From 73c8873d45012ff8033744f02707b8ae142141d1 Mon Sep 17 00:00:00 2001 From: sippy-thinks Date: Wed, 12 Feb 2025 17:34:46 +0800 Subject: [PATCH] game: added file --- SSLR/Assets/Scenes/SaiOffice.unity | 221 +- .../Fries and Seagull.meta | 8 + .../Fries and Seagull/Interior 01.meta | 8 + .../Interior 01/BRP Sample Scene.unity | 2832 ++++++++++ .../Interior 01/BRP Sample Scene.unity.meta | 7 + .../Interior 01/Documentation EN.pdf | 3 + .../Interior 01/Documentation EN.pdf.meta | 7 + .../Fries and Seagull/Interior 01/Effect.meta | 8 + .../Effect/Air Con Animator.controller | 263 + .../Effect/Air Con Animator.controller.meta | 8 + .../Interior 01/Effect/Alpha.mat | 139 + .../Interior 01/Effect/Alpha.mat.meta | 8 + .../Interior 01/Effect/Fan End.anim | 213 + .../Interior 01/Effect/Fan End.anim.meta | 8 + .../Interior 01/Effect/Fan Run.anim | 213 + .../Interior 01/Effect/Fan Run.anim.meta | 8 + .../Interior 01/Effect/Fan Start.anim | 213 + .../Interior 01/Effect/Fan Start.anim.meta | 8 + 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file mode 100644 index 0000000..ce8868f --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6d53207e3f1bc4f45946d6653fdded54 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/AirConditioner.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/AirConditioner.cs new file mode 100644 index 0000000..e11c809 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/AirConditioner.cs @@ -0,0 +1,37 @@ +using Seagull.Interior_01.Utility; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +#if UNITY_EDITOR +using Seagull.Interior_01.Utility.Inspector; +#endif + +namespace Seagull.Interior_01 { + public class AirConditioner : TurnOnAble { + [YureiButton("Turn On")] public UnityEvent onTurnOn; + [YureiButton("Turn Off")] public UnityEvent onTurnOff; + + [SerializeField] private ParticleSystem windParticleSystem; + [SerializeField] private MeshRenderer lightBoxRenderer; + + public void turnOn() { + ParticleSystem.EmissionModule em = windParticleSystem.emission; + em.rateOverTime = new ParticleSystem.MinMaxCurve(1.5f, 0.025f); + lightBoxRenderer.material.color = new Color(96/255f, 109/255f, 1, 0); + lightBoxRenderer.material.EnableKeyword("_EMISSION"); + } + + public void turnOff() { + ParticleSystem.EmissionModule em = windParticleSystem.emission; + em.rateOverTime = new ParticleSystem.MinMaxCurve(0, 0); + lightBoxRenderer.material.color = new Color(41/255f,41/255f,41/255f,1); + lightBoxRenderer.material.DisableKeyword("_EMISSION"); + } + } + + #if UNITY_EDITOR + [CustomEditor(typeof(AirConditioner))] + public class AirConditionerInspector : YureiInspector { } + #endif +} diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/AirConditioner.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/AirConditioner.cs.meta new file mode 100644 index 0000000..8b95bd1 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/AirConditioner.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ab79a61115ae41a1ac0ebad0b172eafe +timeCreated: 1724854712 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Audio.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Audio.cs new file mode 100644 index 0000000..49285b1 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Audio.cs @@ -0,0 +1,37 @@ +using System; +using Seagull.Interior_01.Utility; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +#if UNITY_EDITOR +using Seagull.Interior_01.Utility.Inspector; +#endif + +#if UNITY_EDITOR +#endif + +namespace Seagull.Interior_01 { + public class Audio : TurnOnAble { + + [YureiButton("Turn On")] public UnityEvent onTurnOn; + [YureiButton("Turn Off")] public UnityEvent onTurnOff; + + [SerializeField] private MeshRenderer lightBoxRenderer; + + public void turnOn() { + lightBoxRenderer.material.color = new Color(110/255f, 110/255f, 1, 0); + lightBoxRenderer.material.EnableKeyword("_EMISSION"); + } + + public void turnOff() { + lightBoxRenderer.material.color = new Color(22/255f,22/255f,22/255f,1); + lightBoxRenderer.material.DisableKeyword("_EMISSION"); + } + } + + #if UNITY_EDITOR + [CustomEditor(typeof(Audio))] + public class AudioInspector : YureiInspector { } + #endif +} diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Audio.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Audio.cs.meta new file mode 100644 index 0000000..fccf142 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Audio.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c81e0e9a198f77a448ae9f28a6a33cc8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/CeillingLight.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/CeillingLight.cs new file mode 100644 index 0000000..5de3098 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/CeillingLight.cs @@ -0,0 +1,33 @@ +#if UNITY_EDITOR +using Seagull.Interior_01.Utility.Inspector; +#endif + +using Seagull.Interior_01.Utility; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +#if UNITY_EDITOR +#endif + +namespace Seagull.Interior_01 { + public class CeilingLight : TurnOnAble { + [YureiButton("Turn On")] public UnityEvent onTurnOn; + [YureiButton("Turn Off")] public UnityEvent onTurnOff; + + [SerializeField] private MeshRenderer lightBoxRenderer; + + public void turnOn() { + lightBoxRenderer.material.EnableKeyword("_EMISSION"); + } + + public void turnOff() { + lightBoxRenderer.material.DisableKeyword("_EMISSION"); + } + } + + #if UNITY_EDITOR + [CustomEditor(typeof(CeilingLight))] + public class CeilingLightInspector : YureiInspector { } + #endif +} diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/CeillingLight.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/CeillingLight.cs.meta new file mode 100644 index 0000000..9ea8dab --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/CeillingLight.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9031c48a614841cda781fee4fffc93b5 +timeCreated: 1724923003 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Clock.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Clock.cs new file mode 100644 index 0000000..ecba0ea --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Clock.cs @@ -0,0 +1,70 @@ +#if UNITY_EDITOR +using Seagull.Interior_01.Utility.Inspector; +#endif + +using System; +using UnityEditor; +using UnityEngine; + +namespace Seagull.Interior_01 { + public class Clock : MonoBehaviour { + + [Tooltip("Indicate how many hours, minutes, and seconds represent circling a circle on the clock")] + public Vector3 hourMinuteAndSecondUnit = new Vector3(12, 60, 60); + + [Tooltip("Indicate the hour and minute the clock reflects")] + public Vector2 currentHourAndMinute = new Vector2(0,0); + + [Tooltip("Should this script control the rotating of the clock")] + public bool controlByScript = true; + + [Tooltip("Should the clock update time automatically")] + public bool shouldUpdateTime = true; + + [SerializeField] private Transform hourHand; + [SerializeField] private Transform minuteHand; + + private void Start() { + if (!controlByScript) return; + + if (!shouldUpdateTime) return; + calculateTime(); + } + + private void FixedUpdate() { + if (!controlByScript) return; + rotateHands(); + if (!shouldUpdateTime) return; + calculateTime(); + } + + private void rotateHands() { + float hourHandRatio = currentHourAndMinute.x / hourMinuteAndSecondUnit.x; + float minuteHandRatio = currentHourAndMinute.y / hourMinuteAndSecondUnit.y; + float hourAngle = hourHandRatio * -360; + float minuteAngle = minuteHandRatio * -360; + hourHand.eulerAngles = new Vector3(hourAngle, 0, 0); + minuteHand.eulerAngles = new Vector3(minuteAngle, 0, 0); + } + + private void calculateTime() { + DateTime dateTimeNow = DateTime.Now; + + DateTime historicalTime = new DateTime(2000, 1, 1); + TimeSpan timeSpan = dateTimeNow - historicalTime; + double totalSecondsCount = timeSpan.TotalSeconds; + double totalMinutesCount = totalSecondsCount / hourMinuteAndSecondUnit.z; + double totalHoursCount = totalMinutesCount / hourMinuteAndSecondUnit.y; + + float displayedHour = (float)(totalHoursCount % hourMinuteAndSecondUnit.x); + float displayedMinute = (float)(totalMinutesCount % hourMinuteAndSecondUnit.y); + + currentHourAndMinute = new Vector2(displayedHour, displayedMinute); + } + } + + #if UNITY_EDITOR + [CustomEditor(typeof(Clock))] + public class ClockInspector : YureiInspector { } + #endif +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Clock.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Clock.cs.meta new file mode 100644 index 0000000..c910731 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Clock.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3ba0145ecef147e7bf25c6536b9fc5e9 +timeCreated: 1724923411 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Computer.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Computer.cs new file mode 100644 index 0000000..63ed07b --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Computer.cs @@ -0,0 +1,35 @@ +#if UNITY_EDITOR +using Seagull.Interior_01.Utility.Inspector; +#endif + +using Seagull.Interior_01.Utility; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +#if UNITY_EDITOR +#endif + +namespace Seagull.Interior_01 { + public class Computer : TurnOnAble { + [YureiButton("Turn On")] public UnityEvent onTurnOn; + [YureiButton("Turn Off")] public UnityEvent onTurnOff; + + [SerializeField] private MeshRenderer lightBoxRenderer; + + public void turnOn() { + lightBoxRenderer.material.color = new Color(230/255f, 49/255f, 55/255f, 0); + lightBoxRenderer.material.EnableKeyword("_EMISSION"); + } + + public void turnOff() { + lightBoxRenderer.material.color = new Color(22/255f,22/255f,22/255f,1); + lightBoxRenderer.material.DisableKeyword("_EMISSION"); + } + } + + #if UNITY_EDITOR + [CustomEditor(typeof(Computer))] + public class ComputerInspector : YureiInspector { } + #endif +} diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Computer.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Computer.cs.meta new file mode 100644 index 0000000..26e5807 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Computer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 484ad92b6a5840cfad5d5615c8821579 +timeCreated: 1724852811 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/DeskLamp.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/DeskLamp.cs new file mode 100644 index 0000000..682e216 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/DeskLamp.cs @@ -0,0 +1,33 @@ +#if UNITY_EDITOR +using Seagull.Interior_01.Utility.Inspector; +#endif + +using Seagull.Interior_01.Utility; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +#if UNITY_EDITOR +#endif + +namespace Seagull.Interior_01 { + public class DeskLamp : TurnOnAble { + [YureiButton("Turn On")] public UnityEvent onTurnOn; + [YureiButton("Turn Off")] public UnityEvent onTurnOff; + + [SerializeField] private MeshRenderer lightBoxRenderer; + + public void turnOn() { + lightBoxRenderer.material.EnableKeyword("_EMISSION"); + } + + public void turnOff() { + lightBoxRenderer.material.DisableKeyword("_EMISSION"); + } + } + + #if UNITY_EDITOR + [CustomEditor(typeof(DeskLamp))] + public class DeskLampInspector : YureiInspector { } + #endif +} diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/DeskLamp.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/DeskLamp.cs.meta new file mode 100644 index 0000000..c84fc9d --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/DeskLamp.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bbaf6b157fd14363942a6d7029dcd696 +timeCreated: 1724853812 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/ExtAirConditioner.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/ExtAirConditioner.cs new file mode 100644 index 0000000..232dca1 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/ExtAirConditioner.cs @@ -0,0 +1,37 @@ +#if UNITY_EDITOR +using Seagull.Interior_01.Utility.Inspector; +#endif + +using Seagull.Interior_01.Utility; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; +#if UNITY_EDITOR +#endif + +namespace Seagull.Interior_01 { + public class ExtAirConditioner : TurnOnAble { + [YureiButton("Turn On")] public UnityEvent onTurnOn; + [YureiButton("Turn Off")] public UnityEvent onTurnOff; + + [SerializeField] private ParticleSystem windParticleSystem; + [SerializeField] private Animator fanAnimator; + + public void turnOn() { + ParticleSystem.EmissionModule em = windParticleSystem.emission; + em.rateOverTime = new ParticleSystem.MinMaxCurve(2f, 1f); + fanAnimator.SetBool("Status", true); + } + + public void turnOff() { + ParticleSystem.EmissionModule em = windParticleSystem.emission; + em.rateOverTime = new ParticleSystem.MinMaxCurve(0, 0); + fanAnimator.SetBool("Status", false); + } + } + + #if UNITY_EDITOR + [CustomEditor(typeof(ExtAirConditioner))] + public class ExtAirConditionerInspector : YureiInspector { } + #endif +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/ExtAirConditioner.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/ExtAirConditioner.cs.meta new file mode 100644 index 0000000..39a3456 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/ExtAirConditioner.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 4ca7c73c1fe640ef92cd47e2c7801ead +timeCreated: 1724881625 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Kettle.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Kettle.cs new file mode 100644 index 0000000..9897b67 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Kettle.cs @@ -0,0 +1,54 @@ +#if UNITY_EDITOR +using Seagull.Interior_01.Utility.Inspector; +#endif + +using System.Collections; +using Seagull.Interior_01.Utility; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + + +namespace Seagull.Interior_01 { + public class Kettle : TurnOnAble { + [Tooltip("After how many seconds the water could be fully boiled")] + public int boilSeconds = 120; + + private int turnOnCount = 0; + private bool isInterrupted = false; + + [YureiButton("Turn On")] public UnityEvent onTurnOn; + [YureiButton("Turn Off")] public UnityEvent onTurnOff; + + [SerializeField] private MeshRenderer lightBoxRenderer; + + public void turnOn() { + lightBoxRenderer.material.color = new Color(255/255f, 243/255f, 0, 0); + lightBoxRenderer.material.SetColor("_EmissionColor", new Color(205/255f, 12/255f, 0) * 2.1f * 1.806f); + lightBoxRenderer.material.EnableKeyword("_EMISSION"); + turnOnCount++; + StartCoroutine(readyToDrink(turnOnCount, boilSeconds)); + isInterrupted = false; + } + + public void turnOff() { + lightBoxRenderer.material.color = new Color(22/255f,22/255f,22/255f,1); + lightBoxRenderer.material.DisableKeyword("_EMISSION"); + isInterrupted = true; + } + + private IEnumerator readyToDrink(int currentTurnOnCount, int delay) { + yield return new WaitForSeconds(delay); + if (isInterrupted) yield break; + if (currentTurnOnCount != turnOnCount) yield break; + lightBoxRenderer.material.color = new Color(110/255f, 110/255f, 1, 0); + lightBoxRenderer.material.SetColor("_EmissionColor", new Color(25/255f, 23/255f, 191/255f) * 2.1f * 1.806f); + lightBoxRenderer.material.EnableKeyword("_EMISSION"); + } + } + + #if UNITY_EDITOR + [CustomEditor(typeof(Kettle))] + public class KettleInspector : YureiInspector { } + #endif +} diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Kettle.