game: removing unused function

This commit is contained in:
ryan 2025-02-06 21:15:17 +08:00
parent 0e2e1cf93c
commit d5c2c0e445

View file

@ -18,10 +18,6 @@ public class NpcMovementRework : MonoBehaviour
public NavMeshAgent agent;
public Transform desk;
public float walkRange;
public LayerMask waitingArea;
public LayerMask despawnArea;
public Vector3 roamingPoint;
public Animator animator;
private static readonly int IsSitting = Animator.StringToHash("isSitting");
private static readonly int Speed = Animator.StringToHash("Speed");
@ -55,16 +51,7 @@ public class NpcMovementRework : MonoBehaviour
agent.SetDestination(desk.position);
}
public void Wait()
{
Debug.Log("walking");
if (animator.GetBool(IsSitting))
{
animator.SetBool(IsSitting,false);
}
agent.SetDestination(roamingPoint);
}
public IEnumerator SitDown()
{