game: scenario reaction pt1
placeholder events
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parent
d7e0577c42
commit
697b3d37cc
4 changed files with 107 additions and 9 deletions
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@ -689,6 +689,7 @@ GameObject:
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m_Name: Game Manager
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m_Name: Game Manager
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@ -724,6 +725,19 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 8c6fa011a2b389049b558ccdf6b38c38, type: 3}
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m_Name:
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npcObject: {fileID: 624452548}
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--- !u!1 &624452548
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--- !u!1 &624452548
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GameObject:
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@ -2323,9 +2337,9 @@ MonoBehaviour:
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- m_Target: {fileID: 624452553}
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- m_Target: {fileID: 520849217}
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m_TargetAssemblyTypeName: NPCMovement, Assembly-CSharp
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m_TargetAssemblyTypeName: DeskButtons, Assembly-CSharp
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m_MethodName: WalkToPlayerRight
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m_MethodName: DirectToRight
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@ -2371,7 +2385,7 @@ MonoBehaviour:
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@ -2700,9 +2714,9 @@ MonoBehaviour:
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m_TargetAssemblyTypeName: NPCMovement, Assembly-CSharp
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m_TargetAssemblyTypeName: DeskButtons, Assembly-CSharp
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m_MethodName: WalkToPlayerLeft
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m_MethodName: DirectToLeft
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@ -2748,7 +2762,7 @@ MonoBehaviour:
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m_PokeConfiguration:
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m_PokeConfiguration:
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m_UseConstant: 1
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m_UseConstant: 1
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73
SSLR/Assets/Scripts/DeskButtons.cs
Normal file
73
SSLR/Assets/Scripts/DeskButtons.cs
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@ -0,0 +1,73 @@
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/*
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* Author: Livinia Poo
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* Date: 29/1/25
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* Description:
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* Managing behaviour of VR buttons at desk
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeskButtons : MonoBehaviour
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{
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NPCMovement npcMoveScript;
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NPCBehaviour npcBehaviourScript;
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[SerializeField] private GameObject npcObject;
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private string correctDirection;
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private string directionSent;
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void Start()
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{
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npcMoveScript = npcObject.GetComponent<NPCMovement>();
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npcBehaviourScript = npcObject.GetComponent<NPCBehaviour>();
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}
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public void DirectToLeft()
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{
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npcMoveScript.WalkToPlayerLeft();
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directionSent = "left";
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if (npcBehaviourScript.navigationTxt.text == "I want to go left!")
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{
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correctDirection = "left";
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}
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else
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{
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correctDirection = "right";
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}
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CheckCorrectDirection();
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}
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public void DirectToRight()
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{
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npcMoveScript.WalkToPlayerRight();
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directionSent = "right";
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if (npcBehaviourScript.navigationTxt.text == "I want to go right!")
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{
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correctDirection = "right";
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}
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else
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{
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correctDirection = "left";
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}
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CheckCorrectDirection();
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}
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void CheckCorrectDirection()
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{
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if (correctDirection == directionSent)
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{
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Debug.Log("correct");
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}
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else
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{
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Debug.Log("incorrect");
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}
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}
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}
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11
SSLR/Assets/Scripts/DeskButtons.cs.meta
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11
SSLR/Assets/Scripts/DeskButtons.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -16,7 +16,7 @@ public class NPCBehaviour : MonoBehaviour
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private NPCMovement npcMoveScript;
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private NPCMovement npcMoveScript;
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[SerializeField] private GameObject paperObject;
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[SerializeField] private GameObject paperObject;
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[SerializeField] private GameObject navigationTxtBubble;
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[SerializeField] private GameObject navigationTxtBubble;
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[SerializeField] TextMeshProUGUI navigationTxt;
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[SerializeField] public TextMeshProUGUI navigationTxt;
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private string[] possibleSentences =
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private string[] possibleSentences =
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{
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{
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