game: removing unused function
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0e2e1cf93c
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d5c2c0e445
1 changed files with 1 additions and 14 deletions
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@ -18,10 +18,6 @@ public class NpcMovementRework : MonoBehaviour
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public NavMeshAgent agent;
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public NavMeshAgent agent;
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public Transform desk;
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public Transform desk;
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public float walkRange;
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public LayerMask waitingArea;
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public LayerMask despawnArea;
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public Vector3 roamingPoint;
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public Animator animator;
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public Animator animator;
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private static readonly int IsSitting = Animator.StringToHash("isSitting");
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private static readonly int IsSitting = Animator.StringToHash("isSitting");
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private static readonly int Speed = Animator.StringToHash("Speed");
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private static readonly int Speed = Animator.StringToHash("Speed");
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@ -55,16 +51,7 @@ public class NpcMovementRework : MonoBehaviour
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agent.SetDestination(desk.position);
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agent.SetDestination(desk.position);
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}
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}
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public void Wait()
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{
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Debug.Log("walking");
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if (animator.GetBool(IsSitting))
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{
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animator.SetBool(IsSitting,false);
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}
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agent.SetDestination(roamingPoint);
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}
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public IEnumerator SitDown()
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public IEnumerator SitDown()
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{
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{
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