game: more scenario reactions
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e4d4d29444
commit
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4 changed files with 64 additions and 0 deletions
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@ -818,6 +818,7 @@ GameObject:
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- component: {fileID: 520849215}
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- component: {fileID: 520849216}
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- component: {fileID: 520849217}
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- component: {fileID: 520849218}
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m_Layer: 0
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m_Name: Game Manager
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m_TagString: Untagged
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@ -866,6 +867,18 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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npcObject: {fileID: 624452548}
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--- !u!114 &520849218
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 520849214}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 453d520beb5656b4b8f3e696d9a97205, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &624452548
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GameObject:
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m_ObjectHideFlags: 0
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@ -63,11 +63,15 @@ public class DeskButtons : MonoBehaviour
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{
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if (correctDirection == directionSent)
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{
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Player.score += 1;
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Debug.Log("correct");
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Debug.Log(Player.score);
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}
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else
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{
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Player.score -= 1;
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Debug.Log("incorrect");
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Debug.Log(Player.score);
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}
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}
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}
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36
SSLR/Assets/Scripts/Player.cs
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36
SSLR/Assets/Scripts/Player.cs
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@ -0,0 +1,36 @@
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/*
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* Author: Livinia Poo
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* Date: 1/2/25
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* Description:
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* Player Handling
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Player : MonoBehaviour
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{
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public static int score = 0;
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private GameManager gm;
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void Start()
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{
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gm = GameObject.Find("Game Manager").GetComponent<GameManager>();
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}
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void Update()
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{
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CheckDayEnd();
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}
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void CheckDayEnd()
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{
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if (score <= 0)
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{
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Debug.Log("Game Over, Day has ended");
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gm.dayEnded = true;
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}
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}
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}
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11
SSLR/Assets/Scripts/Player.cs.meta
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11
SSLR/Assets/Scripts/Player.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 453d520beb5656b4b8f3e696d9a97205
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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