game: npc response dialogue

This commit is contained in:
kookiekenobi 2025-02-16 16:37:21 +08:00
parent 3ace44a06c
commit 6bcec7d033
13 changed files with 1406 additions and 7 deletions

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npcSpeechBubble: {fileID: 801145168341305621}
npcAnswerPanel: {fileID: 4666290201182243509}
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View file

@ -27,6 +27,7 @@ public class NpcMovementRework : MonoBehaviour
public TextMeshProUGUI npcAnswerOneText;
public TextMeshProUGUI npcAnswerTwoText;
public TextMeshProUGUI npcAnswerThreeText;
public TextMeshProUGUI npcClarifiedResponse;
[SerializeField] private GameObject npcSpeechBubble;
[SerializeField] private GameObject npcAnswerPanel;
@ -154,7 +155,10 @@ public class NpcMovementRework : MonoBehaviour
npcAnswerOneText.text = npcData.answer1;
npcAnswerTwoText.text = npcData.answer2;
npcAnswerThreeText.text = npcData.answer3;
npcClarifiedResponse.text = "I see...";
PlayerDialogueInteraction.instance.SetPlayerQuestions(npcData.question1, npcData.question2, npcData.question3);
PlayerDialogueInteraction.instance.SetPlayerResposne(npcData.response3);
}
}

View file

@ -83,6 +83,11 @@ public class PlayerDialogueInteraction : MonoBehaviour
playerQuestionThreeText.text = q3;
}
public void SetPlayerResposne(string response)
{
playerResponseText.text = response;
}
public void WelcomePressed()
{
questionPanel.SetActive(true);
@ -100,6 +105,7 @@ public class PlayerDialogueInteraction : MonoBehaviour
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerOneText.gameObject.SetActive(true);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerTwoText.gameObject.SetActive(false);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerThreeText.gameObject.SetActive(false);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcClarifiedResponse.gameObject.SetActive(false);
question1Asked = true;
}
@ -108,6 +114,7 @@ public class PlayerDialogueInteraction : MonoBehaviour
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerOneText.gameObject.SetActive(false);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerTwoText.gameObject.SetActive(true);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerThreeText.gameObject.SetActive(false);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcClarifiedResponse.gameObject.SetActive(false);
question2Asked = true;
}
@ -116,8 +123,12 @@ public class PlayerDialogueInteraction : MonoBehaviour
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerOneText.gameObject.SetActive(false);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerTwoText.gameObject.SetActive(false);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerThreeText.gameObject.SetActive(true);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcClarifiedResponse.gameObject.SetActive(false);
question3Asked = true;
questionPanel.SetActive(false);
responsePanel.SetActive(true);
}
CheckAllQuestionsAsked();
@ -130,4 +141,16 @@ public class PlayerDialogueInteraction : MonoBehaviour
situationTick.SetActive(true);
}
}
public void OnResponseSelected()
{
questionPanel.SetActive(true);
responsePanel.SetActive(false);
serviceTick.SetActive(true);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerOneText.gameObject.SetActive(false);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerTwoText.gameObject.SetActive(false);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerThreeText.gameObject.SetActive(false);
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcClarifiedResponse.gameObject.SetActive(true);
}
}