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@@ public class CharacterControl : MonoBehaviour [SerializeField] float seeDistance; Interactable curretInteractable; - Pickable currentPickable; + public GunPickable CurrentGun; public GameObject holdingGun; public RaycastHit hitInfo; @@ -38,17 +38,14 @@ void Update() { Debug.Log(hitInfo.transform.name); if (hitInfo.transform.TryGetComponent(out curretInteractable)) { } - else if (hitInfo.transform.TryGetComponent(out currentPickable)) { } else { curretInteractable = null; - currentPickable = null; } } else { curretInteractable = null; - currentPickable = null; } } @@ -57,15 +54,12 @@ void OnInteract() if (curretInteractable != null) { curretInteractable.Interact(); - } - if (currentPickable != null) - { - currentPickable.PickUp(); - if (currentPickable.TryGetComponent(out CurrentGun)) + if (curretInteractable.TryGetComponent(out CurrentGun)) { holdingGun = CurrentGun.gameObject; } } + } void OnShoot() diff --git a/Assets/Scripts/EnemyAi.cs b/Assets/Scripts/EnemyAi.cs index bf92545..0073fc7 100644 --- a/Assets/Scripts/EnemyAi.cs +++ b/Assets/Scripts/EnemyAi.cs @@ -43,6 +43,10 @@ void Update() { Destroy(gameObject); } + if(player == null) + { + player=GameObject.Find("PlayerCapsule").transform; + } } private void Patrol() @@ -59,9 +63,15 @@ private void Patrol() ; Vector3 distaceToWalk = transform.position - WalkPoint; if (distaceToWalk.magnitude < 1f) - walkPointSet = false; + { + Invoke("changePoint",4f); + } } + public void changePoint() + { + walkPointSet = false; + } private void SeachWalkPoint() { float randomZ = Random.Range(-walkRange, walkRange); diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 341c07c..fa5bd8f 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -18,9 +18,12 @@ void Awake() Destroy(gameObject); } } + public int playerHealth = 100; + public bool petrolCollected; + public bool gotGenerator; public void damagePlayer(int damage) { - playerHealth-=damage; + playerHealth -= damage; } } diff --git a/Assets/Scripts/Generator.cs b/Assets/Scripts/Generator.cs new file mode 100644 index 0000000..e288975 --- /dev/null +++ b/Assets/Scripts/Generator.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Generator : Interactable +{ + public override void Interact() + { + GameManager.instance.gotGenerator = true; + base.Interact(); + } +} diff --git a/Assets/Scripts/Generator.cs.meta b/Assets/Scripts/Generator.cs.meta new file mode 100644 index 0000000..0ef34d2 --- /dev/null +++ b/Assets/Scripts/Generator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0142a0b4e3f85994694e02e50571260c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Gun.cs b/Assets/Scripts/Gun.cs index c01541f..e246986 100644 --- a/Assets/Scripts/Gun.cs +++ b/Assets/Scripts/Gun.cs @@ -1,7 +1,9 @@ using System.Collections; using System.Collections.Generic; using TMPro; +using Unity.VisualScripting; using UnityEngine; +using UnityEngine.PlayerLoop; public class Gun : MonoBehaviour { @@ -87,6 +89,10 @@ void Update() { Reload(); } + if(fpsCam==null) + { + fpsCam=GameObject.Find("MainCamera").GetComponent(); + } } private void ResetShot() @@ -115,4 +121,5 @@ void Reloaded() bulletsLeft = magSize; mag.SetActive(true); } + } diff --git a/Assets/Scripts/GunPickable.cs b/Assets/Scripts/GunPickable.cs index f3b59e4..fb1cf6a 100644 --- a/Assets/Scripts/GunPickable.cs +++ b/Assets/Scripts/GunPickable.cs @@ -12,9 +12,9 @@ public override void Start() gameObject.GetComponent().enabled = false; } - public override void PickUp() + public override void Interact() { - base.PickUp(); + base.Interact(); gameObject.GetComponent().enabled = true; InHand = true; } @@ -26,7 +26,7 @@ public override void Drop() InHand = false; } - public void Update() + public override void Update() { if (InHand) { @@ -34,5 +34,7 @@ public void