meta: adding firebase auth sdk
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|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
====================================================================================================
|
||||
This package uses MiniJSON
|
||||
|
||||
Copyright (c) 2013 Calvin Rien
|
||||
|
||||
Based on the JSON parser by Patrick van Bergen
|
||||
http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
|
||||
|
||||
Simplified it so that it doesn't throw exceptions
|
||||
and can be used in Unity iPhone with maximum code stripping.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
13
Game/Assets/ExternalDependencyManager/Editor/LICENSE.meta
Normal file
13
Game/Assets/ExternalDependencyManager/Editor/LICENSE.meta
Normal file
|
@ -0,0 +1,13 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 805e2c2846dd44248246ef896b03c176
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-1.2.183
|
||||
- gvh_version-12.3.0
|
||||
- gvhp_exportpath-ExternalDependencyManager/Editor/LICENSE
|
||||
timeCreated: 1584567712
|
||||
licenseType: Pro
|
||||
TextScriptImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
897
Game/Assets/ExternalDependencyManager/Editor/README.md
Normal file
897
Game/Assets/ExternalDependencyManager/Editor/README.md
Normal file
|
@ -0,0 +1,897 @@
|
|||
# External Dependency Manager for Unity
|
||||
|
||||
[![openupm](https://img.shields.io/npm/v/com.google.external-dependency-manager?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.google.external-dependency-manager/)
|
||||
[![openupm](https://img.shields.io/badge/dynamic/json?color=brightgreen&label=downloads&query=%24.downloads&suffix=%2Fmonth&url=https%3A%2F%2Fpackage.openupm.com%2Fdownloads%2Fpoint%2Flast-month%2Fcom.google.external-dependency-manager)](https://openupm.com/packages/com.google.external-dependency-manager/)
|
||||
|
||||
## Overview
|
||||
|
||||
The External Dependency Manager for Unity (EDM4U) (formerly Play Services
|
||||
Resolver/Jar Resolver) is intended to be used by any Unity package or user that
|
||||
requires:
|
||||
|
||||
* Android specific libraries (e.g
|
||||
[AARs](https://developer.android.com/studio/projects/android-library.html))
|
||||
|
||||
* iOS [CocoaPods](https://cocoapods.org/)
|
||||
|
||||
* Version management of transitive dependencies
|
||||
|
||||
* Management of Package Manager (PM) Registries
|
||||
|
||||
If you want to add and use iOS/Android dependencies directly in your project,
|
||||
then you should to install EDM4U in your project.
|
||||
|
||||
If you are a package user and the plugin you are using depends on EDM4U, *and*
|
||||
the package does not include EDM4U as a package dependency already, then you
|
||||
should to install EDM4U in your project.
|
||||
|
||||
If you are a UPM package maintainer and your package requires EDM4U, then you
|
||||
should add EDM4U as a
|
||||
[package dependency](https://docs.unity3d.com/2019.3/Documentation/Manual/upm-dependencies.html)
|
||||
in your package manifest (`package.json`):
|
||||
|
||||
```json
|
||||
{
|
||||
"dependencies": {
|
||||
"com.google.external-dependency-manager": "1.2.178"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
You should still install EDM4U to test out the package during development.
|
||||
|
||||
If you are a legacy `.unitypackage` package maintainer and your package requires
|
||||
EDM4U, please ask the user to install EDM4U separately. You should install EDM4U
|
||||
to test out the package during development.
|
||||
|
||||
Updated releases are available on
|
||||
[GitHub](https://github.com/googlesamples/unity-jar-resolver)
|
||||
|
||||
## Requirements
|
||||
|
||||
The *Android Resolver* and *iOS Resolver* components of the plugin only work
|
||||
with Unity version 4.6.8 or higher.
|
||||
|
||||
The *Version Handler* component only works with Unity 5.x or higher as it
|
||||
depends upon the `PluginImporter` UnityEditor API.
|
||||
|
||||
The *Package Manager Resolver* component only works with Unity 2018.4 or above,
|
||||
when [scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html) support
|
||||
was added to the Package Manager.
|
||||
|
||||
## Getting Started
|
||||
|
||||
Check out [troubleshooting](troubleshooting-faq.md) if you need help.
|
||||
|
||||
### Install via OpenUPM
|
||||
|
||||
EDM4U is available on
|
||||
[OpenUPM](https://openupm.com/packages/com.google.external-dependency-manager/):
|
||||
|
||||
```shell
|
||||
openupm add com.google.external-dependency-manager
|
||||
```
|
||||
|
||||
### Install via Google APIs for Unity
|
||||
|
||||
EDM4U is available both in UPM and legacy `.unitypackage` formats on
|
||||
[Google APIs for Unity](https://developers.google.com/unity/archive#external_dependency_manager_for_unity).
|
||||
|
||||
You may install the UPM version (.tgz) as a
|
||||
[local UPM package](https://docs.unity3d.com/Manual/upm-ui-local.html).
|
||||
|
||||
You can also install EDM4U in your project as a `.unitypackage`. This is not
|
||||
recommended due to potential conflicts.
|
||||
|
||||
### Conflict Resolution
|
||||
|
||||
For historical reasons, a package maintainer may choose to embed EDM4U in their
|
||||
package for ease of installation. This will create a conflict when you try to
|
||||
install EDM4U with the steps above, or with another package with embedded EDM4U.
|
||||
If your project imported a `.unitypackage` that has a copy of EDM4U embedded in
|
||||
it, you may safely delete it from your Assets folder. If your project depends on
|
||||
another UPM package with EDM4U, please reach out to the package maintainer and
|
||||
ask them to replace it with a dependency to this package. In the meantime, you
|
||||
can workaround the issue by copying the package to your Packages folder (to
|
||||
create an
|
||||
[embedded package](https://docs.unity3d.com/Manual/upm-concepts.html#Embedded))
|
||||
and perform the steps yourself to avoid a dependency conflict.
|
||||
|
||||
### Config file
|
||||
|
||||
To start adding dependencies to your project, copy and rename the
|
||||
[SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml)
|
||||
file into your plugin and add the dependencies your project requires.
|
||||
|
||||
The XML file needs to be under an `Editor` directory and match the name
|
||||
`*Dependencies.xml`. For example, `MyPlugin/Editor/MyPluginDependencies.xml`.
|
||||
|
||||
## Usages
|
||||
|
||||
### Android Resolver
|
||||
|
||||
The Android Resolver copies specified dependencies from local or remote Maven
|
||||
repositories into the Unity project when a user selects Android as the build
|
||||
target in the Unity editor.
|
||||
|
||||
For example, to add the Google Play Games library
|
||||
(`com.google.android.gms:play-services-games` package) at version `9.8.0` to the
|
||||
set of a plugin's Android dependencies:
|
||||
|
||||
```xml
|
||||
<dependencies>
|
||||
<androidPackages>
|
||||
<androidPackage spec="com.google.android.gms:play-services-games:9.8.0">
|
||||
<androidSdkPackageIds>
|
||||
<androidSdkPackageId>extra-google-m2repository</androidSdkPackageId>
|
||||
</androidSdkPackageIds>
|
||||
</androidPackage>
|
||||
</androidPackages>
|
||||
</dependencies>
|
||||
```
|
||||
|
||||
The version specification (last component) supports:
|
||||
|
||||
* Specific versions e.g `9.8.0`
|
||||
|
||||
* Partial matches e.g `9.8.+` would match 9.8.0, 9.8.1 etc. choosing the most
|
||||
recent version
|
||||
|
||||
* Latest version using `LATEST` or `+`. We do *not* recommend using this
|
||||
unless you're 100% sure the library you depend upon will not break your
|
||||
Unity plugin in future
|
||||
|
||||
The above example specifies the dependency as a component of the Android SDK
|
||||
manager such that the Android SDK manager will be executed to install the
|
||||
package if it's not found. If your Android dependency is located on Maven
|
||||
central it's possible to specify the package simply using the `androidPackage`
|
||||
element:
|
||||
|
||||
```xml
|
||||
<dependencies>
|
||||
<androidPackages>
|
||||
<androidPackage spec="com.google.api-client:google-api-client-android:1.22.0" />
|
||||
</androidPackages>
|
||||
</dependencies>
|
||||
```
|
||||
|
||||
#### Auto-resolution
|
||||
|
||||
By default the Android Resolver automatically monitors the dependencies you have
|
||||
specified and the `Plugins/Android` folder of your Unity project. The resolution
|
||||
process runs when the specified dependencies are not present in your project.
|
||||
|
||||
The *auto-resolution* process can be disabled via the `Assets > External
|
||||
Dependency Manager > Android Resolver > Settings` menu.
|
||||
|
||||
Manual resolution can be performed using the following menu options:
|
||||
|
||||
* `Assets > External Dependency Manager > Android Resolver > Resolve`
|
||||
|
||||
* `Assets > External Dependency Manager > Android Resolver > Force Resolve`
|
||||
|
||||
#### Deleting libraries
|
||||
|
||||
Resolved packages are tracked via asset labels by the Android Resolver. They can
|
||||
easily be deleted using the `Assets > External Dependency Manager > Android
|
||||
Resolver > Delete Resolved Libraries` menu item.
|
||||
|
||||
#### Android Manifest Variable Processing
|
||||
|
||||
Some AAR files (for example play-services-measurement) contain variables that
|
||||
are processed by the Android Gradle plugin. Unfortunately, Unity does not
|
||||
perform the same processing when using Unity's Internal Build System, so the
|
||||
Android Resolver plugin handles known cases of this variable substitution by
|
||||
exploding the AAR into a folder and replacing `${applicationId}` with the
|
||||
`bundleID`.
|
||||
|
||||
Disabling AAR explosion and therefore Android manifest processing can be done
|
||||
via the `Assets > External Dependency Manager > Android Resolver > Settings`
|
||||
menu. You may want to disable explosion of AARs if you're exporting a project to
|
||||
be built with Gradle/Android Studio.
|
||||
|
||||
#### ABI Stripping
|
||||
|
||||
Some AAR files contain native libraries (.so files) for each ABI supported by
|
||||
Android. Unfortunately, when targeting a single ABI (e.g x86), Unity does not
|
||||
strip native libraries for unused ABIs. To strip unused ABIs, the Android
|
||||
Resolver plugin explodes an AAR into a folder and removes unused ABIs to reduce
|
||||
the built APK size. Furthermore, if native libraries are not stripped from an
|
||||
APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a libraries)
|
||||
Android may attempt to load the wrong library for the current runtime ABI
|
||||
completely breaking your plugin when targeting some architectures.
|
||||
|
||||
AAR explosion and therefore ABI stripping can be disabled via the `Assets >
|
||||
External Dependency Manager > Android Resolver > Settings` menu. You may want to
|
||||
disable explosion of AARs if you're exporting a project to be built with
|
||||
Gradle/Android Studio.
|
||||
|
||||
#### Resolution Strategies
|
||||
|
||||
By default the Android Resolver will use Gradle to download dependencies prior
|
||||
to integrating them into a Unity project. This works with Unity's internal build
|
||||
system and Gradle/Android Studio project export.
|
||||
|
||||
It's possible to change the resolution strategy via the `Assets > External
|
||||
Dependency Manager > Android Resolver > Settings` menu.
|
||||
|
||||
##### Download Artifacts with Gradle
|
||||
|
||||
Using the default resolution strategy, the Android resolver executes the
|
||||
following operations:
|
||||
|
||||
- Remove the result of previous Android resolutions. E.g Delete all files and
|
||||
directories labeled with "gpsr" under `Plugins/Android` from the project.
|
||||
|
||||
- Collect the set of Android dependencies (libraries) specified by a project's
|
||||
`*Dependencies.xml` files.
|
||||
|
||||
- Run `download_artifacts.gradle` with Gradle to resolve conflicts and, if
|
||||
successful, download the set of resolved Android libraries (AARs, JARs).
