adding raycast and collectable
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
50
Assets/Scripts/Raycasting.cs
Normal file
50
Assets/Scripts/Raycasting.cs
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Raycasting : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
Transform playerCamera;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
int seeDistance;
|
||||||
|
Interactable curretInteractable;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
bool Raycast = Physics.Raycast(
|
||||||
|
playerCamera.position,
|
||||||
|
playerCamera.TransformDirection(Vector3.forward),
|
||||||
|
out RaycastHit hitInfo,
|
||||||
|
seeDistance
|
||||||
|
);
|
||||||
|
Debug.DrawRay(
|
||||||
|
playerCamera.position,
|
||||||
|
playerCamera.TransformDirection(Vector3.forward) * seeDistance,
|
||||||
|
Color.green
|
||||||
|
);
|
||||||
|
if (Raycast)
|
||||||
|
{
|
||||||
|
Debug.Log(hitInfo.transform.name);
|
||||||
|
if (hitInfo.transform.TryGetComponent<Interactable>(out curretInteractable)) { }
|
||||||
|
else
|
||||||
|
{
|
||||||
|
curretInteractable = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
curretInteractable = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void OnInteract()
|
||||||
|
{
|
||||||
|
if(curretInteractable!=null)
|
||||||
|
{
|
||||||
|
curretInteractable.Interact();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
11
Assets/Scripts/Raycasting.cs.meta
Normal file
11
Assets/Scripts/Raycasting.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 334287a155bdc034faa7025701bf019d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Starter Assets.meta
Normal file
8
Assets/Starter Assets.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a908cce6aa3d8f74e954ad889e088948
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Starter Assets/Editor.meta
Normal file
8
Assets/Starter Assets/Editor.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4a12a4d2ef7f03c49b93b5e1dc150ae3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
154
Assets/Starter Assets/Editor/StarterAssetsDeployMenu.cs
Normal file
154
Assets/Starter Assets/Editor/StarterAssetsDeployMenu.cs
Normal file
|
@ -0,0 +1,154 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using Object = UnityEngine.Object;
|
||||||
|
using Cinemachine;
|
||||||
|
|
||||||
|
namespace StarterAssets
|
||||||
|
{
|
||||||
|
// This class needs to be a scriptable object to support dynamic determination of StarterAssets install path
|
||||||
|
public partial class StarterAssetsDeployMenu : ScriptableObject
|
||||||
|
{
|
||||||
|
public const string MenuRoot = "Tools/Starter Assets";
|
||||||
|
|
||||||
|
// prefab names
|
||||||
|
private const string MainCameraPrefabName = "MainCamera";
|
||||||
|
private const string PlayerCapsulePrefabName = "PlayerCapsule";
|
||||||
|
|
||||||
|
// names in hierarchy
|
||||||
|
private const string CinemachineVirtualCameraName = "PlayerFollowCamera";
|
||||||
|
|
||||||
|
// tags
|
||||||
|
private const string PlayerTag = "Player";
|
||||||
|
private const string MainCameraTag = "MainCamera";
|
||||||
|
private const string CinemachineTargetTag = "CinemachineTarget";
|
||||||
|
|
||||||
|
private static GameObject _cinemachineVirtualCamera;
|
||||||
|
|
||||||
|
private static void CheckCameras(Transform targetParent, string prefabFolder)
|
||||||
|
{
|
||||||
|
CheckMainCamera(prefabFolder);
|
||||||
|
|
||||||
|
GameObject vcam = GameObject.Find(CinemachineVirtualCameraName);
|
||||||
|
|
||||||
|
if (!vcam)
|
||||||
|
{
|
||||||
|
if (TryLocatePrefab(CinemachineVirtualCameraName, new string[]{prefabFolder}, new[] { typeof(CinemachineVirtualCamera) }, out GameObject vcamPrefab, out string _))
|
||||||
|
{
|
||||||
|
HandleInstantiatingPrefab(vcamPrefab, out vcam);
|
||||||
|
_cinemachineVirtualCamera = vcam;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Couldn't find Cinemachine Virtual Camera prefab");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_cinemachineVirtualCamera = vcam;
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject[] targets = GameObject.FindGameObjectsWithTag(CinemachineTargetTag);
|
||||||
|
GameObject target = targets.FirstOrDefault(t => t.transform.IsChildOf(targetParent));
|
||||||
|
if (target == null)
|
||||||
|
{
|
||||||
|
target = new GameObject("PlayerCameraRoot");
|
||||||
|
target.transform.SetParent(targetParent);
|
||||||
|
target.transform.localPosition = new Vector3(0f, 1.375f, 0f);
|
||||||
|
target.tag = CinemachineTargetTag;
|
||||||
|
Undo.RegisterCreatedObjectUndo(target, "Created new cinemachine target");
|
||||||
|
}
|
||||||
|
|
||||||
|
CheckVirtualCameraFollowReference(target, _cinemachineVirtualCamera);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CheckMainCamera(string inFolder)
|
||||||
|
{
|
||||||
|
GameObject[] mainCameras = GameObject.FindGameObjectsWithTag(MainCameraTag);
|
||||||
|
|
||||||
|
if (mainCameras.Length < 1)
|
||||||
|
{
|
||||||
|
// if there are no MainCameras, add one
|
||||||
|
if (TryLocatePrefab(MainCameraPrefabName, new string[]{inFolder}, new[] { typeof(CinemachineBrain), typeof(Camera) }, out GameObject camera, out string _))
|
||||||
|
{
|
||||||
|
HandleInstantiatingPrefab(camera, out _);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Couldn't find Starter Assets Main Camera prefab");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// make sure the found camera has a cinemachine brain (we only need 1)
|
||||||
|
if (!mainCameras[0].TryGetComponent(out CinemachineBrain cinemachineBrain))
|
||||||
|
mainCameras[0].AddComponent<CinemachineBrain>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CheckVirtualCameraFollowReference(GameObject target,
|
||||||
|
GameObject cinemachineVirtualCamera)
|
||||||
|
{
|
||||||
|
var serializedObject =
|
||||||
|
new SerializedObject(cinemachineVirtualCamera.GetComponent<CinemachineVirtualCamera>());
|
||||||
|
var serializedProperty = serializedObject.FindProperty("m_Follow");
|
||||||
|
serializedProperty.objectReferenceValue = target.transform;
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool TryLocatePrefab(string name, string[] inFolders, System.Type[] requiredComponentTypes, out GameObject prefab, out string path)
|
||||||
|
{
|
||||||
|
// Locate the player armature
|
||||||
|
string[] allPrefabs = AssetDatabase.FindAssets("t:Prefab", inFolders);
|
||||||
|
for (int i = 0; i < allPrefabs.Length; ++i)
|
||||||
|
{
|
||||||
|
string assetPath = AssetDatabase.GUIDToAssetPath(allPrefabs[i]);
|
||||||
|
|
||||||
|
if (assetPath.Contains("/com.unity.starter-assets/"))
|
||||||
|
{
|
||||||
|
Object loadedObj = AssetDatabase.LoadMainAssetAtPath(assetPath);
|
||||||
|
|
||||||
|
if (PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.NotAPrefab &&
|
||||||
|
PrefabUtility.GetPrefabAssetType(loadedObj) != PrefabAssetType.MissingAsset)
|
||||||
|
{
|
||||||
|
GameObject loadedGo = loadedObj as GameObject;
|
||||||
|
bool hasRequiredComponents = true;
|
||||||
|
foreach (var componentType in requiredComponentTypes)
|
||||||
|
{
|
||||||
|
if (!loadedGo.TryGetComponent(componentType, out _))
|
||||||
|
{
|
||||||
|
hasRequiredComponents = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hasRequiredComponents)
|
||||||
|
{
|
||||||
|
if (loadedGo.name == name)
|
||||||
|
{
|
||||||
|
prefab = loadedGo;
|
||||||
|
path = assetPath;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
prefab = null;
|
||||||
|
path = null;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void HandleInstantiatingPrefab(GameObject prefab, out GameObject prefabInstance)
|
||||||
|
{
|
||||||
|
prefabInstance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||||||
|
Undo.RegisterCreatedObjectUndo(prefabInstance, "Instantiate Starter Asset Prefab");
|
||||||
|
|
||||||
|
prefabInstance.transform.localPosition = Vector3.zero;
|
||||||
|
prefabInstance.transform.localEulerAngles = Vector3.zero;
|
||||||
|
prefabInstance.transform.localScale = Vector3.one;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Starter Assets/Editor/StarterAssetsDeployMenu.cs.meta
Normal file
11
Assets/Starter Assets/Editor/StarterAssetsDeployMenu.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e75357183ea302c4d998136de2cc9669
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,102 @@
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace StarterAssets
|
||||||
|
{
|
||||||
|
public partial class StarterAssetsDeployMenu : ScriptableObject
|
||||||
|
{
|
||||||
|
// prefab paths
|
||||||
|
private const string PlayerArmaturePrefabName = "PlayerArmature";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Check the Armature, main camera, cinemachine virtual camera, camera target and references
|
||||||
|
/// </summary>
|
||||||
|
[MenuItem(MenuRoot + "/Reset Third Person Controller Armature", false)]
|
||||||
|
static void ResetThirdPersonControllerArmature()
|
||||||
|
{
|
||||||
|
var thirdPersonControllers = FindObjectsOfType<ThirdPersonController>();
|
||||||
|
var player = thirdPersonControllers.FirstOrDefault(controller =>
|
||||||
|
controller.GetComponent<Animator>() && controller.CompareTag(PlayerTag));
|
||||||
|
|
||||||
|
GameObject playerGameObject = null;
|
||||||
|
|
||||||
|
// player
|
||||||
|
if (player == null)
|
||||||
|
{
|
||||||
|
if (TryLocatePrefab(PlayerArmaturePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject prefab, out string _))
|
||||||
|
{
|
||||||
|
HandleInstantiatingPrefab(prefab, out playerGameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Couldn't find player armature prefab");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playerGameObject = player.gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playerGameObject != null)
|
||||||
|
{
|
||||||
|
// cameras
|
||||||
|
CheckCameras(playerGameObject.transform, GetThirdPersonPrefabPath());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem(MenuRoot + "/Reset Third Person Controller Capsule", false)]
|
||||||
|
static void ResetThirdPersonControllerCapsule()
|
||||||
|
{
|
||||||
|
var thirdPersonControllers = FindObjectsOfType<ThirdPersonController>();
|
||||||
|
var player = thirdPersonControllers.FirstOrDefault(controller =>
|
||||||
|
!controller.GetComponent<Animator>() && controller.CompareTag(PlayerTag));
|
||||||
|
|
||||||
|
GameObject playerGameObject = null;
|
||||||
|
|
||||||
|
// player
|
||||||
|
if (player == null)
|
||||||
|
{
|
||||||
|
if (TryLocatePrefab(PlayerCapsulePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject prefab, out string _))
|
||||||
|
{
|
||||||
|
HandleInstantiatingPrefab(prefab, out playerGameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Couldn't find player capsule prefab");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
playerGameObject = player.gameObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playerGameObject != null)
|
||||||
|
{
|
||||||
|
// cameras
|
||||||
|
CheckCameras(playerGameObject.transform, GetThirdPersonPrefabPath());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static string GetThirdPersonPrefabPath()
|
||||||
|
{
|
||||||
|
if (TryLocatePrefab(PlayerArmaturePrefabName, null, new[] { typeof(ThirdPersonController), typeof(StarterAssetsInputs) }, out GameObject _, out string prefabPath))
|
||||||
|
{
|
||||||
|
var pathString = new StringBuilder();
|
||||||
|
var currentDirectory = new FileInfo(prefabPath).Directory;
|
||||||
|
while (currentDirectory.Name != "Packages")
|
||||||
|
{
|
||||||
|
pathString.Insert(0, $"/{currentDirectory.Name}");
|
||||||
|
currentDirectory = currentDirectory.Parent;
|
||||||
|
}
|
||||||
|
|
||||||
|
pathString.Insert(0, currentDirectory.Name);
|
||||||
|
return pathString.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b70f45aa92a641feb261c5d55ce46edf
|
||||||
|
timeCreated: 1621532436
|
8
Assets/Starter Assets/Editor/URPWizard.meta
Normal file
8
Assets/Starter Assets/Editor/URPWizard.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a936c3509519d6b48bb3a44692f8695a
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
24
Assets/Starter Assets/Editor/URPWizard/URPWizard.asmdef
Normal file
24
Assets/Starter Assets/Editor/URPWizard/URPWizard.asmdef
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
{
|
||||||
|
"name": "URPWizard",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"Unity.RenderPipelines.Universal.Runtime"
|
||||||
|
],
|
||||||
|
"includePlatforms": [
|
||||||
|
"Editor"
|
||||||
|
],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [
|
||||||
|
{
|
||||||
|
"name": "com.unity.render-pipelines.universal",
|
||||||
|
"expression": "",
|
||||||
|
"define": "USE_URP"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 18828b1d1020dde47bec693eef18a5b9
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
71
Assets/Starter Assets/Editor/URPWizard/URPWizard.cs
Normal file
71
Assets/Starter Assets/Editor/URPWizard/URPWizard.cs
Normal file
|
@ -0,0 +1,71 @@
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.PackageManager;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
#if USE_URP
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public class URPWizard : EditorWindow
|
||||||
|
{
|
||||||
|
[InitializeOnLoadMethod]
|
||||||
|
static void OnInitialize()
|
||||||
|
{
|
||||||
|
URPCheck();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void URPCheck()
|
||||||
|
{
|
||||||
|
if (GraphicsSettings.currentRenderPipeline != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var request = Client.List();
|
||||||
|
while (!request.IsCompleted) { }
|
||||||
|
|
||||||
|
if (request.Status != StatusCode.Success)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (request.Result.All(info => info.name != "com.unity.render-pipelines.universal"))
|
||||||
|
{
|
||||||
|
