DopplerLevel: 1
|
DopplerLevel: 1
|
||||||
MinDistance: 1
|
MinDistance: 1
|
||||||
MaxDistance: 500
|
MaxDistance: 1000
|
||||||
Pan2D: 0
|
Pan2D: 0
|
||||||
rolloffMode: 0
|
rolloffMode: 2
|
||||||
BypassEffects: 0
|
BypassEffects: 0
|
||||||
BypassListenerEffects: 0
|
BypassListenerEffects: 0
|
||||||
BypassReverbZones: 0
|
BypassReverbZones: 0
|
||||||
|
@ -1001,12 +1001,21 @@ AudioSource:
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0
|
time: 0
|
||||||
value: 1
|
value: 1
|
||||||
inSlope: 0
|
inSlope: -0.05770639
|
||||||
outSlope: 0
|
outSlope: -0.05770639
|
||||||
tangentMode: 0
|
tangentMode: 0
|
||||||
weightedMode: 0
|
weightedMode: 0
|
||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.1761427
|
||||||
|
- serializedVersion: 3
|
||||||
|
time: 0.9238635
|
||||||
|
value: 0.6217568
|
||||||
|
inSlope: -1.2705232
|
||||||
|
outSlope: -1.2705232
|
||||||
|
tangentMode: 0
|
||||||
|
weightedMode: 0
|
||||||
|
inWeight: 0.42180642
|
||||||
|
outWeight: 0.9732823
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 1
|
time: 1
|
||||||
value: 0
|
value: 0
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1,3 +1,9 @@
|
||||||
|
/*
|
||||||
|
*Author: Lin Hengrui Ryan
|
||||||
|
*Date:19/06/2024
|
||||||
|
*Description: for the bullet prefab to allow the bullet to deal damage to the player and enemies and to kill the bullet prefab after a certain duration or when it collides with a collider
|
||||||
|
*/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
|
@ -5,14 +11,28 @@
|
||||||
|
|
||||||
public class BulletCollider : MonoBehaviour
|
public class BulletCollider : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// the damage that the bullet will deal to the object that it collides with
|
||||||
|
/// </summary>
|
||||||
public int damage;
|
public int damage;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// how long the bullet will live for after it gets shot if it does not collide with a collider
|
||||||
|
/// </summary>
|
||||||
public float lifespan;
|
public float lifespan;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// when the bullet colides with annother object
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="other">the collider of the other objectt</param>
|
||||||
void OnCollisionEnter(Collision other)
|
void OnCollisionEnter(Collision other)
|
||||||
{
|
{
|
||||||
Debug.Log("nf");
|
///<summary>
|
||||||
|
///checking if the other object is the player or enemy and then damage the appropriate object
|
||||||
|
///</summary>
|
||||||
if (other.transform.tag == "Player")
|
if (other.transform.tag == "Player")
|
||||||
{
|
{
|
||||||
|
|
||||||
GameManager.instance.damagePlayer(damage);
|
GameManager.instance.damagePlayer(damage);
|
||||||
}
|
}
|
||||||
else if (other.transform.tag == "enemy")
|
else if (other.transform.tag == "enemy")
|
||||||
|
@ -25,7 +45,9 @@ void OnCollisionEnter(Collision other)
|
||||||
}
|
}
|
||||||
killBullet();
|
killBullet();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to calculate the time passed and kill the bullt afer a certain time
|
||||||
|
/// </summary>
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
lifespan -= Time.deltaTime;
|
lifespan -= Time.deltaTime;
|
||||||
|
@ -34,7 +56,9 @@ void Update()
|
||||||
killBullet();
|
killBullet();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to destroy the bullet
|
||||||
|
/// </summary>
|
||||||
public void killBullet()
|
public void killBullet()
|
||||||
{
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|
|
@ -1,3 +1,9 @@
|
||||||
|
/*
|
||||||
|
*Author: Lin Hengrui Ryan
|
||||||
|
*Date:06/06/2024
|
||||||
|
*Description: this script is for all player interaction and to allow the player to see using raycast
|
||||||
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
@ -8,24 +14,61 @@
|
||||||
|
|
||||||
public class CharacterControl : MonoBehaviour
|
public class CharacterControl : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// the player camera position for the refrence of the raycast
|
||||||
|
/// </summary>
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
Transform playerCamera;
|
Transform playerCamera;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// the distance that the player can see
|
||||||
|
/// </summary>
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
float seeDistance;
|
float seeDistance;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// for the interact function to access the interactable object that the raycast "sees"
|
||||||
|
/// </summary>
|
||||||
Interactable curretInteractable;
|
Interactable curretInteractable;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// for the pickable function to access the specific gun that the player is looking at to pick up the right gun
|
||||||
|
/// </summary>
|
||||||
public GunPickable CurrentGun;
|
public GunPickable CurrentGun;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// for the player to call the shooting and reload functions to access the gun
|
||||||
|
/// </summary>
|
||||||
public GameObject holdingGun;
|
public GameObject holdingGun;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// for other scripts to check what the player is looking at
|
||||||
|
/// </summary>
|
||||||
public RaycastHit hitInfo;
|
public RaycastHit hitInfo;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// to allow the pickable objects to check if there is a available hand to equip the player with
|
||||||
|
/// </summary>
|
||||||
public static bool handsFull;
|
public static bool handsFull;
|
||||||
|
|
||||||
[SerializeField]
|
/// <summary>
|
||||||
private GameObject hand;
|
/// to allow the tooltips for ui to help the player
|
||||||
|
/// </summary>
|
||||||
public TextMeshProUGUI tooltips;
|
public TextMeshProUGUI tooltips;
|
||||||
private Pickable newPickable;
|
|
||||||
|
/// <summary>
|
||||||
|
/// to be able to disable the raycast to better the experience of the ui
|
||||||
|
/// </summary>
|
||||||
public bool active;
|
public bool active;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// to allow pickable object to be picked up
|
||||||
|
/// </summary>
|
||||||
|
Pickable newPickable;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// to allow the player to "see" and to display a tooltip ui when the object is interactable
|
||||||
|
/// </summary>
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (active)
|
if (active)
|
||||||
|
@ -52,8 +95,11 @@ void Update()
|
||||||
{
|
{
|
||||||
if (curretInteractable.tag == "door")
|
if (curretInteractable.tag == "door")
|
||||||
{
|
{
|
||||||
if (curretInteractable.name=="doorSlide"&&!GameManager.instance.petrolCollected
|
if (
|
||||||
&& !GameManager.instance.gotGenerator)
|
curretInteractable.name == "doorSlide"
|
||||||
|
&& !GameManager.instance.petrolCollected
|
||||||
|
&& !GameManager.instance.gotGenerator
|
||||||
|
)
|
||||||
{
|
{
|
||||||
tooltips.text = "get the Generator and Petrol to power the ship";
|
tooltips.text = "get the Generator and Petrol to power the ship";
|
||||||
}
|
}
|
||||||
|
@ -105,7 +151,9 @@ void Update()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to allow the player to interact with the raycasted objects
|
||||||
|
/// </summary>
|
||||||
void OnInteract()
|
void OnInteract()
|
||||||
{
|
{
|
||||||
if (curretInteractable != null)
|
if (curretInteractable != null)
|
||||||
|
@ -122,7 +170,9 @@ void OnInteract()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to allow the gun to shoot
|
||||||
|
/// </summary>
|
||||||
void OnShoot()
|
void OnShoot()
|
||||||
{
|
{
|
||||||
Debug.Log("Shoot");
|
Debug.Log("Shoot");
|
||||||
|
@ -131,7 +181,9 @@ void OnShoot()