|
||||
|
||||
- Process each AAR/JAR so that it can be used with the currently selected
|
||||
Unity build system (e.g Internal vs. Gradle, Export vs. No Export). This
|
||||
involves patching each reference to `applicationId` in the
|
||||
`AndroidManifest.xml` with the project's bundle ID. This means resolution
|
||||
must be run again if the bundle ID has changed.
|
||||
|
||||
- Move the processed AARs to `Plugins/Android` so they will be included when
|
||||
Unity invokes the Android build.
|
||||
|
||||
##### Integrate into mainTemplate.gradle
|
||||
|
||||
Unity 5.6 introduced support for customizing the `build.gradle` used to build
|
||||
Unity projects with Gradle. When the *Patch mainTemplate.gradle* setting is
|
||||
enabled, rather than downloading artifacts before the build, Android resolution
|
||||
results in the execution of the following operations:
|
||||
|
||||
- Remove the result of previous Android resolutions. E.g Delete all files and
|
||||
directories labeled with "gpsr" under `Plugins/Android` from the project and
|
||||
remove sections delimited with `// Android Resolver * Start` and `// Android
|
||||
Resolver * End` lines.
|
||||
|
||||
- Collect the set of Android dependencies (libraries) specified by a project's
|
||||
`*Dependencies.xml` files.
|
||||
|
||||
- Rename any `.srcaar` files in the build to `.aar` and exclude them from
|
||||
being included directly by Unity in the Android build as
|
||||
`mainTemplate.gradle` will be patched to include them instead from their
|
||||
local maven repositories.
|
||||
|
||||
- Inject the required Gradle repositories into `mainTemplate.gradle` at the
|
||||
line matching the pattern `.*apply plugin:
|
||||
'com\.android\.(application|library)'.*` or the section starting at the line
|
||||
`// Android Resolver Repos Start`. If you want to control the injection
|
||||
point in the file, the section delimited by the lines `// Android Resolver
|
||||
Repos Start` and `// Android Resolver Repos End` should be placed in the
|
||||
global scope before the `dependencies` section.
|
||||
|
||||
- Inject the required Android dependencies (libraries) into
|
||||
`mainTemplate.gradle` at the line matching the pattern `***DEPS***` or the
|
||||
section starting at the line `// Android Resolver Dependencies Start`. If
|
||||
you want to control the injection point in the file, the section delimited
|
||||
by the lines `// Android Resolver Dependencies Start` and `// Android
|
||||
Resolver Dependencies End` should be placed in the `dependencies` section.
|
||||
|
||||
- Inject the packaging options logic, which excludes architecture specific
|
||||
libraries based upon the selected build target, into `mainTemplate.gradle`
|
||||
at the line matching the pattern `android +{` or the section starting at the
|
||||
line `// Android Resolver Exclusions Start`. If you want to control the
|
||||
injection point in the file, the section delimited by the lines `// Android
|
||||
Resolver Exclusions Start` and `// Android Resolver Exclusions End` should
|
||||
be placed in the global scope before the `android` section.
|
||||
|
||||
#### Dependency Tracking
|
||||
|
||||
The Android Resolver creates the
|
||||
`ProjectSettings/AndroidResolverDependencies.xml` to quickly determine the set
|
||||
of resolved dependencies in a project. This is used by the auto-resolution
|
||||
process to only run the expensive resolution process when necessary.
|
||||
|
||||
#### Displaying Dependencies
|
||||
|
||||
It's possible to display the set of dependencies the Android Resolver would
|
||||
download and process in your project via the `Assets > External Dependency
|
||||
Manager > Android Resolver > Display Libraries` menu item.
|
||||
|
||||
### iOS Resolver
|
||||
|
||||
The iOS resolver component of this plugin manages
|
||||
[CocoaPods](https://cocoapods.org/). A CocoaPods `Podfile` is generated and the
|
||||
`pod` tool is executed as a post build process step to add dependencies to the
|
||||
Xcode project exported by Unity.
|
||||
|
||||
Dependencies for iOS are added by referring to CocoaPods.
|
||||
|
||||
For example, to add the AdMob pod, version 7.0 or greater with bitcode enabled:
|
||||
|
||||
```xml
|
||||
<dependencies>
|
||||
<iosPods>
|
||||
<iosPod name="Google-Mobile-Ads-SDK" version="~> 7.0" bitcodeEnabled="true"
|
||||
minTargetSdk="6.0" addToAllTargets="false" />
|
||||
</iosPods>
|
||||
</dependencies>
|
||||
```
|
||||
|
||||
#### Integration Strategies
|
||||
|
||||
The `CocoaPods` are either:
|
||||
|
||||
* Downloaded and injected into the Xcode project file directly, rather than
|
||||
creating a separate xcworkspace. We call this `Xcode project` integration.
|
||||
|
||||
* If the Unity version supports opening a xcworkspace file, the `pod` tool is
|
||||
used as intended to generate a xcworkspace which references the CocoaPods.
|
||||
We call this `Xcode workspace` integration.
|
||||
|
||||
The resolution strategy can be changed via the `Assets > External Dependency
|
||||
Manager > iOS Resolver > Settings` menu.
|
||||
|
||||
##### Appending text to generated Podfile
|
||||
|
||||
In order to modify the generated Podfile you can create a script like this:
|
||||
|
||||
```csharp
|
||||
using System.IO;
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEngine;
|
||||
|
||||
public class PostProcessIOS : MonoBehaviour
|
||||
{
|
||||
// Must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and
|
||||
// that it's added before "pod install" (50).
|
||||
[PostProcessBuildAttribute(45)]
|
||||
private static void PostProcessBuild_iOS(BuildTarget target, string buildPath)
|
||||
{
|
||||
if (target == BuildTarget.iOS)
|
||||
{
|
||||
using (StreamWriter sw = File.AppendText(buildPath + "/Podfile"))
|
||||
{
|
||||
// E.g. add an app extension
|
||||
sw.WriteLine("\ntarget 'NSExtension' do\n pod 'Firebase/Messaging', '6.6.0'\nend");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Package Manager Resolver
|
||||
|
||||
Adding registries to the
|
||||
[Package Manager](https://docs.unity3d.com/Manual/Packages.html) (PM) is a
|
||||
manual process. The Package Manager Resolver (PMR) component of this plugin
|
||||
makes it easy for plugin maintainers to distribute new PM registry servers and
|
||||
easy for plugin users to manage PM registry servers.
|
||||
|
||||
#### Adding Registries
|
||||
|
||||
For example, to add a registry for plugins in the scope `com.coolstuff`:
|
||||
|
||||
```xml
|
||||
<registries>
|
||||
<registry name="Cool Stuff"
|
||||
url="https://unityregistry.coolstuff.com"
|
||||
termsOfService="https://coolstuff.com/unityregistry/terms"
|
||||
privacyPolicy="https://coolstuff.com/unityregistry/privacy">
|
||||
<scopes>
|
||||
<scope>com.coolstuff</scope>
|
||||
</scopes>
|
||||
</registry>
|
||||
</registries>
|
||||
```
|
||||
|
||||
When PMR is loaded it will prompt the developer to add the registry to their
|
||||
project if it isn't already present in the `Packages/manifest.json` file.
|
||||
|
||||
For more information, see Unity's documentation on
|
||||
[scoped package registries](https://docs.unity3d.com/Manual/upm-scoped.html).
|
||||
|
||||
#### Managing Registries
|
||||
|
||||
It's possible to add and remove registries that are specified via PMR XML
|
||||
configuration files via the following menu options:
|
||||
|
||||
* `Assets > External Dependency Manager > Package Manager Resolver > Add
|
||||
Registries` will prompt the user with a window which allows them to add
|
||||
registries discovered in the project to the Package Manager.
|
||||
|
||||
* `Assets > External Dependency Manager > Package Manager Resolver > Remove
|
||||
Registries` will prompt the user with a window which allows them to remove
|
||||
registries discovered in the project from the Package Manager.
|
||||
|
||||
* `Assets > External Dependency Manager > Package Manager Resolver > Modify
|
||||
Registries` will prompt the user with a window which allows them to add or
|
||||
remove registries discovered in the project.
|
||||
|
||||
#### Migration
|
||||
|
||||
PMR can migrate Version Handler packages installed in the `Assets` folder to PM
|
||||
packages. This requires the plugins to implement the following:
|
||||
|
||||
* `.unitypackage` must include a Version Handler manifests that describes the
|
||||
components of the plugin. If the plugin has no dependencies the manifest
|
||||
would just include the files in the plugin.
|
||||
|
||||
* The PM package JSON provided by the registry must include a keyword (in the
|
||||
`versions.VERSION.keyword` list) that maps the PM package to a Version
|
||||
Handler package using the format `vh-name:VERSION_HANDLER_MANIFEST_NAME`
|
||||
where `VERSION_HANDLER_MANIFEST_NAME` is the name of the manifest defined in
|
||||
the `.unitypackage`. For more information see the description of the
|
||||
`gvhp_manifestname` asset label in the [Version Handler](#version-handler)
|
||||
section.
|
||||
|
||||
When using the `Assets > External Dependency Manager > Package Manager
|
||||
Resolver > Migrate Packages` menu option, PMR then will:
|
||||
|
||||
* List all Version Handler manager packages in the project.
|
||||
|
||||
* Search all available packages in the PM registries and fetch keywords
|
||||
associated with each package parsing the Version Handler manifest names for
|
||||
each package.
|
||||
|
||||
* Map each installed Version Handler package to a PM package.
|
||||
|
||||
* Prompt the user to migrate the discovered packages.
|
||||
|
||||
* Perform package migration for all selected packages if the user clicks the
|
||||
`Apply` button.
|
||||
|
||||
#### Configuration
|
||||
|
||||
PMR can be configured via the `Assets > External Dependency Manager > Package
|
||||
Manager Resolver > Settings` menu option:
|
||||
|
||||
* `Add package registries` when enabled, when the plugin loads or registry
|
||||
configuration files change, this will prompt the user to add registries that
|
||||
are not present in the Package Manager.
|
||||
|
||||
* `Prompt to add package registries` will cause a developer to be prompted
|
||||
with a window that will ask for confirmation before adding registries. When
|
||||
this is disabled registries are added silently to the project.
|
||||
|
||||
* `Prompt to migrate packages` will cause a developer to be prompted with a
|
||||
window that will ask for confirmation before migrating packages installed in
|
||||
the `Assets` directory to PM packages.
|
||||
|
||||
* `Enable Analytics Reporting` when enabled, reports the use of the plugin to
|
||||
the developers so they can make imrpovements.
|
||||
|
||||
* `Verbose logging` when enabled prints debug information to the console which
|
||||
can be useful when filing bug reports.
|
||||
|
||||
### Version Handler
|
||||
|
||||
The Version Handler component of this plugin manages:
|
||||
|
||||
* Shared Unity plugin dependencies.
|
||||
|
||||
* Upgrading Unity plugins by cleaning up old files from previous versions.
|
||||
|
||||
* Uninstallation of plugins that are distributed with manifest files.
|
||||
|
||||
* Restoration of plugin assets to their original install locations if assets
|
||||
are tagged with the `exportpath` label.
|
||||
|
||||
Since the Version Handler needs to modify Unity asset metadata (`.meta` files),
|
||||
to enable/disable components, rename and delete asset files it does not work
|
||||
with Package Manager installed packages. It's still possible to include EDM4U in
|
||||
Package Manager packages, the Version Handler component simply won't do anything
|
||||
to PM plugins in this case.
|
||||
|
||||
#### Using Version Handler Managed Plugins
|
||||
|
||||
If a plugin is imported at multiple different versions into a project, if the
|
||||
Version Handler is enabled, it will automatically check all managed assets to
|
||||
determine the set of assets that are out of date and assets that should be
|
||||
removed. To disable automatic checking managed assets disable the `Enable
|
||||
version management` option in the `Assets > External Dependency Manager >
|
||||
Version Handler > Settings` menu.
