game: walking with navmesh

This commit is contained in:
ryan 2025-02-04 09:22:55 +08:00
parent b92c72c552
commit cf77641577
8 changed files with 577 additions and 29 deletions

View file

@ -349,7 +349,7 @@
"name": "Is Tracked", "name": "Is Tracked",
"type": "Button", "type": "Button",
"id": "82eb6741-beef-48d3-83ab-a957dc1caa1e", "id": "82eb6741-beef-48d3-83ab-a957dc1caa1e",
"expectedControlType": "Button", "expectedControlType": "",
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": true "initialStateCheck": true
@ -707,7 +707,7 @@
"name": "Select", "name": "Select",
"type": "Button", "type": "Button",
"id": "33754c03-48ec-46ef-9bc6-22ed6bfdd8e8", "id": "33754c03-48ec-46ef-9bc6-22ed6bfdd8e8",
"expectedControlType": "Button", "expectedControlType": "",
"processors": "", "processors": "",
"interactions": "", "interactions": "",
"initialStateCheck": false "initialStateCheck": false

View file

@ -240,6 +240,131 @@ MonoBehaviour:
m_LightCookieSize: {x: 1, y: 1} m_LightCookieSize: {x: 1, y: 1}
m_LightCookieOffset: {x: 0, y: 0} m_LightCookieOffset: {x: 0, y: 0}
m_SoftShadowQuality: 0 m_SoftShadowQuality: 0
--- !u!1 &305375500
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 305375505}
- component: {fileID: 305375504}
- component: {fileID: 305375503}
- component: {fileID: 305375502}
- component: {fileID: 305375501}
m_Layer: 0
m_Name: desk
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &305375501
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 305375500}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1e3fdca004f2d45fe8abbed571a8abd5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_OverrideArea: 0
m_Area: 0
m_OverrideGenerateLinks: 0
m_GenerateLinks: 0
m_IgnoreFromBuild: 0
m_ApplyToChildren: 1
m_AffectedAgents: ffffffff
--- !u!65 &305375502
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 305375500}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &305375503
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 305375500}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &305375504
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 305375500}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &305375505
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 305375500}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 7.28, y: 0.03, z: 3.61}
m_LocalScale: {x: 5.7999, y: 0.022021, z: 3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &307229094 --- !u!1 &307229094
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -252,6 +377,7 @@ GameObject:
- component: {fileID: 307229097} - component: {fileID: 307229097}
- component: {fileID: 307229096} - component: {fileID: 307229096}
- component: {fileID: 307229095} - component: {fileID: 307229095}
- component: {fileID: 307229099}
m_Layer: 6 m_Layer: 6
m_Name: Cube m_Name: Cube
m_TagString: Untagged m_TagString: Untagged
@ -339,12 +465,31 @@ Transform:
m_GameObject: {fileID: 307229094} m_GameObject: {fileID: 307229094}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 5.95, y: 0.03, z: 1.269} m_LocalPosition: {x: 7.28, y: 0.03, z: -2.91}
m_LocalScale: {x: 11.0105, y: 0.022021, z: 11.0105} m_LocalScale: {x: 10, y: 0.022021, z: 10}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &307229099
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 307229094}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1e3fdca004f2d45fe8abbed571a8abd5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_OverrideArea: 0
m_Area: 0
m_OverrideGenerateLinks: 0
m_GenerateLinks: 0
m_IgnoreFromBuild: 0
m_ApplyToChildren: 1
m_AffectedAgents: ffffffff
--- !u!1 &335017575 --- !u!1 &335017575
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -484,6 +629,287 @@ PrefabInstance:
m_AddedGameObjects: [] m_AddedGameObjects: []
m_AddedComponents: [] m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3} m_SourcePrefab: {fileID: 100100000, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3}
--- !u!1 &503628346
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 503628351}
- component: {fileID: 503628350}
- component: {fileID: 503628349}
- component: {fileID: 503628348}
- component: {fileID: 503628347}
m_Layer: 7
m_Name: despawn area
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &503628347
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 503628346}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1e3fdca004f2d45fe8abbed571a8abd5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_OverrideArea: 0
m_Area: 0
m_OverrideGenerateLinks: 0
m_GenerateLinks: 0
m_IgnoreFromBuild: 0
m_ApplyToChildren: 1
m_AffectedAgents: ffffffff
--- !u!65 &503628348
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 503628346}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &503628349
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 503628346}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &503628350
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 503628346}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &503628351
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 503628346}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 7.28, y: 0.03, z: 10.05}
m_LocalScale: {x: 10, y: 0.022021, z: 10}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &505257118
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 505257119}
m_Layer: 0
m_Name: table position
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &505257119
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 505257118}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 7.3135448, y: 0.139, z: 2.86}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &515541344
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 515541349}
- component: {fileID: 515541348}
- component: {fileID: 515541347}
- component: {fileID: 515541346}
- component: {fileID: 515541345}
m_Layer: 0
m_Name: Cube (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &515541345