|
||||||
holdingGun.GetComponent<Gun>().Shoot();
|
holdingGun.GetComponent<Gun>().Shoot();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to allow the gun to reload
|
||||||
|
/// </summary>
|
||||||
void OnReload()
|
void OnReload()
|
||||||
{
|
{
|
||||||
if (holdingGun != null)
|
if (holdingGun != null)
|
||||||
|
@ -139,16 +191,21 @@ void OnReload()
|
||||||
holdingGun.GetComponent<Gun>().Reload();
|
holdingGun.GetComponent<Gun>().Reload();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to drop the current pickable object
|
||||||
|
/// </summary>
|
||||||
void OnDrop()
|
void OnDrop()
|
||||||
{
|
{
|
||||||
holdingGun.transform.GetComponent<Pickable>().Drop();
|
holdingGun.transform.GetComponent<Pickable>().Drop();
|
||||||
holdingGun = null;
|
holdingGun = null;
|
||||||
handsFull = false;
|
handsFull = false;
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to allow the gae to pause
|
||||||
|
/// </summary>
|
||||||
void OnPause()
|
void OnPause()
|
||||||
{
|
{
|
||||||
|
//TODO: fix the pause menu
|
||||||
GameManager.instance.Pause();
|
GameManager.instance.Pause();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,14 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Coin : Interactable
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
AudioClip CollectedAudio;
|
|
||||||
public override void Interact()
|
|
||||||
{
|
|
||||||
AudioSource.PlayClipAtPoint(CollectedAudio, transform.position, 1f);
|
|
||||||
base.Interact();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: d78ce6d7efa72244685bb8d5b9b235e6
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,3 +1,8 @@
|
||||||
|
/*
|
||||||
|
*Author: Lin Hengrui Ryan
|
||||||
|
*Date:21/06/2024
|
||||||
|
*Description: a sript to make enemy move
|
||||||
|
*/
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
@ -5,37 +10,84 @@
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
public class EnemyAi : MonoBehaviour
|
public class EnemyAi : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// the navmesh agen to allow the enemy know where it can navigate
|
||||||
|
/// </summary>
|
||||||
public NavMeshAgent agent;
|
public NavMeshAgent agent;
|
||||||
public Transform player;
|
|
||||||
public LayerMask groundMask;
|
|
||||||
public LayerMask playerMask;
|
|
||||||
public int health = 100;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// patrol variables
|
/// to refrence the player to navigate the enemy to the player
|
||||||
|
/// </summary>
|
||||||
|
public Transform player;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// the physics layer of the ground so that the enemy knows where he can walk
|
||||||
|
/// </summary>
|
||||||
|
public LayerMask groundMask;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// the physic layer of the player to allow the enemy to checksphere
|
||||||
|
/// </summary>
|
||||||
|
public LayerMask playerMask;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// the health of the enemy
|
||||||
|
/// </summary>
|
||||||
|
public int health = 100;
|
||||||
|
|
||||||
|
[Header("enemy stats")]
|
||||||
|
/// <summary>
|
||||||
|
/// the point that the enemy will walk to when they are patroling
|
||||||
|
/// </summary>
|
||||||
|
private Vector3 WalkPoint;
|
||||||
|
/// <summary>
|
||||||
|
/// to bool to allow the walkpoint to be reset
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Vector3 WalkPoint;
|
|
||||||
private bool walkPointSet = false;
|
private bool walkPointSet = false;
|
||||||
|
/// <summary>
|
||||||
|
/// the maximum range that the enemy will walk while patroling
|
||||||
|
/// </summary>
|
||||||
public float walkRange;
|
public float walkRange;
|
||||||
|
/// <summary>
|
||||||
|
/// how far the player is from the enemy to start chasing the player
|
||||||
|
/// </summary>
|
||||||
public float sightRange;
|
public float sightRange;
|
||||||
|
/// <summary>
|
||||||
|
/// how far the player is from the enemy to allow the enemy to start shooting
|
||||||
|
/// </summary>
|
||||||
public float attackRange;
|
public float attackRange;
|
||||||
|
/// <summary>
|
||||||
|
/// a bool to call the chase function
|
||||||
|
/// </summary>
|
||||||
private bool playerInSightRange;
|
private bool playerInSightRange;
|
||||||
|
/// <summary>
|
||||||
|
/// a bool to call the shoot function
|
||||||
|
/// </summary>
|
||||||
private bool playerInAttackRange;
|
private bool playerInAttackRange;
|
||||||
|
/// <summary>
|
||||||
|
/// a variable to allow the enemy to refrence the gun to call its functions
|
||||||
|
/// </summary>
|
||||||
public GameObject gun;
|
public GameObject gun;
|
||||||
|
/// <summary>
|
||||||
|
/// to show the enemy health in the world space ui
|
||||||
|
/// </summary>
|
||||||
private Slider healthbar;
|
private Slider healthbar;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// to calibrate the enemy health on load
|
||||||
|
/// </summary>
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
healthbar = GetComponentInChildren<Slider>();
|
healthbar = GetComponentInChildren<Slider>();
|
||||||
healthbar.maxValue = health;
|
healthbar.maxValue = health;
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to constantly check for the player in the sphere and do the nessasary action and to destroy the enemy dies after the heath reaches 0 or less
|
||||||
|
/// </summary>
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|
||||||
//Check for sight and attack range
|
//Check for sight and attack range
|
||||||
playerInSightRange = Physics.CheckSphere(transform.position, sightRange, playerMask);
|
playerInSightRange = Physics.CheckSphere(transform.position, sightRange, playerMask);
|
||||||
playerInAttackRange = Physics.CheckSphere(transform.position, attackRange, playerMask);
|
playerInAttackRange = Physics.CheckSphere(transform.position, attackRange, playerMask);
|
||||||
|
@ -57,6 +109,9 @@ void Update()
|
||||||
healthbar.value = health;
|
healthbar.value = health;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// to set the enemy to go to a position specified
|
||||||
|
/// </summary>
|
||||||
private void Patrol()
|
private void Patrol()
|
||||||
{
|
{
|
||||||
Debug.Log("Patroling");
|
Debug.Log("Patroling");
|
||||||
|
@ -75,11 +130,16 @@ private void Patrol()
|
||||||
Invoke("changePoint", 4f);
|
Invoke("changePoint", 4f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to allow the walkpoint to change
|
||||||
|
/// </summary>
|
||||||
public void changePoint()
|
public void changePoint()
|
||||||
{
|
{
|
||||||
walkPointSet = false;
|
walkPointSet = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// seach for a new walk point to somewhere that is in the walk radius and is on the ground
|
||||||
|
/// </summary>
|
||||||
private void SeachWalkPoint()
|
private void SeachWalkPoint()
|
||||||
{
|
{
|
||||||
float randomZ = Random.Range(-walkRange, walkRange);
|
float randomZ = Random.Range(-walkRange, walkRange);
|
||||||
|
@ -96,14 +156,18 @@ private void SeachWalkPoint()
|
||||||
walkPointSet = true;
|
walkPointSet = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to make the enemy chase the player if it is not in the shooting range
|
||||||
|
/// </summary>
|
||||||
private void Chase()
|
private void Chase()
|
||||||
{
|
{
|
||||||
Debug.Log("chasing");
|
Debug.Log("chasing");
|
||||||
|
|
||||||
agent.SetDestination(player.position);
|
agent.SetDestination(player.position);
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to make the enemy attack the player
|
||||||
|
/// </summary>
|
||||||
private void Attack()
|
private void Attack()
|
||||||
{
|
{
|
||||||
Debug.Log("Attacking");
|