|
||||
|
||||
If version management is disabled, it's possible to check managed assets
|
||||
manually using the `Assets > External Dependency Manager > Version Handler >
|
||||
Update` menu option.
|
||||
|
||||
##### Listing Managed Plugins
|
||||
|
||||
Plugins managed by the Version Handler, those that ship with manifest files, can
|
||||
displayed using the `Assets > External Dependency Manager > Version Handler >
|
||||
Display Managed Packages` menu option. The list of plugins are written to the
|
||||
console window along with the set of files used by each plugin.
|
||||
|
||||
##### Uninstalling Managed Plugins
|
||||
|
||||
Plugins managed by the Version Handler, those that ship with manifest files, can
|
||||
be removed using the `Assets > External Dependency Manager > Version Handler >
|
||||
Uninstall Managed Packages` menu option. This operation will display a window
|
||||
that allows a developer to select a set of plugins to remove which will remove
|
||||
all files owned by each plugin excluding those that are in use by other
|
||||
installed plugins.
|
||||
|
||||
Files managed by the Version Handler, those labeled with the `gvh` asset label,
|
||||
can be checked to see whether anything needs to be upgraded, disabled or removed
|
||||
using the `Assets > External Dependency Manager > Version Handler > Update` menu
|
||||
option.
|
||||
|
||||
##### Restore Install Paths
|
||||
|
||||
Some developers move assets around in their project which can make it harder for
|
||||
plugin maintainers to debug issues if this breaks Unity's
|
||||
[special folders](https://docs.unity3d.com/Manual/SpecialFolders.html) rules. If
|
||||
assets are labeled with their original install/export path (see
|
||||
`gvhp_exportpath` below), Version Handler can restore assets to their original
|
||||
locations when using the `Assets > External Dependency Manager > Version
|
||||
Handler > Move Files To Install Locations` menu option.
|
||||
|
||||
##### Settings
|
||||
|
||||
Some behavior of the Version Handler can be configured via the `Assets >
|
||||
External Dependency Manager > Version Handler > Settings` menu option.
|
||||
|
||||
* `Enable version management` controls whether the plugin should automatically
|
||||
check asset versions and apply changes. If this is disabled the process
|
||||
should be run manually when installing or upgrading managed plugins using
|
||||
`Assets > External Dependency Manager > Version Handler > Update`.
|
||||
|
||||
* `Rename to canonical filenames` is a legacy option that will rename files to
|
||||
remove version numbers and other labels from filenames.
|
||||
|
||||
* `Prompt for obsolete file deletion` enables the display of a window when
|
||||
obsolete files are deleted allowing the developer to select which files to
|
||||
delete and those to keep.
|
||||
|
||||
* `Allow disabling files via renaming` controls whether obsolete or disabled
|
||||
files should be disabled by renaming them to `myfilename_DISABLED`. Renaming
|
||||
to disable files is required in some scenarios where Unity doesn't support
|
||||
removing files from the build via the PluginImporter.
|
||||
|
||||
* `Enable Analytics Reporting` enables/disables usage reporting to plugin
|
||||
developers to improve the product.
|
||||
|
||||
* `Verbose logging` enables *very* noisy log output that is useful for
|
||||
debugging while filing a bug report or building a new managed plugin.
|
||||
|
||||
* `Use project settings` saves settings for the plugin in the project rather
|
||||
than system-wide.
|
||||
|
||||
#### Redistributing a Managed Plugin
|
||||
|
||||
The Version Handler employs a couple of methods for managing version selection,
|
||||
upgrade and removal of plugins.
|
||||
|
||||
* Each plugin can ship with a manifest file that lists the files it includes.
|
||||
This makes it possible for Version Handler to calculate the difference in
|
||||
assets between the most recent release of a plugin and the previous release
|
||||
installed in a project. If a files are removed the Version Handler will
|
||||
prompt the user to clean up obsolete files.
|
||||
|
||||
* Plugins can ship using assets with unique names, unique GUIDs and version
|
||||
number labels. Version numbers can be attached to assets using labels or
|
||||
added to the filename (e.g `myfile.txt` would be `myfile_version-x.y.z.txt).
|
||||
This allows the Version Handler to determine which set of files are the same
|
||||
file at different versions, select the most recent version and prompt the
|
||||
developer to clean up old versions.
|
||||
|
||||
Unity plugins can be managed by the Version Handler using the following steps:
|
||||
|
||||
1. Add the `gvh` asset label to each asset (file) you want Version Handler to
|
||||
manage.
|
||||
|
||||
1. Add the `gvh_version-VERSION` label to each asset where `VERSION` is the
|
||||
version of the plugin you're releasing (e.g 1.2.3).
|
||||
|
||||
1. Add the `gvhp_exportpath-PATH` label to each asset where `PATH` is the
|
||||
export path of the file when the `.unitypackage` is created. This is used to
|
||||
track files if they're moved around in a project by developers.
|
||||
|
||||
1. Optional: Add `gvh_targets-editor` label to each editor DLL in your plugin
|
||||
and disable `editor` as a target platform for the DLL. The Version Handler
|
||||
will enable the most recent version of this DLL when the plugin is imported.
|
||||
|
||||
1. Optional: If your plugin is included in other Unity plugins, you should add
|
||||
the version number to each filename and change the GUID of each asset. This
|
||||
allows multiple versions of your plugin to be imported into a Unity project,
|
||||
with the Version Handler component activating only the most recent version.
|
||||
|
||||
1. Create a manifest text file named `MY_UNIQUE_PLUGIN_NAME_VERSION.txt` that
|
||||
lists all the files in your plugin relative to the project root. Then add
|
||||
the `gvh_manifest` label to the asset to indicate this file is a plugin
|
||||
manifest.
|
||||
|
||||
1. Optional: Add a `gvhp_manifestname-NAME` label to your manifest file to
|
||||
provide a human readable name for your package. If this isn't provided the
|
||||
name of the manifest file will be used as the package name. NAME can match
|
||||
the pattern `[0-9]+[a-zA-Z -]` where a leading integer will set the priority
|
||||
of the name where `0` is the highest priority and preferably used as the
|
||||
display name. The lowest value (i.e highest priority name) will be used as
|
||||
the display name and all other specified names will be aliases of the
|
||||
display name. Aliases can refer to previous names of the package allowing
|
||||
renaming across published versions.
|
||||
|
||||
1. Redistribute EDM4U Unity plugin with your plugin. See the
|
||||
[Plugin Redistribution](#plugin-redistribution) section for details.
|
||||
|
||||
If you follow these steps:
|
||||
|
||||
* When users import a newer version of your plugin, files referenced by the
|
||||
older version's manifest are cleaned up.
|
||||
|
||||
* The latest version of the plugin will be selected when users import multiple
|
||||
packages that include your plugin, assuming the steps in
|
||||
[Plugin Redistribution](#plugin-redistribution) are followed.
|
||||
|
||||
## Background
|
||||
|
||||
Many Unity plugins have dependencies upon Android specific libraries, iOS
|
||||
CocoaPods, and sometimes have transitive dependencies upon other Unity plugins.
|
||||
This causes the following problems:
|
||||
|
||||
* Integrating platform specific (e.g Android and iOS) libraries within a Unity
|
||||
project can be complex and a burden on a Unity plugin maintainer.
|
||||
* The process of resolving conflicting dependencies on platform specific
|
||||
libraries is pushed to the developer attempting to use a Unity plugin. The
|
||||
developer trying to use your plugin is very likely to give up when faced
|
||||
with Android or iOS specific build errors.
|
||||
* The process of resolving conflicting Unity plugins (due to shared Unity
|
||||
plugin components) is pushed to the developer attempting to use your Unity
|
||||
plugin. In an effort to resolve conflicts, the developer will very likely
|
||||
attempt to resolve problems by deleting random files in your plugin, report
|
||||
bugs when that doesn't work and finally give up.
|
||||
|
||||
EDM4U provides solutions for each of these problems.
|
||||
|
||||
### Android Dependency Management
|
||||
|
||||
The *Android Resolver* component of this plugin will download and integrate
|
||||
Android library dependencies and handle any conflicts between plugins that share
|
||||
the same dependencies.
|
||||
|
||||
Without the Android Resolver, typically Unity plugins bundle their AAR and JAR
|
||||
dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google Play
|
||||
Games Android library would redistribute the library and its transitive
|
||||
dependencies in the folder `SomePlugin/Android/`. When a user imports
|
||||
`SomeOtherPlugin` that includes the same libraries (potentially at different
|
||||
versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and
|
||||
`SomeOtherPlugin` will see an error when building for Android that can be hard
|
||||
to interpret.
|
||||
|
||||
Using the Android Resolver to manage Android library dependencies:
|
||||
|
||||
* Solves Android library conflicts between plugins.
|
||||
* Handles all of the various processing steps required to use Android
|
||||
libraries (AARs, JARs) in Unity 4.x and above projects. Almost all versions
|
||||
of Unity have - at best - partial support for AARs.
|
||||
* (Experimental) Supports minification of included Java components without
|
||||
exporting a project.
|
||||
|
||||
### iOS Dependency Management
|
||||
|
||||
The *iOS Resolver* component of this plugin integrates with
|
||||
[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries and
|
||||
frameworks into the Xcode project Unity generates when building for iOS. Using
|
||||
CocoaPods allows multiple plugins to utilize shared components without forcing
|
||||
developers to fix either duplicate or incompatible versions of libraries
|
||||
included through multiple Unity plugins in their project.
|
||||
|
||||
### Package Manager Registry Setup
|
||||
|
||||
The [Package Manager](https://docs.unity3d.com/Manual/Packages.html) (PM) makes
|
||||
use of [NPM](https://www.npmjs.com/) registry servers for package hosting and
|
||||
provides ways to discover, install, upgrade and uninstall packages. This makes
|
||||
it easier for developers to manage plugins within their projects.
|
||||
|
||||
However, installing additional package registries requires a few manual steps
|
||||
that can potentially be error prone. The *Package Manager Resolver* component of
|
||||
this plugin integrates with [PM](https://docs.unity3d.com/Manual/Packages.html)
|
||||
to provide a way to auto-install PM package registries when a `.unitypackage` is
|
||||
installed which allows plugin maintainers to ship a `.unitypackage` that can
|
||||
provide access to their own PM registry server to make it easier for developers
|
||||
to manage their plugins.
|
||||
|
||||
### Unity Plugin Version Management
|
||||
|
||||
Finally, the *Version Handler* component of this plugin simplifies the process
|
||||
of managing transitive dependencies of Unity plugins and each plugin's upgrade
|
||||
process.
|
||||
|
||||
For example, without the Version Handler plugin, if:
|
||||
|
||||
* Unity plugin `SomePlugin` includes `EDM4U` plugin at version 1.1.
|
||||
* Unity plugin `SomeOtherPlugin` includes `EDM4U` plugin at version 1.2.
|
||||
|
||||
The version of `EDM4U` included in the developer's project depends upon the
|
||||
order the developer imports `SomePlugin` or `SomeOtherPlugin`.
|
||||
|
||||
This results in:
|
||||
|
||||
* `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin`
|
||||
is imported.
|
||||
* `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then `SomePlugin`
|
||||
is imported.
|
||||
|
||||
The Version Handler solves the problem of managing transitive dependencies by:
|
||||
|
||||
* Specifying a set of packaging requirements that enable a plugin at different
|
||||
versions to be imported into a Unity project.
|
||||
* Providing activation logic that selects the latest version of a plugin
|
||||
within a project.
|
||||
|
||||
When using the Version Handler to manage `EDM4U` included in `SomePlugin` and
|
||||
`SomeOtherPlugin`, from the prior example, version 1.2 will always be the
|
||||
version activated in a developer's Unity project.