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Kettle.cs.meta new file mode 100644 index 0000000..3a659f2 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Kettle.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3f677c40aab842e9a7bf29a712774af3 +timeCreated: 1724844198 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Monitor.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Monitor.cs new file mode 100644 index 0000000..6fc176b --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Monitor.cs @@ -0,0 +1,63 @@ +#if UNITY_EDITOR +using Seagull.Interior_01.Utility.Inspector; +#endif + +using System.Collections; +using Seagull.Interior_01.Utility; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +#if UNITY_EDITOR +#endif + +namespace Seagull.Interior_01 { + public class Monitor : TurnOnAble { + [Tooltip("How many seconds it takes to boost the monitor")] + public int boostSeconds = 2; + + [YureiButton("Turn On")] public UnityEvent onTurnOn; + [YureiButton("Turn Off")] public UnityEvent onTurnOff; + + private int turnOnCount = 0; + private bool isInterrupted = false; + + [SerializeField] private MeshRenderer indicatorLightBoxRenderer; + [SerializeField] private MeshRenderer spotLightBoxRenderer; + [SerializeField] private GameObject spotLight; + [SerializeField] private GameObject screenQuad; + + public void turnOn() { + spotLightBoxRenderer.material.color = new Color(159 / 255f, 117 / 255f, 248 / 255f, 1); + spotLightBoxRenderer.material.EnableKeyword("_EMISSION"); + indicatorLightBoxRenderer.material.color = new Color(115/255f, 94/255f, 188/255f, 1); + indicatorLightBoxRenderer.material.EnableKeyword("_EMISSION"); + spotLight.SetActive(true); + turnOnCount++; + StartCoroutine(boost(turnOnCount, boostSeconds)); + isInterrupted = false; + } + + public void turnOff() { + spotLightBoxRenderer.material.color = new Color(118 / 255f, 118 / 255f, 118 / 255f, 1); + spotLightBoxRenderer.material.DisableKeyword("_EMISSION"); + indicatorLightBoxRenderer.material.color = new Color(12/255f, 12/255f, 12/255f,1); + indicatorLightBoxRenderer.material.DisableKeyword("_EMISSION"); + spotLight.SetActive(false); + screenQuad.SetActive(false); + isInterrupted = true; + } + + private IEnumerator boost(int currentTurnOnCount, int delay) { + yield return new WaitForSeconds(delay); + if (isInterrupted) yield break; + if (currentTurnOnCount != turnOnCount) yield break; + screenQuad.SetActive(true); + } + } + + #if UNITY_EDITOR + [CustomEditor(typeof(Monitor))] + public class MonitorInspector : YureiInspector { } + #endif +} diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Monitor.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Monitor.cs.meta new file mode 100644 index 0000000..5f2737c --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Monitor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0103c688498a4feabe93de7284f574eb +timeCreated: 1724856294 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/OfficeChair.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/OfficeChair.cs new file mode 100644 index 0000000..21a2cdc --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/OfficeChair.cs @@ -0,0 +1,26 @@ + +using System.Collections.Generic; +using UnityEngine; + +namespace Seagull.Interior_01 { + public class OfficeChair : MonoBehaviour { + [SerializeField] private Rigidbody mainBody; + [SerializeField] private List wheelTransforms; + [SerializeField] private List wheelColliders; + + private void FixedUpdate() { + Vector3 velocity = mainBody.velocity; + Vector2 velocity2 = new Vector2(velocity.x, velocity.z); + float angleRadians = Mathf.Atan2(velocity2.y, velocity2.x); + float angleDegrees = angleRadians * Mathf.Rad2Deg; + float drivingAngle = (angleDegrees + 360) % 360; + float magnitude = velocity2.magnitude; + foreach (var t in wheelTransforms) { + t.localEulerAngles = new Vector3(270, Mathf.LerpAngle(t.localEulerAngles.y, drivingAngle, 0.01f * magnitude), 0); + } + foreach (var c in wheelColliders) { + c.steerAngle = Mathf.LerpAngle(c.steerAngle, drivingAngle, 0.01f * magnitude); + } + } + } +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/OfficeChair.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/OfficeChair.cs.meta new file mode 100644 index 0000000..d680783 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/OfficeChair.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5ff30d00272a4770a5bbc1bea481d545 +timeCreated: 1724968453 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/SampleScene.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/SampleScene.cs new file mode 100644 index 0000000..6608422 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/SampleScene.cs @@ -0,0 +1,89 @@ +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using Seagull.Interior_01.Utility; +using UnityEngine; +using UnityEngine.Events; + +namespace Seagull.Interior_01 { + public class SampleScene : MonoBehaviour { + private List turnOffables; + public List turnOnable = new(); + public List pushable = new(); + + private void Start() { + turnOffables = new List(turnOnable); + Invoke(nameof(closeAfter10Seconds), 9f); + } + + private int updateTime = 0; + private void FixedUpdate() { + updateTime++; + if (updateTime < 50) return; + if (turnOnable.Count == 0) return; + foreach (var obj in turnOnable) + start(obj); + turnOnable.Clear(); + } + + private void Update() { + foreach (var obj in pushable) + obj.AddForce(80, 0, 80); + } + + private void start(MonoBehaviour obj) { + int blinkTime = UnityEngine.Random.Range(0, 3); + turnOn(obj); + float accumulativeTime = 0; + for (int i = 0; i < blinkTime; i++) { + float lightTime = UnityEngine.Random.Range(0f, 0.5f); + accumulativeTime += lightTime; + StartCoroutine(invokeTurnOffAfterTime(accumulativeTime, obj)); + float blackTime = UnityEngine.Random.Range(0f, 0.5f); + accumulativeTime += blackTime; + StartCoroutine(invokeTurnOnAfterTime(accumulativeTime, obj)); + } + } + + private void closeAfter10Seconds() { + foreach (var obj in turnOffables) + turnOff(obj); + } + + private IEnumerator invokeTurnOffAfterTime(float delay, MonoBehaviour obj) { + yield return new WaitForSeconds(delay); + turnOff(obj); // 调用带参数的方法 + } + + private IEnumerator invokeTurnOnAfterTime(float delay, MonoBehaviour obj) { + yield return new WaitForSeconds(delay); + turnOn(obj); // 调用带参数的方法 + } + + private void turnOn(MonoBehaviour obj) { + // 查找是否有名为 "onTurnOn" 的 public 变量 + var field = obj.GetType().GetField("onTurnOn", BindingFlags.Public | BindingFlags.Instance); + + // 检查该变量是否是 UnityEvent 类型 + if (field == null || field.FieldType != typeof(UnityEvent)) return; + // 获取 UnityEvent 实例 + UnityEvent turnOnEvent = (UnityEvent)field.GetValue(obj); + + // 调用 UnityEvent 的 Invoke 方法 + turnOnEvent?.Invoke(); + } + + private void turnOff(MonoBehaviour obj) { + // 查找是否有名为 "onTurnOff" 的 public 变量 + var field1 = obj.GetType().GetField("onTurnOff", BindingFlags.Public | BindingFlags.Instance); + + // 检查该变量是否是 UnityEvent 类型 + if (field1 == null || field1.FieldType != typeof(UnityEvent)) return; + // 获取 UnityEvent 实例 + UnityEvent turnOffEvent = (UnityEvent)field1.GetValue(obj); + + // 调用 UnityEvent 的 Invoke 方法 + turnOffEvent?.Invoke(); + } + } +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/SampleScene.