adding terrain spaceship

This commit is contained in:
Sc0rch-thinks 2024-06-24 21:26:41 +08:00
parent 746ca93406
commit 1a942d36cf
548 changed files with 61065 additions and 124 deletions

6
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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager instance;
void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
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Destroy(gameObject);
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@ -8,7 +8,7 @@ public class Raycasting : MonoBehaviour
Transform playerCamera;
[SerializeField]
int seeDistance;
float seeDistance;
Interactable curretInteractable;
void Update()

View file

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpaceshipDoor : Interactable
{
bool IsOpen = false;
public override void Interact()
{
if (!IsOpen)
{
Vector3 currentRotation = transform.eulerAngles;
currentRotation.z += 115;
transform.eulerAngles = currentRotation;
IsOpen = true;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlideDoor : Interactable
{
bool IsOpen = false;
public GameObject rightDoor;
public GameObject leftDoor;
void SlideRight()
{
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Vector3 currentPosition = transform.position;
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