|
||||
|
||||
Plugin creators are encouraged to adopt this library to ease integration for
|
||||
their customers. For more information about integrating EDM4U into your own
|
||||
plugin, see the [Plugin Redistribution](#plugin-redistribution) section of this
|
||||
document.
|
||||
|
||||
## Analytics
|
||||
|
||||
The External Dependency Manager for Unity plugin by default logs usage to Google
|
||||
Analytics. The purpose of the logging is to quantitatively measure the usage of
|
||||
functionality, to gather reports on integration failures and to inform future
|
||||
improvements to the developer experience of the External Dependency Manager
|
||||
plugin. Note that the analytics collected are limited to the scope of the EDM4U
|
||||
plugin’s usage.
|
||||
|
||||
For details of what is logged, please refer to the usage of
|
||||
`EditorMeasurement.Report()` in the source code.
|
||||
|
||||
## Plugin Redistribution
|
||||
|
||||
If you are a package maintainer and your package depends on EDM4U, it is highly
|
||||
recommended to use the UPM format and add EDM4U as a dependency. If you must
|
||||
include it in your `.unitypackage`, redistributing `EDM4U` inside your own
|
||||
plugin might ease the integration process for your users.
|
||||
|
||||
If you wish to redistribute `EDM4U` inside your plugin, you **must** follow
|
||||
these steps when importing the `external-dependency-manager-*.unitypackage`, and
|
||||
when exporting your own plugin package:
|
||||
|
||||
1. Import the `external-dependency-manager-*.unitypackage` into your plugin
|
||||
project by
|
||||
[running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html),
|
||||
ensuring that you add the `-gvh_disable` option.
|
||||
1. Export your plugin by
|
||||
[running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html),
|
||||
ensuring that you:
|
||||
- Include the contents of the `Assets/PlayServicesResolver` and
|
||||
`Assets/ExternalDependencyManager` directory.
|
||||
- Add the `-gvh_disable` option.
|
||||
|
||||
You **must** specify the `-gvh_disable` option in order for the Version Handler
|
||||
to work correctly!
|
||||
|
||||
For example, the following command will import the
|
||||
`external-dependency-manager-1.2.46.0.unitypackage` into the project
|
||||
`MyPluginProject` and export the entire Assets folder to
|
||||
`MyPlugin.unitypackage`:
|
||||
|
||||
```shell
|
||||
Unity -gvh_disable \
|
||||
-batchmode \
|
||||
-importPackage external-dependency-manager-1.2.46.0.unitypackage \
|
||||
-projectPath MyPluginProject \
|
||||
-exportPackage Assets MyPlugin.unitypackage \
|
||||
-quit
|
||||
```
|
||||
|
||||
### Background
|
||||
|
||||
The *Version Handler* component relies upon deferring the load of editor DLLs so
|
||||
that it can run first and determine the latest version of a plugin component to
|
||||
activate. The build of `EDM4U` plugin has Unity asset metadata that is
|
||||
configured so that the editor components are not initially enabled when it's
|
||||
imported into a Unity project. To maintain this configuration when importing the
|
||||
`external-dependency-manager.unitypackage` into a Unity plugin project, you
|
||||
*must* specify the command line option `-gvh_disable` which will prevent the
|
||||
Version Handler component from running and changing the Unity asset metadata.
|
||||
|
||||
## Building from Source
|
||||
|
||||
To build this plugin from source you need the following tools installed: * Unity
|
||||
2021 and below (with iOS and Android modules installed) * Java 11
|
||||
|
||||
You can build the plugin by running the following from your shell (Linux / OSX):
|
||||
|
||||
```shell
|
||||
./gradlew build
|
||||
|
||||
```
|
||||
|
||||
or Windows:
|
||||
|
||||
```shell
|
||||
./gradlew.bat build
|
||||
```
|
||||
|
||||
If Java 11 is not your default Java command, add
|
||||
`-Dorg.gradle.java.home=<PATH_TO_JAVA_HOME>` to the command above.
|
||||
|
||||
## Testing
|
||||
|
||||
You can run the tests by running the following from your shell (Linux / OSX):
|
||||
|
||||
```shell
|
||||
./gradlew test
|
||||
```
|
||||
|
||||
or Windows:
|
||||
|
||||
```shell
|
||||
./gradlew.bat test
|
||||
```
|
||||
|
||||
The following properties can be set to narrow down the tests to run or change
|
||||
the test run behavior.
|
||||
|
||||
* `INTERACTIVE_MODE_TESTS_ENABLED` - Default to `1`. Set to `1` to enable
|
||||
interactive mode tests, which requires GPU on the machine. Otherwise, only
|
||||
run tests in the batch mode.
|
||||
* `INCLUDE_TEST_TYPES` - Default to empty string, which means to include every
|
||||
type of the test. To narrow down the types of test to run, set this
|
||||
properties with a list of case-insensitive type strings separated by comma.
|
||||
For instance, `-PINCLUDE_TEST_TYPES="Python,NUnit"` means to include only
|
||||
Python tests and NUnit tests. See `TestTypeEnum` in `build.gradle` for
|
||||
available options.
|
||||
* `EXCLUDE_TEST_TYPES` - Default to empty string, which means to exclude none.
|
||||
To add types of tests to exclude, set this properties with a list of
|
||||
case-insensitive type strings separated by comma. For instance,
|
||||
`-PEXCLUDE_TEST_TYPES="Python,NUnit"` means to exclude Python tests and
|
||||
NUnit tests. See `TestTypeEnum` in `build.gradle` for available options.
|
||||
* `INCLUDE_TEST_MODULES` - Default to empty string, which means to include the
|
||||
tests for every modules. To narrow down modules to test, set this properties
|
||||
with a list of case-insensitive module strings separated by comma. For
|
||||
instance, `-PINCLUDE_TEST_MODULES="Tool,AndroidResolver"` means to run tests
|
||||
for tools and Android Resolver only. See `TestModuleEnum` in `build.gradle`
|
||||
for available options.
|
||||
* `EXCLUDE_TEST_MODULES` - Default to empty string, which means to exclude
|
||||
none. To add modules to exclude, set this properties with a list of
|
||||
case-insensitive module strings separated by comma. For instance,
|
||||
`-PEXCLUDE_TEST_MODULES="Tool,AndroidResolver"` means to run tests for any
|
||||
modules other than tools and Android Resolver. See `TestModuleEnum` in
|
||||
`build.gradle` for available options.
|
||||
* `EXCLUDE_TESTS` - Default to empty string, which means to exclude none. To
|
||||
add tests to exclude, set this properties with a list of case-insensitive
|
||||
test names separated by comma. For instance,
|
||||
`-PEXCLUDE_TESTS="testGenGuids,testDownloadArtifacts"` means to run tests
|
||||
except the tests with name of `testGenGuids` and `testDownloadArtifacts`.
|
||||
* `CONTINUE_ON_FAIL_FOR_TESTS_ENABLED` - Default to `1`. Set to `1` to
|
||||
continue running the next test when the current one fails. Otherwise, the
|
||||
build script stops whenever any test fails.
|
||||
|
||||
For instance, by running the following command, it only runs the Unity
|
||||
integration tests that does not requires GPU, but exclude tests for Android
|
||||
Resolver module and iOS Resolver module.
|
||||
|
||||
```shell
|
||||
./gradlew test \
|
||||
-PINTERACTIVE_MODE_TESTS_ENABLED=0 \
|
||||
-PINCLUDE_TEST_TYPES="Integration" \
|
||||
-PEXCLUDE_TEST_MODULES="AndroidResolver,iOSResolver"
|
||||
```
|
||||
|
||||
## Releasing
|
||||
|
||||
Each time a new build of this plugin is checked into the source tree you need to
|
||||
do the following:
|
||||
|
||||
* Bump the plugin version variable `pluginVersion` in `build.gradle`
|
||||
* Update `CHANGELOG.md` with the new version number and changes included in
|
||||
the release.
|
||||
* Build the release using `./gradlew release` which performs the following:
|
||||
* Updates `external-dependency-manager-*.unitypackage`
|
||||
* Copies the unpacked plugin to the `exploded` directory.
|
||||
* Updates template metadata files in the `plugin` directory. The GUIDs of
|
||||
all asset metadata is modified due to the version number change. Each
|
||||
file within the plugin is versioned to allow multiple versions of the
|
||||
plugin to be imported into a Unity project which allows the most recent
|
||||
version to be activated by the Version Handler component.
|
||||
* Create release commit using `./gradlew gitCreateReleaseCommit` which
|
||||
performs `git commit -a -m "description from CHANGELOG.md"`
|
||||
* Once the release commit is merge, tag the release using `./gradlew
|
||||
gitTagRelease` which performs the following:
|
||||
* `git tag -a pluginVersion -m "version RELEASE"` to tag the release.
|
||||
* Update tags on remote branch using `git push --tag REMOTE HEAD:master`
|
13
Game/Assets/ExternalDependencyManager/Editor/README.md.meta
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13
Game/Assets/ExternalDependencyManager/Editor/README.md.meta
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Assets/ExternalDependencyManager/Editor/1.2.183/Google.JarResolver.dll
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Assets/ExternalDependencyManager/Editor/1.2.183/Google.JarResolver.pdb
|
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Assets/ExternalDependencyManager/Editor/1.2.183/Google.PackageManagerResolver.pdb
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Assets/ExternalDependencyManager/Editor/CHANGELOG.md
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Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll
|
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|
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Assets/ExternalDependencyManager/Editor/README.md
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8
Game/Assets/Firebase.meta
Normal file
8
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Normal file
|
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Game/Assets/Firebase/Editor.meta
Normal file
8
Game/Assets/Firebase/Editor.meta
Normal file
|
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24
Game/Assets/Firebase/Editor/AppDependencies.xml
Normal file
24
Game/Assets/Firebase/Editor/AppDependencies.xml
Normal file
|
@ -0,0 +1,24 @@
|
|||
<!-- Copyright (C) 2019 Google Inc. All Rights Reserved.
|
||||
|
||||
FirebaseApp iOS and Android Dependencies.
|
||||
-->
|
||||
|
||||
<dependencies>
|
||||
<iosPods>
|
||||
<iosPod name="Firebase/Core" version="11.2.0" minTargetSdk="13.0">
|
||||
</iosPod>
|
||||
</iosPods>
|
||||
<androidPackages>
|
||||
<androidPackage spec="com.google.firebase:firebase-common:21.0.0">
|
||||
</androidPackage>
|
||||
<androidPackage spec="com.google.firebase:firebase-analytics:22.1.0">
|
||||
</androidPackage>
|
||||
<androidPackage spec="com.google.android.gms:play-services-base:18.5.0">
|
||||
</androidPackage>
|
||||
<androidPackage spec="com.google.firebase:firebase-app-unity:12.3.0">
|
||||
<repositories>
|
||||
<repository>Assets/Firebase/m2repository</repository>
|
||||
</repositories>
|
||||
</androidPackage>
|
||||
</androidPackages>
|
||||
</dependencies>
|
11
Game/Assets/Firebase/Editor/AppDependencies.xml.meta
Normal file
11
Game/Assets/Firebase/Editor/AppDependencies.xml.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
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|
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|
||||
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|
22
Game/Assets/Firebase/Editor/AuthDependencies.xml
Normal file
22
Game/Assets/Firebase/Editor/AuthDependencies.xml
Normal file
|
@ -0,0 +1,22 @@
|
|||
<!-- Copyright (C) 2019 Google Inc. All Rights Reserved.
|
||||
|
||||
FirebaseAuth iOS and Android Dependencies.