Update() currentRotation.x = Camera.transform.eulerAngles.x; transform.eulerAngles = currentRotation; } + base.Update(); } + } diff --git a/Assets/Scripts/Petrol.cs b/Assets/Scripts/Petrol.cs new file mode 100644 index 0000000..d2a2f5b --- /dev/null +++ b/Assets/Scripts/Petrol.cs @@ -0,0 +1,74 @@ +using System.Collections; +using System.Collections.Generic; +using Unity.VisualScripting; +using UnityEngine; + +public class Petrol : Interactable +{ + public float collectionTime; + public bool collecting; + public bool looking; + public int damagePerSecond; + + float currentTime; + GameObject player; + bool damaged; + float time; + + public override void Interact() + { + collecting = true; + } + + void Update() + { if(player==null) + { + player=PlayerDontDie.instance.transform.GetChild(2).gameObject; + } + if (collecting == true && looking == true) + { + Debug.Log("collecting"); + currentTime += Time.deltaTime; + if (currentTime >= collectionTime) + { + GameManager.instance.petrolCollected = true; + Debug.Log("CollectedPetrol"); + collecting=false; + } + } + if ( + player.GetComponent().hitInfo.transform.name != null + && player.GetComponent().hitInfo.transform.name == "petrol" + ) + { + looking = true; + } + else + { + looking = false; + } + + + } + + void OnTriggerStay(Collider other) + { + if (other.tag == "Player") + { + if (!damaged) + { + GameManager.instance.damagePlayer(damagePerSecond); + damaged = true; + } + else + { + time += Time.deltaTime; + if (time >= 1) + { + time = 0; + damaged = false; + } + } + } + } +} diff --git a/Assets/Scripts/Petrol.cs.meta b/Assets/Scripts/Petrol.cs.meta new file mode 100644 index 0000000..1ac1dbc --- /dev/null +++ b/Assets/Scripts/Petrol.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cc8d759c14a2c6548b3a28f57b7a3b65 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pickable.cs b/Assets/Scripts/Pickable.cs index 5fc36a6..a238c86 100644 --- a/Assets/Scripts/Pickable.cs +++ b/Assets/Scripts/Pickable.cs @@ -1,8 +1,9 @@ using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; -public class Pickable : MonoBehaviour +public class Pickable : Interactable { [SerializeField] private Transform HandPosition; @@ -22,9 +23,27 @@ public virtual void Start() rb = gameObject.GetComponent(); } - public virtual void PickUp() + public virtual void Update() { - CharacterControl.handsFull = true; + if (HandPosition == null) + { + HandPosition = GameObject.Find("hand position").transform; + } + if (player == null) + { + player = GameObject.Find("PlayerCapsule").transform; + } + if (Camera == null) + { + Camera = GameObject.Find("MainCamera").transform; + } + } + + public override void Interact() + { + if(CharacterControl.handsFull == false) + { + CharacterControl.handsFull = true; rb.isKinematic = true; gameObject.GetComponent().isTrigger = true; transform.SetParent(HandPosition); @@ -33,6 +52,8 @@ public virtual void PickUp() transform.localScale = Vector3.one; Debug.Log("Picked up"); + } + } public virtual void Drop() diff --git a/Assets/Scripts/PlayerDontDie.cs b/Assets/Scripts/PlayerDontDie.cs new file mode 100644 index 0000000..4dafba6 --- /dev/null +++ b/Assets/Scripts/PlayerDontDie.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerDontDie : MonoBehaviour +{ + public static PlayerDontDie instance; + + void Awake() + { + if (instance == null) + { + instance = this; + DontDestroyOnLoad(gameObject); + } + else if (instance != null && instance != this) + { + Destroy(gameObject); + } + } +} diff --git a/Assets/Scripts/PlayerDontDie.cs.meta b/Assets/Scripts/PlayerDontDie.cs.meta new file mode 100644 index 0000000..cd30c88 --- /dev/null +++ b/Assets/Scripts/PlayerDontDie.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 12507d2ac79a0d549a6e63806ea369ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/podToTerrain.cs b/Assets/Scripts/podToTerrain.cs new file mode 100644 index 0000000..3c5121c --- /dev/null +++ b/Assets/Scripts/podToTerrain.