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 515541344}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1e3fdca004f2d45fe8abbed571a8abd5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_OverrideArea: 1
m_Area: 1
m_OverrideGenerateLinks: 0
m_GenerateLinks: 0
m_IgnoreFromBuild: 0
m_ApplyToChildren: 1
m_AffectedAgents: ffffffff
--- !u!65 &515541346
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 515541344}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &515541347
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 515541344}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &515541348
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 515541344}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &515541349
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 515541344}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 7.2741294, y: 0.458, z: 3.612588}
m_LocalScale: {x: 1.4236, y: 0.8, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &545637503 --- !u!1 &545637503
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -574,6 +1000,8 @@ MonoBehaviour:
- {fileID: 1132197014} - {fileID: 1132197014}
- {fileID: 1558064964} - {fileID: 1558064964}
- {fileID: 589608068} - {fileID: 589608068}
playerFree: 0
currentNpcs: []
--- !u!114 &545637507 --- !u!114 &545637507
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -587,12 +1015,12 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_AgentTypeID: 0 m_AgentTypeID: 0
m_CollectObjects: 0 m_CollectObjects: 3
m_Size: {x: 10, y: 10, z: 10} m_Size: {x: 10, y: 10, z: 10}
m_Center: {x: 0, y: 2, z: 0} m_Center: {x: 0, y: 2, z: 0}
m_LayerMask: m_LayerMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 64 m_Bits: 4294967295
m_UseGeometry: 0 m_UseGeometry: 0
m_DefaultArea: 0 m_DefaultArea: 0
m_GenerateLinks: 0 m_GenerateLinks: 0
@ -601,10 +1029,10 @@ MonoBehaviour:
m_OverrideTileSize: 0 m_OverrideTileSize: 0
m_TileSize: 256 m_TileSize: 256
m_OverrideVoxelSize: 0 m_OverrideVoxelSize: 0
m_VoxelSize: 0.16666667 m_VoxelSize: 0.06666667
m_MinRegionArea: 2 m_MinRegionArea: 2
m_NavMeshData: {fileID: 23800000, guid: f271511ca3096e14d89d205c1a58a3ca, type: 2} m_NavMeshData: {fileID: 23800000, guid: f271511ca3096e14d89d205c1a58a3ca, type: 2}
m_BuildHeightMesh: 0 m_BuildHeightMesh: 1
--- !u!1 &589608067 --- !u!1 &589608067
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1035,7 +1463,7 @@ PrefabInstance:
m_Modifications: m_Modifications:
- target: {fileID: -8679921383154817045, guid: 1d353017ec9105348b92bcc4587d73db, type: 3} - target: {fileID: -8679921383154817045, guid: 1d353017ec9105348b92bcc4587d73db, type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: 6.7957244 value: 8.44
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 1d353017ec9105348b92bcc4587d73db, type: 3} - target: {fileID: -8679921383154817045, guid: 1d353017ec9105348b92bcc4587d73db, type: 3}
propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
@ -1043,7 +1471,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 1d353017ec9105348b92bcc4587d73db, type: 3} - target: {fileID: -8679921383154817045, guid: 1d353017ec9105348b92bcc4587d73db, type: 3}
propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
value: -3.0260978 value: -3.45
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 1d353017ec9105348b92bcc4587d73db, type: 3} - target: {fileID: -8679921383154817045, guid: 1d353017ec9105348b92bcc4587d73db, type: 3}
propertyPath: m_LocalRotation.w propertyPath: m_LocalRotation.w
@ -1095,6 +1523,9 @@ PrefabInstance:
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 1d353017ec9105348b92bcc4587d73db, type: 3} - targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 1d353017ec9105348b92bcc4587d73db, type: 3}
insertIndex: -1 insertIndex: -1
addedObject: {fileID: 1876687161} addedObject: {fileID: 1876687161}
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 1d353017ec9105348b92bcc4587d73db, type: 3}
insertIndex: -1
addedObject: {fileID: 1876687162}
m_SourcePrefab: {fileID: 100100000, guid: 1d353017ec9105348b92bcc4587d73db, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 1d353017ec9105348b92bcc4587d73db, type: 3}
--- !u!1 &1852077314 stripped --- !u!1 &1852077314 stripped
GameObject: GameObject:
@ -1115,11 +1546,11 @@ NavMeshAgent:
m_GameObject: {fileID: 1852077314} m_GameObject: {fileID: 1852077314}
m_Enabled: 1 m_Enabled: 1
m_AgentTypeID: 0 m_AgentTypeID: 0
m_Radius: 0.5 m_Radius: 0.32
m_Speed: 3.5 m_Speed: 1
m_Acceleration: 8 m_Acceleration: 8
avoidancePriority: 50 avoidancePriority: 50
m_AngularSpeed: 120 m_AngularSpeed: 360
m_StoppingDistance: 0 m_StoppingDistance: 0
m_AutoTraverseOffMeshLink: 1 m_AutoTraverseOffMeshLink: 1
m_AutoBraking: 1 m_AutoBraking: 1
@ -1128,6 +1559,35 @@ NavMeshAgent:
m_BaseOffset: 0 m_BaseOffset: 0
m_WalkableMask: 4294967295 m_WalkableMask: 4294967295
m_ObstacleAvoidanceType: 1 m_ObstacleAvoidanceType: 1
--- !u!114 &1876687162
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1852077314}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 57580396457efc146a6d91da3ec2ceb9, type: 3}
m_Name:
m_EditorClassIdentifier:
agent: {fileID: 1876687161}
desk: {fileID: 505257119}
walkRange: 5
waitingArea:
serializedVersion: 2
m_Bits: 64
despawnArea:
serializedVersion: 2
m_Bits: 128
roamingPoint: {x: 0, y: 0, z: 0}
animator: {fileID: 1876687163}
chairPosition: []
--- !u!95 &1876687163 stripped
Animator:
m_CorrespondingSourceObject: {fileID: 5866666021909216657, guid: 1d353017ec9105348b92bcc4587d73db, type: 3}
m_PrefabInstance: {fileID: 1852077313}
m_PrefabAsset: {fileID: 0}
--- !u!1 &2092139007 --- !u!1 &2092139007
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -1226,3 +1686,7 @@ SceneRoots:
- {fileID: 545637505} - {fileID: 545637505}
- {fileID: 1852077313} - {fileID: 1852077313}
- {fileID: 307229098} - {fileID: 307229098}
- {fileID: 503628351}
- {fileID: 305375505}
- {fileID: 515541349}
- {fileID: 505257119}