var addRequest = Client.Add("com.unity.render-pipelines.universal");
|
||||||
|
|
||||||
|
while (!addRequest.IsCompleted) { }
|
||||||
|
|
||||||
|
Client.Resolve();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
FindAndAssignPipeline();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#if USE_URP
|
||||||
|
static void FindAndAssignPipeline()
|
||||||
|
{
|
||||||
|
var existingPipelines = AssetDatabase.FindAssets("t:UniversalRenderPipelineAsset");
|
||||||
|
|
||||||
|
if (existingPipelines.Length == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var pipeline = AssetDatabase.LoadAssetAtPath<UniversalRenderPipelineAsset>(AssetDatabase.GUIDToAssetPath(existingPipelines[0]));
|
||||||
|
GraphicsSettings.defaultRenderPipeline = pipeline;
|
||||||
|
}
|
||||||
|
|
||||||
|
class PipelineAssetProcessor : AssetPostprocessor
|
||||||
|
{
|
||||||
|
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths, bool didDomainReload)
|
||||||
|
{
|
||||||
|
//if we have no pipeline set, we try to find one as one may have been imported
|
||||||
|
if (GraphicsSettings.currentRenderPipeline != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
FindAndAssignPipeline();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
static void FindAndAssignPipeline(){}
|
||||||
|
#endif
|
||||||
|
}
|
11
Assets/Starter Assets/Editor/URPWizard/URPWizard.cs.meta
Normal file
11
Assets/Starter Assets/Editor/URPWizard/URPWizard.cs.meta
Normal file
|
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|
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|
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assetBundleVariant:
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19
Assets/Starter Assets/Editor/Unity.StartAssets.Editor.asmdef
Normal file
19
Assets/Starter Assets/Editor/Unity.StartAssets.Editor.asmdef
Normal file
|
@ -0,0 +1,19 @@
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||||||
|
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|
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|
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|
"Cinemachine"
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|
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|
"Editor"
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|
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8
Assets/Starter Assets/Runtime.meta
Normal file
8
Assets/Starter Assets/Runtime.meta
Normal file
|
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|
fileFormatVersion: 2
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8
Assets/Starter Assets/Runtime/Common.meta
Normal file
8
Assets/Starter Assets/Runtime/Common.meta
Normal file
|
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|
fileFormatVersion: 2
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35
Assets/Starter Assets/Runtime/Common/BasicRigidBodyPush.cs
Normal file
35
Assets/Starter Assets/Runtime/Common/BasicRigidBodyPush.cs
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BasicRigidBodyPush : MonoBehaviour
|
||||||
|
{
|
||||||
|
public LayerMask pushLayers;
|
||||||
|
public bool canPush;
|
||||||
|
[Range(0.5f, 5f)] public float strength = 1.1f;
|
||||||
|
|
||||||
|
private void OnControllerColliderHit(ControllerColliderHit hit)
|
||||||
|
{
|
||||||
|
if (canPush) PushRigidBodies(hit);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PushRigidBodies(ControllerColliderHit hit)
|
||||||
|
{
|
||||||
|
// https://docs.unity3d.com/ScriptReference/CharacterController.OnControllerColliderHit.html
|
||||||
|
|
||||||
|
// make sure we hit a non kinematic rigidbody
|
||||||
|
Rigidbody body = hit.collider.attachedRigidbody;
|
||||||
|
if (body == null || body.isKinematic) return;
|
||||||
|
|
||||||
|
// make sure we only push desired layer(s)
|
||||||
|
var bodyLayerMask = 1 << body.gameObject.layer;
|
||||||
|
if ((bodyLayerMask & pushLayers.value) == 0) return;
|
||||||
|
|
||||||
|
// We dont want to push objects below us
|
||||||
|
if (hit.moveDirection.y < -0.3f) return;
|
||||||
|
|
||||||
|
// Calculate push direction from move direction, horizontal motion only
|
||||||
|
Vector3 pushDir = new Vector3(hit.moveDirection.x, 0.0f, hit.moveDirection.z);
|
||||||
|
|
||||||
|
// Apply the push and take strength into account
|
||||||
|
body.AddForce(pushDir * strength, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
}
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8
Assets/Starter Assets/Runtime/FirstPersonController.meta
Normal file
8
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Normal file
|
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|
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using UnityEngine;
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace StarterAssets
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(CharacterController))]
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
[RequireComponent(typeof(PlayerInput))]
|
||||||
|
#endif
|
||||||
|
public class FirstPersonController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Player")]
|
||||||
|
[Tooltip("Move speed of the character in m/s")]
|
||||||
|
public float MoveSpeed = 4.0f;
|
||||||
|
[Tooltip("Sprint speed of the character in m/s")]
|
||||||
|
public float SprintSpeed = 6.0f;
|
||||||
|
[Tooltip("Rotation speed of the character")]
|
||||||
|
public float RotationSpeed = 1.0f;
|
||||||
|
[Tooltip("Acceleration and deceleration")]
|
||||||
|
public float SpeedChangeRate = 10.0f;
|
||||||
|
|
||||||
|
[Space(10)]
|
||||||
|
[Tooltip("The height the player can jump")]
|
||||||
|
public float JumpHeight = 1.2f;
|
||||||
|
[Tooltip("The character uses its own gravity value. The engine default is -9.81f")]
|
||||||
|
public float Gravity = -15.0f;
|
||||||
|
|
||||||
|
[Space(10)]
|
||||||
|
[Tooltip("Time required to pass before being able to jump again. Set to 0f to instantly jump again")]
|
||||||
|
public float JumpTimeout = 0.1f;
|
||||||
|
[Tooltip("Time required to pass before entering the fall state. Useful for walking down stairs")]
|
||||||
|
public float FallTimeout = 0.15f;
|
||||||
|
|
||||||
|
[Header("Player Grounded")]
|
||||||
|
[Tooltip("If the character is grounded or not. Not part of the CharacterController built in grounded check")]
|
||||||
|
public bool Grounded = true;
|
||||||
|
[Tooltip("Useful for rough ground")]
|
||||||
|
public float GroundedOffset = -0.14f;
|
||||||
|
[Tooltip("The radius of the grounded check. Should match the radius of the CharacterController")]
|
||||||
|
public float GroundedRadius = 0.5f;
|
||||||
|
[Tooltip("What layers the character uses as ground")]
|
||||||
|
public LayerMask GroundLayers;
|
||||||
|
|
||||||
|
[Header("Cinemachine")]
|
||||||
|
[Tooltip("The follow target set in the Cinemachine Virtual Camera that the camera will follow")]
|
||||||
|
public GameObject CinemachineCameraTarget;
|
||||||
|
[Tooltip("How far in degrees can you move the camera up")]