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class podToTerrain : Interactable +{ + public override void Interact() + { + if (SceneManager.GetActiveScene().name == "Terrain") + { + SceneManager.LoadScene("escapePod"); + } + else if (SceneManager.GetActiveScene().name == "escapePod") + { + SceneManager.LoadScene("Terrain"); + } + } +} diff --git a/Assets/Scripts/podToTerrain.cs.meta b/Assets/Scripts/podToTerrain.cs.meta new file mode 100644 index 0000000..34fd370 --- /dev/null +++ b/Assets/Scripts/podToTerrain.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 70a2692a7fe5af54e86ee892ff1f62d2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/terrainToCave.cs b/Assets/Scripts/terrainToCave.cs new file mode 100644 index 0000000..d6d972a --- /dev/null +++ b/Assets/Scripts/terrainToCave.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class terrainToCave : MonoBehaviour +{ + public bool Left = true; + + void OnTriggerEnter(Collider other) + { + if (other.tag == "Player" && Left == true) + { + if (SceneManager.GetActiveScene().name == "Terrain") + { + SceneManager.LoadScene("cave"); + } + else if (SceneManager.GetActiveScene().name == "cave") + { + SceneManager.LoadScene("Terrain"); + } + Left = false; + } + } + + void OnTriggerExit(Collider other) + { + if (other.tag == "Player") + { + Left = true; + } + } +} diff --git a/Assets/Scripts/terrainToCave.cs.meta b/Assets/Scripts/terrainToCave.cs.meta new file mode 100644 index 0000000..1ae9586 --- /dev/null +++ b/Assets/Scripts/terrainToCave.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5bdd16e8e8c8f3f4c98e6b206f520ae6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Break.mat b/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Break.mat index 4fcbbb9..274979b 100644 --- a/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Break.mat +++ b/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Break.mat @@ -21,18 +21,19 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Break - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec, + type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _NORMALMAP + - BACKFACE_NORMAL_MODE_MIRROR + - _WINDQUALITY_BEST m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: - RenderType: Opaque + stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: @@ -62,6 +63,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ExtraTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 5b651152f95be6f40bba27cd5c0d9e19, type: 3} m_Scale: {x: 1, y: 1} @@ -82,6 +87,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SubsurfaceTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -96,7 +105,11 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - BACKFACE_NORMAL_MODE: 1 + - EFFECT_BILLBOARD: 0 + - EFFECT_EXTRA_TEX: 1 - _AlphaClip: 0 + - _AlphaClipThreshold: 0.33 - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 @@ -113,9 +126,13 @@ Material: - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 + - _HueVariationKwToggle: 1 - _Metallic: 0 + - _NormalMapKwToggle: 1 - _OcclusionStrength: 1 + - _OldHueVarBehavior: 0 - _Parallax: 0.005 + - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Smoothness: 0 @@ -123,12 +140,18 @@ Material: - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 + - _SubsurfaceIndirect: 0.25 + - _SubsurfaceKwToggle: 0 - _Surface: 0 + - _WINDQUALITY: 4 + - _WindQuality: 1 - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _HueVariationColor: {r: 1, g: 0.5, b: 0, a: 0.2} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SubsurfaceColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Leaf.mat b/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Leaf.mat index e330e69..ba4ef72 100644 --- a/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Leaf.mat +++ b/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Leaf.mat @@ -8,18 +8,19 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Leaf - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec, + type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _ALPHATEST_ON + - BACKFACE_NORMAL_MODE_MIRROR + - _WINDQUALITY_BEST m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2450 - stringTagMap: - RenderType: TransparentCutout + m_CustomRenderQueue: -1 + stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: @@ -49,6 +50,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ExtraTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: b8cf017c7a234d246b1ebdc991d1f1ea, type: 3} m_Scale: {x: 1, y: 1} @@ -69,6 +74,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SubsurfaceTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -83,7 +92,11 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - BACKFACE_NORMAL_MODE: 1 + - EFFECT_BILLBOARD: 0 + - EFFECT_EXTRA_TEX: 1 - _AlphaClip: 1 + - _AlphaClipThreshold: 0.33 - _AlphaToMask: 1 - _Blend: 0 - _BlendModePreserveSpecular: 1 @@ -100,9 +113,13 @@ Material: - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 + - _HueVariationKwToggle: 1 - _Metallic: 0 + - _NormalMapKwToggle: 1 - _OcclusionStrength: 1 + - _OldHueVarBehavior: 0 - _Parallax: 0.005 + - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Smoothness: 0 @@ -110,14 +127,20 @@ Material: - _SpecularHighlights: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 + - _SubsurfaceIndirect: 0.25 + - _SubsurfaceKwToggle: 0 - _Surface: 0 + - _WINDQUALITY: 4 + - _WindQuality: 1 - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _HueVariationColor: {r: 1, g: 0.5, b: 0, a: 0.2} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SubsurfaceColor: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] --- !u!114 &7361390738571265420 MonoBehaviour: diff --git a/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Leaf_2.mat b/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Leaf_2.mat index e58841f..b85d649 100644 --- a/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Leaf_2.mat +++ b/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Leaf_2.mat @@ -21,18 +21,19 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Leaf_2 - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec, + type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _ALPHATEST_ON + - BACKFACE_NORMAL_MODE_MIRROR + - _WINDQUALITY_BEST m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2450 - stringTagMap: - RenderType: TransparentCutout + m_CustomRenderQueue: -1 + stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: @@ -58,10 +59,22 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ExtraTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _GlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: d176e0b424fba884b99d0b61eb8a10b2, type: 3} m_Scale: {x: 1, y: 1} @@ -78,10 +91,22 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ShadowOffset: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SubsurfaceTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TranslucencyMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -96,8 +121,14 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - BACKFACE_NORMAL_MODE: 1 + - EFFECT_BILLBOARD: 0 + - EFFECT_EXTRA_TEX: 1 - _AlphaClip: 1 + - _AlphaClipThreshold: 0.33 - _AlphaToMask: 1 + - _BillboardKwToggle: 0 + - _BillboardShadowFade: 0.5 - _Blend: 0 - _BlendModePreserveSpecular: 1 - _BumpScale: 1 @@ -113,22 +144,41 @@ Material: - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 + - _HueVariationKwToggle: 0 - _Metallic: 0 + - _NormalMapKwToggle: 0 - _OcclusionStrength: 1 + - _OldHueVarBehavior: 0 - _Parallax: 0.005 + - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 + - _ShadowStrength: 1 + - _Shininess: 0.078125 - _Smoothness: 0 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 + - _SquashAmount: 1 - _SrcBlend: 1 - _SrcBlendAlpha: 1 + - _SubsurfaceIndirect: 0.25 + - _SubsurfaceKwToggle: 0 - _Surface: 0 + - _TranslucencyViewDependency: 0.7 + - _TwoSided: 2 + - _WINDQUALITY: 4 + - _WindQuality: 0 - _WorkflowMode: 1 - _ZWrite: 1 m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _HueVariation: {r: 1, g: 0.5, b: 0, a: 0.1} + - _HueVariationColor: {r: 1, g: 0.5, b: 0, a: 0.1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + - _SubsurfaceColor: {r: 1, g: 1, b: 1, a: 1} + - _TranslucencyColor: {r: 0.73, g: 0.85, b: 0.40999997, a: 1} + - _TreeInstanceColor: {r: 1, g: 1, b: 1, a: 1} + - _TreeInstanceScale: {r: 1, g: 1, b: 1, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Trunk.mat b/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Trunk.mat index 1d0fbbe..b6bf7f7 100644 --- a/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Trunk.mat +++ b/Assets/assetStore/Next_Spring/Tree_Bundle/Models/Realistic_7/Mobile/Materials/Trunk.mat @@ -21,18 +21,19 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Trunk - m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec, + type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - - _NORMALMAP + - BACKFACE_NORMAL_MODE_MIRROR + - _WINDQUALITY_BEST m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 - stringTagMap: - RenderType: Opaque + stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: @@ -62,6 +63,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ExtraTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 659056781c51981429128d35befed82e, type: 3} m_Scale: {x: 1, y: 1} @@ -82,6 +87,10 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _SubsurfaceTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -96,7 +105,11 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - BACKFACE_NORMAL_MODE: 1 + - EFFECT_BILLBOARD: 0 + - EFFECT_EXTRA_TEX: 1 - _AlphaClip: 0 + - _AlphaClipThreshold: 0.33 - _AlphaToMask: 0 - _Blend: 0 - _BlendModePreserveSpecular: 1 @@ -113,9 +126,13 @@ Material: - _GlossMapScale: 0 - _Glossiness: 0 - _GlossyReflections: 0 + - 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a/Assets/assetStore/Next_Spring/Tree_Bundle/Prefabs/Realistic_7/Mobile/M_Realistic7_11.prefab +++ b/Assets/assetStore/Next_Spring/Tree_Bundle/Prefabs/Realistic_7/Mobile/M_Realistic7_11.prefab @@ -11,6 +11,7 @@ GameObject: - component: {fileID: 2884454990899815773} - component: {fileID: 2281212975289248504} - component: {fileID: 4056767261718896178} + - component: {fileID: 6421326688713371623} m_Layer: 0 m_Name: M_Realistic7_11 m_TagString: Untagged @@ -25,13 +26,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2543535589766987751} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &2281212975289248504 MeshFilter: @@ -84,3 +85,24 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} +--- !u!65 &6421326688713371623 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2543535589766987751} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1.4464396, y: 5.4500446, z: 1.3332222} + m_Center: {x: 0.03945607, y: 2.7250223, z: -0.0082297325} diff --git a/Assets/assetStore/Next_Spring/Tree_Bundle/Prefabs/Realistic_7/Mobile/M_Realistic7_12.prefab b/Assets/assetStore/Next_Spring/Tree_Bundle/Prefabs/Realistic_7/Mobile/M_Realistic7_12.prefab index 8a5343a..0c4abbc 100644 --- a/Assets/assetStore/Next_Spring/Tree_Bundle/Prefabs/Realistic_7/Mobile/M_Realistic7_12.prefab +++ b/Assets/assetStore/Next_Spring/Tree_Bundle/Prefabs/Realistic_7/Mobile/M_Realistic7_12.prefab @@ -11,6 +11,7 @@ GameObject: - component: {fileID: 7076443502613541815} - component: {fileID: 6168603598225259538} - component: {fileID: 8250523065503008984} + - component: {fileID: 7906610872283536277} m_Layer: 