game: npc spawn and move fixed

npcs still trying to sit on each other
This commit is contained in:
kookiekenobi 2025-02-15 03:24:55 +08:00
parent c80d5b8890
commit 27044d5906
8 changed files with 349 additions and 46 deletions

View file

@ -2852,6 +2852,111 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Padding: {x: -8, y: -5, z: -8, w: -5}
m_Softness: {x: 0, y: 0}
--- !u!1 &385635434
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 385635438}
- component: {fileID: 385635437}
- component: {fileID: 385635436}
- component: {fileID: 385635435}
m_Layer: 0
m_Name: seat (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!65 &385635435
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 385635434}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 0
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &385635436
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 385635434}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &385635437
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 385635434}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &385635438
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 385635434}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.101, y: 0.232, z: 3.973}
m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &385737396
GameObject:
m_ObjectHideFlags: 0
@ -4702,19 +4807,28 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
maleNpcs:
- {fileID: 8486445782931515160, guid: beae5a92134b6f347a8cd76bfefd04da, type: 3}
- {fileID: 5194893303514968177, guid: d6fdb3aad202bcb4a94a506ea6001e6a, type: 3}
- {fileID: 9135896169125054515, guid: a798b00ea921e8343898ff52e5991eca, type: 3}
- {fileID: 925545406418636384, guid: 4f5050781a4e9ac44b1d74fbfafffc3c, type: 3}
- {fileID: 4072881850004209407, guid: f31543151b7dd3048af80efadcec2cc2, type: 3}
- {fileID: 2969917783020190086, guid: 26a21da08e645a44d98892caa04cf0b2, type: 3}
- {fileID: 2185267836938882255, guid: 9338effa4924428488a33d614a89383b, type: 3}
- {fileID: 479759021627617850, guid: a3071440bdd10854488c521655a110c4, type: 3}
femaleNpcs:
- {fileID: 8486445782931515160, guid: beae5a92134b6f347a8cd76bfefd04da, type: 3}
- {fileID: 2684341282212037920, guid: 6ca4cac9baa55204bbc12dd4c3df7407, type: 3}
- {fileID: 296760103864809898, guid: bf5026474447d534280e7f9ca1558858, type: 3}
- {fileID: 6223094720403375677, guid: cd53db996f4929048b1024fafa3c314a, type: 3}
policeNpc: {fileID: 0}
spawnPoints:
- {fileID: 1126609777}
- {fileID: 1249617921}
npcBufferTime: 5
playerFree: 0
currentNpcs: []
chairPositions:
- {fileID: 9804464}
despawnPoints:
- {fileID: 711059150}
- {fileID: 1400559515}
- {fileID: 385635434}
- {fileID: 720927106}
despawnPoints: []
--- !u!1 &553967502
GameObject:
m_ObjectHideFlags: 0
@ -5376,6 +5490,111 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 714078272}
m_CullTransparentMesh: 1
--- !u!1 &720927106
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 720927110}
- component: {fileID: 720927109}
- component: {fileID: 720927108}
- component: {fileID: 720927107}
m_Layer: 0
m_Name: seat (2)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!65 &720927107
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 720927106}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 0
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &720927108
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 720927106}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &720927109
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 720927106}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &720927110
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 720927106}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 3.874, y: 0.232, z: 3.973}
m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &721586855
GameObject:
m_ObjectHideFlags: 0
@ -5728,7 +5947,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0bab791ccf13189449b82b8f0b70b269, type: 3}
m_Name:
m_EditorClassIdentifier:
shiftDuration: 20
shiftDuration: 60
npcSpawnArea: {fileID: 1126609776}
--- !u!1 &741702766
GameObject:
@ -8922,14 +9141,11 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1126609776}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5453e60feb81353409a4c7dea809cb8e, type: 3}
m_Name:
m_EditorClassIdentifier:
npcBufferTime: 2
npcSpawned: 0
npc: {fileID: 6618770541138752799, guid: 3dcfbdcf77a53b14bb7c0c3140072ea7, type: 3}
--- !u!1 &1140621511
GameObject:
m_ObjectHideFlags: 0
@ -14684,6 +14900,7 @@ GameObject:
- component: {fileID: 1718507922}
- component: {fileID: 1718507921}
- component: {fileID: 1718507925}
- component: {fileID: 1718507926}
m_Layer: 0
m_Name: Trash_PLACEHOLDER
m_TagString: Untagged
@ -14789,6 +15006,25 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 55044b851e3222644a32ab2d912aca68, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &1718507926
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1718507920}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1e3fdca004f2d45fe8abbed571a8abd5, type: 3}
m_Name:
m_EditorClassIdentifier:
m_OverrideArea: 1
m_Area: 1
m_OverrideGenerateLinks: 0
m_GenerateLinks: 0
m_IgnoreFromBuild: 0
m_ApplyToChildren: 1
m_AffectedAgents: ffffffff
--- !u!1 &1752294637
GameObject:
m_ObjectHideFlags: 0
@ -17922,6 +18158,8 @@ SceneRoots:
- {fileID: 2142814430}
- {fileID: 1682193527}
- {fileID: 9804468}
- {fileID: 385635438}
- {fileID: 720927110}
- {fileID: 1871635931}
- {fileID: 1718507924}
- {fileID: 101598008}

