game: adding pause
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parent
3f6fd13eab
commit
e299823015
3 changed files with 55 additions and 5 deletions
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@ -7377,7 +7377,7 @@ GameObject:
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@ -15507,6 +15507,7 @@ GameObject:
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- component: {fileID: 227548921}
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- component: {fileID: 227548920}
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- component: {fileID: 227548919}
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- component: {fileID: 227548923}
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- component: {fileID: 227548918}
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m_Layer: 5
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m_Name: Desk Ipad/Tablet
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@ -15628,6 +15629,18 @@ RectTransform:
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m_AnchoredPosition: {x: -0.0005493164, y: 0.0005092621}
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--- !u!1001 &232082409
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@ -34689,10 +34702,10 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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m_Mode: 6
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- m_Target: {fileID: 227548923}
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m_TargetAssemblyTypeName: Tablet, Assembly-CSharp
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m_MethodName: PauseGame
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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26
SSLR/Assets/Scripts/Tablet.cs
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26
SSLR/Assets/Scripts/Tablet.cs
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@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class Tablet : MonoBehaviour
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{
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public void PauseGame()
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{
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Time.timeScale = 0;
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var temp=GetComponents<NavMeshAgent>();
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foreach (var agent in temp)
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{
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agent.isStopped = true;
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}
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}
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public void ResumeGame()
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{
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Time.timeScale = 1;
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var temp = GetComponents<NavMeshAgent>();
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foreach (var agent in temp)
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{
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agent.isStopped = false;
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}
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}
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}
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11
SSLR/Assets/Scripts/Tablet.cs.meta
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11
SSLR/Assets/Scripts/Tablet.cs.meta
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@ -0,0 +1,11 @@
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