0 m_Name: M_Realistic7_12 m_TagString: Untagged @@ -25,13 +26,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7601868861064276237} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &6168603598225259538 MeshFilter: @@ -84,3 +85,24 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} +--- !u!65 &7906610872283536277 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7601868861064276237} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 1.5152442, y: 4.6696563, z: 1.4336537} + m_Center: {x: -0.10254443, y: 2.2456338, z: -0.081386864} diff --git a/Assets/assetStore/Next_Spring/Tree_Bundle/Prefabs/Realistic_7/Mobile/M_Realistic7_4.prefab b/Assets/assetStore/Next_Spring/Tree_Bundle/Prefabs/Realistic_7/Mobile/M_Realistic7_4.prefab index 033fc08..dbc8237 100644 --- a/Assets/assetStore/Next_Spring/Tree_Bundle/Prefabs/Realistic_7/Mobile/M_Realistic7_4.prefab +++ b/Assets/assetStore/Next_Spring/Tree_Bundle/Prefabs/Realistic_7/Mobile/M_Realistic7_4.prefab @@ -11,6 +11,7 @@ GameObject: - component: {fileID: 5545075313475036246} - component: {fileID: 8888921538162109427} - component: {fileID: 6683126630307094329} + - component: {fileID: 1215398420190613650} m_Layer: 0 m_Name: M_Realistic7_4 m_TagString: Untagged @@ -25,13 +26,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5170062221493403372} + serializedVersion: 2 m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &8888921538162109427 MeshFilter: @@ -86,3 +87,24 @@ MeshRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} +--- !u!65 &1215398420190613650 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5170062221493403372} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 2.398656, y: 15.279516, z: 2.5053291} + m_Center: {x: 0.031456947, y: 7.639758, z: -0.030877829} diff --git a/Assets/assetStore/TerrainSampleAssets/TerrainLayers/Tidal_Pools_TerrainLayer.terrainlayer b/Assets/assetStore/TerrainSampleAssets/TerrainLayers/Tidal_Pools_TerrainLayer.terrainlayer index 6e82e2a..2d849a6 100644 --- a/Assets/assetStore/TerrainSampleAssets/TerrainLayers/Tidal_Pools_TerrainLayer.terrainlayer +++ b/Assets/assetStore/TerrainSampleAssets/TerrainLayers/Tidal_Pools_TerrainLayer.terrainlayer @@ -10,7 +10,7 @@ TerrainLayer: m_DiffuseTexture: {fileID: 2800000, guid: 65c50b065f264b042a12153fb6454aa5, type: 3} m_NormalMapTexture: {fileID: 2800000, guid: 28b218fb0e12c994d8f0b586f65545f2, type: 3} m_MaskMapTexture: {fileID: 2800000, guid: e39c4b98a4756b043a23fb5b81e7b25a, type: 3} - m_TileSize: {x: 10, y: 10} + m_TileSize: {x: 4, y: 4} m_TileOffset: {x: 0, y: 0} m_Specular: {r: 0, g: 0, b: 0, a: 1} m_Metallic: 0 diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index ea88784..055f48c 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,6 +6,12 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Scenes/SampleScene.unity - guid: 99c9720ab356a0642a771bea13969a05 + path: Assets/Scenes/cave.unity + guid: 423b3da5264bdae4c81be7f5f8275363 + - enabled: 1 + path: Assets/Scenes/Terrain.unity + guid: 74d1e69de17813448946caba793939de + - enabled: 1 + path: Assets/Scenes/escapePod.unity + guid: cad7efca408a5ab47a8bb747a9c0cdf7 m_configObjects: {} diff --git a/ProjectSettings/Packages/com.unity.probuilder/Settings.json b/ProjectSettings/Packages/com.unity.probuilder/Settings.json index c6d78f8..80b65eb 100644 --- a/ProjectSettings/Packages/com.unity.probuilder/Settings.json +++ b/ProjectSettings/Packages/com.unity.probuilder/Settings.json @@ -144,7 +144,7 @@ { "type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", "key": "ShapeBuilder.LastSize", - "value": "{\"m_Value\":{\"x\":5.152630805969238,\"y\":3.5095863342285158,\"z\":3.029876708984375}}" + "value": "{\"m_Value\":{\"x\":-4.927398681640625,\"y\":3.36370849609375,\"z\":-0.0643310546875}}" }, { "type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",