game: seats add
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5 changed files with 118 additions and 1083 deletions
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@ -13,7 +13,9 @@ using UnityEngine;
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public class Despawn : MonoBehaviour
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{
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private Player playerScript;
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/*
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NPCSpawn npcSpawnScript;
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*/
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/// <summary>
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/// Destroy NPC object on trigger enter
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@ -1,53 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NPCSpawn : MonoBehaviour
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{
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/*public static NPCSpawn instance;*/
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/*
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[SerializeField] private float npcBufferTime;
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*/
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/*public bool npcSpawned = false;
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*/
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/*[SerializeField]
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GameObject npc;*/
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/*void Awake()
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{
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if (instance ==null)
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{
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instance = this;
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}
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else
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{
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Destroy(gameObject);
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}
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}*/
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/*void Update()
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{
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if (!npcSpawned)
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{
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StartCoroutine(SpawnNPCAfterWait());
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}
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}*/
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/*void SpawnNPC()
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{
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StopAllCoroutines();
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GameObject spawnedNPC = Instantiate(npc, transform.position, Quaternion.identity);
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npcSpawned = true;
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GameManager.instance.currentNPC = spawnedNPC;
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}*/
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/*IEnumerator SpawnNPCAfterWait()
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{
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yield return new WaitForSeconds(npcBufferTime);
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SpawnNPC();
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}*/
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 5453e60feb81353409a4c7dea809cb8e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -95,7 +95,7 @@ public class NpcManager : MonoBehaviour
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{
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if (gm.shiftStarted)
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{
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if (currentNpcs.Count < 6 && !isSpawning)
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if (currentNpcs.Count < 4 && !isSpawning)
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{
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StartCoroutine(SpawnNPCAfterWait());
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}
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@ -129,12 +129,13 @@ public class NpcManager : MonoBehaviour
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isSpawning = true;
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yield return new WaitForSeconds(npcBufferTime);
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if(currentNpcs.Count < 6)
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if(currentNpcs.Count < 4)
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{
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SpawnNPC();
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}
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isSpawning = false;
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}
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[Serializable]
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public struct Seat
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{
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