using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpaceshipDoor : Interactable
{
    bool IsOpen = false;
    public override void Interact()
    {
        if (!IsOpen)
            {
                Vector3 currentRotation = transform.eulerAngles;
                currentRotation.z += 115;
                transform.eulerAngles = currentRotation;
                IsOpen = true;
            }
            else
            {
                Vector3 currentRotation = transform.eulerAngles;
                currentRotation.z -= 115;
                transform.eulerAngles = currentRotation;
                IsOpen = false;
            }
    }
}
