+ In Solace of Service, players step into the role of an administrator at a busy
+ social service center, where each day presents a new challenge that tests their
+ compassion, critical thinking, and resource management skills. The objective is to
+ sort individuals from diverse backgrounds based on their specific needs and direct
+ them to the appropriate sectors for assistance. This game tests players compassion
+ and learning when to step up and help others in need. The experience is both
+ demanding and rewarding, as players navigate the complexities of helping others
+ while ensuring that no one is left behind.
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+
OUR GOAL
+
+ Our goal with this project is to create an impactful and meaningful experience
+ that goes beyond traditional gameplay. We aim to spread awareness about
+ Singapore's diverse social services, which are often underappreciated or
+ misunderstood. By immersing players in scenarios where they must identify various
+ needs and match them with the right services, we strive to foster not just
+ knowledge but a sense of empathy for those who rely on these essential resources.
+ We believe that through engaging gameplay and thoughtful storytelling, users can
+ better grasp the challenges faced by those in need and the importance of social
+ services in supporting them.
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WHY VR
+
+ Utilising the immersive power of virtual reality, the game creates a realistic and
+ engaging experience, allowing the players to be absorbed into it. Players are able
+ to feel present in the social service centre as they can move about, interacting
+ with the game - conversing with the NPCs, signing and stamping paperwork, and
+ stepping into the pond. This hands-on approach enhances engagement, making
+ learning intuitive and impactful. The use of the Meta Quest series ensures
+ seamless player interaction and accessibility, bringing the educational and
+ empathy-driven elements to life.
+