game: scenario reaction pt1

placeholder events
This commit is contained in:
kookiekenobi 2025-01-29 05:21:58 +08:00
parent d7e0577c42
commit 697b3d37cc
4 changed files with 107 additions and 9 deletions

View file

@ -689,6 +689,7 @@ GameObject:
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m_Name: Game Manager
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@ -724,6 +725,19 @@ MonoBehaviour:
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@ -2323,9 +2337,9 @@ MonoBehaviour:
m_SelectEntered:
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m_TargetAssemblyTypeName: NPCMovement, Assembly-CSharp
m_MethodName: WalkToPlayerRight
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m_TargetAssemblyTypeName: DeskButtons, Assembly-CSharp
m_MethodName: DirectToRight
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@ -2371,7 +2385,7 @@ MonoBehaviour:
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@ -2700,9 +2714,9 @@ MonoBehaviour:
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m_MethodName: WalkToPlayerLeft
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@ -2748,7 +2762,7 @@ MonoBehaviour:
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View file

@ -0,0 +1,73 @@
/*
* Author: Livinia Poo
* Date: 29/1/25
* Description:
* Managing behaviour of VR buttons at desk
*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeskButtons : MonoBehaviour
{
NPCMovement npcMoveScript;
NPCBehaviour npcBehaviourScript;
[SerializeField] private GameObject npcObject;
private string correctDirection;
private string directionSent;
void Start()
{
npcMoveScript = npcObject.GetComponent<NPCMovement>();
npcBehaviourScript = npcObject.GetComponent<NPCBehaviour>();
}
public void DirectToLeft()
{
npcMoveScript.WalkToPlayerLeft();
directionSent = "left";
if (npcBehaviourScript.navigationTxt.text == "I want to go left!")
{
correctDirection = "left";
}
else
{
correctDirection = "right";
}
CheckCorrectDirection();
}
public void DirectToRight()
{
npcMoveScript.WalkToPlayerRight();
directionSent = "right";
if (npcBehaviourScript.navigationTxt.text == "I want to go right!")
{
correctDirection = "right";
}
else
{
correctDirection = "left";
}
CheckCorrectDirection();
}
void CheckCorrectDirection()
{
if (correctDirection == directionSent)
{
Debug.Log("correct");
}
else
{
Debug.Log("incorrect");
}
}
}

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@ -0,0 +1,11 @@
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View file

@ -16,7 +16,7 @@ public class NPCBehaviour : MonoBehaviour
private NPCMovement npcMoveScript;
[SerializeField] private GameObject paperObject;
[SerializeField] private GameObject navigationTxtBubble;
[SerializeField] TextMeshProUGUI navigationTxt;
[SerializeField] public TextMeshProUGUI navigationTxt;
private string[] possibleSentences =
{