game: npcs can be more than one
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7d1c308e34
commit
52d2a0c373
2 changed files with 30 additions and 34 deletions
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@ -2237,7 +2237,7 @@ MonoBehaviour:
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m_fontSizeBase: 60.45
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m_fontWeight: 400
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m_enableAutoSizing: 1
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m_fontSizeMin: 40
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m_fontSizeMin: 20
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m_fontSizeMax: 72
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m_fontStyle: 0
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m_HorizontalAlignment: 2
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@ -52,13 +52,10 @@ public class PaperSocket : MonoBehaviour
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private void OnPaperAttached(SelectEnterEventArgs args)
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{
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GameObject paperObject = args.interactableObject.transform.gameObject;
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string paperName = paperObject.name;
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if (socketName == "Paper Socket_NPC" && paperName == "Spawnable_Doc")
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if (paperObject.TryGetComponent<StampDocument>(out StampDocument stampDoc))
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{
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if (paperName == "Spawnable_Doc")
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{
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StampDocument stampDoc = paperObject.GetComponent<StampDocument>();
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/*StampDocument stampDoc = paperObject.GetComponent<StampDocument>();*/
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if (stampDoc != null)
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{
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@ -95,7 +92,6 @@ public class PaperSocket : MonoBehaviour
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}
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}
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}
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}
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/// <summary>
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/// Removed logic
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