adding terrain spaceship
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746ca93406
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114
Assets/Scenes/Terrain/ReflectionProbe-0.exr.meta
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21
Assets/Scripts/GameManager.cs
Normal file
21
Assets/Scripts/GameManager.cs
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static GameManager instance;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
else if (instance != null && instance != this)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
|
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|
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|
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userData:
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|
assetBundleVariant:
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|
@ -8,7 +8,7 @@ public class Raycasting : MonoBehaviour
|
||||||
Transform playerCamera;
|
Transform playerCamera;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
int seeDistance;
|
float seeDistance;
|
||||||
Interactable curretInteractable;
|
Interactable curretInteractable;
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
|
25
Assets/Scripts/SpaceshipDoor.cs
Normal file
25
Assets/Scripts/SpaceshipDoor.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpaceshipDoor : Interactable
|
||||||
|
{
|
||||||
|
bool IsOpen = false;
|
||||||
|
public override void Interact()
|
||||||
|
{
|
||||||
|
if (!IsOpen)
|
||||||
|
{
|
||||||
|
Vector3 currentRotation = transform.eulerAngles;
|
||||||
|
currentRotation.z += 115;
|
||||||
|
transform.eulerAngles = currentRotation;
|
||||||
|
IsOpen = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Vector3 currentRotation = transform.eulerAngles;
|
||||||
|
currentRotation.z -= 115;
|
||||||
|
transform.eulerAngles = currentRotation;
|
||||||
|
IsOpen = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/SpaceshipDoor.cs.meta
Normal file
11
Assets/Scripts/SpaceshipDoor.cs.meta
Normal file
|
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33
Assets/Scripts/spaceshipSlidingdoor.cs
Normal file
33
Assets/Scripts/spaceshipSlidingdoor.cs
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SlideDoor : Interactable
|
||||||
|
{
|
||||||
|
bool IsOpen = false;
|
||||||
|
public GameObject rightDoor;
|
||||||
|
public GameObject leftDoor;
|
||||||
|
|
||||||
|
void SlideRight()
|
||||||
|
{
|
||||||
|
if (!IsOpen)
|
||||||
|
{
|
||||||
|
Vector3 currentPosition = transform.position;
|
||||||
|
currentPosition.z += 2;
|
||||||
|
transform.position = currentPosition;
|
||||||
|
IsOpen = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Vector3 currentPosition = transform.position;
|
||||||
|
currentPosition.z -= 2;
|
||||||
|
transform.position = currentPosition;
|
||||||
|
IsOpen = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Interact()
|
||||||
|
{
|
||||||
|
SlideRight();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/spaceshipSlidingdoor.cs.meta
Normal file
11
Assets/Scripts/spaceshipSlidingdoor.cs.meta
Normal file
|
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|
fileFormatVersion: 2
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|
@ -20,7 +20,7 @@ MonoBehaviour:
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@ -96,7 +96,9 @@ Material:
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m_Floats:
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m_Floats:
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@ -105,6 +107,7 @@ Material:
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|
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@ -119,13 +122,14 @@ Material:
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|
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||||||
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|
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|
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|
||||||
- _Color: {r: 0.48507768, g: 0.67556465, b: 0.7830189, a: 1}
|
- _Color: {r: 0.48507768, g: 0.6755646, b: 0.7830188, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
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|
||||||
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
|
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|
||||||
m_BuildTextureStacks: []
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m_BuildTextureStacks: []
|
||||||
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|
|
@ -85,7 +85,9 @@ Material:
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m_Ints: []
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m_Ints: []
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m_Floats:
|
m_Floats:
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||||||
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||||||
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@ -94,6 +96,7 @@ Material:
|
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|
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||||||
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||||||
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|
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||||||
- _Glossiness: 0.477
|
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||||||
|
@ -108,13 +111,14 @@ Material:
|
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- _SmoothnessTextureChannel: 0
|
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|
||||||
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- _SrcBlend: 1
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- _SrcBlend: 1
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Assets/TerrainSampleAssets/Materials/Plant.asset.meta
Normal file
8
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Normal file
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Assets/TerrainSampleAssets/Models.meta
Normal file
8
Assets/TerrainSampleAssets/Models.meta
Normal file
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Assets/TerrainSampleAssets/Models/BushDry_A.asset
Normal file
166
Assets/TerrainSampleAssets/Models/BushDry_A.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/BushDry_A.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/BushDry_A.asset.meta
Normal file
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166
Assets/TerrainSampleAssets/Models/BushDry_B.asset
Normal file
166
Assets/TerrainSampleAssets/Models/BushDry_B.asset
Normal file
File diff suppressed because one or more lines are too long
8
Assets/TerrainSampleAssets/Models/BushDry_B.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/BushDry_B.asset.meta
Normal file
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assetBundleVariant:
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166
Assets/TerrainSampleAssets/Models/Bush_A.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Bush_A.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Bush_A.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Bush_A.asset.meta
Normal file
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166
Assets/TerrainSampleAssets/Models/Bush_B.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Bush_B.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Bush_B.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Bush_B.asset.meta
Normal file
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166
Assets/TerrainSampleAssets/Models/Fern_A.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Fern_A.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Fern_A.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Fern_A.asset.meta
Normal file
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Assets/TerrainSampleAssets/Models/Fern_B.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Fern_B.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Fern_B.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Fern_B.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/Fern_C.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Fern_C.asset
Normal file
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Assets/TerrainSampleAssets/Models/Fern_C.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Fern_C.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/GrassDry_A.asset
Normal file
166
Assets/TerrainSampleAssets/Models/GrassDry_A.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/GrassDry_A.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/GrassDry_A.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/GrassDry_B.asset
Normal file
166
Assets/TerrainSampleAssets/Models/GrassDry_B.asset
Normal file
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Assets/TerrainSampleAssets/Models/GrassDry_B.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/GrassDry_B.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/GrassDry_C.asset
Normal file
166
Assets/TerrainSampleAssets/Models/GrassDry_C.asset
Normal file
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Assets/TerrainSampleAssets/Models/GrassDry_C.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/GrassDry_C.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/Grass_A.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Grass_A.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Grass_A.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Grass_A.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/Grass_B.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Grass_B.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Grass_B.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Grass_B.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/Grass_C.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Grass_C.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Grass_C.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Grass_C.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/Grass_D.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Grass_D.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Grass_D.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Grass_D.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/Heather_A.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Heather_A.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Heather_A.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Heather_A.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/Heather_B.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Heather_B.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Heather_B.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Heather_B.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/Plant_A.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Plant_A.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Plant_A.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Plant_A.asset.meta
Normal file
|
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166
Assets/TerrainSampleAssets/Models/Plant_B.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Plant_B.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Plant_B.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Plant_B.asset.meta
Normal file
|
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|
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|
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166
Assets/TerrainSampleAssets/Models/Plant_C.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Plant_C.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Plant_C.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Plant_C.asset.meta
Normal file
|
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|
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|
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166
Assets/TerrainSampleAssets/Models/Plant_D.asset
Normal file
166
Assets/TerrainSampleAssets/Models/Plant_D.asset
Normal file
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8
Assets/TerrainSampleAssets/Models/Plant_D.asset.meta
Normal file
8
Assets/TerrainSampleAssets/Models/Plant_D.asset.meta
Normal file
|
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|
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|
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8
Assets/TerrainSampleAssets/Prefabs.meta
Normal file
8
Assets/TerrainSampleAssets/Prefabs.meta
Normal file
|
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|
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Assets/TerrainSampleAssets/Prefabs/BushDry_A.prefab
Normal file
85
Assets/TerrainSampleAssets/Prefabs/BushDry_A.prefab
Normal file
|
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|
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