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/SampleScene.cs.meta new file mode 100644 index 0000000..c7201ab --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/SampleScene.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a8085aef260f46d1b652269254346b3a +timeCreated: 1725811815 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Setup.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Setup.meta new file mode 100644 index 0000000..491fb4d --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Setup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5ca56bc00c82071459b766e055b2c850 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Setup/BrpSetup.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Setup/BrpSetup.cs new file mode 100644 index 0000000..11907d0 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Setup/BrpSetup.cs @@ -0,0 +1,107 @@ +#if UNITY_EDITOR + +using System.Threading; +using Seagull.Interior_01.Utility; +using UnityEditor; +using UnityEditor.PackageManager; +using UnityEditor.PackageManager.Requests; +using UnityEngine; + +namespace Seagull.Interior_01.Setup { + public static class BrpSetup { + + private const string PostProcessPackage = "com.unity.postprocessing"; + private const string UniversalRpPackage = "com.unity.render-pipelines.universal"; + + // 当脚本重新编译完成后,自动执行以下方法 + private static void checkPackagesOnLoad() { + // 同步方式列出已安装的 package + ListRequest listRequest = Client.List(true); + while (!listRequest.IsCompleted) { + Thread.Sleep(100); + } + + if (listRequest.Status == StatusCode.Success) { + bool hasPostProcess = false; + bool hasUniversalRP = false; + + // 检查当前已安装的所有包 + foreach (var package in listRequest.Result) { + if (package.name == PostProcessPackage) + hasPostProcess = true; + + if (package.name == UniversalRpPackage) + hasUniversalRP = true; + } + + // 如果没有 postprocessing,就安装 + if (!hasPostProcess) { + Debug.Log("Postprocessing package not found. Installing..."); + AddRequest addRequest = Client.Add(PostProcessPackage); + while (!addRequest.IsCompleted) { + Thread.Sleep(100); + } + + if (addRequest.Status == StatusCode.Success) + Debug.Log("Postprocessing package installed successfully."); + else + Debug.LogError($"Failed to install {PostProcessPackage}. Error: {addRequest.Error.message}"); + } + + // 如果有 Universal RP,就卸载 + if (hasUniversalRP) { + Debug.Log("Universal Render Pipeline found. Removing..."); + RemoveRequest removeRequest = Client.Remove(UniversalRpPackage); + while (!removeRequest.IsCompleted) { + Thread.Sleep(100); + } + + if (removeRequest.Status == StatusCode.Success) + Debug.Log("Universal Render Pipeline removed successfully."); + else + Debug.LogError($"Failed to remove {UniversalRpPackage}. Error: {removeRequest.Error.message}"); + } + } + else { + Debug.LogError($"Failed to list packages. Error: {listRequest.Error.message}"); + } + } + + [MenuItem("Tools/Fries/Interior 01/Setup Built-in Rendering Pipeline")] + public static void setup() { + checkPackagesOnLoad(); + Debug.Log("Import of dependencies complete!"); + + string packagePath = "Assets/Fries and Seagull/Interior 01/Pipelines/Built-in Pipeline.unitypackage"; + AssetDatabase.ImportPackage(packagePath, false); + Debug.Log("Import of .unitypackage complete!"); + + // 创建 Yurei Initializer + GameObject yureiManager = GameObject.Find("Yurei Manager"); + if (yureiManager == null) { + yureiManager = new GameObject("Yurei Manager"); + yureiManager.AddComponent(); + } + + if (!yureiManager.GetComponent()) + Debug.LogError("You have an invalid Yurei Manager in the scene. 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Removing..."); + RemoveRequest removeRequest = Client.Remove(PostProcessPackage); + while (!removeRequest.IsCompleted) { + Thread.Sleep(100); + } + + if (removeRequest.Status == StatusCode.Success) + Debug.Log("Postprocessing package removed successfully."); + else + Debug.LogError($"Failed to remove {PostProcessPackage}. Error: {removeRequest.Error.message}"); + } + + // 如果没有 Universal RP,就安装 + if (!hasUniversalRP) { + Debug.Log("Universal Render Pipeline not found. Installing..."); + AddRequest addRequest = Client.Add(UniversalRpPackage); + while (!addRequest.IsCompleted) { + Thread.Sleep(100); + } + + if (addRequest.Status == StatusCode.Success) + Debug.Log("Universal Render Pipeline installed successfully."); + else + Debug.LogError($"Failed to install {UniversalRpPackage}. Error: {addRequest.Error.message}"); + } + } + else { + Debug.LogError($"Failed to list packages. Error: {listRequest.Error.message}"); + } + } + + + [MenuItem("Tools/Fries/Interior 01/Setup Universal Rendering Pipeline")] + public static void setup1() { + RenderPipelineAsset currentRP = GraphicsSettings.renderPipelineAsset; + + if (currentRP == null) { + Debug.LogError("Current Render Pipeline is not URP"); + return; + } + + if (currentRP.GetType().Name != "UniversalRenderPipelineAsset") { + Debug.LogError("Current Render Pipeline is not URP"); + return; + } + + checkPackagesOnLoad(); + Debug.Log("Import of dependencies complete!"); + + string packagePath = "Assets/Fries and Seagull/Interior 01/Pipelines/Universal Pipeline.unitypackage"; + AssetDatabase.ImportPackage(packagePath, false); + Debug.Log("Import of .unitypackage complete!"); + + // 创建 Yurei Initializer + GameObject yureiManager = GameObject.Find("Yurei Manager"); + if (yureiManager == null) { + yureiManager = new GameObject("Yurei Manager"); + yureiManager.AddComponent(); + } + + if (!yureiManager.GetComponent()) + Debug.LogError("You have an invalid Yurei Manager in the scene. Please delete it and try again."); + + // 清除当前的选择 + Selection.activeGameObject = null; + // 设置当前对象为选中状态 + Selection.activeGameObject = yureiManager; + // 也可以将视图聚焦到该对象上 + EditorGUIUtility.PingObject(yureiManager); + } + } + +} +# endif \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Setup/UrpSetup.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Setup/UrpSetup.cs.meta new file mode 100644 index 0000000..043ab50 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Setup/UrpSetup.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 97a548140a8d9c24a9aeca63c1c4fc82 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Suitcase.