|
||||||
|
public float TopClamp = 90.0f;
|
||||||
|
[Tooltip("How far in degrees can you move the camera down")]
|
||||||
|
public float BottomClamp = -90.0f;
|
||||||
|
|
||||||
|
// cinemachine
|
||||||
|
private float _cinemachineTargetPitch;
|
||||||
|
|
||||||
|
// player
|
||||||
|
private float _speed;
|
||||||
|
private float _rotationVelocity;
|
||||||
|
private float _verticalVelocity;
|
||||||
|
private float _terminalVelocity = 53.0f;
|
||||||
|
|
||||||
|
// timeout deltatime
|
||||||
|
private float _jumpTimeoutDelta;
|
||||||
|
private float _fallTimeoutDelta;
|
||||||
|
|
||||||
|
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
private PlayerInput _playerInput;
|
||||||
|
#endif
|
||||||
|
private CharacterController _controller;
|
||||||
|
private StarterAssetsInputs _input;
|
||||||
|
private GameObject _mainCamera;
|
||||||
|
|
||||||
|
private const float _threshold = 0.01f;
|
||||||
|
|
||||||
|
private bool IsCurrentDeviceMouse
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
return _playerInput.currentControlScheme == "KeyboardMouse";
|
||||||
|
#else
|
||||||
|
return false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
// get a reference to our main camera
|
||||||
|
if (_mainCamera == null)
|
||||||
|
{
|
||||||
|
_mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_controller = GetComponent<CharacterController>();
|
||||||
|
_input = GetComponent<StarterAssetsInputs>();
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
_playerInput = GetComponent<PlayerInput>();
|
||||||
|
#else
|
||||||
|
Debug.LogError( "Starter Assets package is missing dependencies. Please use Tools/Starter Assets/Reinstall Dependencies to fix it");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// reset our timeouts on start
|
||||||
|
_jumpTimeoutDelta = JumpTimeout;
|
||||||
|
_fallTimeoutDelta = FallTimeout;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
JumpAndGravity();
|
||||||
|
GroundedCheck();
|
||||||
|
Move();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
CameraRotation();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GroundedCheck()
|
||||||
|
{
|
||||||
|
// set sphere position, with offset
|
||||||
|
Vector3 spherePosition = new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z);
|
||||||
|
Grounded = Physics.CheckSphere(spherePosition, GroundedRadius, GroundLayers, QueryTriggerInteraction.Ignore);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CameraRotation()
|
||||||
|
{
|
||||||
|
// if there is an input
|
||||||
|
if (_input.look.sqrMagnitude >= _threshold)
|
||||||
|
{
|
||||||
|
//Don't multiply mouse input by Time.deltaTime
|
||||||
|
float deltaTimeMultiplier = IsCurrentDeviceMouse ? 1.0f : Time.deltaTime;
|
||||||
|
|
||||||
|
_cinemachineTargetPitch += _input.look.y * RotationSpeed * deltaTimeMultiplier;
|
||||||
|
_rotationVelocity = _input.look.x * RotationSpeed * deltaTimeMultiplier;
|
||||||
|
|
||||||
|
// clamp our pitch rotation
|
||||||
|
_cinemachineTargetPitch = ClampAngle(_cinemachineTargetPitch, BottomClamp, TopClamp);
|
||||||
|
|
||||||
|
// Update Cinemachine camera target pitch
|
||||||
|
CinemachineCameraTarget.transform.localRotation = Quaternion.Euler(_cinemachineTargetPitch, 0.0f, 0.0f);
|
||||||
|
|
||||||
|
// rotate the player left and right
|
||||||
|
transform.Rotate(Vector3.up * _rotationVelocity);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Move()
|
||||||
|
{
|
||||||
|
// set target speed based on move speed, sprint speed and if sprint is pressed
|
||||||
|
float targetSpeed = _input.sprint ? SprintSpeed : MoveSpeed;
|
||||||
|
|
||||||
|
// a simplistic acceleration and deceleration designed to be easy to remove, replace, or iterate upon
|
||||||
|
|
||||||
|
// note: Vector2's == operator uses approximation so is not floating point error prone, and is cheaper than magnitude
|
||||||
|
// if there is no input, set the target speed to 0
|
||||||
|
if (_input.move == Vector2.zero) targetSpeed = 0.0f;
|
||||||
|
|
||||||
|
// a reference to the players current horizontal velocity
|
||||||
|
float currentHorizontalSpeed = new Vector3(_controller.velocity.x, 0.0f, _controller.velocity.z).magnitude;
|
||||||
|
|
||||||
|
float speedOffset = 0.1f;
|
||||||
|
float inputMagnitude = _input.analogMovement ? _input.move.magnitude : 1f;
|
||||||
|
|
||||||
|
// accelerate or decelerate to target speed
|
||||||
|
if (currentHorizontalSpeed < targetSpeed - speedOffset || currentHorizontalSpeed > targetSpeed + speedOffset)
|
||||||
|
{
|
||||||
|
// creates curved result rather than a linear one giving a more organic speed change
|
||||||
|
// note T in Lerp is clamped, so we don't need to clamp our speed
|
||||||
|
_speed = Mathf.Lerp(currentHorizontalSpeed, targetSpeed * inputMagnitude, Time.deltaTime * SpeedChangeRate);
|
||||||
|
|
||||||
|
// round speed to 3 decimal places
|
||||||
|
_speed = Mathf.Round(_speed * 1000f) / 1000f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_speed = targetSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// normalise input direction
|
||||||
|
Vector3 inputDirection = new Vector3(_input.move.x, 0.0f, _input.move.y).normalized;
|
||||||
|
|
||||||
|
// note: Vector2's != operator uses approximation so is not floating point error prone, and is cheaper than magnitude
|
||||||
|
// if there is a move input rotate player when the player is moving
|
||||||
|
if (_input.move != Vector2.zero)
|
||||||
|
{
|
||||||
|
// move
|
||||||
|
inputDirection = transform.right * _input.move.x + transform.forward * _input.move.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
// move the player
|
||||||
|
_controller.Move(inputDirection.normalized * (_speed * Time.deltaTime) + new Vector3(0.0f, _verticalVelocity, 0.0f) * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void JumpAndGravity()
|
||||||
|
{
|
||||||
|
if (Grounded)
|
||||||
|
{
|
||||||
|
// reset the fall timeout timer
|
||||||
|
_fallTimeoutDelta = FallTimeout;
|
||||||
|
|
||||||
|
// stop our velocity dropping infinitely when grounded
|
||||||
|
if (_verticalVelocity < 0.0f)
|
||||||
|
{
|
||||||
|
_verticalVelocity = -2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Jump
|
||||||
|
if (_input.jump && _jumpTimeoutDelta <= 0.0f)
|
||||||
|
{
|
||||||
|
// the square root of H * -2 * G = how much velocity needed to reach desired height
|
||||||
|
_verticalVelocity = Mathf.Sqrt(JumpHeight * -2f * Gravity);
|
||||||
|
}
|
||||||
|
|
||||||
|
// jump timeout
|
||||||
|
if (_jumpTimeoutDelta >= 0.0f)
|
||||||
|
{
|
||||||
|
_jumpTimeoutDelta -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// reset the jump timeout timer
|
||||||
|
_jumpTimeoutDelta = JumpTimeout;
|
||||||
|
|
||||||
|
// fall timeout
|
||||||
|
if (_fallTimeoutDelta >= 0.0f)
|
||||||
|
{
|
||||||
|
_fallTimeoutDelta -= Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