View file

@ -0,0 +1,75 @@
/*
* Author: Lin Hengrui Ryan
* Date: 3/2/25
* Description:
* Customer walking handling using NavMesh
*/
using System;
using UnityEngine;
using UnityEngine.AI;
public class NpcMovementRework : MonoBehaviour
{
/// <summary>
/// nav mesh agent
/// </summary>
public NavMeshAgent agent;
public Transform desk;
public float walkRange;
public LayerMask waitingArea;
public LayerMask despawnArea;
public Vector3 roamingPoint;
public Animator animator;
public Transform[] chairPosition;
public void Update()
{
if (agent.velocity.magnitude > 0.1)
{
animator.SetFloat("Speed", 1);
}
else
{
animator.SetFloat("Speed", 0);
}
}
public void Start()
{
agent = gameObject.GetComponent<NavMeshAgent>();
animator = gameObject.GetComponent<Animator>();
}
public void CustomerCalled()
{
agent.SetDestination(desk.position);
}
public void Wait()
{
Debug.Log("walking");
agent.SetDestination(roamingPoint);
}
public void TakeASeat()
{
}
public void GoToSeat()
{
var i = UnityEngine.Random.Range(0, chairPosition.Length);
agent.SetDestination(chairPosition[i].position);
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 57580396457efc146a6d91da3ec2ceb9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -15,16 +15,7 @@ using UnityEngine.Serialization;
public class NpcManager : MonoBehaviour public class NpcManager : MonoBehaviour
{ {
/// <summary>
/// to test this script
/// </summary>
private void Start()
{
for (int i = 0; i < 4; i++)
{
spawnNpc(true , spawnPoints[i]);
}
}
/// <summary> /// <summary>
/// Assign Npc Manager instance /// Assign Npc Manager instance
@ -51,6 +42,11 @@ public class NpcManager : MonoBehaviour
/// </summary> /// </summary>
public Transform[] spawnPoints; public Transform[] spawnPoints;
/// <summary>
/// a bool to check if the player is free
/// </summary>
public bool playerFree = false;
/// <summary> /// <summary>
/// collection of all exiting npcs /// collection of all exiting npcs
/// </summary> /// </summary>

View file

@ -71,10 +71,10 @@ NavMeshProjectSettings:
cost: 1 cost: 1
m_LastAgentTypeID: -887442657 m_LastAgentTypeID: -887442657
m_Settings: m_Settings:
- serializedVersion: 2 - serializedVersion: 3
agentTypeID: 0 agentTypeID: 0
agentRadius: 0.5 agentRadius: 0.2
agentHeight: 2 agentHeight: 1.5
agentSlope: 45 agentSlope: 45
agentClimb: 0.75 agentClimb: 0.75
ledgeDropHeight: 0 ledgeDropHeight: 0
@ -84,7 +84,9 @@ NavMeshProjectSettings:
cellSize: 0.16666667 cellSize: 0.16666667
manualTileSize: 0 manualTileSize: 0
tileSize: 256 tileSize: 256
accuratePlacement: 0 buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug: debug:
m_Flags: 0 m_Flags: 0
m_SettingNames: m_SettingNames:

View file

@ -14,8 +14,8 @@ TagManager:
- -
- Water - Water
- UI - UI
- walkable - waiting
- - despawn
- -
- -
- -