adding gun and pickup
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Assets/Models/gun.fbx
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BIN
Assets/Models/gun.fbx
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44
Assets/Scripts/Gun.cs
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Assets/Scripts/Gun.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class Gun : MonoBehaviour
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{
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/// <summary>
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/// gun stats
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/// </summary>
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public int magSize;
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public int damage;
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public float fireRate;
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public float range;
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public float reloadTime;
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public int bulletsPerFire;
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public float timeBetweenShots;
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public bool automaticFire;
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/// <summary>
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/// gun status
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/// </summary>
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private bool reloading;
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private bool shooting;
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private bool readyToShot;
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private int bulletsLeft;
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private int bulletsShot;
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/// <summary>
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/// Refrencing
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/// </summary>
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[SerializeField]
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Camera fpsCam;
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public TextMeshProUGUI bulletCounter;
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void Start() {
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bulletsLeft=magSize;
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readyToShot=true;
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}
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void onShoot()
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{
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}
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}
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guid: 5b79d281ac91f3d43bafd02588f165ab
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,33 +1,111 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Unity.PlasticSCM.Editor.WebApi;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class SlideDoor : Interactable
|
public class SlideDoor : Interactable
|
||||||
{
|
{
|
||||||
bool IsOpen = false;
|
bool IsOpen = false;
|
||||||
public GameObject rightDoor;
|
bool opening=false;
|
||||||
public GameObject leftDoor;
|
[SerializeField]
|
||||||
|
private GameObject RightDoor;
|
||||||
|
Vector3 RightDoorStart;
|
||||||
|
Vector3 RightDoorEnd;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject LeftDoor;
|
||||||
|
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float LerpSpeed;
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
RightDoorStart=RightDoor.transform.position;
|
||||||
|
Debug.Log(RightDoorStart);
|
||||||
|
RightDoorEnd= RightDoor.transform.position;
|
||||||
|
RightDoorEnd.z += 2;
|
||||||
|
Debug.Log(RightDoorEnd);
|
||||||
|
|
||||||
|
|
||||||
|
// RightDoorEnd = RightDoor.transform.position;
|
||||||
|
// RightDoorEnd.z += 2;
|
||||||
|
// RightDoorEnd = RightDoor.transform.position;
|
||||||
|
// Debug.Log(RightDoorEnd);
|
||||||
|
// RightDoorStart = RightDoor.transform.position;
|
||||||
|
// Debug.Log(RightDoorStart);
|
||||||
|
// LeftDoorEnd = LeftDoor.transform.position;
|
||||||
|
// LeftDoorEnd.z += 2;
|
||||||
|
// LeftDoorEnd = LeftDoor.transform.position;
|
||||||
|
// LeftDoorStart = LeftDoor.transform.position;
|
||||||
|
// Debug.Log("done ini");
|
||||||
|
}
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(opening)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
void SlideRight()
|
void SlideRight()
|
||||||
{
|
{
|
||||||
if (!IsOpen)
|
if (!IsOpen)
|
||||||
{
|
{
|
||||||
Vector3 currentPosition = transform.position;
|
float time = 0;
|
||||||
currentPosition.z += 2;
|
|
||||||
transform.position = currentPosition;
|
while (time < 1)
|
||||||
IsOpen = true;
|
{
|
||||||
|
RightDoor.transform.position = Vector3.Lerp(RightDoorStart, RightDoorEnd, time);
|
||||||
|
time += Time.deltaTime * LerpSpeed;
|
||||||
|
}
|
||||||
|
// Vector3 currentPosition = RightDoor.transform.position;
|
||||||
|
// currentPosition.z += 2;
|
||||||
|
// RightDoor.transform.position = currentPosition;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Vector3 currentPosition = transform.position;
|
float time = 0;
|
||||||
|
|
||||||
|
while (time < 1)
|
||||||
|
{
|
||||||
|
RightDoor.transform.position = Vector3.Lerp( RightDoorEnd,RightDoorStart, time);
|
||||||
|
time += Time.deltaTime * LerpSpeed;
|
||||||
|
}
|
||||||
|
// Vector3 currentPosition = RightDoor.transform.position;
|
||||||
|
// currentPosition.z -= 2;
|
||||||
|
// RightDoor.transform.position = currentPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SlideLeft()
|
||||||
|
{
|
||||||
|
if (!IsOpen)
|
||||||
|
{
|
||||||
|
Vector3 currentPosition = LeftDoor.transform.position;
|
||||||
currentPosition.z -= 2;
|
currentPosition.z -= 2;
|
||||||
transform.position = currentPosition;
|
LeftDoor.transform.position = currentPosition;
|
||||||
IsOpen = false;
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Vector3 currentPosition = LeftDoor.transform.position;
|
||||||
|
currentPosition.z += 2;
|
||||||
|
LeftDoor.transform.position = currentPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Interact()
|
public override void Interact()
|
||||||
{
|
{
|
||||||
SlideRight();
|
opening=true;
|
||||||
|
// SlideRight();
|
||||||
|
// SlideLeft();
|
||||||
|
if (IsOpen)
|
||||||
|
{
|
||||||
|
IsOpen = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
IsOpen = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -49,6 +49,15 @@
|
||||||
"processors": "",
|
"processors": "",
|
||||||
"interactions": "",
|
"interactions": "",
|
||||||
"initialStateCheck": false
|
"initialStateCheck": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "shoot",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "57289eca-61fe-4ccf-82db-009aa86d3bdb",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": false
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"bindings": [
|
"bindings": [
|
||||||
|
@ -238,6 +247,17 @@
|
||||||
"action": "Interact",
|
"action": "Interact",
|
||||||
"isComposite": false,
|
"isComposite": false,
|
||||||
"isPartOfComposite": false
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "0e0bb3ed-93b6-48a6-b98c-db21c0d473cc",
|
||||||
|
"path": "<Mouse>/leftButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "shoot",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
8
Assets/TextMesh Pro.meta
Normal file
8
Assets/TextMesh Pro.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: f54d1bd14bd3ca042bd867b519fee8cc
|
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|
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|
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|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/TextMesh Pro/Documentation.meta
Normal file
8
Assets/TextMesh Pro/Documentation.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8e7e8f5a82a3a134e91c54efd2274ea9
|
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|
folderAsset: yes
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externalObjects: {}
|
||||||
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userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
|
BIN
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
(Stored with Git LFS)
Normal file
BIN
Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
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|
guid: 1b8d251f9af63b746bf2f7ffe00ebb9b
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|
externalObjects: {}
|
||||||
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userData:
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||||||
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|
assetBundleVariant:
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8
Assets/TextMesh Pro/Examples & Extras.meta
Normal file
8
Assets/TextMesh Pro/Examples & Extras.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
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|
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||||||
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||||||
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||||||
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assetBundleVariant:
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8
Assets/TextMesh Pro/Examples & Extras/Fonts.meta
Normal file
8
Assets/TextMesh Pro/Examples & Extras/Fonts.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b63e0053080646b9819789bf3bf9fa17
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||||||
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||||||
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|
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||||||
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|
||||||
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93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Normal file
93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Normal file
|
@ -0,0 +1,93 @@
|
||||||
|
Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
|
||||||
|
with Reserved Font Name Anton.
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 73a79399807f4e8388c2cbb5494681ca
|
||||||
|
timeCreated: 1484172033
|
||||||
|
licenseType: Pro
|
||||||
|
TextScriptImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
(Stored with Git LFS)
Normal file
BIN
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
(Stored with Git LFS)
Normal file
Binary file not shown.
19
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta
Normal file
19
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 997a43b767814dd0a7642ec9b78cba41
|
||||||
|
timeCreated: 1484172033
|
||||||
|
licenseType: Pro
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 1
|
||||||
|
characterPadding: 0
|
||||||
|
includeFontData: 1
|
||||||
|
use2xBehaviour: 0
|
||||||
|
fontNames: []
|
||||||
|
fallbackFontReferences: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,93 @@
|
||||||
|
Copyright (c) 2010 by vernon adams (vern@newtypography.co.uk),
|
||||||
|
with Reserved Font Name Bangers.
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
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--- !u!4 &1079079957
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--- !u!1 &1915181340
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<#00ff00>lines</color> of text
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created
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--- !u!23 &1915181343
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--- !u!224 &1915181346
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m_GameObject: {fileID: 1915181340}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 31.685612, y: 12.5}
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@ -0,0 +1,24 @@
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fileFormatVersion: 2
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guid: 251716609f634449bfe8ce75c0ed78fe
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labels:
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- Mesh
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- Text
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- Rendering
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- TextMesh
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|
- TextMeshPro
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|
- Font
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- Dynamic
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|
- Pro
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|
- Fonts
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|
- Advanced
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|
- GUI
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|
- Scene
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- Styles
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|
- Style
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- Layout
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- Atlas
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- Kerning
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in a new issue