// if we are not grounded, do not jump
|
||||||
|
_input.jump = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// apply gravity over time if under terminal (multiply by delta time twice to linearly speed up over time)
|
||||||
|
if (_verticalVelocity < _terminalVelocity)
|
||||||
|
{
|
||||||
|
_verticalVelocity += Gravity * Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static float ClampAngle(float lfAngle, float lfMin, float lfMax)
|
||||||
|
{
|
||||||
|
if (lfAngle < -360f) lfAngle += 360f;
|
||||||
|
if (lfAngle > 360f) lfAngle -= 360f;
|
||||||
|
return Mathf.Clamp(lfAngle, lfMin, lfMax);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
Color transparentGreen = new Color(0.0f, 1.0f, 0.0f, 0.35f);
|
||||||
|
Color transparentRed = new Color(1.0f, 0.0f, 0.0f, 0.35f);
|
||||||
|
|
||||||
|
if (Grounded) Gizmos.color = transparentGreen;
|
||||||
|
else Gizmos.color = transparentRed;
|
||||||
|
|
||||||
|
// when selected, draw a gizmo in the position of, and matching radius of, the grounded collider
|
||||||
|
Gizmos.DrawSphere(new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z), GroundedRadius);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 55919ac34a26952479f3fc91f777b2fa
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Starter Assets/Runtime/InputSystem.meta
Normal file
8
Assets/Starter Assets/Runtime/InputSystem.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8332b7ba9ad58d641bb71880befb7da1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,294 @@
|
||||||
|
{
|
||||||
|
"name": "StarterAssets",
|
||||||
|
"maps": [
|
||||||
|
{
|
||||||
|
"name": "Player",
|
||||||
|
"id": "f62a4b92-ef5e-4175-8f4c-c9075429d32c",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "Move",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "6bc1aaf4-b110-4ff7-891e-5b9fe6f32c4d",
|
||||||
|
"expectedControlType": "Vector2",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Look",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "2690c379-f54d-45be-a724-414123833eb4",
|
||||||
|
"expectedControlType": "Vector2",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Jump",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "8c4abdf8-4099-493a-aa1a-129acec7c3df",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Sprint",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "980e881e-182c-404c-8cbf-3d09fdb48fef",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Interact",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "e0dbd26b-3058-4c13-8f33-9683d5840685",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"bindings": [
|
||||||
|
{
|
||||||
|
"name": "WASD",
|
||||||
|
"id": "b7594ddb-26c9-4ba2-bd5a-901468929edc",
|
||||||
|
"path": "2DVector(mode=1)",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": true,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "up",
|
||||||
|
"id": "2063a8b5-6a45-43de-851b-65f3d46e7b58",
|
||||||
|
"path": "<Keyboard>/w",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "down",
|
||||||
|
"id": "64e4d037-32e1-4fb9-80e4-fc7330404dfe",
|
||||||
|
"path": "<Keyboard>/s",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "left",
|
||||||
|
"id": "0fce8b11-5eab-4e4e-a741-b732e7b20873",
|
||||||
|
"path": "<Keyboard>/a",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "right",
|
||||||
|
"id": "7bdda0d6-57a8-47c8-8238-8aecf3110e47",
|
||||||
|
"path": "<Keyboard>/d",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "up",
|
||||||
|
"id": "bb94b405-58d3-4998-8535-d705c1218a98",
|
||||||
|
"path": "<Keyboard>/upArrow",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "down",
|
||||||
|
"id": "929d9071-7dd0-4368-9743-6793bb98087e",
|
||||||
|
"path": "<Keyboard>/downArrow",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "left",
|
||||||
|
"id": "28abadba-06ff-4d37-bb70-af2f1e35a3b9",
|
||||||
|
"path": "<Keyboard>/leftArrow",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "right",
|
||||||
|
"id": "45f115b6-9b4f-4ba8-b500-b94c93bf7d7e",
|
||||||
|
"path": "<Keyboard>/rightArrow",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardMouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "e2f9aa65-db06-4c5b-a2e9-41bc8acb9517",
|
||||||
|
"path": "<Gamepad>/leftStick",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "StickDeadzone",
|
||||||
|
"groups": "Gamepad",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "ed66cbff-2900-4a62-8896-696503cfcd31",
|
||||||
|
"path": "<Pointer>/delta",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "InvertVector2(invertX=false),ScaleVector2(x=0.05,y=0.05)",
|
||||||
|
"groups": "KeyboardMouse",
|
||||||
|
"action": "Look",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "d1d171b6-19d8-47a6-ba3a-71b6a8e7b3c0",
|
||||||
|
"path": "<Gamepad>/rightStick",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "InvertVector2(invertX=false),StickDeadzone,ScaleVector2(x=300,y=300)",
|
||||||
|
"groups": "Gamepad",
|
||||||
|
"action": "Look",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "1bd55a0b-761e-4ae4-89ae-8ec127e08a29",
|
||||||
|
"path": "<Keyboard>/space",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "KeyboardMouse",
|
||||||
|
"action": "Jump",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "9f973413-5e27-4239-acee-38c4a63feeba",
|
||||||
|
"path": "<Gamepad>/buttonSouth",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Gamepad",
|
||||||
|
"action": "Jump",
|
||||||
|
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using UnityEngine;
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using UnityEngine.InputSystem;
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#endif
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namespace StarterAssets
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{
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{
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{
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MoveInput(value.Get<Vector2>());
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}
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if(cursorInputForLook)
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LookInput(value.Get<Vector2>());
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}
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{
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JumpInput(value.isPressed);
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}
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SprintInput(value.isPressed);
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}
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#endif
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{
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move = newMoveDirection;
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}
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{
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look = newLookDirection;
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}
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public void JumpInput(bool newJumpState)
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{
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jump = newJumpState;
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}
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{
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sprint = newSprintState;
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}
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private void OnApplicationFocus(bool hasFocus)
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{
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SetCursorState(cursorLocked);
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}
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private void SetCursorState(bool newState)
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{
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Cursor.lockState = newState ? CursorLockMode.Locked : CursorLockMode.None;
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8
Assets/Starter Assets/Runtime/Mobile/Scripts.meta
Normal file
8
Assets/Starter Assets/Runtime/Mobile/Scripts.meta
Normal file
|
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|
@ -0,0 +1,33 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace StarterAssets
|
||||||
|
{
|
||||||
|
public class UICanvasControllerInput : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[Header("Output")]
|
||||||
|
public StarterAssetsInputs starterAssetsInputs;
|
||||||
|
|
||||||
|
public void VirtualMoveInput(Vector2 virtualMoveDirection)
|
||||||
|
{
|
||||||
|
starterAssetsInputs.MoveInput(virtualMoveDirection);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void VirtualLookInput(Vector2 virtualLookDirection)
|
||||||
|
{
|
||||||
|
starterAssetsInputs.LookInput(virtualLookDirection);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void VirtualJumpInput(bool virtualJumpState)
|
||||||
|
{
|
||||||
|
starterAssetsInputs.JumpInput(virtualJumpState);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void VirtualSprintInput(bool virtualSprintState)
|
||||||
|
{
|
||||||
|
starterAssetsInputs.SprintInput(virtualSprintState);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
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129
Assets/Starter Assets/Runtime/Mobile/Scripts/TouchscreenInput.cs
Normal file
129
Assets/Starter Assets/Runtime/Mobile/Scripts/TouchscreenInput.cs
Normal file
|
@ -0,0 +1,129 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
public class TouchscreenInput : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Settings")]
|
||||||
|
[Tooltip("Move joystick magnitude is in [-1;1] range, this multiply it before sending it to move event")]
|
||||||
|
public float MoveMagnitudeMultiplier = 1.0f;
|
||||||
|
[Tooltip("Look joystick magnitude is in [-1;1] range, this multiply it before sending it to move event")]
|
||||||
|
public float LookMagnitudeMultiplier = 1.0f;
|
||||||
|
public bool InvertLookY;
|
||||||
|
|
||||||
|
[Header("Events")]
|
||||||
|
public UnityEvent<Vector2> MoveEvent;
|
||||||
|
public UnityEvent<Vector2> LookEvent;
|
||||||
|
public UnityEvent<bool> JumpEvent;
|
||||||
|
public UnityEvent<bool> SprintEvent;
|
||||||
|
|
||||||
|
private UIDocument m_Document;
|
||||||
|
|
||||||
|
private VirtualJoystick m_MoveJoystick;
|
||||||
|
private VirtualJoystick m_LookJoystick;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
m_Document = GetComponent<UIDocument>();
|
||||||
|
|
||||||
|
var safeArea = Screen.safeArea;
|
||||||
|
|
||||||
|
var root = m_Document.rootVisualElement;
|
||||||
|
|
||||||
|
root.style.position = Position.Absolute;
|
||||||
|
root.style.left = safeArea.xMin;
|
||||||
|
root.style.right = Screen.width - safeArea.xMax;
|
||||||
|
root.style.top = Screen.height - safeArea.yMax;
|
||||||
|
root.style.bottom = safeArea.yMin;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
var joystickMove = m_Document.rootVisualElement.Q<VisualElement>("JoystickMove");
|
||||||
|
var joystickLook = m_Document.rootVisualElement.Q<VisualElement>("JoystickLook");
|
||||||
|
|
||||||
|
m_MoveJoystick = new VirtualJoystick(joystickMove);
|
||||||
|
m_MoveJoystick.JoystickEvent.AddListener(mov =>
|
||||||
|
{
|
||||||
|
MoveEvent.Invoke(mov * MoveMagnitudeMultiplier);
|
||||||
|
});;
|
||||||
|
|
||||||
|
m_LookJoystick = new VirtualJoystick(joystickLook);
|
||||||
|
m_LookJoystick.JoystickEvent.AddListener(mov =>
|
||||||
|
{
|
||||||
|
if (InvertLookY)
|
||||||
|
mov.y *= -1;
|
||||||
|
|
||||||
|
LookEvent.Invoke(mov * LookMagnitudeMultiplier);
|
||||||
|
});
|
||||||
|
|
||||||
|
var jumpButton = m_Document.rootVisualElement.Q<VisualElement>("ButtonJump");
|
||||||
|
jumpButton.RegisterCallback<PointerEnterEvent>(evt => { JumpEvent.Invoke(true); });
|
||||||
|
jumpButton.RegisterCallback<PointerLeaveEvent>(evt => { JumpEvent.Invoke(false); });
|
||||||
|
|
||||||
|
var sprintButton = m_Document.rootVisualElement.Q<VisualElement>("ButtonSprint");
|
||||||
|
sprintButton.RegisterCallback<PointerEnterEvent>(evt => { SprintEvent.Invoke(true); });
|
||||||
|
sprintButton.RegisterCallback<PointerLeaveEvent>(evt => { SprintEvent.Invoke(false); });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public class VirtualJoystick
|
||||||
|
{
|
||||||
|
public VisualElement BaseElement;
|
||||||
|
public VisualElement Thumbstick;
|
||||||
|
|
||||||
|
public UnityEvent<Vector2> JoystickEvent = new();
|
||||||
|
|
||||||
|
public VirtualJoystick(VisualElement root)
|
||||||
|
{
|
||||||
|
BaseElement = root;
|
||||||
|
Thumbstick = root.Q<VisualElement>("JoystickHandle");
|
||||||
|
|
||||||
|
BaseElement.RegisterCallback<PointerDownEvent>(HandlePress);
|
||||||
|
BaseElement.RegisterCallback<PointerMoveEvent>(HandleDrag);
|
||||||
|
BaseElement.RegisterCallback<PointerUpEvent>(HandleRelease);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandlePress(PointerDownEvent evt)
|
||||||
|
{
|
||||||
|
BaseElement.CapturePointer(evt.pointerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleRelease(PointerUpEvent evt)
|
||||||
|
{
|
||||||
|
BaseElement.ReleasePointer(evt.pointerId);
|
||||||
|
|
||||||
|
Thumbstick.style.left = Length.Percent(50);
|
||||||
|
Thumbstick.style.top = Length.Percent(50);
|
||||||
|
|
||||||
|
JoystickEvent.Invoke(Vector2.zero);
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleDrag(PointerMoveEvent evt)
|
||||||
|
{
|
||||||
|
if (!BaseElement.HasPointerCapture(evt.pointerId)) return;
|
||||||
|
|
||||||
|
var width = BaseElement.contentRect.width;
|
||||||
|
var center = new Vector3(width / 2, width / 2);
|
||||||
|
var centerToPosition = evt.localPosition - center;