|
||||
-->
|
||||
|
||||
<dependencies>
|
||||
<iosPods>
|
||||
<iosPod name="Firebase/Auth" version="11.2.0" minTargetSdk="13.0">
|
||||
</iosPod>
|
||||
</iosPods>
|
||||
<androidPackages>
|
||||
<androidPackage spec="com.google.firebase:firebase-auth:23.0.0">
|
||||
</androidPackage>
|
||||
<androidPackage spec="com.google.firebase:firebase-analytics:22.1.0">
|
||||
</androidPackage>
|
||||
<androidPackage spec="com.google.firebase:firebase-auth-unity:12.3.0">
|
||||
<repositories>
|
||||
<repository>Assets/Firebase/m2repository</repository>
|
||||
</repositories>
|
||||
</androidPackage>
|
||||
</androidPackages>
|
||||
</dependencies>
|
11
Game/Assets/Firebase/Editor/AuthDependencies.xml.meta
Normal file
11
Game/Assets/Firebase/Editor/AuthDependencies.xml.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
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|
BIN
Game/Assets/Firebase/Editor/Firebase.Editor.dll
(Stored with Git LFS)
Normal file
BIN
Game/Assets/Firebase/Editor/Firebase.Editor.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
82
Game/Assets/Firebase/Editor/Firebase.Editor.dll.meta
Normal file
82
Game/Assets/Firebase/Editor/Firebase.Editor.dll.meta
Normal file
|
@ -0,0 +1,82 @@
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|
||||
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|
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OS: AnyOS
|
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Linux:
|
||||
enabled: 0
|
||||
settings:
|
||||
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|
||||
Linux64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
LinuxUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXIntel:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXIntel64:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
OSXUniversal:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
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||||
Web:
|
||||
enabled: 0
|
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|
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WebStreamed:
|
||||
enabled: 0
|
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|
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Win:
|
||||
enabled: 0
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|
||||
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Win64:
|
||||
enabled: 0
|
||||
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|
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CPU: None
|
||||
WindowsStoreApps:
|
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enabled: 0
|
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|
||||
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|
||||
iOS:
|
||||
enabled: 0
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|
||||
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||||
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|
||||
tvOS:
|
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|
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|
||||
Assets/Editor Default Resources/Firebase/fb_analytics_dark.png
|
||||
Assets/Editor Default Resources/Firebase/fb_auth.png
|
||||
Assets/Editor Default Resources/Firebase/fb_auth_dark.png
|
||||
Assets/Editor Default Resources/Firebase/fb_cloud_messaging.png
|
||||
Assets/Editor Default Resources/Firebase/fb_cloud_messaging_dark.png
|
||||
Assets/Editor Default Resources/Firebase/fb_config.png
|
||||
Assets/Editor Default Resources/Firebase/fb_config_dark.png
|
||||
Assets/Editor Default Resources/Firebase/fb_crashlytics.png
|
||||
Assets/Editor Default Resources/Firebase/fb_crashlytics_dark.png
|
||||
Assets/Editor Default Resources/Firebase/fb_database.png
|
||||
Assets/Editor Default Resources/Firebase/fb_database_dark.png
|
||||
Assets/Editor Default Resources/Firebase/fb_dynamic_links.png
|
||||
Assets/Editor Default Resources/Firebase/fb_dynamic_links_dark.png
|
||||
Assets/Editor Default Resources/Firebase/fb_functions.png
|
||||
Assets/Editor Default Resources/Firebase/fb_functions_dark.png
|
||||
Assets/Editor Default Resources/Firebase/fb_invites.png
|
||||
Assets/Editor Default Resources/Firebase/fb_invites_dark.png
|
||||
Assets/Editor Default Resources/Firebase/fb_storage.png
|
||||
Assets/Editor Default Resources/Firebase/fb_storage_dark.png
|
||||
Assets/Editor Default Resources/Firebase/firebase_lockup.png
|
||||
Assets/Editor Default Resources/Firebase/firebase_lockup_dark.png
|
||||
Assets/ExternalDependencyManager/Editor/1.2.183/Google.IOSResolver.dll
|
||||
Assets/ExternalDependencyManager/Editor/1.2.183/Google.IOSResolver.pdb
|
||||
Assets/ExternalDependencyManager/Editor/1.2.183/Google.JarResolver.dll
|
||||
Assets/ExternalDependencyManager/Editor/1.2.183/Google.JarResolver.pdb
|
||||
Assets/ExternalDependencyManager/Editor/1.2.183/Google.PackageManagerResolver.dll
|
||||
Assets/ExternalDependencyManager/Editor/1.2.183/Google.PackageManagerResolver.pdb
|
||||
Assets/ExternalDependencyManager/Editor/1.2.183/Google.VersionHandlerImpl.dll
|
||||
Assets/ExternalDependencyManager/Editor/1.2.183/Google.VersionHandlerImpl.pdb
|
||||
Assets/ExternalDependencyManager/Editor/CHANGELOG.md
|
||||
Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll
|
||||
Assets/ExternalDependencyManager/Editor/Google.VersionHandler.pdb
|
||||
Assets/ExternalDependencyManager/Editor/LICENSE
|
||||
Assets/ExternalDependencyManager/Editor/README.md
|
||||
Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.183_manifest.txt
|
||||
Assets/Firebase/Editor/AppDependencies.xml
|
||||
Assets/Firebase/Editor/AuthDependencies.xml
|
||||
Assets/Firebase/Editor/Firebase.Editor.dll
|
||||
Assets/Firebase/Editor/Firebase.Editor.pdb
|
||||
Assets/Firebase/Editor/generate_xml_from_google_services_json.exe
|
||||
Assets/Firebase/Editor/generate_xml_from_google_services_json.py
|
||||
Assets/Firebase/Editor/network_request.exe
|
||||
Assets/Firebase/Editor/network_request.py
|
||||
Assets/Firebase/Plugins/Firebase.App.dll
|
||||
Assets/Firebase/Plugins/Firebase.App.pdb
|
||||
Assets/Firebase/Plugins/Firebase.Auth.dll
|
||||
Assets/Firebase/Plugins/Firebase.Auth.pdb
|
||||
Assets/Firebase/Plugins/Firebase.Platform.dll
|
||||
Assets/Firebase/Plugins/Firebase.Platform.pdb
|
||||
Assets/Firebase/Plugins/Firebase.TaskExtension.dll
|
||||
Assets/Firebase/Plugins/Firebase.TaskExtension.pdb
|
||||
Assets/Firebase/Plugins/Google.MiniJson.dll
|
||||
Assets/Firebase/Plugins/iOS/Firebase.App.dll
|
||||
Assets/Firebase/Plugins/iOS/Firebase.App.pdb
|
||||
Assets/Firebase/Plugins/iOS/Firebase.Auth.dll
|
||||
Assets/Firebase/Plugins/iOS/Firebase.Auth.pdb
|
||||
Assets/Firebase/Plugins/x86_64/FirebaseCppApp-12_3_0.bundle
|
||||
Assets/Firebase/Plugins/x86_64/FirebaseCppApp-12_3_0.dll
|
||||
Assets/Firebase/Plugins/x86_64/FirebaseCppApp-12_3_0.so
|
||||
Assets/Firebase/Plugins/x86_64/FirebaseCppAuth.bundle
|
||||
Assets/Firebase/Plugins/x86_64/FirebaseCppAuth.dll
|
||||
Assets/Firebase/Plugins/x86_64/FirebaseCppAuth.so
|
||||
Assets/Firebase/m2repository/com/google/firebase/firebase-app-unity/12.3.0/firebase-app-unity-12.3.0.pom
|
||||
Assets/Firebase/m2repository/com/google/firebase/firebase-app-unity/12.3.0/firebase-app-unity-12.3.0.srcaar
|
||||
Assets/Firebase/m2repository/com/google/firebase/firebase-app-unity/maven-metadata.xml
|
||||
Assets/Firebase/m2repository/com/google/firebase/firebase-auth-unity/12.3.0/firebase-auth-unity-12.3.0.pom
|
||||
Assets/Firebase/m2repository/com/google/firebase/firebase-auth-unity/12.3.0/firebase-auth-unity-12.3.0.srcaar
|
||||
Assets/Firebase/m2repository/com/google/firebase/firebase-auth-unity/maven-metadata.xml
|
||||
Assets/Plugins/iOS/Firebase/libFirebaseCppApp.a
|
||||
Assets/Plugins/iOS/Firebase/libFirebaseCppAuth.a
|
||||
Assets/Plugins/tvOS/Firebase/libFirebaseCppApp.a
|
||||
Assets/Plugins/tvOS/Firebase/libFirebaseCppAuth.a
|
|
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|
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|
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- gvhp_exportpath-Firebase/Editor/FirebaseAuth_version-12.3.0_manifest.txt
|
||||
- gvhp_manifestname-0Firebase Authentication
|
||||
- gvhp_manifestname-1FirebaseAuth
|
||||
timeCreated: 0
|
BIN
Game/Assets/Firebase/Editor/generate_xml_from_google_services_json.exe
(Stored with Git LFS)
Normal file
BIN
Game/Assets/Firebase/Editor/generate_xml_from_google_services_json.exe
(Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
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guid: ae88c0972b7448b5b36def1716f1d711
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- gvh_version-12.3.0
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- gvhp_exportpath-Firebase/Editor/generate_xml_from_google_services_json.exe
|
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timeCreated: 1480838400
|
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DefaultImporter:
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
|
@ -0,0 +1,498 @@
|
|||
#!/usr/bin/python
|
||||
|
||||
# Copyright 2016 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
|
||||
"""Stand-alone implementation of the Gradle Firebase plugin.
|
||||
|
||||
Converts the services json file to xml:
|
||||
https://googleplex-android.googlesource.com/platform/tools/base/+/studio-master-dev/build-system/google-services/src/main/groovy/com/google/gms/googleservices
|
||||
"""
|
||||
|
||||
__author__ = 'Wouter van Oortmerssen'
|
||||
|
||||
import argparse
|
||||
import ctypes
|
||||
import json
|
||||
import os
|
||||
import platform
|
||||
import sys
|
||||
from xml.etree import ElementTree
|
||||
|
||||
if platform.system().lower() == 'windows':
|
||||
import ctypes.wintypes # pylint: disable=g-import-not-at-top
|
||||
|
||||
# Map Python 2's unicode method to encode a string as bytes in python 3.
|
||||
try:
|
||||
unicode('') # See whether unicode class is available (Python < 3)
|
||||
except NameError:
|
||||
unicode = str # pylint: disable=redefined-builtin,invalid-name
|
||||
|
||||
# Input filename if it isn't set.
|
||||
DEFAULT_INPUT_FILENAME = 'app/google-services.json'
|
||||
# Output filename if it isn't set.
|
||||
DEFAULT_OUTPUT_FILENAME = 'res/values/googleservices.xml'
|
||||
# Input filename for .plist files, if it isn't set.
|
||||
DEFAULT_PLIST_INPUT_FILENAME = 'GoogleService-Info.plist'
|
||||
# Output filename for .json files, if it isn't set.
|
||||
DEFAULT_JSON_OUTPUT_FILENAME = 'google-services-desktop.json'
|
||||
|
||||
OAUTH_CLIENT_TYPE_ANDROID_APP = 1
|
||||
OAUTH_CLIENT_TYPE_WEB = 3
|
||||
|
||||
|
||||
def read_xml_value(xml_node):
|
||||
"""Utility method for reading values from the plist XML.
|
||||
|
||||
Args:
|
||||
xml_node: An ElementTree node, that contains a value.
|
||||
|
||||
Returns:
|
||||
The value of the node, or None, if it could not be read.
|
||||
"""
|
||||
if xml_node.tag == 'string':
|
||||
return xml_node.text
|
||||
elif xml_node.tag == 'integer':
|
||||
return int(xml_node.text)
|
||||
elif xml_node.tag == 'real':
|
||||
return float(xml_node.text)
|
||||
elif xml_node.tag == 'false':
|
||||
return 0
|
||||
elif xml_node.tag == 'true':
|
||||
return 1
|
||||
else:
|
||||
# other types of input are ignored. (data, dates, arrays, etc.)
|
||||
return None
|
||||
|
||||
|
||||
def construct_plist_dictionary(xml_root):
|
||||
"""Constructs a dictionary of values based on the contents of a plist file.