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Suitcase.cs new file mode 100644 index 0000000..af9a0b6 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Suitcase.cs @@ -0,0 +1,25 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace Seagull.Interior_01 { + public class Suitcase : MonoBehaviour { + [SerializeField] private Rigidbody mainBody; + [SerializeField] private List wheelTransforms; + [SerializeField] private List wheelColliders; + + private void FixedUpdate() { + Vector3 velocity = mainBody.velocity; + Vector2 velocity2 = new Vector2(velocity.x, velocity.z); + float angleRadians = Mathf.Atan2(velocity2.y, velocity2.x); + float angleDegrees = angleRadians * Mathf.Rad2Deg; + float drivingAngle = (angleDegrees + 360) % 360; + float magnitude = velocity2.magnitude; + foreach (var t in wheelTransforms) { + t.localEulerAngles = new Vector3(0, Mathf.LerpAngle(t.localEulerAngles.y, drivingAngle, 0.01f * magnitude), 0); + } + foreach (var c in wheelColliders) { + c.steerAngle = Mathf.LerpAngle(c.steerAngle, drivingAngle, 0.01f * magnitude); + } + } + } +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Suitcase.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Suitcase.cs.meta new file mode 100644 index 0000000..21c3b1f --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Suitcase.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 661715539a3f415291c5d22e51965fd5 +timeCreated: 1724942896 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility.meta new file mode 100644 index 0000000..8d851b0 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4205e4d388cc2f2418ec29e0ef118563 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector.meta new file mode 100644 index 0000000..e3a4007 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 945700ab099344228d9004240dcb8ff6 +timeCreated: 1724785507 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/IgnoreInInspectorAttribute.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/IgnoreInInspectorAttribute.cs new file mode 100644 index 0000000..96aa066 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/IgnoreInInspectorAttribute.cs @@ -0,0 +1,8 @@ +using System; + +namespace Seagull.Interior_01.Utility { + [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] + public class IgnoreInInspectorAttribute : Attribute { + + } +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/IgnoreInInspectorAttribute.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/IgnoreInInspectorAttribute.cs.meta new file mode 100644 index 0000000..9a12b37 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/IgnoreInInspectorAttribute.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 98291bb42b504c82aec7632c669be24c +timeCreated: 1724793252 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/YureiInspector.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/YureiInspector.cs new file mode 100644 index 0000000..d80930e --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/YureiInspector.cs @@ -0,0 +1,81 @@ +#if UNITY_EDITOR + +using System; +using System.Reflection; +using Unity.VisualScripting; +using UnityEditor; +using UnityEngine; +using UnityEngine.Events; + +namespace Seagull.Interior_01.Utility.Inspector { + + [CustomEditor(typeof(Audio))] + public class YureiInspector : Editor { + + private SerializedObject serializedObj; + + private void OnEnable() { + // 当编辑器检查时,获取目标的序列化对象 + serializedObj = new SerializedObject(target); + } + + public override void OnInspectorGUI() { + // 获取 Target Type 实例 + Type type = target.GetType(); + + // 获取 Target 类型的所有属性 + var fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance); + + // 开始检测值变化 + EditorGUI.BeginChangeCheck(); + + foreach (var field in fields) { + SerializedProperty prop = serializedObj.FindProperty(field.Name); + + // 检查属性是否为布尔型 + if (field.FieldType == typeof(UnityEvent) || field.FieldType == typeof(Action)) { + // 检测这个属性上有没有 YureiButton Attribute + YureiButtonAttribute attr = field.GetCustomAttribute(); + if (attr != null) { + // 如果有 YureiButton Attribute,则绘制一个按钮 + string name = field.Name; + if (attr.text != null) name = attr.text; + + if (field.FieldType == typeof(UnityEvent) && !Application.isPlaying) + name = $"{name} (Require to start the game)"; + + if (GUILayout.Button(name)) { + // 如果按钮被按下,则执行 UnityEvent + if (field.FieldType == typeof(UnityEvent)) + ((UnityEvent)field.GetValue(target)).Invoke(); + else { + try { + ((Action)field.GetValue(target)).Invoke(); + } + catch (Exception) { + MethodInfo startMethod = target.GetType().GetMethod("Reset", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public); + if (startMethod != null && startMethod.GetParameters().Length == 0) { + startMethod.Invoke(target, null); + ((Action)field.GetValue(target)).Invoke(); + } + } + } + } + } + } + + // 绘制当前值的输入框或其他交互框 + if (field.GetCustomAttribute() == null) + EditorGUILayout.PropertyField(prop, true); + } + + // 结束检测值变化 + EditorGUI.EndChangeCheck(); + serializedObj.ApplyModifiedProperties(); + } + } + + +} + +#endif \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/YureiInspector.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/YureiInspector.cs.meta new file mode 100644 index 0000000..862a6ec --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/Inspector/YureiInspector.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 44783aab2da84028a5c2035967c3cccb +timeCreated: 1724786639 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneConverter.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneConverter.cs new file mode 100644 index 0000000..e4dd193 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneConverter.cs @@ -0,0 +1,171 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace Seagull.Interior_01.Utility { + public static class TimeZoneConverter { + private static readonly Dictionary timeZoneMap = new Dictionary() { + { TimeZones.DatelineStandardTime, "Dateline Standard Time" }, + { TimeZones.UTCC11, "UTC-11" }, + { TimeZones.HawaiianStandardTime, "Hawaiian Standard Time" }, + { TimeZones.AleutianStandardTime, "Aleutian Standard Time" }, + { TimeZones.MarquesasStandardTime, "Marquesas Standard Time" }, + { TimeZones.UTC09, "UTC-09" }, + { TimeZones.AlaskanStandardTime, "Alaskan Standard Time" }, + { TimeZones.PacificStandardTimeMexico, "Pacific Standard Time (Mexico)" }, + { TimeZones.UTC08, "UTC-08" }, + { TimeZones.PacificStandardTime, "Pacific Standard Time" }, + { TimeZones.USMountainStandardTime, "US Mountain Standard Time" }, + { TimeZones.MountainStandardTime, "Mountain Standard Time" }, + { TimeZones.MountainStandardTimeMexico, "Mountain Standard Time (Mexico)" }, + { TimeZones.YukonStandardTime, "Yukon Standard Time" }, + { TimeZones.CentralAmericaStandardTime, "Central America Standard Time" }, + { TimeZones.CentralStandardTime, "Central Standard Time" }, + { TimeZones.EasterIslandStandardTime, "Easter Island Standard Time" }, + { TimeZones.CentralStandardTimeMexico, "Central Standard Time (Mexico)" }, + { TimeZones.CanadaCentralStandardTime, "Canada Central Standard Time" }, + { TimeZones.EasternStandardTime, "Eastern Standard Time" }, + { TimeZones.EasternStandardTimeMexico, "Eastern Standard Time (Mexico)" }, + { TimeZones.USEasternStandardTime, "US Eastern Standard Time" }, + { TimeZones.CubaStandardTime, "Cuba Standard Time" }, + { TimeZones.SAPacificStandardTime, "SA Pacific Standard Time" }, + { TimeZones.HaitiStandardTime, "Haiti