add files
files from the uniity asset store are grouped and added the files used for terrain and texturing bug fixed for door opening in weird directions
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136
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assetBundleName:
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File diff suppressed because one or more lines are too long
Binary file not shown.
3018
Assets/Scenes/cave.unity
Normal file
3018
Assets/Scenes/cave.unity
Normal file
File diff suppressed because it is too large
Load diff
7
Assets/Scenes/cave.unity.meta
Normal file
7
Assets/Scenes/cave.unity.meta
Normal file
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@ -0,0 +1,7 @@
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@ -23,22 +23,27 @@ public class SlideDoor : Interactable
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float lerpTime;
|
private float lerpTime;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private AnimationCurve Curve;
|
private AnimationCurve Curve;
|
||||||
|
public Vector3 moveDist;
|
||||||
|
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
rightDoorStart = rightDoor.transform.position;
|
rightDoorStart = rightDoor.transform.position;
|
||||||
Debug.Log(rightDoorStart);
|
Debug.Log(rightDoorStart);
|
||||||
rightDoorEnd = rightDoor.transform.position;
|
rightDoorEnd = rightDoor.transform.position;
|
||||||
rightDoorEnd.z += 2;
|
rightDoorEnd.x += moveDist.x;
|
||||||
|
rightDoorEnd.y += moveDist.y;
|
||||||
|
rightDoorEnd.z += moveDist.z;
|
||||||
|
|
||||||
Debug.Log(rightDoorEnd);
|
Debug.Log(rightDoorEnd);
|
||||||
leftDoorStart = leftDoor.transform.position;
|
leftDoorStart = leftDoor.transform.position;
|
||||||
Debug.Log(leftDoorStart);
|
Debug.Log(leftDoorStart);
|
||||||
leftDoorEnd = leftDoor.transform.position;
|
leftDoorEnd = leftDoor.transform.position;
|
||||||
leftDoorEnd.z -= 2;
|
leftDoorEnd.x -= moveDist.x;
|
||||||
|
leftDoorEnd.y -= moveDist.y;
|
||||||
|
leftDoorEnd.z -= moveDist.z;
|
||||||
Debug.Log(leftDoorEnd);
|
Debug.Log(leftDoorEnd);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -48,8 +53,16 @@ void Update()
|
||||||
{
|
{
|
||||||
currentDuration += Time.deltaTime;
|
currentDuration += Time.deltaTime;
|
||||||
float t = currentDuration / lerpTime;
|
float t = currentDuration / lerpTime;
|
||||||
rightDoor.transform.position = Vector3.Lerp(rightDoorStart, rightDoorEnd, Curve.Evaluate(t));
|
rightDoor.transform.position = Vector3.Lerp(
|
||||||
leftDoor.transform.position = Vector3.Lerp(leftDoorStart, leftDoorEnd, Curve.Evaluate(t));
|
rightDoorStart,
|
||||||
|
rightDoorEnd,
|
||||||
|
Curve.Evaluate(t)
|
||||||
|
);
|
||||||
|
leftDoor.transform.position = Vector3.Lerp(
|
||||||
|
leftDoorStart,
|
||||||
|
leftDoorEnd,
|
||||||
|
Curve.Evaluate(t)
|
||||||
|
);
|
||||||
|
|
||||||
if (currentDuration >= lerpTime)
|
if (currentDuration >= lerpTime)
|
||||||
{
|
{
|
||||||
|
@ -58,15 +71,23 @@ void Update()
|
||||||
rightDoor.transform.position = rightDoorEnd;
|
rightDoor.transform.position = rightDoorEnd;
|
||||||
leftDoor.transform.position = leftDoorEnd;
|
leftDoor.transform.position = leftDoorEnd;
|
||||||
IsOpen = true;
|
IsOpen = true;
|
||||||
Debug.Log("Door opened");
|
Debug.Log("Door opened") ;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (closing)
|
else if (closing)
|
||||||
{
|
{
|
||||||
currentDuration += Time.deltaTime;
|
currentDuration += Time.deltaTime;
|
||||||
float t = currentDuration / lerpTime;
|
float t = currentDuration / lerpTime;
|
||||||
rightDoor.transform.position = Vector3.Lerp(rightDoorEnd, rightDoorStart, Curve.Evaluate(t));
|
rightDoor.transform.position = Vector3.Lerp(
|
||||||
leftDoor.transform.position = Vector3.Lerp(leftDoorEnd, leftDoorStart, Curve.Evaluate(t));
|
rightDoorEnd,
|
||||||
|
rightDoorStart,
|
||||||
|
Curve.Evaluate(t)
|
||||||
|
);
|
||||||
|
leftDoor.transform.position = Vector3.Lerp(
|
||||||
|
leftDoorEnd,
|
||||||
|
leftDoorStart,
|
||||||
|
Curve.Evaluate(t)
|
||||||
|
);
|
||||||
|
|
||||||
if (currentDuration >= lerpTime)
|
if (currentDuration >= lerpTime)
|
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{
|
{
|
||||||
|
@ -91,11 +112,12 @@ public override void Interact()
|
||||||
closing = true;
|
closing = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnTriggerExit(Collider other)
|
void OnTriggerExit(Collider other)
|
||||||
{
|
{
|
||||||
if(other.tag == "Player"&& IsOpen&& !opening)
|
if (other.tag == "Player" && IsOpen && !opening)
|
||||||
{
|
{
|
||||||
closing=true;
|
closing = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
8
Assets/assetStore.meta
Normal file
8
Assets/assetStore.meta
Normal file
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8
Assets/assetStore/ADG_Textures.meta
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Normal file
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1657
Assets/assetStore/ADG_Textures/Demo/DemoScene.unity
Normal file
1657
Assets/assetStore/ADG_Textures/Demo/DemoScene.unity
Normal file
File diff suppressed because it is too large
Load diff
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Normal file
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Normal file
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