|
||||
|
||||
Args:
|
||||
xml_root: An ElementTree node, that represents the root of the xml file
|
||||
that is to be parsed. (Which should be a dictionary containing
|
||||
key-value pairs of the properties that need to be extracted.)
|
||||
|
||||
Returns:
|
||||
A dictionary, containing key-value pairs for all (supported) entries in the
|
||||
node.
|
||||
"""
|
||||
xml_dict = xml_root.find('dict')
|
||||
|
||||
if xml_dict is None:
|
||||
return None
|
||||
|
||||
plist_dict = {}
|
||||
i = 0
|
||||
while i < len(xml_dict):
|
||||
if xml_dict[i].tag == 'key':
|
||||
key = xml_dict[i].text
|
||||
i += 1
|
||||
if i < len(xml_dict):
|
||||
value = read_xml_value(xml_dict[i])
|
||||
if value is not None:
|
||||
plist_dict[key] = value
|
||||
i += 1
|
||||
|
||||
return plist_dict
|
||||
|
||||
|
||||
def update_dict_keys(key_map, input_dict):
|
||||
"""Creates a dict from input_dict with the same values but new keys.
|
||||
|
||||
Two dictionaries are passed to this function: the key_map that represents a
|
||||
mapping of source keys to destination keys, and the input_dict that is the
|
||||
dictionary that is to be duplicated, replacing any key that matches a source
|
||||
key with a destination key. Source keys that are not present in the
|
||||
input_dict will not have their destination key represented in the result.
|
||||
|
||||
In other words, if key_map is `{'old': 'new', 'foo': 'bar'}`, and input_dict
|
||||
is `{'old': 10}`, the result will be `{'new': 10}`.
|
||||
|
||||
Args:
|
||||
key_map (dict): A dictionary of strings to strings that maps source keys to
|
||||
destination keys.
|
||||
input_dict (dict): The dictionary of string keys to any value type, which
|
||||
is to be duplicated, replacing source keys with the corresponding
|
||||
destination keys from key_map.
|
||||
|
||||
Returns:
|
||||
dict: A new dictionary with updated keys.
|
||||
"""
|
||||
return {
|
||||
new_key: input_dict[old_key]
|
||||
for (old_key, new_key) in key_map.items()
|
||||
if old_key in input_dict
|
||||
}
|
||||
|
||||
|
||||
def construct_google_services_json(xml_dict):
|
||||
"""Constructs a google services json file from a dictionary.
|
||||
|
||||
Args:
|
||||
xml_dict: A dictionary of all the key/value pairs that are needed for the
|
||||
output json file.
|
||||
Returns:
|
||||
A string representing the output json file.
|
||||
"""
|
||||
|
||||
try:
|
||||
json_struct = {
|
||||
'project_info':
|
||||
update_dict_keys(
|
||||
{
|
||||
'GCM_SENDER_ID': 'project_number',
|
||||
'DATABASE_URL': 'firebase_url',
|
||||
'PROJECT_ID': 'project_id',
|
||||
'STORAGE_BUCKET': 'storage_bucket'
|
||||
}, xml_dict),
|
||||
'client': [{
|
||||
'client_info': {
|
||||
'mobilesdk_app_id': xml_dict['GOOGLE_APP_ID'],
|
||||
'android_client_info': {
|
||||
'package_name': xml_dict['BUNDLE_ID']
|
||||
}
|
||||
},
|
||||
'api_key': [{
|
||||
'current_key': xml_dict['API_KEY']
|
||||
}],
|
||||
'services': {
|
||||
'analytics_service': {
|
||||
'status': xml_dict['IS_ANALYTICS_ENABLED']
|
||||
},
|
||||
'appinvite_service': {
|
||||
'status': xml_dict['IS_APPINVITE_ENABLED']
|
||||
}
|
||||
}
|
||||
},],
|
||||
'configuration_version':
|
||||
'1'
|
||||
}
|
||||
# OAuth client is optional, but include it if present.
|
||||
if 'CLIENT_ID' in xml_dict:
|
||||
json_struct['client'][0]['oauth_client'] = [{
|
||||
'client_id': xml_dict['CLIENT_ID'],
|
||||
}]
|
||||
return json.dumps(json_struct, indent=2)
|
||||
except KeyError as e:
|
||||
sys.stderr.write('Could not find key in plist file: [%s]\n' % (e.args[0]))
|
||||
return None
|
||||
|
||||
|
||||
def convert_plist_to_json(plist_string, input_filename):
|
||||
"""Converts an input plist string into a .json file and saves it.
|
||||
|
||||
Args:
|
||||
plist_string: The contents of the loaded plist file.
|
||||
|
||||
input_filename: The file name that the plist data was read from.
|
||||
Returns:
|
||||
the converted string, or None if there were errors.
|
||||
"""
|
||||
|
||||
try:
|
||||
root = ElementTree.fromstring(plist_string)
|
||||
except ElementTree.ParseError:
|
||||
sys.stderr.write('Error parsing file %s.\n'
|
||||
'It does not appear to be valid XML.\n' % (input_filename))
|
||||
return None
|
||||
|
||||
plist_dict = construct_plist_dictionary(root)
|
||||
if plist_dict is None:
|
||||
sys.stderr.write('In file %s, could not locate a top-level \'dict\' '
|
||||
'element.\n'
|
||||
'File format should be plist XML, with a top-level '
|
||||
'dictionary containing project settings as key-value '
|
||||
'pairs.\n' % (input_filename))
|
||||
return None
|
||||
|
||||
json_string = construct_google_services_json(plist_dict)
|
||||
return json_string
|
||||
|
||||
|
||||
def gen_string(parent, name, text):
|
||||
"""Generate one <string /> element and put into the list of keeps.
|
||||
|
||||
Args:
|
||||
parent: The object that will hold the string.
|
||||
name: The name to store the string under.
|
||||
text: The text of the string.
|
||||
"""
|
||||
if text:
|
||||
prev = parent.get('tools:keep', '')
|
||||
if prev:
|
||||
prev += ','
|
||||
parent.set('tools:keep', prev + '@string/' + name)
|
||||
child = ElementTree.SubElement(parent, 'string', {
|
||||
'name': name,
|
||||
'translatable': 'false'
|
||||
})
|
||||
child.text = text
|
||||
|
||||
|
||||
def indent(elem, level=0):
|
||||
"""Recurse through XML tree and add indentation.
|
||||
|
||||
Args:
|
||||
elem: The element to recurse over
|
||||
level: The current indentation level.
|
||||
"""
|
||||
i = '\n' + level*' '
|
||||
if elem is not None:
|
||||
if not elem.text or not elem.text.strip():
|
||||
elem.text = i + ' '
|
||||
if not elem.tail or not elem.tail.strip():
|
||||
elem.tail = i
|
||||
for elem in elem:
|
||||
indent(elem, level+1)
|
||||
if not elem.tail or not elem.tail.strip():
|
||||
elem.tail = i
|
||||
else:
|
||||
if level and (not elem.tail or not elem.tail.strip()):
|
||||
elem.tail = i
|
||||
|
||||
|
||||
def argv_as_unicode_win32():
|
||||
"""Returns unicode command line arguments on windows.
|
||||
"""
|
||||
|
||||
get_command_line_w = ctypes.cdll.kernel32.GetCommandLineW
|
||||
get_command_line_w.restype = ctypes.wintypes.LPCWSTR
|
||||
|
||||
# CommandLineToArgvW parses the Unicode command line
|
||||
command_line_to_argv_w = ctypes.windll.shell32.CommandLineToArgvW
|
||||
command_line_to_argv_w.argtypes = [
|
||||
ctypes.wintypes.LPCWSTR,
|
||||
ctypes.POINTER(ctypes.c_int)
|
||||
]
|
||||
command_line_to_argv_w.restype = ctypes.POINTER(
|
||||
ctypes.wintypes.LPWSTR)
|
||||
|
||||
argc = ctypes.c_int(0)
|
||||
argv = command_line_to_argv_w(get_command_line_w(), argc)
|
||||
|
||||
# Strip the python executable from the arguments if it exists
|
||||
# (It would be listed as the first argument on the windows command line, but
|
||||
# not in the arguments to the python script)
|
||||
sys_argv_len = len(sys.argv)
|
||||
return [unicode(argv[i]) for i in
|
||||
range(argc.value - sys_argv_len, argc.value)]
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(
|
||||
description=((
|
||||
'Converts a Firebase %s into %s similar to the Gradle plugin, or '
|
||||
'converts a Firebase %s into a %s suitible for use on desktop apps.' %
|
||||
(DEFAULT_INPUT_FILENAME, DEFAULT_OUTPUT_FILENAME,
|
||||
DEFAULT_PLIST_INPUT_FILENAME, DEFAULT_JSON_OUTPUT_FILENAME))))
|
||||
parser.add_argument('-i', help='Override input file name',
|
||||
metavar='FILE', required=False)
|
||||
parser.add_argument('-o', help='Override destination file name',
|
||||
metavar='FILE', required=False)
|
||||
parser.add_argument('-p', help=('Package ID to select within the set of '
|
||||
'packages in the input file. If this is '
|
||||
'not specified, the first package in the '
|
||||
'input file is selected.'))
|
||||
parser.add_argument('-l', help=('List all package IDs referenced by the '
|
||||
'input file. If this is specified, '
|
||||
'the output file is not created.'),
|
||||
action='store_true', default=False, required=False)
|
||||
parser.add_argument('-f', help=('Print project fields from the input file '
|
||||
'in the form \'name=value\\n\' for each '
|
||||
'field. If this is specified, the output '
|
||||
'is not created.'),
|
||||
action='store_true', default=False, required=False)
|
||||
parser.add_argument(
|
||||
'--plist',
|
||||
help=(
|
||||
'Specifies a plist file to convert to a JSON configuration file. '
|
||||
'If this is enabled, the script will expect a .plist file as input, '
|
||||
'which it will convert into %s file. The output file is '
|
||||
'*not* suitable for use with Firebase on Android.' %
|
||||
(DEFAULT_JSON_OUTPUT_FILENAME)),
|
||||
action='store_true',
|
||||
default=False,
|
||||
required=False)
|
||||
|
||||
# python 2 on Windows doesn't handle unicode arguments well, so we need to
|
||||
# pre-process the command line arguments before trying to parse them.
|
||||
if platform.system() == 'Windows':
|
||||
sys.argv = argv_as_unicode_win32()
|
||||
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.plist:
|
||||
input_filename = DEFAULT_PLIST_INPUT_FILENAME
|
||||
output_filename = DEFAULT_JSON_OUTPUT_FILENAME
|
||||
else:
|
||||
input_filename = DEFAULT_INPUT_FILENAME
|
||||
output_filename = DEFAULT_OUTPUT_FILENAME
|
||||
|
||||
if args.i:
|
||||
# Encode the input string (type unicode) as a normal string (type str)
|
||||
# using the 'utf-8' encoding so that it can be worked with the same as
|
||||
# input names from other sources (like the defaults).
|
||||
input_filename_raw = args.i.encode('utf-8')
