game: door open and close
player trigger slightly buggy
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c1f11e3852
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7 changed files with 603 additions and 2 deletions
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--- !u!114 &1298003773
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--- !u!1 &1318173673
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--- !u!65 &1318173674
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m_ExcludeLayers:
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serializedVersion: 2
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m_Enabled: 1
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serializedVersion: 3
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m_Size: {x: 1, y: 1, z: 1}
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!23 &1318173675
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MeshRenderer:
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_IgnoreNormalsForChartDetection: 0
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m_AutoUVMaxDistance: 0.5
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--- !u!33 &1318173676
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
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||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1318173673}
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|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
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|
--- !u!4 &1318173677
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1318173673}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -0.62899995}
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m_LocalScale: {x: 0.076874, y: 2.7486115, z: 1.2618}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 331300393}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1521924625
|
--- !u!1 &1521924625
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
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|
@ -992,6 +1413,7 @@ SceneRoots:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
m_Roots:
|
m_Roots:
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- {fileID: 299639869}
|
- {fileID: 299639869}
|
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|
- {fileID: 520849215}
|
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- {fileID: 441087506}
|
- {fileID: 441087506}
|
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- {fileID: 756192408}
|
- {fileID: 756192408}
|
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- {fileID: 2092139010}
|
- {fileID: 2092139010}
|
||||||
|
@ -999,3 +1421,4 @@ SceneRoots:
|
||||||
- {fileID: 624452552}
|
- {fileID: 624452552}
|
||||||
- {fileID: 1230849065}
|
- {fileID: 1230849065}
|
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- {fileID: 711059150}
|
- {fileID: 711059150}
|
||||||
|
- {fileID: 1298003772}
|
||||||
|
|
|
@ -12,14 +12,19 @@ using UnityEngine;
|
||||||
|
|
||||||
public class Despawn : MonoBehaviour
|
public class Despawn : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Destroy NPC object on trigger enter
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="other"></param>
|
||||||
public void OnTriggerEnter(Collider other)
|
public void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
Debug.Log(other.name);
|
/*Debug.Log(other.name);*/
|
||||||
|
|
||||||
if (other.CompareTag("NPC"))
|
if (other.CompareTag("NPC"))
|
||||||
{
|
{
|
||||||
other.gameObject.SetActive(false);
|
other.gameObject.SetActive(false);
|
||||||
Destroy(other.gameObject);
|
Destroy(other.gameObject);
|
||||||
|
/*Debug.Log("NPC left");*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
100
SSLR/Assets/Scripts/Door.cs
Normal file
100
SSLR/Assets/Scripts/Door.cs
Normal file
|
@ -0,0 +1,100 @@
|
||||||
|
/*
|
||||||
|
* Author: Livinia Poo
|
||||||
|
* Date: 24/1/25
|
||||||
|
* Description:
|
||||||
|
* Door opening for certain objects/conditions
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Door : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// References and variables
|
||||||
|
/// </summary>
|
||||||
|
private GameManager gm;
|
||||||
|
|
||||||
|
[SerializeField] private GameObject doorLeft;
|
||||||
|
[SerializeField] private GameObject doorRight;
|
||||||
|
|
||||||
|
private bool doorOpened = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Assigning Objects to variables
|
||||||
|
/// </summary>
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
gm = FindObjectOfType<GameManager>();
|
||||||
|
if (gm == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("GameManager not found!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Open door based on certain conditions