View file

@ -24,7 +24,9 @@ public class Despawn : MonoBehaviour
if (other.CompareTag("NPC"))
{
GameManager.instance.currentNPC = null;
/*
NPCSpawn.instance.npcSpawned = false;
*/
Destroy(other.gameObject);
}

View file

@ -4,15 +4,18 @@ using UnityEngine;
public class NPCSpawn : MonoBehaviour
{
public static NPCSpawn instance;
/*public static NPCSpawn instance;*/
/*
[SerializeField] private float npcBufferTime;
public bool npcSpawned = false;
*/
/*public bool npcSpawned = false;
*/
[SerializeField]
GameObject npc;
/*[SerializeField]
GameObject npc;*/
void Awake()
/*void Awake()
{
if (instance ==null)
{
@ -22,29 +25,29 @@ public class NPCSpawn : MonoBehaviour
{
Destroy(gameObject);
}
}
}*/
void Update()
/*void Update()
{
if (!npcSpawned)
{
StartCoroutine(SpawnNPCAfterWait());
}
}
}*/
void SpawnNPC()
/*void SpawnNPC()
{
StopAllCoroutines();
GameObject spawnedNPC = Instantiate(npc, transform.position, Quaternion.identity);
npcSpawned = true;
GameManager.instance.currentNPC = spawnedNPC;
}
}*/
IEnumerator SpawnNPCAfterWait()
/*IEnumerator SpawnNPCAfterWait()
{
yield return new WaitForSeconds(npcBufferTime);
SpawnNPC();
}
}*/
}

View file

@ -11,7 +11,6 @@ using UnityEngine.Serialization;
[Serializable]
public class NpcData
{
public string name;
public string initialStatement;
public string question1;
public string question2;

View file

@ -1,5 +1,5 @@
/*
* Author: Lin Hengrui Ryan
* Author: Lin Hengrui Ryan and Livinia Poo
* Date: 1/2/25
* Description:
* Npc Manager
@ -8,17 +8,21 @@
using System;
using UnityEngine;
using System.Collections.Generic;
using System.Collections;
using UnityEngine.Serialization;
public class NpcManager : MonoBehaviour
{
/// <summary>
/// Assign Npc Manager instance
/// </summary>
public static NpcManager instance;
/// <summary>
/// Assign GameManager script
/// </summary>
private GameManager gm;
/// <summary>
/// a list of all the male npcs
@ -39,6 +43,11 @@ public class NpcManager : MonoBehaviour
/// list of all the spawn points
/// </summary>
public Transform[] spawnPoints;
/// <summary>
/// float for time between npc spawns
/// </summary>
[SerializeField] private float npcBufferTime;
/// <summary>
/// a bool to check if the player is free
@ -58,25 +67,12 @@ public class NpcManager : MonoBehaviour
/// </summary>
public Transform[] despawnPoints;
public void spawnNpc(bool isFemale)
{
var randomNpc=0;
var spawnPoint = spawnPoints[UnityEngine.Random.Range(0, spawnPoints.Length)];
if (isFemale)
{
randomNpc = UnityEngine.Random.Range(0, femaleNpcs.Length);
}
else
{
randomNpc = UnityEngine.Random.Range(0, maleNpcs.Length);
}
var npc = Instantiate(isFemale ? femaleNpcs[randomNpc] : maleNpcs[randomNpc], spawnPoint.position, Quaternion.identity);
currentNpcs.Add(npc);
}
public void Awake()
/// <summary>
/// flag to prevent multiple coroutines
/// </summary>
private bool isSpawning = false;
void Awake()
{
if (instance == null)
{
@ -88,6 +84,51 @@ public class NpcManager : MonoBehaviour
Destroy(gameObject);
}
gm = GameObject.Find("Game Manager").GetComponent<GameManager>();
}
private void Update()
{
if (gm.shiftStarted)
{
if (currentNpcs.Count < 6 && !isSpawning)
{
StartCoroutine(SpawnNPCAfterWait());
}
}
else if (!gm.shiftStarted)
{
StopAllCoroutines();
}
}
public void SpawnNPC()
{
var randomNpc=0;
bool isFemale = UnityEngine.Random.value > 0.5f;
var spawnPoint = spawnPoints[UnityEngine.Random.Range(0, spawnPoints.Length)];
if (isFemale)
{
randomNpc = UnityEngine.Random.Range(0, femaleNpcs.Length);
}
else
{
randomNpc = UnityEngine.Random.Range(0, maleNpcs.Length);
}
var npc = Instantiate(isFemale ? femaleNpcs[randomNpc] : maleNpcs[randomNpc], spawnPoint.position, Quaternion.identity);
currentNpcs.Add(npc);
Debug.Log($"NPC Spawned! Total NPCS: {currentNpcs.Count}");
}
IEnumerator SpawnNPCAfterWait()
{
isSpawning = true;
yield return new WaitForSeconds(npcBufferTime);
if(currentNpcs.Count < 6)
{
SpawnNPC();
}
isSpawning = false;
}
}

View file

@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class UIManager : MonoBehaviour
{
public GameObject speechBubble;
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 914a267860e9d3242a99c1e486242c3e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: