2025-01-27 09:52:16 +08:00
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<!DOCTYPE html>
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<html lang="en">
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2025-02-13 22:40:07 +08:00
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Solace Of Service</title>
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<link rel="stylesheet" href="./main.css" />
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<link rel="icon" type="image/x-icon" href="./img/favicon.png" />
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</head>
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<body class="h-screen w-screen main-colour">
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<nav
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class="flex w-full h-20 secondary-colour fixed top-0 left-0 right-0 border-b-4 border-black"
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>
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<img src="./img/SOS_Logo_WBG.png" alt="product logo" class="p-1 ml-10" />
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<div class="w-full flex justify-around">
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<a href="#" class="px-4 text-justify h-fit w-fit self-center"><h1>Home</h1></a>
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<a href="./about.html" class="px-4 text-justify h-fit w-fit self-center"
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><h1>About SSLR</h1></a
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>
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<a href="#" class="px-4 text-justify h-fit w-fit self-center"><h1>Profile</h1></a>
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</div>
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</nav>
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<section class="flex justify-center pb-10 pt-28 px-[15vw]">
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<img
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src="./img/gameSSPlaceholder.jpg"
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alt="image of game"
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class="w-2/3 aspect-video"
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/>
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</section>
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<section class="section-colour h-fit w-full py-8 px-[15vw]">
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<h1 class="text-2xl font-bold pb-2">SYNOPSIS</h1>
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<h2>
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In Solace of Service, players step into the role of an administrator at a busy
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social service center, where each day presents a new challenge that tests their
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compassion, critical thinking, and resource management skills. The objective is to
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sort individuals from diverse backgrounds based on their specific needs and direct
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them to the appropriate sectors for assistance. This game tests players compassion
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and learning when to step up and help others in need. The experience is both
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demanding and rewarding, as players navigate the complexities of helping others
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while ensuring that no one is left behind.
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</h2>
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</section>
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<section class="h-fit w-full y py-8 px-[15vw]">
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<h1 class="text-2xl font-bold pb-2">OUR GOAL</h1>
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<h2>
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Our goal with this project is to create an impactful and meaningful experience
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that goes beyond traditional gameplay. We aim to spread awareness about
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Singapore's diverse social services, which are often underappreciated or
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misunderstood. By immersing players in scenarios where they must identify various
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needs and match them with the right services, we strive to foster not just
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knowledge but a sense of empathy for those who rely on these essential resources.
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We believe that through engaging gameplay and thoughtful storytelling, users can
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better grasp the challenges faced by those in need and the importance of social
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services in supporting them.
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</h2>
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</section>
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<section class="section-colour h-fit w-full px-[15vw] py-8">
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<h1 class="text-2xl font-bold pb-2">WHY VR</h1>
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<h2>
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Utilising the immersive power of virtual reality, the game creates a realistic and
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engaging experience, allowing the players to be absorbed into it. Players are able
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to feel present in the social service centre as they can move about, interacting
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with the game - conversing with the NPCs, signing and stamping paperwork, and
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stepping into the pond. This hands-on approach enhances engagement, making
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learning intuitive and impactful. The use of the Meta Quest series ensures
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seamless player interaction and accessibility, bringing the educational and
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empathy-driven elements to life.
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</h2>
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</section>
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<section class="h-fit w-full px-[15vw] py-8 flex flex-col">
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<h1 class="text-2xl font-bold pb-2 w-full">SYSTEM REQUIREMENTS</h1>
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<div class="flex h-fit">
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<img src="./img/meta-quest2.jpeg" alt="picture of a meta quest 2" class="h-" />
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<div class="px-2.5">
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<h2 class="font-bold">Minimum</h2>
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<ul >
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<li>OS: Meta Horizon OS</li>
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<li>Chipset: Qualcomm Snapdragon XR2.</li>
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<li>GPU: Qualcomm Adreno 650.</li>
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<li>RAM: 6 GB</li>
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</ul>
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</div>
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</div>
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</section>
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<footer class="secondary-colour h-40">
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<h2></h2>
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</footer>
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</body>
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</html>
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