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="other"></param>
|
||||||
|
void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
if (!doorOpened)
|
||||||
|
{
|
||||||
|
if (!gm.dayEnded)
|
||||||
|
{
|
||||||
|
Debug.Log("Day hasn't ended!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OpenDoor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (other.CompareTag("NPC") && !doorOpened)
|
||||||
|
{
|
||||||
|
OpenDoor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Rotating door meshes
|
||||||
|
/// </summary>
|
||||||
|
void OpenDoor()
|
||||||
|
{
|
||||||
|
if (doorOpened) return;
|
||||||
|
|
||||||
|
Vector3 currentLeftRotation = doorLeft.transform.eulerAngles;
|
||||||
|
currentLeftRotation.y += 90;
|
||||||
|
doorLeft.transform.eulerAngles = currentLeftRotation;
|
||||||
|
|
||||||
|
Vector3 currentRightRotation = doorRight.transform.eulerAngles;
|
||||||
|
currentRightRotation.y -= 90;
|
||||||
|
doorRight.transform.eulerAngles = currentRightRotation;
|
||||||
|
|
||||||
|
doorOpened = true;
|
||||||
|
StartCoroutine(CloseDoorAfterDelay(0.75f));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Close door after .75f delay
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="delay"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
IEnumerator CloseDoorAfterDelay(float delay)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
|
||||||
|
Vector3 currentLeftRotation = doorLeft.transform.eulerAngles;
|
||||||
|
currentLeftRotation.y -= 90;
|
||||||
|
doorLeft.transform.eulerAngles = currentLeftRotation;
|
||||||
|
|
||||||
|
Vector3 currentRightRotation = doorRight.transform.eulerAngles;
|
||||||
|
currentRightRotation.y += 90;
|
||||||
|
doorRight.transform.eulerAngles = currentRightRotation;
|
||||||
|
|
||||||
|
doorOpened = false;
|
||||||
|
}
|
||||||
|
}
|
11
SSLR/Assets/Scripts/Door.cs.meta
Normal file
11
SSLR/Assets/Scripts/Door.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: 26c9348b92318d54799101fe69d795b6
|
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|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
40
SSLR/Assets/Scripts/GameManager.cs
Normal file
40
SSLR/Assets/Scripts/GameManager.cs
Normal file
|
@ -0,0 +1,40 @@
|
||||||
|
/*
|
||||||
|
* Author: Livinia Poo
|
||||||
|
* Date: 24/1/25
|
||||||
|
* Description:
|
||||||
|
* Game Manager
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Assign GM instance
|
||||||
|
/// </summary>
|
||||||
|
public static GameManager instance;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// References and Variables
|
||||||
|
/// </summary>
|
||||||
|
[SerializeField]
|
||||||
|
public bool dayEnded = false;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Do Not Destroy on Load
|
||||||
|
/// </summary>
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
SSLR/Assets/Scripts/GameManager.cs.meta
Normal file
11
SSLR/Assets/Scripts/GameManager.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e6811c2cb7e863c47867526938ecf072
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -11,16 +11,26 @@ using UnityEngine;
|
||||||
|
|
||||||
public class NPCMovement : MonoBehaviour
|
public class NPCMovement : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// References and Variables
|
||||||
|
/// </summary>
|
||||||
public Transform[] walkPoints;
|
public Transform[] walkPoints;
|
||||||
public float movementSpeed = 10.0f;
|
public float movementSpeed = 10.0f;
|
||||||
public float turnSpeed = 5.0f;
|
public float turnSpeed = 5.0f;
|
||||||
private int currentPtIndex = 0;
|
private int currentPtIndex = 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Start the coroutine
|
||||||
|
/// </summary>
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
StartCoroutine(Walking());
|
StartCoroutine(Walking());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Coroutine for NPC to walk to each point
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
IEnumerator Walking()
|
IEnumerator Walking()
|
||||||
{
|
{
|
||||||
while (currentPtIndex < walkPoints.Length)
|
while (currentPtIndex < walkPoints.Length)
|
||||||
|
@ -40,6 +50,7 @@ public class NPCMovement : MonoBehaviour
|
||||||
|
|
||||||
if (Vector3.Distance(transform.position, targetPt.position) < 0.1f)
|
if (Vector3.Distance(transform.position, targetPt.position) < 0.1f)
|
||||||
{
|
{
|
||||||
|
/*Debug.Log($"Reached {currentPtIndex}");*/
|
||||||
currentPtIndex++;
|
currentPtIndex++;
|
||||||
|
|
||||||
if (currentPtIndex >= walkPoints.Length)
|
if (currentPtIndex >= walkPoints.Length)
|
||||||
|
|
Loading…
Add table
Reference in a new issue