|
||||
# Decode the filename to a unicode string using the 'utf-8' encoding to
|
||||
# properly handle filepaths with unicode characters in them.
|
||||
input_filename = input_filename_raw.decode('utf-8')
|
||||
|
||||
if args.o:
|
||||
output_filename = args.o
|
||||
|
||||
with open(input_filename, 'r') as ifile:
|
||||
file_string = ifile.read()
|
||||
|
||||
json_string = None
|
||||
if args.plist:
|
||||
json_string = convert_plist_to_json(file_string, input_filename)
|
||||
if json_string is None:
|
||||
return 1
|
||||
jsobj = json.loads(json_string)
|
||||
else:
|
||||
jsobj = json.loads(file_string)
|
||||
|
||||
root = ElementTree.Element('resources')
|
||||
root.set('xmlns:tools', 'http://schemas.android.com/tools')
|
||||
|
||||
project_info = jsobj.get('project_info')
|
||||
if project_info:
|
||||
gen_string(root, 'firebase_database_url', project_info.get('firebase_url'))
|
||||
gen_string(root, 'gcm_defaultSenderId', project_info.get('project_number'))
|
||||
gen_string(root, 'google_storage_bucket',
|
||||
project_info.get('storage_bucket'))
|
||||
gen_string(root, 'project_id', project_info.get('project_id'))
|
||||
|
||||
if args.f:
|
||||
if not project_info:
|
||||
sys.stderr.write('No project info found in %s.' % input_filename)
|
||||
return 1
|
||||
for field, value in sorted(project_info.items()):
|
||||
sys.stdout.write('%s=%s\n' % (field, value))
|
||||
return 0
|
||||
|
||||
packages = set()
|
||||
client_list = jsobj.get('client')
|
||||
if client_list:
|
||||
# Search for the user specified package in the file.
|
||||
selected_package_name = ''
|
||||
selected_client = client_list[0]
|
||||
find_package_name = args.p
|
||||
for client in client_list:
|
||||
package_name = client.get('client_info', {}).get(
|
||||
'android_client_info', {}).get('package_name', '')
|
||||
if not package_name:
|
||||
package_name = client.get('oauth_client', {}).get(
|
||||
'android_info', {}).get('package_name', '')
|
||||
if package_name:
|
||||
if not selected_package_name:
|
||||
selected_package_name = package_name
|
||||
selected_client = client
|
||||
if package_name == find_package_name:
|
||||
selected_package_name = package_name
|
||||
selected_client = client
|
||||
packages.add(package_name)
|
||||
|
||||
if args.p and selected_package_name != find_package_name:
|
||||
sys.stderr.write('No packages found in %s which match the package '
|
||||
'name %s\n'
|
||||
'\n'
|
||||
'Found the following:\n'
|
||||
'%s\n' % (input_filename, find_package_name,
|
||||
'\n'.join(packages)))
|
||||
return 1
|
||||
|
||||
client_api_key = selected_client.get('api_key')
|
||||
if client_api_key:
|
||||
client_api_key0 = client_api_key[0]
|
||||
gen_string(root, 'google_api_key', client_api_key0.get('current_key'))
|
||||
gen_string(root, 'google_crash_reporting_api_key',
|
||||
client_api_key0.get('current_key'))
|
||||
|
||||
client_info = selected_client.get('client_info')
|
||||
if client_info:
|
||||
gen_string(root, 'google_app_id', client_info.get('mobilesdk_app_id'))
|
||||
|
||||
# Only include the first matching OAuth client ID per type.
|
||||
client_id_web_parsed = False
|
||||
client_id_android_parsed = False
|
||||
|
||||
oauth_client_list = selected_client.get('oauth_client')
|
||||
if oauth_client_list:
|
||||
for oauth_client in oauth_client_list:
|
||||
client_type = oauth_client.get('client_type')
|
||||
client_id = oauth_client.get('client_id')
|
||||
if not (client_type and client_id): continue
|
||||
if (client_type == OAUTH_CLIENT_TYPE_WEB and
|
||||
not client_id_web_parsed):
|
||||
gen_string(root, 'default_web_client_id', client_id)
|
||||
client_id_web_parsed = True
|
||||
if (client_type == OAUTH_CLIENT_TYPE_ANDROID_APP and
|
||||
not client_id_android_parsed):
|
||||
gen_string(root, 'default_android_client_id', client_id)
|
||||
client_id_android_parsed = True
|
||||
|
||||
services = selected_client.get('services')
|
||||
if services:
|
||||
ads_service = services.get('ads_service')
|
||||
if ads_service:
|
||||
gen_string(root, 'test_banner_ad_unit_id',
|
||||
ads_service.get('test_banner_ad_unit_id'))
|
||||
gen_string(root, 'test_interstitial_ad_unit_id',
|
||||
ads_service.get('test_interstitial_ad_unit_id'))
|
||||
analytics_service = services.get('analytics_service')
|
||||
if analytics_service:
|
||||
analytics_property = analytics_service.get('analytics_property')
|
||||
if analytics_property:
|
||||
gen_string(root, 'ga_trackingId',
|
||||
analytics_property.get('tracking_id'))
|
||||
# enable this once we have an example if this service being present
|
||||
# in the json data:
|
||||
maps_service_enabled = False
|
||||
if maps_service_enabled:
|
||||
maps_service = services.get('maps_service')
|
||||
if maps_service:
|
||||
maps_api_key = maps_service.get('api_key')
|
||||
if maps_api_key:
|
||||
for k in range(0, len(maps_api_key)):
|
||||
# generates potentially multiple of these keys, which is
|
||||
# the same behavior as the java plugin.
|
||||
gen_string(root, 'google_maps_key',
|
||||
maps_api_key[k].get('maps_api_key'))
|
||||
|
||||
tree = ElementTree.ElementTree(root)
|
||||
|
||||
indent(root)
|
||||
|
||||
if args.l:
|
||||
for package in sorted(packages):
|
||||
if package:
|
||||
sys.stdout.write(package + '\n')
|
||||
else:
|
||||
path = os.path.dirname(output_filename)
|
||||
|
||||
if path and not os.path.exists(path):
|
||||
os.makedirs(path)
|
||||
|
||||
if not args.plist:
|
||||
tree.write(output_filename, 'utf-8', True)
|
||||
else:
|
||||
with open(output_filename, 'w') as ofile:
|
||||
ofile.write(json_string)
|
||||
|
||||
return 0
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.exit(main())
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8f18ed76c0f04ce0a65736104f913ef8
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-12.3.0
|
||||
- gvhp_exportpath-Firebase/Editor/generate_xml_from_google_services_json.py
|
||||
timeCreated: 1480838400
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Game/Assets/Firebase/Editor/network_request.exe
(Stored with Git LFS)
Normal file
BIN
Game/Assets/Firebase/Editor/network_request.exe
(Stored with Git LFS)
Normal file
Binary file not shown.
11
Game/Assets/Firebase/Editor/network_request.exe.meta
Normal file
11
Game/Assets/Firebase/Editor/network_request.exe.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d3cd5d0a941c4cdc8ab4b1b684b05191
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-12.3.0
|
||||
- gvhp_exportpath-Firebase/Editor/network_request.exe
|
||||
timeCreated: 1480838400
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
416
Game/Assets/Firebase/Editor/network_request.py
Normal file
416
Game/Assets/Firebase/Editor/network_request.py
Normal file
|
@ -0,0 +1,416 @@
|
|||
# Copyright 2019 Google LLC
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
"""Wrapper script which makes a network request.
|
||||
|
||||
Basic Usage: network_request.py post
|
||||
--url <url>
|
||||
--header <header> (optional, support multiple)
|
||||
--body <body> (optional)
|
||||
--timeout <secs> (optional)
|
||||
--verbose (optional)
|
||||
"""
|
||||
|
||||
import argparse
|
||||
import inspect
|
||||
import logging
|
||||
import socket
|
||||
import sys
|
||||
|
||||
# pylint: disable=g-import-not-at-top
|
||||
# pylint: disable=g-importing-member
|
||||
try:
|
||||
from six.moves.http_client import HTTPSConnection
|
||||
from six.moves.http_client import HTTPConnection
|
||||
from six.moves.http_client import HTTPException
|
||||
except ImportError:
|
||||
from http.client import HTTPSConnection
|
||||
from http.client import HTTPConnection
|
||||
from http.client import HTTPException
|
||||
|
||||
try:
|
||||
from six.moves.urllib.parse import urlparse
|
||||
except ImportError:
|
||||
from urllib.parse import urlparse
|
||||
# pylint: enable=g-import-not-at-top
|
||||
# pylint: enable=g-importing-member
|
||||
|
||||
# Set up logger as soon as possible
|
||||
formatter = logging.Formatter('[%(levelname)s] %(message)s')
|
||||
|
||||
handler = logging.StreamHandler(stream=sys.stdout)
|
||||
handler.setFormatter(formatter)
|
||||
handler.setLevel(logging.INFO)
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
logger.addHandler(handler)
|
||||
logger.setLevel(logging.INFO)
|
||||
|
||||
# Custom exit codes for known issues.
|
||||
# System exit codes in python are valid from 0 - 256, so we will map some common
|
||||
# ones here to understand successes and failures.
|
||||
# Uses lower ints to not collide w/ HTTP status codes that the script may return
|
||||
EXIT_CODE_SUCCESS = 0
|
||||
EXIT_CODE_SYS_ERROR = 1
|
||||
EXIT_CODE_INVALID_REQUEST_VALUES = 2
|
||||
EXIT_CODE_GENERIC_HTTPLIB_ERROR = 3
|
||||
EXIT_CODE_HTTP_TIMEOUT = 4
|
||||
EXIT_CODE_HTTP_REDIRECT_ERROR = 5
|
||||
EXIT_CODE_HTTP_NOT_FOUND_ERROR = 6
|
||||
EXIT_CODE_HTTP_SERVER_ERROR = 7
|
||||
EXIT_CODE_HTTP_UNKNOWN_ERROR = 8
|
||||
|
||||
MAX_EXIT_CODE = 8
|
||||
|
||||
# All used http verbs
|
||||
POST = 'POST'
|
||||
|
||||
|
||||
def unwrap_kwarg_namespace(func):
|
||||
"""Transform a Namespace object from argparse into proper args and kwargs.
|
||||
|
||||
For a function that will be delegated to from argparse, inspect all of the
|
||||
argments and extract them from the Namespace object.
|
||||
|
||||
Args:
|
||||
func: the function that we are wrapping to modify behavior
|
||||
|
||||
Returns:
|
||||
a new function that unwraps all of the arguments in a namespace and then
|
||||
delegates to the passed function with those args.
|
||||
"""
|
||||
# When we move to python 3, getfullargspec so that we can tell the
|
||||
# difference between args and kwargs -- then this could be used for functions
|
||||
# that have both args and kwargs
|
||||
if 'getfullargspec' in dir(inspect):
|
||||
argspec = inspect.getfullargspec(func)
|
||||
else:
|
||||
argspec = inspect.getargspec(func) # Python 2 compatibility.
|
||||
|
||||
def wrapped(argparse_namespace=None, **kwargs):
|
||||
"""Take a Namespace object and map it to kwargs.
|
||||
|
||||
Inspect the argspec of the passed function. Loop over all the args that
|
||||
are present in the function and try to map them by name to arguments in the
|
||||
namespace. For keyword arguments, we do not require that they be present
|
||||
in the Namespace.
|
||||
|
||||
Args:
|
||||
argparse_namespace: an arparse.Namespace object, the result of calling
|
||||
argparse.ArgumentParser().parse_args()
|
||||
**kwargs: keyword arguments that may be passed to the original function
|
||||
Returns:
|
||||
The return of the wrapped function from the parent.