Standard Time" }, + { TimeZones.TurksAndCaicosStandardTime, "Turks and Caicos Standard Time" }, + { TimeZones.SAWesternStandardTime, "SA Western Standard Time" }, + { TimeZones.ParaguayStandardTime, "Paraguay Standard Time" }, + { TimeZones.VenezuelaStandardTime, "Venezuela Standard Time" }, + { TimeZones.PacificSAStandardTime, "Pacific SA Standard Time" }, + { TimeZones.AtlanticStandardTime, "Atlantic Standard Time" }, + { TimeZones.CentralBrazilianStandardTime, "Central Brazilian Standard Time" }, + { TimeZones.NewfoundlandStandardTime, "Newfoundland Standard Time" }, + { TimeZones.SAEasternStandardTime, "SA Eastern Standard Time" }, + { TimeZones.SaintPierreStandardTime, "Saint Pierre Standard Time" }, + { TimeZones.ESouthAmericaStandardTime, "E. South America Standard Time" }, + { TimeZones.ArgentinaStandardTime, "Argentina Standard Time" }, + { TimeZones.BahiaStandardTime, "Bahia Standard Time" }, + { TimeZones.MontevideoStandardTime, "Montevideo Standard Time" }, + { TimeZones.MagallanesStandardTime, "Magallanes Standard Time" }, + { TimeZones.TocantinsStandardTime, "Tocantins Standard Time" }, + { TimeZones.MidAtlanticStandardTime, "Mid-Atlantic Standard Time" }, + { TimeZones.UTC02, "UTC-02" }, + { TimeZones.GreenlandStandardTime, "Greenland Standard Time" }, + { TimeZones.AzoresStandardTime, "Azores Standard Time" }, + { TimeZones.CapeVerdeStandardTime, "Cape Verde Standard Time" }, + { TimeZones.UTC, "UTC" }, + { TimeZones.SaoTomeStandardTime, "Sao Tome Standard Time" }, + { TimeZones.GreenwichStandardTime, "Greenwich Standard Time" }, + { TimeZones.GMTStandardTime, "GMT Standard Time" }, + { TimeZones.MoroccoStandardTime, "Morocco Standard Time" }, + { TimeZones.WCentralAfricaStandardTime, "W. Central Africa Standard Time" }, + { TimeZones.RomanceStandardTime, "Romance Standard Time" }, + { TimeZones.CentralEuropeanStandardTime, "Central European Standard Time" }, + { TimeZones.CentralEuropeStandardTime, "Central Europe Standard Time" }, + { TimeZones.WEuropeStandardTime, "W. Europe Standard Time" }, + { TimeZones.WestBankStandardTime, "West Bank Standard Time" }, + { TimeZones.KaliningradStandardTime, "Kaliningrad Standard Time" }, + { TimeZones.SouthAfricaStandardTime, "South Africa Standard Time" }, + { TimeZones.SudanStandardTime, "Sudan Standard Time" }, + { TimeZones.EEuropeStandardTime, "E. Europe Standard Time" }, + { TimeZones.EgyptStandardTime, "Egypt Standard Time" }, + { TimeZones.SouthSudanStandardTime, "South Sudan Standard Time" }, + { TimeZones.NamibiaStandardTime, "Namibia Standard Time" }, + { TimeZones.LibyaStandardTime, "Libya Standard Time" }, + { TimeZones.IsraelStandardTime, "Israel Standard Time" }, + { TimeZones.MiddleEastStandardTime, "Middle East Standard Time" }, + { TimeZones.FLEStandardTime, "FLE Standard Time" }, + { TimeZones.GTBStandardTime, "GTB Standard Time" }, + { TimeZones.TurkeyStandardTime, "Turkey Standard Time" }, + { TimeZones.VolgogradStandardTime, "Volgograd Standard Time" }, + { TimeZones.EAfricaStandardTime, "E. Africa Standard Time" }, + { TimeZones.SyriaStandardTime, "Syria Standard Time" }, + { TimeZones.JordanStandardTime, "Jordan Standard Time" }, + { TimeZones.ArabicStandardTime, "Arabic Standard Time" }, + { TimeZones.BelarusStandardTime, "Belarus Standard Time" }, + { TimeZones.ArabStandardTime, "Arab Standard Time" }, + { TimeZones.RussianStandardTime, "Russian Standard Time" }, + { TimeZones.IranStandardTime, "Iran Standard Time" }, + { TimeZones.RussiaTimeZone3, "Russia Time Zone 3" }, + { TimeZones.CaucasusStandardTime, "Caucasus Standard Time" }, + { TimeZones.AzerbaijanStandardTime, "Azerbaijan Standard Time" }, + { TimeZones.GeorgianStandardTime, "Georgian Standard Time" }, + { TimeZones.SaratovStandardTime, "Saratov Standard Time" }, + { TimeZones.MauritiusStandardTime, "Mauritius Standard Time" }, + { TimeZones.ArabianStandardTime, "Arabian Standard Time" }, + { TimeZones.AstrakhanStandardTime, "Astrakhan Standard Time" }, + { TimeZones.AfghanistanStandardTime, "Afghanistan Standard Time" }, + { TimeZones.PakistanStandardTime, "Pakistan Standard Time" }, + { TimeZones.EkaterinburgStandardTime, "Ekaterinburg Standard Time" }, + { TimeZones.WestAsiaStandardTime, "West Asia Standard Time" }, + { TimeZones.QyzylordaStandardTime, "Qyzylorda Standard Time" }, + { TimeZones.SriLankaStandardTime, "Sri Lanka Standard Time" }, + { TimeZones.IndiaStandardTime, "India Standard Time" }, + { TimeZones.NepalStandardTime, "Nepal Standard Time" }, + { TimeZones.CentralAsiaStandardTime, "Central Asia Standard Time" }, + { TimeZones.BangladeshStandardTime, "Bangladesh Standard Time" }, + { TimeZones.OmskStandardTime, "Omsk Standard Time" }, + { TimeZones.MyanmarStandardTime, "Myanmar Standard Time" }, + { TimeZones.NorthAsiaStandardTime, "North Asia Standard Time" }, + { TimeZones.AltaiStandardTime, "Altai Standard Time" }, + { TimeZones.TomskStandardTime, "Tomsk Standard Time" }, + { TimeZones.NCentralAsiaStandardTime, "N. Central Asia Standard Time" }, + { TimeZones.SEAsiaStandardTime, "SE Asia Standard Time" }, + { TimeZones.WMongoliaStandardTime, "W. Mongolia Standard Time" }, + { TimeZones.UlaanbaatarStandardTime, "Ulaanbaatar Standard Time" }, + { TimeZones.NorthAsiaEastStandardTime, "North Asia East Standard Time" }, + { TimeZones.ChinaStandardTime, "China Standard Time" }, + { TimeZones.TaipeiStandardTime, "Taipei Standard Time" }, + { TimeZones.SingaporeStandardTime, "Singapore Standard Time" }, + { TimeZones.WAustraliaStandardTime, "W. Australia Standard Time" }, + { TimeZones.AusCentralWStandardTime, "Aus Central W. Standard Time" }, + { TimeZones.TokyoStandardTime, "Tokyo Standard Time" }, + { TimeZones.NorthKoreaStandardTime, "North Korea Standard Time" }, + { TimeZones.TransbaikalStandardTime, "Transbaikal Standard Time" }, + { TimeZones.YakutskStandardTime, "Yakutsk Standard Time" }, + { TimeZones.KoreaStandardTime, "Korea Standard Time" }, + { TimeZones.AUSCentralStandardTime, "AUS Central Standard Time" }, + { TimeZones.CenAustraliaStandardTime, "Cen. Australia Standard Time" }, + { TimeZones.WestPacificStandardTime, "West Pacific Standard Time" }, + { TimeZones.AUSEasternStandardTime, "AUS Eastern Standard Time" }, + { TimeZones.EAustraliaStandardTime, "E. Australia Standard Time" }, + { TimeZones.VladivostokStandardTime, "Vladivostok Standard Time" }, + { TimeZones.TasmaniaStandardTime, "Tasmania Standard Time" }, + { TimeZones.LordHoweStandardTime, "Lord Howe Standard Time" }, + { TimeZones.RussiaTimeZone10, "Russia Time Zone 10" }, + { TimeZones.BougainvilleStandardTime, "Bougainville Standard Time" }, + { TimeZones.CentralPacificStandardTime, "Central Pacific Standard Time" }, + { TimeZones.SakhalinStandardTime, "Sakhalin Standard Time" }, + { TimeZones.NorfolkStandardTime, "Norfolk Standard Time" }, + { TimeZones.MagadanStandardTime, "Magadan Standard Time" }, + { TimeZones.UTC12, "UTC+12" }, + { TimeZones.NewZealandStandardTime, "New Zealand Standard Time" }, + { TimeZones.KamchatkaStandardTime, "Kamchatka Standard Time" }, + { TimeZones.FijiStandardTime, "Fiji Standard Time" }, + { TimeZones.RussiaTimeZone11, "Russia Time Zone 11" }, + { TimeZones.ChathamIslandsStandardTime, "Chatham Islands Standard Time" }, + { TimeZones.TongaStandardTime, "Tonga Standard Time" }, + { TimeZones.UTC13, "UTC+13" }, + { TimeZones.SamoaStandardTime, "Samoa Standard Time" }, + { TimeZones.LineIslandsStandardTime, "Line Islands Standard Time" } + }; + + public static TimeZoneInfo GetTimeZoneInfo(TimeZones timeZoneEnum) { + string timeZoneId; + if (timeZoneMap.TryGetValue(timeZoneEnum, out timeZoneId)) { + try { + return TimeZoneInfo.FindSystemTimeZoneById(timeZoneId); + } + catch (TimeZoneNotFoundException) { + Debug.LogError("The timezone was not found on the system."); + } + catch (InvalidTimeZoneException) { + Debug.LogError("The timezone data is corrupt."); + } + } + else { + Debug.LogError("The timezone enum value is not mapped to an ID."); + } + + return null; + } + } +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneConverter.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneConverter.cs.meta new file mode 100644 index 0000000..3957ece --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneConverter.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 26317935fdf14d23a78ee934f504e0e9 +timeCreated: 1724925528 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneEnum.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneEnum.cs new file mode 100644 index 0000000..4b0bd22 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneEnum.cs @@ -0,0 +1,145 @@ +namespace Seagull.Interior_01.Utility { + public enum TimeZones { + DatelineStandardTime, + UTCC11, + HawaiianStandardTime, + AleutianStandardTime, + MarquesasStandardTime, + UTC09, + AlaskanStandardTime, + PacificStandardTimeMexico, + UTC08, + PacificStandardTime, + USMountainStandardTime, + MountainStandardTime, + MountainStandardTimeMexico, + YukonStandardTime, + CentralAmericaStandardTime, + CentralStandardTime, + EasterIslandStandardTime, + CentralStandardTimeMexico, + CanadaCentralStandardTime, + EasternStandardTime, + EasternStandardTimeMexico, + USEasternStandardTime, + CubaStandardTime, + SAPacificStandardTime, + HaitiStandardTime, + TurksAndCaicosStandardTime, + SAWesternStandardTime, + ParaguayStandardTime, + VenezuelaStandardTime, + PacificSAStandardTime, + AtlanticStandardTime, + CentralBrazilianStandardTime, + NewfoundlandStandardTime, + SAEasternStandardTime, + SaintPierreStandardTime, + ESouthAmericaStandardTime, + ArgentinaStandardTime, + BahiaStandardTime, + MontevideoStandardTime, + MagallanesStandardTime, + TocantinsStandardTime, + MidAtlanticStandardTime, + UTC02, + GreenlandStandardTime, + AzoresStandardTime, + CapeVerdeStandardTime, + UTC, + SaoTomeStandardTime, + GreenwichStandardTime, + GMTStandardTime, + MoroccoStandardTime, + WCentralAfricaStandardTime, + RomanceStandardTime, + CentralEuropeanStandardTime, + CentralEuropeStandardTime, + WEuropeStandardTime, + WestBankStandardTime, + KaliningradStandardTime, + SouthAfricaStandardTime, + SudanStandardTime, + EEuropeStandardTime, + EgyptStandardTime, + SouthSudanStandardTime, + NamibiaStandardTime, + LibyaStandardTime, + IsraelStandardTime, + MiddleEastStandardTime, + FLEStandardTime, + GTBStandardTime, + TurkeyStandardTime, + VolgogradStandardTime, + EAfricaStandardTime, + SyriaStandardTime, + JordanStandardTime, + ArabicStandardTime, + BelarusStandardTime, + ArabStandardTime, + RussianStandardTime, + IranStandardTime, + RussiaTimeZone3, + CaucasusStandardTime, + AzerbaijanStandardTime, + GeorgianStandardTime, + SaratovStandardTime, + MauritiusStandardTime, + ArabianStandardTime, + AstrakhanStandardTime, + AfghanistanStandardTime, + PakistanStandardTime, + EkaterinburgStandardTime, + WestAsiaStandardTime, + QyzylordaStandardTime, + SriLankaStandardTime, + IndiaStandardTime, + NepalStandardTime, + CentralAsiaStandardTime, + BangladeshStandardTime, + OmskStandardTime, + MyanmarStandardTime, + NorthAsiaStandardTime, + AltaiStandardTime, + TomskStandardTime, + NCentralAsiaStandardTime, + SEAsiaStandardTime, + WMongoliaStandardTime, + UlaanbaatarStandardTime, + NorthAsiaEastStandardTime, + ChinaStandardTime, + TaipeiStandardTime, + SingaporeStandardTime, + WAustraliaStandardTime, + AusCentralWStandardTime, + TokyoStandardTime, + NorthKoreaStandardTime, + TransbaikalStandardTime, + YakutskStandardTime, + KoreaStandardTime, + AUSCentralStandardTime, + CenAustraliaStandardTime, + WestPacificStandardTime, + AUSEasternStandardTime, + EAustraliaStandardTime, + VladivostokStandardTime, + TasmaniaStandardTime, + LordHoweStandardTime, + RussiaTimeZone10, + BougainvilleStandardTime, + CentralPacificStandardTime, + SakhalinStandardTime, + NorfolkStandardTime, + MagadanStandardTime, + UTC12, + NewZealandStandardTime, + KamchatkaStandardTime, + FijiStandardTime, + RussiaTimeZone11, + ChathamIslandsStandardTime, + TongaStandardTime, + UTC13, + SamoaStandardTime, + LineIslandsStandardTime + } +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneEnum.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneEnum.cs.meta new file mode 100644 index 0000000..cf65e3c --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TimeZoneEnum.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 16663f251ee141808781b6b9673582f3 +timeCreated: 1724924492 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TurnOnAble.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TurnOnAble.cs new file mode 100644 index 0000000..0450e39 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TurnOnAble.cs @@ -0,0 +1,7 @@ +using UnityEngine; + +namespace Seagull.Interior_01.Utility { + public class TurnOnAble : MonoBehaviour { + + } +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TurnOnAble.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TurnOnAble.cs.meta new file mode 100644 index 0000000..8b1b25e --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/TurnOnAble.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2f2b421ef27a4acd9c804ff9824bfa7e +timeCreated: 1725812398 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiButtonAttribute.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiButtonAttribute.cs new file mode 100644 index 0000000..6f8c138 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiButtonAttribute.cs @@ -0,0 +1,12 @@ +using System; + +namespace Seagull.Interior_01.Utility { + [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] + public class YureiButtonAttribute : Attribute { + public string text { get; set; } = null; + + public YureiButtonAttribute(string buttonText) { + text = buttonText; + } + } +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiButtonAttribute.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiButtonAttribute.cs.meta new file mode 100644 index 0000000..d5dc0ed --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiButtonAttribute.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: fc85a95361174d368a902ba9bae223d7 +timeCreated: 1724787138 \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerBRP.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerBRP.cs new file mode 100644 index 0000000..daabe64 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerBRP.cs @@ -0,0 +1,102 @@ +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.Rendering.PostProcessing; +#if UNITY_EDITOR +using Seagull.Interior_01.Utility.Inspector; +#endif + +namespace Seagull.Interior_01.Utility { + public class YureiManagerBRP : MonoBehaviour { + public GameObject postProcessVolumePrefab; + + [Tooltip("Post Process effect including glowing will only show to these cameras")] + public List gameCameras = new(); + + [Tooltip("Which layer should Yurei Post Processor Volume use")] + public int yureiLayer = -1; + + [YureiButton("Initialize")] [IgnoreInInspector] + public Action initialize; + + private void Reset() { + initialize = init; + } + + private void init() { + if (gameCameras == null || gameCameras.Count == 0) { + Debug.LogError("Please provide at least 1 valid camera to Game Cameras field."); + return; + } + + if (string.IsNullOrEmpty(LayerMask.LayerToName(yureiLayer))) { + Debug.LogError("Please provide a valid layer ID in Yurei Layer field."); + return; + } + + setupPostProcessorVlume(); + + foreach (var camera in gameCameras) { + PostProcessLayer ppl = camera.GetComponent(); + if (ppl) { + ppl.volumeLayer |= LayerMask.GetMask(LayerMask.LayerToName(yureiLayer)); + continue; + } + + ppl = camera.gameObject.AddComponent(); + ppl.volumeLayer = LayerMask.GetMask(LayerMask.LayerToName(yureiLayer)); + } + Debug.Log($"[Yurei] Init post-processor settings for Built-in Rendering Pipeline successfully."); + } + + private void setupPostProcessorVlume() { + // 检查现在有没有 Yurei Post Processor + bool hasValidPostProcessor = false; + GameObject globalPPVGobj = GameObject.Find("Yurei Post Process Volume"); + PostProcessVolume globalPPV = null; + if (globalPPVGobj != null) { + globalPPV = globalPPVGobj.GetComponent(); + YureiPostProcessorIdentifier yppi = globalPPVGobj.GetComponent(); + if (yppi != null) hasValidPostProcessor = true; + } + + // 如果没有,则创建 Yurei Post Process Volume + if (!hasValidPostProcessor) { + GameObject postProcessor = GameObject.Instantiate(postProcessVolumePrefab); + postProcessor.layer = yureiLayer; + postProcessor.name = "Yurei Post Process Volume"; + } + // 如果有 则检查它的完整性 + else { + globalPPVGobj.layer = yureiLayer; + + if (globalPPV.sharedProfile == null) { + globalPPV.sharedProfile = ScriptableObject.CreateInstance(); + // 保存资产到指定路径 + #if UNITY_EDITOR + AssetDatabase.CreateAsset(globalPPV.sharedProfile, "Assets/Yurei Post Process Volume.asset"); + AssetDatabase.SaveAssets(); + #endif + } + + if (globalPPV.sharedProfile.GetSetting() == null) + globalPPV.sharedProfile.AddSettings(); + + Bloom b = globalPPV.sharedProfile.GetSetting(); + if (!b.active) b.active = true; + if (!b.enabled) b.enabled.value = true; + + b.intensity.value = 14.5f; + b.intensity.overrideState = true; + b.threshold.value = 2f; + b.threshold.overrideState = true; + } + } + } + + #if UNITY_EDITOR + [CustomEditor(typeof(YureiManagerBRP))] + public class YureiInitializerInspector : YureiInspector { } + #endif +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerBRP.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerBRP.cs.meta new file mode 100644 index 0000000..c4b1fc3 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerBRP.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: d78219068d1d4f3c93371e5fa6e4cc5e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - postProcessVolumePrefab: {fileID: 7211388962365741654, guid: 0fb6d6eab8824d345a61cefac909ae57, + type: 3} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerURP.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerURP.cs new file mode 100644 index 0000000..1ada319 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerURP.cs @@ -0,0 +1,5 @@ +using UnityEngine; + +namespace Seagull.Interior_01.Utility { + public class YureiManagerURP : MonoBehaviour { } +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerURP.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerURP.cs.meta new file mode 100644 index 0000000..200665c --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiManagerURP.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 128648952ecc4abb80232d29dba92829 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - volumeProfile: {fileID: 11400000, guid: 3b221f398ea35b8458c7d181ab128d13, type: 2} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiPostProcessorIdentifier.cs b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiPostProcessorIdentifier.cs new file mode 100644 index 0000000..58e2ab5 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiPostProcessorIdentifier.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +namespace Seagull.Interior_01.Utility { + public class YureiPostProcessorIdentifier : MonoBehaviour { + + private YureiManagerBRP _yureiManagerBrp; + + private void Start() { + _yureiManagerBrp = GameObject.Find("Yurei Manager").GetComponent(); + gameObject.name = "Yurei Post Process Volume"; + gameObject.layer = _yureiManagerBrp.yureiLayer; + } + + private void FixedUpdate() { + gameObject.name = "Yurei Post Process Volume"; + if (gameObject.layer != _yureiManagerBrp.yureiLayer) gameObject.layer = _yureiManagerBrp.yureiLayer; + } + } +} \ No newline at end of file diff --git a/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiPostProcessorIdentifier.cs.meta b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiPostProcessorIdentifier.cs.meta new file mode 100644 index 0000000..9db4c02 --- /dev/null +++ b/SSLR/Assets/UnityAssetStoreThings/Fries and Seagull/Interior 01/Scripts/Utility/YureiPostProcessorIdentifier.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 271e60bac2b0415bb4b5d82deb18b713 +timeCreated: 1724838096 \ No newline at end of file diff --git a/SSLR/Packages/manifest.json b/SSLR/Packages/manifest.json index f2fb7fe..730fecf 100644 --- a/SSLR/Packages/manifest.json +++ b/SSLR/Packages/manifest.json @@ -14,6 +14,7 @@ "com.unity.ide.vscode": "1.2.5", "com.unity.inputsystem": "1.11.2", "com.unity.learn.iet-framework": "3.1.3", + "com.unity.postprocessing": "3.4.0", "com.unity.probuilder": "5.2.3", "com.unity.purchasing": "4.11.0", "com.unity.recorder": "4.0.3", diff --git a/SSLR/Packages/packages-lock.json b/SSLR/Packages/packages-lock.json index a3ca5de..6b4f8d6 100644 --- a/SSLR/Packages/packages-lock.json +++ b/SSLR/Packages/packages-lock.json @@ -172,6 +172,15 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.postprocessing": { + "version": "3.4.0", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.modules.physics": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.probuilder": { "version": "5.2.3", "depth": 0, diff --git a/SSLR/ProjectSettings/ProjectSettings.asset b/SSLR/ProjectSettings/ProjectSettings.asset index 8837b47..f1fa3d8 100644 --- a/SSLR/ProjectSettings/ProjectSettings.asset +++ b/SSLR/ProjectSettings/ProjectSettings.asset @@ -830,8 +830,10 @@ PlayerSettings: Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2 PS4: UNITY_POST_PROCESSING_STACK_V2 PS5: UNITY_POST_PROCESSING_STACK_V2 + QNX: UNITY_POST_PROCESSING_STACK_V2 Stadia: UNITY_POST_PROCESSING_STACK_V2 Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;USE_INPUT_SYSTEM_POSE_CONTROL;UNITY_POST_PROCESSING_STACK_V2 + VisionOS: UNITY_POST_PROCESSING_STACK_V2 WebGL: UNITY_POST_PROCESSING_STACK_V2 Windows Store Apps: USE_INPUT_SYSTEM_POSE_CONTROL;USE_INPUT_SYSTEM_POSE_CONTROL;UNITY_POST_PROCESSING_STACK_V2 XboxOne: UNITY_POST_PROCESSING_STACK_V2