game: npc dialogue flow
This commit is contained in:
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14 changed files with 451 additions and 249 deletions
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -249,7 +249,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -485,7 +485,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -619,7 +619,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -895,7 +895,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_fontSize: 128
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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m_fontSize: 128
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@ -249,7 +249,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -383,7 +383,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -443,8 +443,8 @@ MonoBehaviour:
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@ -619,7 +619,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -676,11 +676,11 @@ MonoBehaviour:
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@ -753,7 +753,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -813,8 +813,8 @@ MonoBehaviour:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -391,7 +391,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -525,7 +525,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 1023.7, y: 622.3}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -582,11 +582,11 @@ MonoBehaviour:
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@ -659,7 +659,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -719,8 +719,8 @@ MonoBehaviour:
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@ -793,7 +793,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 1023.7, y: 622.3}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1985659671101844960
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@ -853,8 +853,8 @@ MonoBehaviour:
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@ -35,7 +35,7 @@ RectTransform:
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--- !u!114 &943865090
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--- !u!1 &972666704
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GameObject:
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@ -13236,10 +13288,10 @@ MonoBehaviour:
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--- !u!114 &1341287580
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--- !u!114 &1507994917
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--- !u!114 &1981807128
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m_Father: {fileID: 272065567}
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m_Father: {fileID: 1409671559}
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|
|
|
@ -29,20 +29,6 @@ public class GameManager : MonoBehaviour
|
|||
public GameObject currentNPC;
|
||||
public string currentNPCCorrectDepartment;
|
||||
|
||||
public bool buttonsPressedBefore;
|
||||
|
||||
///<summary>
|
||||
/// References for player-npc dialogue
|
||||
/// </summary>
|
||||
[Header("NPC Dialogue")]
|
||||
public TextMeshProUGUI playerQuestionOneText;
|
||||
public TextMeshProUGUI playerQuestionTwoText;
|
||||
public TextMeshProUGUI playerQuestionThreeText;
|
||||
|
||||
public TextMeshProUGUI playerResponse;
|
||||
|
||||
public GameObject playerDialogue;
|
||||
|
||||
/// <summary>
|
||||
/// Do Not Destroy on Load
|
||||
/// </summary>
|
||||
|
@ -57,9 +43,7 @@ public class GameManager : MonoBehaviour
|
|||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
playerDialogue.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Setting NPC in front of desk as current
|
||||
|
|
|
@ -80,7 +80,7 @@ public class NpcMovementRework : MonoBehaviour
|
|||
GameManager.instance.SetCurrentNPC(this.gameObject);
|
||||
|
||||
npcSpeechBubble.SetActive(true);
|
||||
GameManager.instance.playerDialogue.SetActive(true);
|
||||
PlayerDialogueInteraction.instance.playerDialogue.SetActive(true);
|
||||
|
||||
yield return new WaitUntil(() => npcData != null);
|
||||
|
||||
|
@ -148,14 +148,10 @@ public class NpcMovementRework : MonoBehaviour
|
|||
npcWelcomeText.text = "Hello";
|
||||
initialStatementText.text = npcData.initialStatement;
|
||||
|
||||
GameManager.instance.playerQuestionOneText.text = npcData.question1;
|
||||
GameManager.instance.playerQuestionTwoText.text = npcData.question2;
|
||||
GameManager.instance.playerQuestionThreeText.text = npcData.question3;
|
||||
|
||||
npcAnswerOneText.text = npcData.answer1;
|
||||
npcAnswerTwoText.text = npcData.answer2;
|
||||
npcAnswerThreeText.text = npcData.answer3;
|
||||
|
||||
GameManager.instance.playerResponse.text = npcData.response3;
|
||||
PlayerDialogueInteraction.instance.SetPlayerQuestions(npcData.question1, npcData.question2, npcData.question3);
|
||||
}
|
||||
}
|
|
@ -7,33 +7,127 @@
|
|||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerDialogueInteraction : MonoBehaviour
|
||||
{
|
||||
[Header("Checklist Ticks")]
|
||||
public static PlayerDialogueInteraction instance;
|
||||
|
||||
///<summary>
|
||||
/// References for player-npc dialogue
|
||||
/// </summary>
|
||||
[Header("Player UI")]
|
||||
public GameObject playerDialogue;
|
||||
public GameObject welcomeButton;
|
||||
public GameObject questionPanel;
|
||||
public GameObject responsePanel;
|
||||
|
||||
public TextMeshProUGUI playerQuestionOneText;
|
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public TextMeshProUGUI playerQuestionTwoText;
|
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public TextMeshProUGUI playerQuestionThreeText;
|
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public TextMeshProUGUI playerResponseText;
|
||||
|
||||
private bool question1Asked = false;
|
||||
private bool question2Asked = false;
|
||||
private bool question3Asked = false;
|
||||
|
||||
[Header("Checklist UI")]
|
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public GameObject welcomeTick;
|
||||
public GameObject situationTick;
|
||||
public GameObject serviceTick;
|
||||
public GameObject takeDocumentsTick;
|
||||
public GameObject servicesTick;
|
||||
public GameObject giveDocumentsTick;
|
||||
|
||||
/// <summary>
|
||||
/// Resets checklist when npc is finished
|
||||
/// </summary>
|
||||
public void ResetChecklist()
|
||||
void Awake()
|
||||
{
|
||||
welcomeTick.SetActive(false);
|
||||
situationTick.SetActive(false);
|
||||
takeDocumentsTick.SetActive(false);
|
||||
servicesTick.SetActive(false);
|
||||
giveDocumentsTick.SetActive(false);
|
||||
if (instance == null)
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
ResetDialogue();
|
||||
ResetChecklist();
|
||||
}
|
||||
|
||||
public void ResetDialogue()
|
||||
{
|
||||
GameManager.instance.playerDialogue.SetActive(false);
|
||||
playerDialogue.SetActive(false);
|
||||
questionPanel.SetActive(false);
|
||||
responsePanel.SetActive(false);
|
||||
|
||||
welcomeButton.SetActive(true);
|
||||
|
||||
question1Asked = false;
|
||||
question2Asked = false;
|
||||
question3Asked = false;
|
||||
}
|
||||
|
||||
public void ResetChecklist()
|
||||
{
|
||||
welcomeTick.SetActive(false);
|
||||
situationTick.SetActive(false);
|
||||
serviceTick.SetActive(false);
|
||||
giveDocumentsTick.SetActive(false);
|
||||
takeDocumentsTick.SetActive(false);
|
||||
}
|
||||
|
||||
public void SetPlayerQuestions(string q1, string q2, string q3)
|
||||
{
|
||||
playerQuestionOneText.text = q1;
|
||||
playerQuestionTwoText.text = q2;
|
||||
playerQuestionThreeText.text = q3;
|
||||
}
|
||||
|
||||
public void WelcomePressed()
|
||||
{
|
||||
questionPanel.SetActive(true);
|
||||
welcomeButton.SetActive(false);
|
||||
welcomeTick.SetActive(true);
|
||||
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcWelcomeText.gameObject.SetActive(false);
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().initialStatementText.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void OnQuestionSelected(int questionIndex)
|
||||
{
|
||||
if (questionIndex == 1)
|
||||
{
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerOneText.gameObject.SetActive(true);
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerTwoText.gameObject.SetActive(false);
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerThreeText.gameObject.SetActive(false);
|
||||
|
||||
question1Asked = true;
|
||||
}
|
||||
else if (questionIndex == 2)
|
||||
{
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerOneText.gameObject.SetActive(false);
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerTwoText.gameObject.SetActive(true);
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerThreeText.gameObject.SetActive(false);
|
||||
|
||||
question2Asked = true;
|
||||
}
|
||||
else if (questionIndex == 3)
|
||||
{
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerOneText.gameObject.SetActive(false);
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerTwoText.gameObject.SetActive(false);
|
||||
GameManager.instance.currentNPC.GetComponent<NpcMovementRework>().npcAnswerThreeText.gameObject.SetActive(true);
|
||||
|
||||
question3Asked = true;
|
||||
}
|
||||
|
||||
CheckAllQuestionsAsked();
|
||||
}
|
||||
|
||||
void CheckAllQuestionsAsked()
|
||||
{
|
||||
if (question1Asked && question2Asked && question3Asked)
|
||||
{
|
||||
situationTick.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue