29 lines
680 B
C#
29 lines
680 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StartUI : MonoBehaviour
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{
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public GameObject startUI;
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GameObject player;
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void Start()
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{
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player = GameObject.Find("PlayerCapsule");
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player.GetComponent<CharacterControl>().active=false;
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Time.timeScale = 0f;
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Cursor.visible = true;
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Cursor.lockState = CursorLockMode.Confined;
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}
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public void onStartGame()
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{
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player.GetComponent<CharacterControl>().active=true;
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Time.timeScale = 1f;
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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startUI.SetActive(false);
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}
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}
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