game: adding stamps to docs

This commit is contained in:
kookiekenobi 2025-02-13 03:25:16 +08:00
parent 65944ad293
commit f9b98143ac
4 changed files with 74 additions and 4 deletions

View file

@ -421,6 +421,7 @@ GameObject:
- component: {fileID: 293104327892002700}
- component: {fileID: 6134616620558523450}
- component: {fileID: 6557374802837956815}
- component: {fileID: 8309060703793887976}
m_Layer: 0
m_Name: Spawnable_Doc
m_TagString: Paper
@ -687,6 +688,22 @@ MonoBehaviour:
m_MinimumScaleRatio: 0.25
m_MaximumScaleRatio: 2
m_ScaleMultiplier: 0.25
--- !u!114 &8309060703793887976
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7198325426086921740}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1f3e93bae10a1134893965e7b7848721, type: 3}
m_Name:
m_EditorClassIdentifier:
financialStamp: {fileID: 5171638457085779601}
residentialStamp: {fileID: 8483741412558904842}
dvStamp: {fileID: 6773870658245588299}
disabilitiesStamp: {fileID: 6129449821560067841}
--- !u!1 &8483741412558904842
GameObject:
m_ObjectHideFlags: 0

View file

@ -0,0 +1,39 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StampDocument : MonoBehaviour
{
[SerializeField] private GameObject financialStamp;
[SerializeField] private GameObject residentialStamp;
[SerializeField] private GameObject dvStamp;
[SerializeField] private GameObject disabilitiesStamp;
void Awake()
{
financialStamp.SetActive(false);
residentialStamp.SetActive(false);
dvStamp.SetActive(false);
disabilitiesStamp.SetActive(false);
}
public void StampFinancial()
{
financialStamp.SetActive(true);
}
public void StampResidential()
{
residentialStamp.SetActive(true);
}
public void StampDV()
{
dvStamp.SetActive(true);
}
public void StampDisabilities()
{
disabilitiesStamp.SetActive(true);
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1f3e93bae10a1134893965e7b7848721
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -6,10 +6,13 @@ using UnityEngine;
public class StampInteractor : MonoBehaviour
{
public string stampName;
private StampDocument stampDocScript;
void Awake()
{
stampName = gameObject.name;
stampDocScript = gameObject.GetComponent<StampDocument>();
}
private void OnCollisionEnter(Collision collision)
@ -20,19 +23,19 @@ public class StampInteractor : MonoBehaviour
if (stampName == "Stamp_Financial")
{
Debug.Log("Financial Document");
stampDocScript.StampFinancial();
}
else if (stampName == "Stamp_Residential")
{
Debug.Log("Residential Document");
stampDocScript.StampResidential();
}
else if (stampName == "Stamp_DV")
{
Debug.Log("Domestic Violence Document");
stampDocScript.StampDV();
}
else if (stampName == "Stamp_Disabilities")
{
Debug.Log("Disabilities Document");
stampDocScript.StampDisabilities();
}
}
}