|
||||||
|
|
||||||
|
if (centerToPosition.magnitude > width/2)
|
||||||
|
{
|
||||||
|
centerToPosition = centerToPosition.normalized * width / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
var newPos = center + centerToPosition;
|
||||||
|
|
||||||
|
Thumbstick.style.left = newPos.x;
|
||||||
|
Thumbstick.style.top = newPos.y;
|
||||||
|
|
||||||
|
centerToPosition /= (width / 2);
|
||||||
|
//we invert y as the y of UI goes down, but pushing the joystick up is expected to give a positive y value
|
||||||
|
centerToPosition.y *= -1;
|
||||||
|
|
||||||
|
JoystickEvent.Invoke(centerToPosition);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
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|
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|
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fileFormatVersion: 2
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guid: a499c73a35b488449a6f9e9db9e88120
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|
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|
|
@ -0,0 +1,35 @@
|
||||||
|
/*
|
||||||
|
The PlayerInput component has an auto-switch control scheme action that allows automatic changing of connected devices.
|
||||||
|
IE: Switching from Keyboard to Gamepad in-game.
|
||||||
|
When built to a mobile phone; in most cases, there is no concept of switching connected devices as controls are typically driven through what is on the device's hardware (Screen, Tilt, etc)
|
||||||
|
In Input System 1.0.2, if the PlayerInput component has Auto Switch enabled, it will search the mobile device for connected devices; which is very costly and results in bad performance.
|
||||||
|
This is fixed in Input System 1.1.
|
||||||
|
For the time-being; this script will disable a PlayerInput's auto switch control schemes; when project is built to mobile.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public class MobileDisableAutoSwitchControls : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#if ENABLE_INPUT_SYSTEM && (UNITY_IOS || UNITY_ANDROID)
|
||||||
|
|
||||||
|
[Header("Target")]
|
||||||
|
public PlayerInput playerInput;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
DisableAutoSwitchControls();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisableAutoSwitchControls()
|
||||||
|
{
|
||||||
|
playerInput.neverAutoSwitchControlSchemes = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 901182334643ba1438a25accc6bd0c79
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|
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|
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|
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|
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|
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|
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|
assetBundleVariant:
|
28
Assets/Starter Assets/Runtime/Mobile/Scripts/VirtualInput.cs
Normal file
28
Assets/Starter Assets/Runtime/Mobile/Scripts/VirtualInput.cs
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
using StarterAssets;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class VirtualInput : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Output")]
|
||||||
|
public StarterAssetsInputs StarterAssetsInputs;
|
||||||
|
|
||||||
|
public void VirtualMoveInput(Vector2 virtualMoveDirection)
|
||||||
|
{
|
||||||
|
StarterAssetsInputs.MoveInput(virtualMoveDirection);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void VirtualLookInput(Vector2 virtualLookDirection)
|
||||||
|
{
|
||||||
|
StarterAssetsInputs.LookInput(virtualLookDirection);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void VirtualJumpInput(bool virtualJumpState)
|
||||||
|
{
|
||||||
|
StarterAssetsInputs.JumpInput(virtualJumpState);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void VirtualSprintInput(bool virtualSprintState)
|
||||||
|
{
|
||||||
|
StarterAssetsInputs.SprintInput(virtualSprintState);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: ed06e3b6fec5ecc4696004cedc31f0ac
|
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|
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|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
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|
||||||
|
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|
||||||
|
assetBundleVariant:
|
|
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|
fileFormatVersion: 2
|
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|
guid: bcc364c89270bab40a69cac58f5ae926
|
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|
folderAsset: yes
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
@ -0,0 +1,41 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class UIVirtualButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class BoolEvent : UnityEvent<bool> { }
|
||||||
|
[System.Serializable]
|
||||||
|
public class Event : UnityEvent { }
|
||||||
|
|
||||||
|
[Header("Output")]
|
||||||
|
public BoolEvent buttonStateOutputEvent;
|
||||||
|
public Event buttonClickOutputEvent;
|
||||||
|
|
||||||
|
public void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
OutputButtonStateValue(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
OutputButtonStateValue(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerClick(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
OutputButtonClickEvent();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OutputButtonStateValue(bool buttonState)
|
||||||
|
{
|
||||||
|
buttonStateOutputEvent.Invoke(buttonState);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OutputButtonClickEvent()
|
||||||
|
{
|
||||||
|
buttonClickOutputEvent.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 448cd6d8e2f2cb04096e777d99974bc4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,113 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class UIVirtualJoystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class Event : UnityEvent<Vector2> { }
|
||||||
|
|
||||||
|
[Header("Rect References")]
|
||||||
|
public RectTransform containerRect;
|
||||||
|
public RectTransform handleRect;
|
||||||
|
|
||||||
|
[Header("Settings")]
|
||||||
|
public float joystickRange = 50f;
|
||||||
|
public float magnitudeMultiplier = 1f;
|
||||||
|
public bool invertXOutputValue;
|
||||||
|
public bool invertYOutputValue;
|
||||||
|
|
||||||
|
[Header("Output")]
|
||||||
|
public Event joystickOutputEvent;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
SetupHandle();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetupHandle()
|
||||||
|
{
|
||||||
|
if(handleRect)
|
||||||
|
{
|
||||||
|
UpdateHandleRectPosition(Vector2.zero);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
OnDrag(eventData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
|
||||||
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out Vector2 position);
