SSLR/SSLR/Assets/Scripts/StampDocument.cs

62 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StampDocument : MonoBehaviour
{
[SerializeField] private GameObject financialStamp;
[SerializeField] private GameObject residentialStamp;
[SerializeField] private GameObject dvStamp;
[SerializeField] private GameObject disabilitiesStamp;
[SerializeField] private GameObject signature;
public bool isStamped;
public bool isSigned;
public string assignedService;
void Start()
{
financialStamp.SetActive(false);
residentialStamp.SetActive(false);
dvStamp.SetActive(false);
disabilitiesStamp.SetActive(false);
signature.SetActive(false);
isSigned = false;
isStamped = false;
}
public void StampFinancial()
{
financialStamp.SetActive(true);
isStamped = true;
assignedService = "Financial";
}
public void StampResidential()
{
residentialStamp.SetActive(true);
isStamped = true;
assignedService = "Residential";
}
public void StampDV()
{
dvStamp.SetActive(true);
isStamped = true;
assignedService = "Domestic Violence";
}
public void StampDisabilities()
{
disabilitiesStamp.SetActive(true);
isStamped = true;
assignedService = "Disabilities";
}
public void SignDocument()
{
signature.SetActive(true);
isSigned = true;
}
}