Debug.Log("Attacking");
|
||||||
|
@ -114,7 +178,9 @@ private void Attack()
|
||||||
|
|
||||||
gun.GetComponent<enemyGun>().Shoot();
|
gun.GetComponent<enemyGun>().Shoot();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// to see the ranges in the scene view
|
||||||
|
/// </summary>
|
||||||
private void OnDrawGizmosSelected()
|
private void OnDrawGizmosSelected()
|
||||||
{
|
{
|
||||||
Gizmos.color = Color.red;
|
Gizmos.color = Color.red;
|
||||||
|
|
|
@ -1,8 +1,6 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using TMPro;
|
||||||
using Unity.PlasticSCM.Editor.WebApi;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEditor.SearchService;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Audio;
|
using UnityEngine.Audio;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
@ -126,4 +124,16 @@ public void setSFX()
|
||||||
float volume = sfxSlider.value;
|
float volume = sfxSlider.value;
|
||||||
mixer.SetFloat("sfx", Mathf.Log10(volume) * 20);
|
mixer.SetFloat("sfx", Mathf.Log10(volume) * 20);
|
||||||
}
|
}
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(playerHealth<=0)
|
||||||
|
{
|
||||||
|
die();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void die()
|
||||||
|
{
|
||||||
|
endGame();
|
||||||
|
endScreen.GetComponentInChildren<TextMeshProUGUI>().text="you died while trying to escape the planet try again next time";
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,20 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class GiftBox : Interactable
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
GameObject collectableToSpawn;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
AudioClip GiftBoxAudio;
|
|
||||||
|
|
||||||
public override void Interact()
|
|
||||||
{
|
|
||||||
AudioSource.PlayClipAtPoint(GiftBoxAudio, transform.position, 1f);
|
|
||||||
|
|
||||||
Instantiate(collectableToSpawn, transform.position, collectableToSpawn.transform.rotation);
|
|
||||||
base.Interact();
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: c397cd562646e1d4689010a5c450d809
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,3 +1,9 @@
|
||||||
|
/*
|
||||||
|
*Author: Lin Hengrui Ryan
|
||||||
|
*Date:21/06/2024
|
||||||
|
*Description: to make a gun script for the enemy
|
||||||
|
*/
|
||||||
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
@ -6,9 +12,9 @@
|
||||||
public class enemyGun : MonoBehaviour
|
public class enemyGun : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject bullet;
|
public GameObject bullet;
|
||||||
|
[Header("gun stats")]
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// gun stats
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int magSize;
|
public int magSize;
|
||||||
public int damage;
|
public int damage;
|
||||||
|
@ -25,9 +31,9 @@ public class enemyGun : MonoBehaviour
|
||||||
private bool shooting;
|
private bool shooting;
|
||||||
private bool readyToShot;
|
private bool readyToShot;
|
||||||
private int bulletsLeft;
|
private int bulletsLeft;
|
||||||
|
[Header("Refrencing")]
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Refrencing
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
Transform fpsCam;
|
Transform fpsCam;
|
||||||
|
|
|
@ -1,7 +1,4 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Unity.PlasticSCM.Editor.WebApi;
|
|
||||||
using Unity.VisualScripting;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class SlideDoor : Interactable
|
public class SlideDoor : Interactable
|
||||||
|
@ -123,15 +120,7 @@ public override void Interact()
|
||||||
|
|
||||||
void OnTriggerExit(Collider other)
|
void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if (other.tag == "Player" && IsOpen && !opening)
|
if (other.tag == "Player")
|
||||||
{
|
|
||||||
closing = true;
|
|
||||||
}
|
|
||||||
if (
|
|
||||||
other.tag == "Player"
|
|
||||||
&& GameManager.instance.petrolCollected
|
|
||||||
&& GameManager.instance.gotGenerator
|
|
||||||
)
|
|
||||||
{
|
{
|
||||||
GameManager.instance.endGame();
|
GameManager.instance.endGame();
|
||||||
}
|
}
|
||||||
|
|
|
@ -82,33 +82,33 @@ MonoBehaviour:
|
||||||
m_Textures:
|
m_Textures:
|
||||||
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
||||||
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
||||||
m_PrefilteringModeMainLightShadows: 1
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 3
|
||||||
m_PrefilteringModeAdditionalLightShadows: 1
|
m_PrefilteringModeAdditionalLightShadows: 0
|
||||||
m_PrefilterXRKeywords: 0
|
m_PrefilterXRKeywords: 1
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 0
|
||||||
m_PrefilteringModeDeferredRendering: 1
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
m_PrefilteringModeScreenSpaceOcclusion: 2
|
||||||
m_PrefilterDebugKeywords: 0
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 0
|
m_PrefilterWriteRenderingLayers: 1
|
||||||
m_PrefilterHDROutput: 0
|
m_PrefilterHDROutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 0
|
m_PrefilterSSAODepthNormals: 1
|
||||||
m_PrefilterSSAOSourceDepthLow: 0
|
m_PrefilterSSAOSourceDepthLow: 0
|
||||||
m_PrefilterSSAOSourceDepthMedium: 0
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
m_PrefilterSSAOSourceDepthHigh: 0
|
m_PrefilterSSAOSourceDepthHigh: 1
|
||||||
m_PrefilterSSAOInterleaved: 0
|
m_PrefilterSSAOInterleaved: 0
|
||||||
m_PrefilterSSAOBlueNoise: 0
|
m_PrefilterSSAOBlueNoise: 1
|
||||||
m_PrefilterSSAOSampleCountLow: 0
|
m_PrefilterSSAOSampleCountLow: 0
|
||||||
m_PrefilterSSAOSampleCountMedium: 0
|
m_PrefilterSSAOSampleCountMedium: 1
|
||||||
m_PrefilterSSAOSampleCountHigh: 0
|
m_PrefilterSSAOSampleCountHigh: 1
|
||||||
m_PrefilterDBufferMRT1: 0
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 0
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 0
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 0
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 0
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 0
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 0
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterNativeRenderPass: 0
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
|
|
|
@ -82,33 +82,33 @@ MonoBehaviour:
|
||||||
m_Textures:
|
m_Textures:
|
||||||
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
||||||
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
||||||
m_PrefilteringModeMainLightShadows: 1
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 3
|
||||||
m_PrefilteringModeAdditionalLightShadows: 1
|
m_PrefilteringModeAdditionalLightShadows: 2
|
||||||
m_PrefilterXRKeywords: 0
|
m_PrefilterXRKeywords: 1
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 0
|
||||||
m_PrefilteringModeDeferredRendering: 1
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
m_PrefilteringModeScreenSpaceOcclusion: 2
|
||||||
m_PrefilterDebugKeywords: 0
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 0
|
m_PrefilterWriteRenderingLayers: 1
|
||||||
m_PrefilterHDROutput: 0
|
m_PrefilterHDROutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 0
|
m_PrefilterSSAODepthNormals: 0
|
||||||
m_PrefilterSSAOSourceDepthLow: 0
|
m_PrefilterSSAOSourceDepthLow: 1
|
||||||
m_PrefilterSSAOSourceDepthMedium: 0
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
m_PrefilterSSAOSourceDepthHigh: 0
|
m_PrefilterSSAOSourceDepthHigh: 1
|
||||||
m_PrefilterSSAOInterleaved: 0
|
m_PrefilterSSAOInterleaved: 0
|
||||||
m_PrefilterSSAOBlueNoise: 0
|
m_PrefilterSSAOBlueNoise: 1
|
||||||
m_PrefilterSSAOSampleCountLow: 0
|
m_PrefilterSSAOSampleCountLow: 1
|
||||||
m_PrefilterSSAOSampleCountMedium: 0
|
m_PrefilterSSAOSampleCountMedium: 1
|
||||||
m_PrefilterSSAOSampleCountHigh: 0
|
m_PrefilterSSAOSampleCountHigh: 0
|
||||||
