add files
files from the uniity asset store are grouped and added the files used for terrain and texturing bug fixed for door opening in weird directions
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Binary file not shown.
3018
Assets/Scenes/cave.unity
Normal file
3018
Assets/Scenes/cave.unity
Normal file
File diff suppressed because it is too large
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@ -23,22 +23,27 @@ public class SlideDoor : Interactable
|
|||
|
||||
[SerializeField]
|
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private float lerpTime;
|
||||
|
||||
[SerializeField]
|
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private AnimationCurve Curve;
|
||||
|
||||
|
||||
public Vector3 moveDist;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
rightDoorStart = rightDoor.transform.position;
|
||||
Debug.Log(rightDoorStart);
|
||||
rightDoorEnd = rightDoor.transform.position;
|
||||
rightDoorEnd.z += 2;
|
||||
rightDoorEnd.x += moveDist.x;
|
||||
rightDoorEnd.y += moveDist.y;
|
||||
rightDoorEnd.z += moveDist.z;
|
||||
|
||||
Debug.Log(rightDoorEnd);
|
||||
leftDoorStart = leftDoor.transform.position;
|
||||
Debug.Log(leftDoorStart);
|
||||
leftDoorEnd = leftDoor.transform.position;
|
||||
leftDoorEnd.z -= 2;
|
||||
leftDoorEnd.x -= moveDist.x;
|
||||
leftDoorEnd.y -= moveDist.y;
|
||||
leftDoorEnd.z -= moveDist.z;
|
||||
Debug.Log(leftDoorEnd);
|
||||
}
|
||||
|
||||
|
@ -48,8 +53,16 @@ void Update()
|
|||
{
|
||||
currentDuration += Time.deltaTime;
|
||||
float t = currentDuration / lerpTime;
|
||||
rightDoor.transform.position = Vector3.Lerp(rightDoorStart, rightDoorEnd, Curve.Evaluate(t));
|
||||
leftDoor.transform.position = Vector3.Lerp(leftDoorStart, leftDoorEnd, Curve.Evaluate(t));
|
||||
rightDoor.transform.position = Vector3.Lerp(
|
||||
rightDoorStart,
|
||||
rightDoorEnd,
|
||||
Curve.Evaluate(t)
|
||||
);
|
||||
leftDoor.transform.position = Vector3.Lerp(
|
||||
leftDoorStart,
|
||||
leftDoorEnd,
|
||||
Curve.Evaluate(t)
|
||||
);
|
||||
|
||||
if (currentDuration >= lerpTime)
|
||||
{
|
||||
|
@ -58,15 +71,23 @@ void Update()
|
|||
rightDoor.transform.position = rightDoorEnd;
|
||||
leftDoor.transform.position = leftDoorEnd;
|
||||
IsOpen = true;
|
||||
Debug.Log("Door opened");
|
||||
Debug.Log("Door opened") ;
|
||||
}
|
||||
}
|
||||
else if (closing)
|
||||
{
|
||||
currentDuration += Time.deltaTime;
|
||||
float t = currentDuration / lerpTime;
|
||||
rightDoor.transform.position = Vector3.Lerp(rightDoorEnd, rightDoorStart, Curve.Evaluate(t));
|
||||
leftDoor.transform.position = Vector3.Lerp(leftDoorEnd, leftDoorStart, Curve.Evaluate(t));
|
||||
rightDoor.transform.position = Vector3.Lerp(
|
||||
rightDoorEnd,
|
||||
rightDoorStart,
|
||||
Curve.Evaluate(t)
|
||||
);
|
||||
leftDoor.transform.position = Vector3.Lerp(
|
||||
leftDoorEnd,
|
||||
leftDoorStart,
|
||||
Curve.Evaluate(t)
|
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);
|
||||
|
||||
if (currentDuration >= lerpTime)
|
||||
{
|
||||
|
@ -91,11 +112,12 @@ public override void Interact()
|
|||
closing = true;
|
||||
}
|
||||
}
|
||||
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