game: handling paper spawn pt2
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3 changed files with 82 additions and 3 deletions
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@ -3682,12 +3682,18 @@ PrefabInstance:
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@ -4607,6 +4613,7 @@ MonoBehaviour:
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dayEnded: 0
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currentStampDoc: {fileID: 0}
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frontWalkPoints:
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@ -11500,6 +11507,27 @@ MonoBehaviour:
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m_PhysicsTriggerInteraction: 1
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SphereCollider:
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@ -15832,6 +15860,27 @@ MonoBehaviour:
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@ -17441,8 +17490,8 @@ Transform:
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@ -23,6 +23,7 @@ public class GameManager : MonoBehaviour
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public bool shiftStarted;
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public GameObject currentNPC;
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public GameObject currentStampDoc;
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[Header("Walk Points (FOR DEBUGGING")]
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public Transform[] frontWalkPoints;
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@ -3,6 +3,8 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit.Interactables;
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using UnityEngine.XR.Interaction.Toolkit.Interactors;
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using UnityEngine.XR.Interaction.Toolkit;
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using UnityEngine.XR;
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public class PaperSpawn : MonoBehaviour
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{
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@ -10,12 +12,31 @@ public class PaperSpawn : MonoBehaviour
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private XRDirectInteractor playerHand;
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private bool handInPaperSpawn = false;
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private InputDevice targetDevice;
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void Start()
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{
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List<InputDevice> devices = new List<InputDevice>();
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InputDevices.GetDevicesAtXRNode(XRNode.RightHand, devices);
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if (devices.Count > 0)
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{
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targetDevice = devices[0];
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}
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else
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{
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Debug.LogWarning("No XR Controller detected!");
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}
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}
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void OnTriggerEnter(Collider other)
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{
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if (other.CompareTag("PlayerHand"))
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{
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handInPaperSpawn = true;
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playerHand = other.GetComponent<XRDirectInteractor>();
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Debug.Log("Player hand in paper area!");
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}
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}
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@ -25,6 +46,8 @@ public class PaperSpawn : MonoBehaviour
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{
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handInPaperSpawn = false;
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playerHand = null;
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Debug.Log("Player hand left paper area!");
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}
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}
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@ -32,8 +55,12 @@ public class PaperSpawn : MonoBehaviour
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{
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if (handInPaperSpawn && playerHand != null && !playerHand.hasSelection)
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{
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if (Input.GetButtonDown("Select"))
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bool isGrabbing = false;
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targetDevice.TryGetFeatureValue(CommonUsages.gripButton, out isGrabbing);
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if (isGrabbing)
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{
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Debug.Log("Player hand grabbing in paper area!");
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SpawnPaper();
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}
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}
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@ -43,6 +70,8 @@ public class PaperSpawn : MonoBehaviour
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{
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GameObject spawnedPaper = Instantiate(paperPrefab, playerHand.transform.position, Quaternion.identity);
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XRGrabInteractable grabComponent = spawnedPaper.GetComponent<XRGrabInteractable>();
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Debug.Log("Paper Spawned!");
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if (grabComponent != null)
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{
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