|
||||
|
||||
Raises:
|
||||
ValueError in the event that an argument is passed to the cli that is not
|
||||
in the set of named kwargs
|
||||
"""
|
||||
if not argparse_namespace:
|
||||
return func(**kwargs)
|
||||
|
||||
reserved_namespace_keywords = ['func']
|
||||
new_kwargs = {}
|
||||
|
||||
args = argspec.args or []
|
||||
for arg_name in args:
|
||||
passed_value = getattr(argparse_namespace, arg_name, None)
|
||||
if passed_value is not None:
|
||||
new_kwargs[arg_name] = passed_value
|
||||
|
||||
for namespace_key in vars(argparse_namespace).keys():
|
||||
# ignore namespace keywords that have been set not passed in via cli
|
||||
if namespace_key in reserved_namespace_keywords:
|
||||
continue
|
||||
|
||||
# make sure that we haven't passed something we should be processing
|
||||
if namespace_key not in args:
|
||||
raise ValueError('CLI argument "{}" does not match any argument in '
|
||||
'function {}'.format(namespace_key, func.__name__))
|
||||
|
||||
return func(**new_kwargs)
|
||||
|
||||
wrapped.__name__ = func.__name__
|
||||
return wrapped
|
||||
|
||||
|
||||
class NetworkRequest(object):
|
||||
"""A container for an network request object.
|
||||
|
||||
This class holds on to all of the attributes necessary for making a
|
||||
network request via httplib.
|
||||
"""
|
||||
|
||||
def __init__(self, url, method, headers, body, timeout):
|
||||
self.url = url.lower()
|
||||
self.parsed_url = urlparse(self.url)
|
||||
self.method = method
|
||||
self.headers = headers
|
||||
self.body = body
|
||||
self.timeout = timeout
|
||||
self.is_secure_connection = self.is_secure_connection()
|
||||
|
||||
def execute_request(self):
|
||||
""""Execute the request, and get a response.
|
||||
|
||||
Returns:
|
||||
an HttpResponse object from httplib
|
||||
"""
|
||||
if self.is_secure_connection:
|
||||
conn = HTTPSConnection(self.get_hostname(), timeout=self.timeout)
|
||||
else:
|
||||
conn = HTTPConnection(self.get_hostname(), timeout=self.timeout)
|
||||
|
||||
conn.request(self.method, self.url, self.body, self.headers)
|
||||
response = conn.getresponse()
|
||||
return response
|
||||
|
||||
def get_hostname(self):
|
||||
"""Return the hostname for the url."""
|
||||
return self.parsed_url.netloc
|
||||
|
||||
def is_secure_connection(self):
|
||||
"""Checks for a secure connection of https.
|
||||
|
||||
Returns:
|
||||
True if the scheme is "https"; False if "http"
|
||||
|
||||
Raises:
|
||||
ValueError when the scheme does not match http or https
|
||||
"""
|
||||
scheme = self.parsed_url.scheme
|
||||
|
||||
if scheme == 'http':
|
||||
return False
|
||||
elif scheme == 'https':
|
||||
return True
|
||||
else:
|
||||
raise ValueError('The url scheme is not "http" nor "https"'
|
||||
': {}'.format(scheme))
|
||||
|
||||
|
||||
def parse_colon_delimited_options(option_args):
|
||||
"""Parses a key value from a string.
|
||||
|
||||
Args:
|
||||
option_args: Key value string delimited by a color, ex: ("key:value")
|
||||
|
||||
Returns:
|
||||
Return an array with the key as the first element and value as the second
|
||||
|
||||
Raises:
|
||||
ValueError: If the key value option is not formatted correctly
|
||||
"""
|
||||
options = {}
|
||||
|
||||
if not option_args:
|
||||
return options
|
||||
|
||||
for single_arg in option_args:
|
||||
values = single_arg.split(':')
|
||||
if len(values) != 2:
|
||||
raise ValueError('An option arg must be a single key/value pair '
|
||||
'delimited by a colon - ex: "thing_key:thing_value"')
|
||||
|
||||
key = values[0].strip()
|
||||
value = values[1].strip()
|
||||
options[key] = value
|
||||
|
||||
return options
|
||||
|
||||
|
||||
def make_request(request):
|
||||
"""Makes a synchronous network request and return the HTTP status code.
|
||||
|
||||
Args:
|
||||
request: a well formulated request object
|
||||
|
||||
Returns:
|
||||
The HTTP status code of the network request.
|
||||
'1' maps to invalid request headers.
|
||||
"""
|
||||
|
||||
logger.info('Sending network request -')
|
||||
logger.info('\tUrl: %s', request.url)
|
||||
logger.debug('\tMethod: %s', request.method)
|
||||
logger.debug('\tHeaders: %s', request.headers)
|
||||
logger.debug('\tBody: %s', request.body)
|
||||
|
||||
try:
|
||||
response = request.execute_request()
|
||||
except socket.timeout:
|
||||
logger.exception(
|
||||
'Timed out post request to %s in %d seconds for request body: %s',
|
||||
request.url, request.timeout, request.body)
|
||||
return EXIT_CODE_HTTP_TIMEOUT
|
||||
except (HTTPException, socket.error):
|
||||
logger.exception(
|
||||
'Encountered generic exception in posting to %s with request body %s',
|
||||
request.url, request.body)
|
||||
return EXIT_CODE_GENERIC_HTTPLIB_ERROR
|
||||
|
||||
status = response.status
|
||||
headers = response.getheaders()
|
||||
logger.info('Received Network response -')
|
||||
logger.info('\tStatus code: %d', status)
|
||||
logger.debug('\tResponse headers: %s', headers)
|
||||
|
||||
if status < 200 or status > 299:
|
||||
logger.error('Request (%s) failed with status code %d\n', request.url,
|
||||
status)
|
||||
|
||||
# If we wanted this script to support get, we need to
|
||||
# figure out what mechanism we intend for capturing the response
|
||||
return status
|
||||
|
||||
|
||||
@unwrap_kwarg_namespace
|
||||
def post(url=None, header=None, body=None, timeout=5, verbose=False):
|
||||
"""Sends a post request.
|
||||
|
||||
Args:
|
||||
url: The url of the request
|
||||
header: A list of headers for the request
|
||||
body: The body for the request
|
||||
timeout: Timeout in seconds for the request
|
||||
verbose: Should debug logs be displayed
|
||||
|
||||
Returns:
|
||||
Return an array with the key as the first element and value as the second
|
||||
"""
|
||||
|
||||
if verbose:
|
||||
handler.setLevel(logging.DEBUG)
|
||||
logger.setLevel(logging.DEBUG)
|
||||
|
||||
try:
|
||||
logger.info('Parsing headers: %s', header)
|
||||
headers = parse_colon_delimited_options(header)
|
||||
except ValueError:
|
||||
logging.exception('Could not parse the parameters with "--header": %s',
|
||||
header)
|
||||
return EXIT_CODE_INVALID_REQUEST_VALUES
|
||||
|
||||
try:
|
||||
request = NetworkRequest(url, POST, headers, body, float(timeout))
|
||||
except ValueError:
|
||||
logger.exception('Invalid request values passed into the script.')
|
||||
return EXIT_CODE_INVALID_REQUEST_VALUES
|
||||
|
||||
status = make_request(request)
|
||||
|
||||
# View exit code after running to get the http status code: 'echo $?'
|
||||
return status
|
||||
|
||||
|
||||
def get_argsparser():
|
||||
"""Returns the argument parser.
|
||||
|
||||
Returns:
|
||||
Argument parser for the script.
|
||||
"""
|
||||
|
||||
parser = argparse.ArgumentParser(
|
||||
description='The script takes in the arguments of a network request. '
|
||||
'The network request is sent and the http status code will be'
|
||||
'returned as the exit code.')
|
||||
subparsers = parser.add_subparsers(help='Commands:')
|
||||
post_parser = subparsers.add_parser(
|
||||
post.__name__, help='{} help'.format(post.__name__))
|
||||
post_parser.add_argument(
|
||||
'--url',
|
||||
help='Request url. Ex: https://www.google.com/somePath/',
|
||||
required=True,
|
||||
dest='url')
|
||||
post_parser.add_argument(
|
||||
'--header',
|
||||
help='Request headers as a space delimited list of key '
|
||||
'value pairs. Ex: "key1:value1 key2:value2"',
|
||||
action='append',
|
||||
required=False,
|
||||
dest='header')
|
||||
post_parser.add_argument(
|
||||
'--body',
|
||||
help='The body of the network request',
|
||||
required=True,
|
||||
dest='body')
|
||||
post_parser.add_argument(
|
||||
'--timeout',
|
||||
help='The timeout in seconds',
|
||||
default=10.0,
|
||||
required=False,
|
||||
dest='timeout')
|
||||
post_parser.add_argument(
|
||||
'--verbose',
|
||||
help='Should verbose logging be outputted',
|
||||
action='store_true',
|
||||
default=False,
|
||||
required=False,
|
||||
dest='verbose')
|
||||
post_parser.set_defaults(func=post)
|
||||
return parser
|
||||
|
||||
|
||||
def map_http_status_to_exit_code(status_code):
|
||||
"""Map an http status code to the appropriate exit code.
|
||||
|
||||
Exit codes in python are valid from 0-256, so we want to map these to
|
||||
predictable exit codes within range.
|
||||
|
||||
Args:
|
||||
status_code: the input status code that was output from the network call
|
||||
function
|
||||
|
||||
Returns:
|
||||
One of our valid exit codes declared at the top of the file or a generic
|
||||
unknown error code
|
||||
"""
|
||||
if status_code <= MAX_EXIT_CODE:
|
||||
return status_code
|
||||
|
||||
if status_code > 199 and status_code < 300:
|
||||
return EXIT_CODE_SUCCESS
|
||||
|
||||
if status_code == 302:
|
||||
return EXIT_CODE_HTTP_REDIRECT_ERROR
|
||||
|
||||
if status_code == 404:
|
||||
return EXIT_CODE_HTTP_NOT_FOUND_ERROR
|
||||
|
||||
if status_code > 499:
|
||||
return EXIT_CODE_HTTP_SERVER_ERROR
|
||||
|
||||
return EXIT_CODE_HTTP_UNKNOWN_ERROR
|
||||
|
||||
|
||||
def main():
|
||||
"""Main function to run the program.
|
||||
|
||||
Parse system arguments and delegate to the appropriate function.
|
||||
|
||||
Returns:
|
||||
A status code - either an http status code or a custom error code
|
||||
"""
|
||||
parser = get_argsparser()
|
||||
subparser_action = parser.parse_args()
|
||||
try:
|
||||
return subparser_action.func(subparser_action)
|
||||
except ValueError:
|
||||
logger.exception('Invalid arguments passed.')
|
||||
parser.print_help(sys.stderr)
|
||||
return EXIT_CODE_INVALID_REQUEST_VALUES
|
||||
return EXIT_CODE_GENERIC_HTTPLIB_ERROR
|
||||
|
||||
if __name__ == '__main__':
|
||||
exit_code = map_http_status_to_exit_code(main())
|
||||
sys.exit(exit_code)
|
11
Game/Assets/Firebase/Editor/network_request.py.meta
Normal file
11
Game/Assets/Firebase/Editor/network_request.py.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e6e32fecbfd44fab946fa160e4861924
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-12.3.0
|
||||
- gvhp_exportpath-Firebase/Editor/network_request.py
|
||||
timeCreated: 1480838400
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Game/Assets/Firebase/Plugins.meta
Normal file
8
Game/Assets/Firebase/Plugins.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 66f1cc799c5579e459bbba3b656e31f8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Game/Assets/Firebase/Plugins/Firebase.App.dll
(Stored with Git LFS)
Normal file
BIN
Game/Assets/Firebase/Plugins/Firebase.App.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
81
Game/Assets/Firebase/Plugins/Firebase.App.dll.meta
Normal file
81
Game/Assets/Firebase/Plugins/Firebase.App.dll.meta
Normal file
|
@ -0,0 +1,81 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7311924048bd457bac6d713576c952da
|
||||
labels:
|
||||
- gvh
|
||||
- gvh_version-12.3.0
|
||||
- gvhp_exportpath-Firebase/Plugins/Firebase.App.dll
|
||||
timeCreated: 1480838400
|
||||
PluginImporter:
|
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81
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81
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Normal file
81
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Normal file
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Normal file
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Normal file
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81
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81
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Normal file
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Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue