adding terrain spaceship

This commit is contained in:
Sc0rch-thinks 2024-06-24 21:26:41 +08:00
parent 746ca93406
commit 1a942d36cf
548 changed files with 61065 additions and 124 deletions

6
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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager instance;
void Awake()
{
if (instance == null)
{
instance = this;
DontDestroyOnLoad(gameObject);
}
else if (instance != null && instance != this)
{
Destroy(gameObject);
}
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@ -8,7 +8,7 @@ public class Raycasting : MonoBehaviour
Transform playerCamera; Transform playerCamera;
[SerializeField] [SerializeField]
int seeDistance; float seeDistance;
Interactable curretInteractable; Interactable curretInteractable;
void Update() void Update()

View file

@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpaceshipDoor : Interactable
{
bool IsOpen = false;
public override void Interact()
{
if (!IsOpen)
{
Vector3 currentRotation = transform.eulerAngles;
currentRotation.z += 115;
transform.eulerAngles = currentRotation;
IsOpen = true;
}
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{
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transform.eulerAngles = currentRotation;
IsOpen = false;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlideDoor : Interactable
{
bool IsOpen = false;
public GameObject rightDoor;
public GameObject leftDoor;
void SlideRight()
{
if (!IsOpen)
{
Vector3 currentPosition = transform.position;
currentPosition.z += 2;
transform.position = currentPosition;
IsOpen = true;
}
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{
Vector3 currentPosition = transform.position;
currentPosition.z -= 2;
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}
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{
SlideRight();
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@ -96,7 +96,9 @@ Material:
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@ -105,6 +107,7 @@ Material:
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@ -85,7 +85,9 @@ Material:
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