|
||||||
|
|
||||||
|
position = ApplySizeDelta(position);
|
||||||
|
|
||||||
|
Vector2 clampedPosition = ClampValuesToMagnitude(position);
|
||||||
|
|
||||||
|
Vector2 outputPosition = ApplyInversionFilter(position);
|
||||||
|
|
||||||
|
OutputPointerEventValue(outputPosition * magnitudeMultiplier);
|
||||||
|
|
||||||
|
if(handleRect)
|
||||||
|
{
|
||||||
|
UpdateHandleRectPosition(clampedPosition * joystickRange);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
OutputPointerEventValue(Vector2.zero);
|
||||||
|
|
||||||
|
if(handleRect)
|
||||||
|
{
|
||||||
|
UpdateHandleRectPosition(Vector2.zero);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OutputPointerEventValue(Vector2 pointerPosition)
|
||||||
|
{
|
||||||
|
joystickOutputEvent.Invoke(pointerPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateHandleRectPosition(Vector2 newPosition)
|
||||||
|
{
|
||||||
|
handleRect.anchoredPosition = newPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 ApplySizeDelta(Vector2 position)
|
||||||
|
{
|
||||||
|
float x = (position.x/containerRect.sizeDelta.x) * 2.5f;
|
||||||
|
float y = (position.y/containerRect.sizeDelta.y) * 2.5f;
|
||||||
|
return new Vector2(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 ClampValuesToMagnitude(Vector2 position)
|
||||||
|
{
|
||||||
|
return Vector2.ClampMagnitude(position, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 ApplyInversionFilter(Vector2 position)
|
||||||
|
{
|
||||||
|
if(invertXOutputValue)
|
||||||
|
{
|
||||||
|
position.x = InvertValue(position.x);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(invertYOutputValue)
|
||||||
|
{
|
||||||
|
position.y = InvertValue(position.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
float InvertValue(float value)
|
||||||
|
{
|
||||||
|
return -value;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f2cb8c4d669392748bb924209de33b85
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,125 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class UIVirtualTouchZone : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class Event : UnityEvent<Vector2> { }
|
||||||
|
|
||||||
|
[Header("Rect References")]
|
||||||
|
public RectTransform containerRect;
|
||||||
|
public RectTransform handleRect;
|
||||||
|
|
||||||
|
[Header("Settings")]
|
||||||
|
public bool clampToMagnitude;
|
||||||
|
public float magnitudeMultiplier = 1f;
|
||||||
|
public bool invertXOutputValue;
|
||||||
|
public bool invertYOutputValue;
|
||||||
|
|
||||||
|
//Stored Pointer Values
|
||||||
|
private Vector2 pointerDownPosition;
|
||||||
|
private Vector2 currentPointerPosition;
|
||||||
|
|
||||||
|
[Header("Output")]
|
||||||
|
public Event touchZoneOutputEvent;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
SetupHandle();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetupHandle()
|
||||||
|
{
|
||||||
|
if(handleRect)
|
||||||
|
{
|
||||||
|
SetObjectActiveState(handleRect.gameObject, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
|
||||||
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out pointerDownPosition);
|
||||||
|
|
||||||
|
if(handleRect)
|
||||||
|
{
|
||||||
|
SetObjectActiveState(handleRect.gameObject, true);
|
||||||
|
UpdateHandleRectPosition(pointerDownPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
|
||||||
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out currentPointerPosition);
|
||||||
|
|
||||||
|
Vector2 positionDelta = GetDeltaBetweenPositions(pointerDownPosition, currentPointerPosition);
|
||||||
|
|
||||||
|
Vector2 clampedPosition = ClampValuesToMagnitude(positionDelta);
|
||||||
|
|
||||||
|
Vector2 outputPosition = ApplyInversionFilter(clampedPosition);
|
||||||
|
|
||||||
|
OutputPointerEventValue(outputPosition * magnitudeMultiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
pointerDownPosition = Vector2.zero;
|
||||||
|
currentPointerPosition = Vector2.zero;
|
||||||
|
|
||||||
|
OutputPointerEventValue(Vector2.zero);
|
||||||
|
|
||||||
|
if(handleRect)
|
||||||
|
{
|
||||||
|
SetObjectActiveState(handleRect.gameObject, false);
|
||||||
|
UpdateHandleRectPosition(Vector2.zero);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OutputPointerEventValue(Vector2 pointerPosition)
|
||||||
|
{
|
||||||
|
touchZoneOutputEvent.Invoke(pointerPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateHandleRectPosition(Vector2 newPosition)
|
||||||
|
{
|
||||||
|
handleRect.anchoredPosition = newPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetObjectActiveState(GameObject targetObject, bool newState)
|
||||||
|
{
|
||||||
|
targetObject.SetActive(newState);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 GetDeltaBetweenPositions(Vector2 firstPosition, Vector2 secondPosition)
|
||||||
|
{
|
||||||
|
return secondPosition - firstPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 ClampValuesToMagnitude(Vector2 position)
|
||||||
|
{
|
||||||
|
return Vector2.ClampMagnitude(position, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 ApplyInversionFilter(Vector2 position)
|
||||||
|
{
|
||||||
|
if(invertXOutputValue)
|
||||||
|
{
|
||||||
|
position.x = InvertValue(position.x);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(invertYOutputValue)
|
||||||
|
{
|
||||||
|
position.y = InvertValue(position.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
float InvertValue(float value)
|
||||||
|
{
|
||||||
|
return -value;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 65870f34fef70aa44b0f562cfc810220
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Starter Assets/Runtime/Mobile/UI.meta
Normal file
8
Assets/Starter Assets/Runtime/Mobile/UI.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e7fdf9603bb47074a9b04a3eb60ffcd8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Starter Assets/Runtime/Mobile/UI/Images.meta
Normal file
8
Assets/Starter Assets/Runtime/Mobile/UI/Images.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d68d011be6097c342b084b74a7853323
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Starter Assets/Runtime/Mobile/UI/Images/UI_Circle_Bevel_Base.png
(Stored with Git LFS)
Normal file
BIN
Assets/Starter Assets/Runtime/Mobile/UI/Images/UI_Circle_Bevel_Base.png
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -0,0 +1,132 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: b74c31d447d2f5d41a61081bdf5e7126
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: -1
|
||||||
|
aniso: -1
|
||||||
|
mipBias: -100
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: -1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: 4
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: 4
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: 4
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: 4
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
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Reference in a new issue