game: fixed pen interaction
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10 changed files with 1471 additions and 30 deletions
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23
SSLR/Assets/Scripts/PenInteractor.cs
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SSLR/Assets/Scripts/PenInteractor.cs
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/*
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* Author: Shannon Goh
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* Date: 03/02/2025
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* Description: Pen Interactor Handle script
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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using UnityEngine.XR.Interaction.Toolkit.Interactors;
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public class PenInteractor : MonoBehaviour
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{
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private void OnCollisionEnter(Collision collision)
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{
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if (PenSocketInteractor.isPickedUp && collision.gameObject.CompareTag("Paper"))
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{
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Debug.Log("The pen is writing on the paper!");
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}
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}
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}
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11
SSLR/Assets/Scripts/PenInteractor.cs.meta
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SSLR/Assets/Scripts/PenInteractor.cs.meta
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48
SSLR/Assets/Scripts/PenSocketInteractor.cs
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SSLR/Assets/Scripts/PenSocketInteractor.cs
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/*
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* Author: Shannon Goh
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* Date: 03/02/2025
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* Description: Pen Socket Interactor Handle script
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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using UnityEngine.XR.Interaction.Toolkit.Interactors;
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public class PenSocketInteractor : MonoBehaviour
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{
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XRSocketInteractor penSocket;
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public static bool isPickedUp = false;
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private void Awake()
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{
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penSocket = GetComponent<XRSocketInteractor>();
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}
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void OnEnable()
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{
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penSocket.selectEntered.AddListener(OnPenPlaced);
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penSocket.selectExited.AddListener(OnPenPickedUp);
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}
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void OnDisable()
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{
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penSocket.selectEntered.RemoveListener(OnPenPlaced);
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penSocket.selectExited.RemoveListener(OnPenPickedUp);
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}
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private void OnPenPickedUp(SelectExitEventArgs args)
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{
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isPickedUp = true;
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Debug.Log("Pen picked up");
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}
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private void OnPenPlaced(SelectEnterEventArgs args)
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{
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isPickedUp = false;
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Debug.Log("Pen placed back");
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}
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}
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11
SSLR/Assets/Scripts/PenSocketInteractor.cs.meta
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SSLR/Assets/Scripts/PenSocketInteractor.cs.meta
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@ -6,6 +6,7 @@ TagManager:
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tags:
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- Anchor
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- NPC
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- Paper
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layers:
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- Default
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- TransparentFX
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