m_PrefilterDBufferMRT1: 0
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 0
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 0
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 0
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 0
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 0
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 0
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterNativeRenderPass: 0
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 1
|
m_ShadowCascades: 1
|
||||||
|
|
|
@ -82,33 +82,33 @@ MonoBehaviour:
|
||||||
m_Textures:
|
m_Textures:
|
||||||
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
||||||
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
||||||
m_PrefilteringModeMainLightShadows: 1
|
m_PrefilteringModeMainLightShadows: 0
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 0
|
||||||
m_PrefilteringModeAdditionalLightShadows: 1
|
m_PrefilteringModeAdditionalLightShadows: 0
|
||||||
m_PrefilterXRKeywords: 0
|
m_PrefilterXRKeywords: 1
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 0
|
||||||
m_PrefilteringModeDeferredRendering: 1
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
m_PrefilteringModeScreenSpaceOcclusion: 0
|
||||||
m_PrefilterDebugKeywords: 0
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 0
|
m_PrefilterWriteRenderingLayers: 1
|
||||||
m_PrefilterHDROutput: 0
|
m_PrefilterHDROutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 0
|
m_PrefilterSSAODepthNormals: 1
|
||||||
m_PrefilterSSAOSourceDepthLow: 0
|
m_PrefilterSSAOSourceDepthLow: 1
|
||||||
m_PrefilterSSAOSourceDepthMedium: 0
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
m_PrefilterSSAOSourceDepthHigh: 0
|
m_PrefilterSSAOSourceDepthHigh: 1
|
||||||
m_PrefilterSSAOInterleaved: 0
|
m_PrefilterSSAOInterleaved: 1
|
||||||
m_PrefilterSSAOBlueNoise: 0
|
m_PrefilterSSAOBlueNoise: 1
|
||||||
m_PrefilterSSAOSampleCountLow: 0
|
m_PrefilterSSAOSampleCountLow: 1
|
||||||
m_PrefilterSSAOSampleCountMedium: 0
|
m_PrefilterSSAOSampleCountMedium: 1
|
||||||
m_PrefilterSSAOSampleCountHigh: 0
|
m_PrefilterSSAOSampleCountHigh: 1
|
||||||
m_PrefilterDBufferMRT1: 0
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 0
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 0
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 0
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 0
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 0
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 0
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterNativeRenderPass: 0
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
|
|
|
@ -311,7 +311,7 @@
|
||||||
{
|
{
|
||||||
"name": "",
|
"name": "",
|
||||||
"id": "c1357725-942d-4887-a19d-751d02f5443e",
|
"id": "c1357725-942d-4887-a19d-751d02f5443e",
|
||||||
"path": "<Keyboard>/backquote",
|
"path": "<Keyboard>/escape",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"groups": "",
|
"groups": "",
|
||||||
|
|
|
@ -1,16 +1,18 @@
|
||||||
{
|
{
|
||||||
"MonoBehaviour": {
|
"MonoBehaviour": {
|
||||||
"Version": 3,
|
"Version": 4,
|
||||||
"EnableBurstCompilation": true,
|
"EnableBurstCompilation": true,
|
||||||
"EnableOptimisations": true,
|
"EnableOptimisations": true,
|
||||||
"EnableSafetyChecks": false,
|
"EnableSafetyChecks": false,
|
||||||
"EnableDebugInAllBuilds": false,
|
"EnableDebugInAllBuilds": false,
|
||||||
"UsePlatformSDKLinker": false,
|
"DebugDataKind": 0,
|
||||||
|
"EnableArmv9SecurityFeatures": false,
|
||||||
"CpuMinTargetX32": 0,
|
"CpuMinTargetX32": 0,
|
||||||
"CpuMaxTargetX32": 0,
|
"CpuMaxTargetX32": 0,
|
||||||
"CpuMinTargetX64": 0,
|
"CpuMinTargetX64": 0,
|
||||||
"CpuMaxTargetX64": 0,
|
"CpuMaxTargetX64": 0,
|
||||||
"CpuTargetsX32": 6,
|
"CpuTargetsX32": 6,
|
||||||
"CpuTargetsX64": 72
|
"CpuTargetsX64": 72,
|
||||||
|
"OptimizeFor": 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"MonoBehaviour": {
|
"MonoBehaviour": {
|
||||||
"Version": 3,
|
"Version": 4,
|
||||||
"DisabledWarnings": ""
|
"DisabledWarnings": ""
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -121,6 +121,11 @@
|
||||||
"key": "smoothing.showHelp",
|
"key": "smoothing.showHelp",
|
||||||
"value": "{\"m_Value\":false}"
|
"value": "{\"m_Value\":false}"
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
|
||||||
|
"key": "editor.stripProBuilderScriptsOnBuild",
|
||||||
|
"value": "{\"m_Value\":true}"
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
"type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
|
||||||
"key": "editor.selectMode",
|
"key": "editor.selectMode",
|
||||||
|
|
BIN
stld docs.pdf
(Stored with Git LFS)
Normal file
BIN
stld docs.pdf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2.exe
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2.exe
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -0,0 +1,338 @@
|
||||||
|
Library: C:\Users\Ryan\Desktop\I3e asg2\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
|
||||||
|
--platform=Windows
|
||||||
|
--backend=burst-llvm-16
|
||||||
|
--target=X64_SSE2
|
||||||
|
--global-safety-checks-setting=Off
|
||||||
|
--disable-safety-checks
|
||||||
|
--meta-data-generation=False
|
||||||
|
--dump=Function
|
||||||
|
--float-precision=Standard
|
||||||
|
--target-framework=NetFramework
|
||||||
|
--float-mode=Fast
|
||||||
|
--assembly-defines=UnityEngine;
|
||||||
|
--assembly-defines=Assembly-CSharp;
|
||||||
|
--assembly-defines=Unity.VisualEffectGraph.Runtime;
|
||||||
|
--assembly-defines=Unity.StarterAssets;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Core.Runtime;
|
||||||
|
--assembly-defines=Unity.Postprocessing.Runtime;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Stl;
|
||||||
|
--assembly-defines=Unity.AI.Navigation;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Csg;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Config.Runtime;
|
||||||
|
--assembly-defines=Unity.Formats.Fbx.Runtime;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Flow;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.HighDefinition.Config.Runtime;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Core.ShaderLibrary;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Poly2Tri;
|
||||||
|
--assembly-defines=Unity.TextMeshPro;
|
||||||
|
--assembly-defines=FbxBuildTestAssets;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Runtime;
|
||||||
|
--assembly-defines=Unity.Burst;
|
||||||
|
--assembly-defines=Unity.ProBuilder;
|
||||||
|
--assembly-defines=Unity.TerrainTools;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Core;
|
||||||
|
--assembly-defines=Unity.RenderPipeline.Universal.ShaderLibrary;
|
||||||
|
--assembly-defines=Unity.Timeline;
|
||||||
|
--assembly-defines=Unity.InputSystem;
|
||||||
|
--assembly-defines=Unity.InputSystem.ForUI;
|
||||||
|
--assembly-defines=Autodesk.Fbx;
|
||||||
|
--assembly-defines=Unity.ProBuilder.KdTree;
|
||||||
|
--assembly-defines=Unity.Mathematics;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Shaders;
|
||||||
|
--assembly-defines=Unity.VisualScripting.State;
|
||||||
|
--assembly-defines=Cinemachine;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.HighDefinition.Runtime;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Antlr3.Runtime;
|
||||||
|
--assembly-defines=Unity.Burst.Unsafe;
|
||||||
|
--assembly-defines=System.Runtime;
|
||||||
|
--assembly-defines=netstandard;
|
||||||
|
--assembly-defines=Mono.Security;
|
||||||
|
--assembly-defines=System.ComponentModel.Composition;
|
||||||
|
--assembly-defines=System.Configuration;
|
||||||
|
--assembly-defines=System.Core;
|
||||||
|
--assembly-defines=System.Data.DataSetExtensions;
|
||||||
|
--assembly-defines=System.Data;
