game: npc dialogue scenarios

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kookiekenobi 2025-02-16 03:01:15 +08:00
parent 685687d2d7
commit 4f199e4367
14 changed files with 8283 additions and 78 deletions

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npcAnswerThreeText: {fileID: 787857417797322016}
npcSpeechBubble: {fileID: 4708113139310220974}
npcData:
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question2:
question3:
answer1:
answer2:
answer3:
response1:
response2:
response3:
points: 0
hasPaper: 0
correctDepartment:
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File diff suppressed because it is too large Load diff

View file

@ -4,6 +4,7 @@ using Supabase.Gotrue;
using Client = Supabase.Client; using Client = Supabase.Client;
using Firebase; using Firebase;
using Firebase.Database; using Firebase.Database;
using Firebase.Extensions;
public class Backend : MonoBehaviour public class Backend : MonoBehaviour
{ {
@ -37,7 +38,6 @@ public class Backend : MonoBehaviour
Debug.Log("Supabase Initialized"); Debug.Log("Supabase Initialized");
} }
}); });
FirebaseGet();
} }
public async void SendData(string uid, int score, string displayName, int daysPlayed, int customersHelpedCorrectly, public async void SendData(string uid, int score, string displayName, int daysPlayed, int customersHelpedCorrectly,
@ -105,10 +105,11 @@ public class Backend : MonoBehaviour
} }
} }
public NpcData FirebaseGet() public void FirebaseGet(NpcMovementRework target)
{ {
NpcData data = new NpcData(); NpcData data = new NpcData();
FirebaseDatabase.DefaultInstance.RootReference.Child("scenarios").Child("1").GetValueAsync().ContinueWith(task => FirebaseDatabase.DefaultInstance.RootReference.Child("scenarios").Child("1").GetValueAsync()
.ContinueWithOnMainThread(task =>
{ {
if (task.IsFaulted) if (task.IsFaulted)
{ {
@ -119,11 +120,13 @@ public class Backend : MonoBehaviour
DataSnapshot snapshot = task.Result; DataSnapshot snapshot = task.Result;
string json = snapshot.GetRawJsonValue(); string json = snapshot.GetRawJsonValue();
data = JsonUtility.FromJson<NpcData>(json); data = JsonUtility.FromJson<NpcData>(json);
target.npcData = data;
}
} ;
}); });
return data;
} }
private void Awake() private void Awake()
{ {
if (instance == null) if (instance == null)

View file

@ -34,18 +34,14 @@ public class GameManager : MonoBehaviour
public GameObject rightWalkPointSet;*/ public GameObject rightWalkPointSet;*/
[Header("NPC Dialogue")] [Header("NPC Dialogue")]
public TextMeshProUGUI initialStatementText;
public TextMeshProUGUI playerQuestionOneText; public TextMeshProUGUI playerQuestionOneText;
public TextMeshProUGUI playerQuestionTwoText; public TextMeshProUGUI playerQuestionTwoText;
public TextMeshProUGUI playerQuestionThreeText; public TextMeshProUGUI playerQuestionThreeText;
public TextMeshProUGUI npcAnswerOneText;
public TextMeshProUGUI npcAnswerTwoText;
public TextMeshProUGUI npcAnswerThreeText;
public TextMeshProUGUI playerResponse; public TextMeshProUGUI playerResponse;
public GameObject playerDialogue;
/// <summary> /// <summary>
/// Do Not Destroy on Load /// Do Not Destroy on Load
/// </summary> /// </summary>
@ -60,5 +56,7 @@ public class GameManager : MonoBehaviour
{ {
Destroy(gameObject); Destroy(gameObject);
} }
playerDialogue.SetActive(false);
} }
} }

View file

@ -9,6 +9,7 @@
using System.Collections; using System.Collections;
using UnityEngine; using UnityEngine;
using UnityEngine.AI; using UnityEngine.AI;
using TMPro;
public class NpcMovementRework : MonoBehaviour public class NpcMovementRework : MonoBehaviour
{ {
@ -21,7 +22,14 @@ public class NpcMovementRework : MonoBehaviour
private static readonly int IsSitting = Animator.StringToHash("isSitting"); private static readonly int IsSitting = Animator.StringToHash("isSitting");
private static readonly int Speed = Animator.StringToHash("Speed"); private static readonly int Speed = Animator.StringToHash("Speed");
NpcData npcData; public TextMeshProUGUI initialStatementText;
public TextMeshProUGUI npcAnswerOneText;
public TextMeshProUGUI npcAnswerTwoText;
public TextMeshProUGUI npcAnswerThreeText;
[SerializeField] private GameObject npcSpeechBubble;
public NpcData npcData;
public void Update() public void Update()
{ {
@ -40,7 +48,12 @@ public class NpcMovementRework : MonoBehaviour
{ {
agent = gameObject.GetComponent<NavMeshAgent>(); agent = gameObject.GetComponent<NavMeshAgent>();
animator = gameObject.GetComponent<Animator>(); animator = gameObject.GetComponent<Animator>();
Backend.instance.FirebaseGet(this);
npcSpeechBubble.SetActive(false);
StartCoroutine(SitDown()); StartCoroutine(SitDown());
LoadNPCDialogue();
} }
public void Called() public void Called()
@ -61,8 +74,11 @@ public class NpcMovementRework : MonoBehaviour
{ {
agent.SetDestination(gameObject.transform.position); agent.SetDestination(gameObject.transform.position);
gameObject.transform.rotation = pos.transform.rotation; gameObject.transform.rotation = pos.transform.rotation;
break;
npcSpeechBubble.SetActive(true);
GameManager.instance.playerDialogue.SetActive(true);
LoadNPCDialogue();
break;
} }
yield return 0; yield return 0;
@ -89,7 +105,6 @@ public class NpcMovementRework : MonoBehaviour
while (true) while (true)
{ {
var dist= Vector3.Distance(sittingPosition,gameObject.transform.position); var dist= Vector3.Distance(sittingPosition,gameObject.transform.position);
// Debug.Log(dist);
if (dist < 0.05f) if (dist < 0.05f)
{ {
agent.SetDestination(gameObject.transform.position); agent.SetDestination(gameObject.transform.position);
@ -110,15 +125,17 @@ public class NpcMovementRework : MonoBehaviour
public void LoadNPCDialogue() public void LoadNPCDialogue()
{ {
GameManager.instance.initialStatementText.text = npcData.initialStatement; Debug.Log("Loading NPC Dialogue");
Debug.Log(npcData.initialStatement);
initialStatementText.text = npcData.initialStatement;
GameManager.instance.playerQuestionOneText.text = npcData.question1; GameManager.instance.playerQuestionOneText.text = npcData.question1;
GameManager.instance.playerQuestionTwoText.text = npcData.question2; GameManager.instance.playerQuestionTwoText.text = npcData.question2;
GameManager.instance.playerQuestionThreeText.text = npcData.question3; GameManager.instance.playerQuestionThreeText.text = npcData.question3;
GameManager.instance.npcAnswerOneText.text = npcData.answer1; npcAnswerOneText.text = npcData.answer1;
GameManager.instance.npcAnswerTwoText.text = npcData.answer2; npcAnswerTwoText.text = npcData.answer2;
GameManager.instance.npcAnswerThreeText.text = npcData.answer3; npcAnswerThreeText.text = npcData.answer3;
GameManager.instance.playerResponse.text = npcData.response3; GameManager.instance.playerResponse.text = npcData.response3;
} }