26 lines
684 B
C#
26 lines
684 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpaceshipDoor : Interactable
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{
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bool IsOpen = false;
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public override void Interact()
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{
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if (!IsOpen)
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{
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Vector3 currentRotation = transform.eulerAngles;
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currentRotation.z += 115;
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transform.eulerAngles = currentRotation;
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IsOpen = true;
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}
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else
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{
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Vector3 currentRotation = transform.eulerAngles;
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currentRotation.z -= 115;
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transform.eulerAngles = currentRotation;
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IsOpen = false;
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}
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}
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}
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