|
||||||
|
--assembly-defines=System.Drawing;
|
||||||
|
--assembly-defines=System.EnterpriseServices;
|
||||||
|
--assembly-defines=System.IO.Compression.FileSystem;
|
||||||
|
--assembly-defines=System.IO.Compression;
|
||||||
|
--assembly-defines=System.Net.Http;
|
||||||
|
--assembly-defines=System.Numerics;
|
||||||
|
--assembly-defines=System.Runtime.Serialization;
|
||||||
|
--assembly-defines=System.Security;
|
||||||
|
--assembly-defines=System.ServiceModel.Internals;
|
||||||
|
--assembly-defines=System.Transactions;
|
||||||
|
--assembly-defines=System.Xml.Linq;
|
||||||
|
--assembly-defines=System.Xml;
|
||||||
|
--assembly-defines=System;
|
||||||
|
--assembly-defines=mscorlib;
|
||||||
|
--linker-options=PdbAltPath="I3e asg2_Data/Plugins/x86_64/lib_burst_generated.pdb"
|
||||||
|
--generate-link-xml=Temp\burst.link.xml
|
||||||
|
--temp-folder=C:\Users\Ryan\Desktop\I3e asg2\Temp\Burst
|
||||||
|
--key-folder=C:/Program Files/Unity/Hub/Editor/2022.3.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport
|
||||||
|
--decode-folder=C:\Users\Ryan\Desktop\I3e asg2\Library\Burst
|
||||||
|
--output=C:\Users\Ryan\Desktop\I3e asg2\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
|
||||||
|
--pdb-search-paths=Temp/ManagedSymbols/
|
||||||
|
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ZBinningJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ZBinningJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--77fc393cb521ac129b1392d4eb94d29a
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TileRangeExpansionJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TileRangeExpansionJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--adceb2156d08d59afc9749dc2521fd2b
|
||||||
|
--platform=Windows
|
||||||
|
--backend=burst-llvm-16
|
||||||
|
--target=AVX2
|
||||||
|
--global-safety-checks-setting=Off
|
||||||
|
--disable-safety-checks
|
||||||
|
--meta-data-generation=False
|
||||||
|
--dump=Function
|
||||||
|
--float-precision=Standard
|
||||||
|
--target-framework=NetFramework
|
||||||
|
--float-mode=Fast
|
||||||
|
--assembly-defines=UnityEngine;
|
||||||
|
--assembly-defines=Assembly-CSharp;
|
||||||
|
--assembly-defines=Unity.VisualEffectGraph.Runtime;
|
||||||
|
--assembly-defines=Unity.StarterAssets;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Core.Runtime;
|
||||||
|
--assembly-defines=Unity.Postprocessing.Runtime;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Stl;
|
||||||
|
--assembly-defines=Unity.AI.Navigation;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Csg;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Config.Runtime;
|
||||||
|
--assembly-defines=Unity.Formats.Fbx.Runtime;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Flow;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.HighDefinition.Config.Runtime;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Core.ShaderLibrary;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Poly2Tri;
|
||||||
|
--assembly-defines=Unity.TextMeshPro;
|
||||||
|
--assembly-defines=FbxBuildTestAssets;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Runtime;
|
||||||
|
--assembly-defines=Unity.Burst;
|
||||||
|
--assembly-defines=Unity.ProBuilder;
|
||||||
|
--assembly-defines=Unity.TerrainTools;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Core;
|
||||||
|
--assembly-defines=Unity.RenderPipeline.Universal.ShaderLibrary;
|
||||||
|
--assembly-defines=Unity.Timeline;
|
||||||
|
--assembly-defines=Unity.InputSystem;
|
||||||
|
--assembly-defines=Unity.InputSystem.ForUI;
|
||||||
|
--assembly-defines=Autodesk.Fbx;
|
||||||
|
--assembly-defines=Unity.ProBuilder.KdTree;
|
||||||
|
--assembly-defines=Unity.Mathematics;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Shaders;
|
||||||
|
--assembly-defines=Unity.VisualScripting.State;
|
||||||
|
--assembly-defines=Cinemachine;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.HighDefinition.Runtime;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Antlr3.Runtime;
|
||||||
|
--assembly-defines=Unity.Burst.Unsafe;
|
||||||
|
--assembly-defines=System.Runtime;
|
||||||
|
--assembly-defines=netstandard;
|
||||||
|
--assembly-defines=Mono.Security;
|
||||||
|
--assembly-defines=System.ComponentModel.Composition;
|
||||||
|
--assembly-defines=System.Configuration;
|
||||||
|
--assembly-defines=System.Core;
|
||||||
|
--assembly-defines=System.Data.DataSetExtensions;
|
||||||
|
--assembly-defines=System.Data;
|
||||||
|
--assembly-defines=System.Drawing;
|
||||||
|
--assembly-defines=System.EnterpriseServices;
|
||||||
|
--assembly-defines=System.IO.Compression.FileSystem;
|
||||||
|
--assembly-defines=System.IO.Compression;
|
||||||
|
--assembly-defines=System.Net.Http;
|
||||||
|
--assembly-defines=System.Numerics;
|
||||||
|
--assembly-defines=System.Runtime.Serialization;
|
||||||
|
--assembly-defines=System.Security;
|
||||||
|
--assembly-defines=System.ServiceModel.Internals;
|
||||||
|
--assembly-defines=System.Transactions;
|
||||||
|
--assembly-defines=System.Xml.Linq;
|
||||||
|
--assembly-defines=System.Xml;
|
||||||
|
--assembly-defines=System;
|
||||||
|
--assembly-defines=mscorlib;
|
||||||
|
--linker-options=PdbAltPath="I3e asg2_Data/Plugins/x86_64/lib_burst_generated.pdb"
|
||||||
|
--generate-link-xml=Temp\burst.link.xml
|
||||||
|
--temp-folder=C:\Users\Ryan\Desktop\I3e asg2\Temp\Burst
|
||||||
|
--key-folder=C:/Program Files/Unity/Hub/Editor/2022.3.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport
|
||||||
|
--decode-folder=C:\Users\Ryan\Desktop\I3e asg2\Library\Burst
|
||||||
|
--output=C:\Users\Ryan\Desktop\I3e asg2\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
|
||||||
|
--pdb-search-paths=Temp/ManagedSymbols/
|
||||||
|
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ZBinningJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ZBinningJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--77fc393cb521ac129b1392d4eb94d29a
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TileRangeExpansionJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TileRangeExpansionJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--adceb2156d08d59afc9749dc2521fd2b
|
||||||
|
--platform=Windows
|
||||||
|
--backend=burst-llvm-16
|
||||||
|
--target=X64_SSE2
|
||||||
|
--global-safety-checks-setting=Off
|
||||||
|
--meta-data-generation=False
|
||||||
|
--dump=Function
|
||||||
|
--float-precision=Standard
|
||||||
|
--target-framework=NetFramework
|
||||||
|
--assembly-defines=UnityEngine;
|
||||||
|
--assembly-defines=Assembly-CSharp;
|
||||||
|
--assembly-defines=Unity.VisualEffectGraph.Runtime;
|
||||||
|
--assembly-defines=Unity.StarterAssets;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Core.Runtime;
|
||||||
|
--assembly-defines=Unity.Postprocessing.Runtime;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Stl;
|
||||||
|
--assembly-defines=Unity.AI.Navigation;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Csg;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Config.Runtime;
|
||||||
|
--assembly-defines=Unity.Formats.Fbx.Runtime;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Flow;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.HighDefinition.Config.Runtime;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Core.ShaderLibrary;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Poly2Tri;
|
||||||
|
--assembly-defines=Unity.TextMeshPro;
|
||||||
|
--assembly-defines=FbxBuildTestAssets;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Runtime;
|
||||||
|
--assembly-defines=Unity.Burst;
|
||||||
|
--assembly-defines=Unity.ProBuilder;
|
||||||
|
--assembly-defines=Unity.TerrainTools;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Core;
|
||||||
|
--assembly-defines=Unity.RenderPipeline.Universal.ShaderLibrary;
|
||||||
|
--assembly-defines=Unity.Timeline;
|
||||||
|
--assembly-defines=Unity.InputSystem;
|
||||||
|
--assembly-defines=Unity.InputSystem.ForUI;
|
||||||
|
--assembly-defines=Autodesk.Fbx;
|
||||||
|
--assembly-defines=Unity.ProBuilder.KdTree;
|
||||||
|
--assembly-defines=Unity.Mathematics;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Shaders;
|
||||||
|
--assembly-defines=Unity.VisualScripting.State;
|
||||||
|
--assembly-defines=Cinemachine;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.HighDefinition.Runtime;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Antlr3.Runtime;
|
||||||
|
--assembly-defines=Unity.Burst.Unsafe;
|
||||||
|
--assembly-defines=System.Runtime;
|
||||||
|
--assembly-defines=netstandard;
|
||||||
|
--assembly-defines=Mono.Security;
|
||||||
|
--assembly-defines=System.ComponentModel.Composition;
|
||||||
|
--assembly-defines=System.Configuration;
|
||||||
|
--assembly-defines=System.Core;
|
||||||
|
--assembly-defines=System.Data.DataSetExtensions;
|
||||||
|
--assembly-defines=System.Data;
|
||||||
|
--assembly-defines=System.Drawing;
|
||||||
|
--assembly-defines=System.EnterpriseServices;
|
||||||
|
--assembly-defines=System.IO.Compression.FileSystem;
|
||||||
|
--assembly-defines=System.IO.Compression;
|
||||||
|
--assembly-defines=System.Net.Http;
|
||||||
|
--assembly-defines=System.Numerics;
|
||||||
|
--assembly-defines=System.Runtime.Serialization;
|
||||||
|
--assembly-defines=System.Security;
|
||||||
|
--assembly-defines=System.ServiceModel.Internals;
|
||||||
|
--assembly-defines=System.Transactions;
|
||||||
|
--assembly-defines=System.Xml.Linq;
|
||||||
|
--assembly-defines=System.Xml;
|
||||||
|
--assembly-defines=System;
|
||||||
|
--assembly-defines=mscorlib;
|
||||||
|
--linker-options=PdbAltPath="I3e asg2_Data/Plugins/x86_64/lib_burst_generated.pdb"
|
||||||
|
--generate-link-xml=Temp\burst.link.xml
|
||||||
|
--temp-folder=C:\Users\Ryan\Desktop\I3e asg2\Temp\Burst
|
||||||
|
--key-folder=C:/Program Files/Unity/Hub/Editor/2022.3.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport
|
||||||
|
--decode-folder=C:\Users\Ryan\Desktop\I3e asg2\Library\Burst
|
||||||
|
--output=C:\Users\Ryan\Desktop\I3e asg2\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
|
||||||
|
--pdb-search-paths=Temp/ManagedSymbols/
|
||||||
|
|
||||||
|
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--8c2be93e18276203cbd918daa2748a10
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+EvaluateDispersion, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+EvaluateDispersion&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--d94c3c77a51a8e1538dd0ac1e369651b
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.HDGpuLightsBuilder+CreateGpuLightDataJob, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.HDGpuLightsBuilder+CreateGpuLightDataJob&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--a4c2ec930c204a2778e62382b0ccde22
|
||||||
|
--method=Unity.Burst.Intrinsics.X86, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::DoSetCSRTrampoline(System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--da352d92cabf024fc9986011d52a4537
|
||||||
|
--method=UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--670478f3fb3f285eeace534fbe61a03e
|
||||||
|
--method=UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.Rendering.HighDefinition.DecalSystem+UpdateJob, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.DecalSystem+UpdateJob&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--205ecd15c84b7379b0ca7cafa866a8fb
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.HDProcessedVisibleLightsBuilder+ProcessVisibleLightJob, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.HDProcessedVisibleLightsBuilder+ProcessVisibleLightJob&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--5d46967a31c03289f63ba4d1f9ba03ca
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--fbc079948c97a98cd097eb9cc996cc4a
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+InverseFFT, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+InverseFFT&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--c6bc8d73a06cff998996825a245d0aa5
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TilingJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TilingJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--a6f5259e22ed809ef3937424c4bd686d
|
||||||
|
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--aa309157da5950aa53ed6075709e6e40
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.WaterSimulationSearchJob, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.WaterSimulationSearchJob&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--4f9f02a721acbab5835000b343586862
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.LightMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.LightMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--2230a143748f5ecbc3a89a75bf0ad747
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.Rendering.HighDefinition.WaterAmplitudeEvaluator+ReductionStep, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.Rendering.HighDefinition.WaterAmplitudeEvaluator+ReductionStep&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b76d483722f248ee9913b04da206318d
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+PhillipsSpectrumInitialization, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+PhillipsSpectrumInitialization&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--bb18db5126ee43f952fa01d21301f8d7
|
||||||
|
--method=Unity.Burst.Intrinsics.X86, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::DoGetCSRTrampoline()--89425a97f3f500fa810ad03f0c382542
|
||||||
|
--platform=Windows
|
||||||
|
--backend=burst-llvm-16
|
||||||
|
--target=AVX2
|
||||||
|
--global-safety-checks-setting=Off
|
||||||
|
--meta-data-generation=False
|
||||||
|
--dump=Function
|
||||||
|
--float-precision=Standard
|
||||||
|
--target-framework=NetFramework
|
||||||
|
--assembly-defines=UnityEngine;
|
||||||
|
--assembly-defines=Assembly-CSharp;
|
||||||
|
--assembly-defines=Unity.VisualEffectGraph.Runtime;
|
||||||
|
--assembly-defines=Unity.StarterAssets;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Core.Runtime;
|
||||||
|
--assembly-defines=Unity.Postprocessing.Runtime;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Stl;
|
||||||
|
--assembly-defines=Unity.AI.Navigation;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Csg;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Config.Runtime;
|
||||||
|
--assembly-defines=Unity.Formats.Fbx.Runtime;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Flow;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.HighDefinition.Config.Runtime;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Core.ShaderLibrary;
|
||||||
|
--assembly-defines=Unity.ProBuilder.Poly2Tri;
|
||||||
|
--assembly-defines=Unity.TextMeshPro;
|
||||||
|
--assembly-defines=FbxBuildTestAssets;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Runtime;
|
||||||
|
--assembly-defines=Unity.Burst;
|
||||||
|
--assembly-defines=Unity.ProBuilder;
|
||||||
|
--assembly-defines=Unity.TerrainTools;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Core;
|
||||||
|
--assembly-defines=Unity.RenderPipeline.Universal.ShaderLibrary;
|
||||||
|
--assembly-defines=Unity.Timeline;
|
||||||
|
--assembly-defines=Unity.InputSystem;
|
||||||
|
--assembly-defines=Unity.InputSystem.ForUI;
|
||||||
|
--assembly-defines=Autodesk.Fbx;
|
||||||
|
--assembly-defines=Unity.ProBuilder.KdTree;
|
||||||
|
--assembly-defines=Unity.Mathematics;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.Universal.Shaders;
|
||||||
|
--assembly-defines=Unity.VisualScripting.State;
|
||||||
|
--assembly-defines=Cinemachine;
|
||||||
|
--assembly-defines=Unity.RenderPipelines.HighDefinition.Runtime;
|
||||||
|
--assembly-defines=Unity.VisualScripting.Antlr3.Runtime;
|
||||||
|
--assembly-defines=Unity.Burst.Unsafe;
|
||||||
|
--assembly-defines=System.Runtime;
|
||||||
|
--assembly-defines=netstandard;
|
||||||
|
--assembly-defines=Mono.Security;
|
||||||
|
--assembly-defines=System.ComponentModel.Composition;
|
||||||
|
--assembly-defines=System.Configuration;
|
||||||
|
--assembly-defines=System.Core;
|
||||||
|
--assembly-defines=System.Data.DataSetExtensions;
|
||||||
|
--assembly-defines=System.Data;
|
||||||
|
--assembly-defines=System.Drawing;
|
||||||
|
--assembly-defines=System.EnterpriseServices;
|
||||||
|
--assembly-defines=System.IO.Compression.FileSystem;
|
||||||
|
--assembly-defines=System.IO.Compression;
|
||||||
|
--assembly-defines=System.Net.Http;
|
||||||
|
--assembly-defines=System.Numerics;
|
||||||
|
--assembly-defines=System.Runtime.Serialization;
|
||||||
|
--assembly-defines=System.Security;
|
||||||
|
--assembly-defines=System.ServiceModel.Internals;
|
||||||
|
--assembly-defines=System.Transactions;
|
||||||
|
--assembly-defines=System.Xml.Linq;
|
||||||
|
--assembly-defines=System.Xml;
|
||||||
|
--assembly-defines=System;
|
||||||
|
--assembly-defines=mscorlib;
|
||||||
|
--linker-options=PdbAltPath="I3e asg2_Data/Plugins/x86_64/lib_burst_generated.pdb"
|
||||||
|
--generate-link-xml=Temp\burst.link.xml
|
||||||
|
--temp-folder=C:\Users\Ryan\Desktop\I3e asg2\Temp\Burst
|
||||||
|
--key-folder=C:/Program Files/Unity/Hub/Editor/2022.3.24f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport
|
||||||
|
--decode-folder=C:\Users\Ryan\Desktop\I3e asg2\Library\Burst
|
||||||
|
--output=C:\Users\Ryan\Desktop\I3e asg2\Temp\BurstOutput\Data\Plugins\x86_64\lib_burst_generated
|
||||||
|
--pdb-search-paths=Temp/ManagedSymbols/
|
||||||
|
|
||||||
|
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--8c2be93e18276203cbd918daa2748a10
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+EvaluateDispersion, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+EvaluateDispersion&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--d94c3c77a51a8e1538dd0ac1e369651b
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.HDGpuLightsBuilder+CreateGpuLightDataJob, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.HDGpuLightsBuilder+CreateGpuLightDataJob&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--a4c2ec930c204a2778e62382b0ccde22
|
||||||
|
--method=Unity.Burst.Intrinsics.X86, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::DoSetCSRTrampoline(System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--da352d92cabf024fc9986011d52a4537
|
||||||
|
--method=UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalUpdateCachedSystem+UpdateTransformsJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--670478f3fb3f285eeace534fbe61a03e
|
||||||
|
--method=UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct`1[[UnityEngine.Rendering.HighDefinition.DecalSystem+UpdateJob, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.DecalSystem+UpdateJob&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--205ecd15c84b7379b0ca7cafa866a8fb
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.HDProcessedVisibleLightsBuilder+ProcessVisibleLightJob, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.HDProcessedVisibleLightsBuilder+ProcessVisibleLightJob&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--5d46967a31c03289f63ba4d1f9ba03ca
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.ReflectionProbeMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--fbc079948c97a98cd097eb9cc996cc4a
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+InverseFFT, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+InverseFFT&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--c6bc8d73a06cff998996825a245d0aa5
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.TilingJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.TilingJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--a6f5259e22ed809ef3937424c4bd686d
|
||||||
|
--method=Unity.Jobs.IJobExtensions+JobStruct`1[[UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.DecalCreateDrawCallSystem+DrawCallJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--aa309157da5950aa53ed6075709e6e40
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.WaterSimulationSearchJob, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.WaterSimulationSearchJob&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--4f9f02a721acbab5835000b343586862
|
||||||
|
--method=Unity.Jobs.IJobForExtensions+ForJobStruct`1[[UnityEngine.Rendering.Universal.LightMinMaxZJob, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.Universal.LightMinMaxZJob&, Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--2230a143748f5ecbc3a89a75bf0ad747
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEditor.Rendering.HighDefinition.WaterAmplitudeEvaluator+ReductionStep, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEditor.Rendering.HighDefinition.WaterAmplitudeEvaluator+ReductionStep&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--b76d483722f248ee9913b04da206318d
|
||||||
|
--method=Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[[UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+PhillipsSpectrumInitialization, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(UnityEngine.Rendering.HighDefinition.WaterCPUSimulation+PhillipsSpectrumInitialization&, Unity.RenderPipelines.HighDefinition.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)--bb18db5126ee43f952fa01d21301f8d7
|
||||||
|
--method=Unity.Burst.Intrinsics.X86, Unity.Burst, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::DoGetCSRTrampoline()--89425a97f3f500fa810ad03f0c382542
|
||||||
|
|
BIN
unityBuild/I3e asg2_Data/Managed/Assembly-CSharp.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Assembly-CSharp.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Autodesk.Fbx.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Autodesk.Fbx.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Cinemachine.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Cinemachine.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/FbxBuildTestAssets.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/FbxBuildTestAssets.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Mono.Security.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Mono.Security.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.ComponentModel.Composition.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.ComponentModel.Composition.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Configuration.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Configuration.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Core.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Core.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Data.DataSetExtensions.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Data.DataSetExtensions.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Data.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Data.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Drawing.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Drawing.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.EnterpriseServices.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.EnterpriseServices.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.IO.Compression.FileSystem.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.IO.Compression.FileSystem.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.IO.Compression.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.IO.Compression.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Net.Http.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Net.Http.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Numerics.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Numerics.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Runtime.Serialization.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Runtime.Serialization.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Security.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Security.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.ServiceModel.Internals.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.ServiceModel.Internals.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Transactions.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Transactions.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Xml.Linq.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Xml.Linq.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.Xml.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.Xml.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/System.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/System.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.AI.Navigation.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.AI.Navigation.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Burst.Unsafe.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Burst.Unsafe.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Burst.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Burst.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Formats.Fbx.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Formats.Fbx.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.InputSystem.ForUI.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.InputSystem.ForUI.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.InputSystem.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.InputSystem.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Mathematics.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Mathematics.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Postprocessing.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Postprocessing.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Csg.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Csg.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.KdTree.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.KdTree.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Poly2Tri.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Poly2Tri.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Stl.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.Stl.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.ProBuilder.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Core.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Core.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Core.ShaderLibrary.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Core.ShaderLibrary.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.HighDefinition.Config.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.HighDefinition.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.HighDefinition.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Config.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Config.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.RenderPipelines.Universal.Shaders.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.StarterAssets.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.StarterAssets.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.TerrainTools.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.TerrainTools.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.TextMeshPro.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.TextMeshPro.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Timeline.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.Timeline.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualEffectGraph.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualEffectGraph.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Antlr3.Runtime.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Antlr3.Runtime.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Core.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Core.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Flow.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.Flow.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.State.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/Unity.VisualScripting.State.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AIModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AIModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ARModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ARModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AccessibilityModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AccessibilityModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AndroidJNIModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AndroidJNIModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AnimationModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AnimationModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AssetBundleModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AssetBundleModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AudioModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.AudioModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClothModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClothModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClusterInputModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClusterInputModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClusterRendererModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ClusterRendererModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ContentLoadModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ContentLoadModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.CoreModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.CoreModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.CrashReportingModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.CrashReportingModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.DSPGraphModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.DSPGraphModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.DirectorModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.DirectorModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GIModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GIModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GameCenterModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GameCenterModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GridModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.GridModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.HotReloadModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.HotReloadModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.IMGUIModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.IMGUIModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ImageConversionModule.dll
(Stored with Git LFS)
Normal file
BIN
unityBuild/I3e asg2_Data/Managed/UnityEngine.ImageConversionModule.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue