diff --git a/SSLR/Assets/Scenes/LiviPlayground.unity b/SSLR/Assets/Scenes/LiviPlayground.unity
index 6a0e69a..369d849 100644
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diff --git a/SSLR/Assets/Scripts/NPCMovement.cs b/SSLR/Assets/Scripts/NPCMovement.cs
index dbd2201..a700365 100644
--- a/SSLR/Assets/Scripts/NPCMovement.cs
+++ b/SSLR/Assets/Scripts/NPCMovement.cs
@@ -14,12 +14,15 @@ public class NPCMovement : MonoBehaviour
///
/// References and Variables
///
- public Transform[] walkPoints1;
- public Transform[] walkPoints2;
- public Transform[] walkPoints3;
+ public Transform[] frontWalkPoints;
+ public Transform[] leftWalkPoints;
+ public Transform[] rightWalkPoints;
public float movementSpeed = 10.0f;
public float turnSpeed = 5.0f;
private int currentPtIndex = 0;
+
+ [SerializeField] private GameObject leftWalkPointSet;
+ [SerializeField] private GameObject rightWalkPointSet;
///
/// Start the coroutine
@@ -34,11 +37,13 @@ public class NPCMovement : MonoBehaviour
///
public void WalkToPlayerLeft()
{
+ leftWalkPointSet.SetActive(true);
StartCoroutine(WalkingToPlayerLeft());
}
public void WalkToPlayerRight()
{
+ rightWalkPointSet.SetActive(true);
StartCoroutine(WalkingToPlayerRight());
}
@@ -48,14 +53,14 @@ public class NPCMovement : MonoBehaviour
///
IEnumerator WalkingToPlayer()
{
- while (currentPtIndex < walkPoints1.Length)
+ while (currentPtIndex < frontWalkPoints.Length)
{
- if (walkPoints1.Length == 0)
+ if (frontWalkPoints.Length == 0)
{
yield break;
}
- Transform targetPt = walkPoints1[currentPtIndex];
+ Transform targetPt = frontWalkPoints[currentPtIndex];
Vector3 direction = targetPt.position - transform.position;
Quaternion lookRotation = Quaternion.LookRotation(new Vector3(direction.x,0,direction.z));
@@ -68,9 +73,10 @@ public class NPCMovement : MonoBehaviour
/*Debug.Log($"Reached {currentPtIndex}");*/
currentPtIndex++;
- if (currentPtIndex >= walkPoints1.Length)
+ if (currentPtIndex >= frontWalkPoints.Length)
{
StopAllCoroutines();
+ currentPtIndex = 0;
yield break;
}
}
@@ -85,14 +91,14 @@ public class NPCMovement : MonoBehaviour
///
IEnumerator WalkingToPlayerLeft()
{
- while (currentPtIndex < walkPoints2.Length)
+ while (currentPtIndex < leftWalkPoints.Length)
{
- if (walkPoints2.Length == 0)
+ if (leftWalkPoints.Length == 0)
{
yield break;
}
- Transform targetPt = walkPoints2[currentPtIndex];
+ Transform targetPt = leftWalkPoints[currentPtIndex];
Vector3 direction = targetPt.position - transform.position;
Quaternion lookRotation = Quaternion.LookRotation(new Vector3(direction.x,0,direction.z));
@@ -105,9 +111,10 @@ public class NPCMovement : MonoBehaviour
/*Debug.Log($"Reached {currentPtIndex}");*/
currentPtIndex++;
- if (currentPtIndex >= walkPoints2.Length)
+ if (currentPtIndex >= leftWalkPoints.Length)
{
StopAllCoroutines();
+ currentPtIndex = 0;
yield break;
}
}
@@ -122,14 +129,14 @@ public class NPCMovement : MonoBehaviour
///
IEnumerator WalkingToPlayerRight()
{
- while (currentPtIndex < walkPoints3.Length)
+ while (currentPtIndex < rightWalkPoints.Length)
{
- if (walkPoints3.Length == 0)
+ if (rightWalkPoints.Length == 0)
{
yield break;
}
- Transform targetPt = walkPoints3[currentPtIndex];
+ Transform targetPt = rightWalkPoints[currentPtIndex];
Vector3 direction = targetPt.position - transform.position;
Quaternion lookRotation = Quaternion.LookRotation(new Vector3(direction.x,0,direction.z));
@@ -142,9 +149,10 @@ public class NPCMovement : MonoBehaviour
/*Debug.Log($"Reached {currentPtIndex}");*/
currentPtIndex++;
- if (currentPtIndex >= walkPoints3.Length)
+ if (currentPtIndex >= rightWalkPoints.Length)
{
StopAllCoroutines();
+ currentPtIndex = 0;
yield break;
}
}