21 lines
476 B
C#
21 lines
476 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GiftBox : Interactable
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{
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[SerializeField]
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GameObject collectableToSpawn;
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[SerializeField]
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AudioClip GiftBoxAudio;
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public override void Interact()
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{
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AudioSource.PlayClipAtPoint(GiftBoxAudio, transform.position, 1f);
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Instantiate(collectableToSpawn, transform.position, collectableToSpawn.transform.rotation);
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base.Interact();
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}
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}
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